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Wyll/Approval

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< Wyll
Revision as of 20:50, 15 September 2024 by Arikel (talk | contribs) (→‎Act One)

Wyll likes acts of heroism and defending the innocent or defenseless.

Wyll dislikes villainous acts like killing the innocent or defenseless.

The actions and choices listed on this page will raise or lower Wyll's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on their approval rating, Wyll may greet the player with:

Negative (<0):

  • "You've got something to say?"
  • "Go ahead."

Neutral and Medium (0 - 39) or Neutral and up in Act Two:

  • "Well met."

High and up (40+) in Act Three

  • "Let's talk."
  • "Always good to talk, my friend."

When spoken to by someone other than the player character:

  • "I'm all chatted out, I'm afraid - though I may have a word with the chief."

Romance

Partnered

  • "I'm here for you, always."

Approval

As a Companion character, the interactions listed below will cause Wyll to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • When talking to the corpse of the Abducted Nobleman in the Crashed Nautiloid ship via Speak with Dead:
    • Playing as a Bard Bard, ask if he wants you to write his story Wyll approves +1
    • Playing as a Cleric Cleric or Paladin Paladin, ask if he would like rites to be performed on his body Wyll approves +1
    • Playing as a Ranger Ranger or Druid Druid, ask if he wants to be buried Wyll approves +1
  • Demand more than apologies from Astarion after the spawn attacks you Wyll approves +1
  • Use Animal Handling to calm the Scared Boar found near Astarion's pod Wyll approves +1
  • Recruit Gale into the party Wyll approves +1

Roadside Cliffs

Emerald Grove/The Hollow

Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by Aradin

  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive DC 10 Perception check), and tell her to relax (either straightaway or after successful DC 5 Insight check). Wyll approves +1
  • In the confrontation with Barth about the locket, stand for Meli Wyll approves +1

In the Sacred Pool and druid caves:

  • Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them Wyll approves +1
  • Persuade Kagha to free Arabella Wyll approves +5
  • Tell Kagha that she killed a child in cold blood OR call her a monster Wyll approves +1 (any option)
  • Playing as a Drow, say you don't threaten/kill children Wyll approves +1
  • Persuade Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Wyll approves +1
    • OR Choose to attack Kagha instead of persuading her Wyll approves +1
  • Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) Wyll approves +1
  • Tell Zevlor you'll kill the goblin's leaders Wyll approves +5
  • Help Alfira finish her song Wyll approves +1
  • If you are confronted about stealing the Idol of Silvanus return the idol and apologise Wyll approves +1

While the Emerald Grove is preparing for the goblin attack:

  • Convince Memnos to join the fight against the goblins Wyll approves +1
  • Tell Lakrissa to buy you a drink Wyll approves +1
  • Refuse to open the gate for Minthara Wyll approves +5

Forest

Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

Sunlit Wetlands/Putrid Bog

Blighted Village

  • Gain entrance to the village by intimidating the the goblin booyahg at the eastern gate Wyll approves +1
  • Attack Fezzerk and his gang Wyll approves +5
    • Deliver the final blow to Fezzerk when confronting him near the windmill Wyll approves +5
    • Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing Wyll approves +1
  • Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar Wyll approves +1

Goblin Camp

At the front gate:

  • Fling worg dung at Sentinel Olak (triggers a fight with gate guards) Wyll approves +1

At the outer camp:

  • Make Crusher kneel and kiss your foot. Wyll approves +1
    • OR Make Crusher kiss your foot after defeating him in a fight. Wyll approves +1
    • Continue to attack Crusher after he is defeated, if he attacks you Wyll approves +1 (makes the whole camp hostile)
  • Invite the Owlbear Cub to your camp Wyll approves +1 (if you spared him earlier at the his nest)
    • Then speak to Krolla and convince her to let the cub go with you, using any check-based option Wyll approves +1

In the Shattered Sanctum:

  • Pick a fight with Priestess Gut in the throne room Wyll approves +1 OR in her chambers Wyll approves +5
  • Tell Minthara that Sazza was too stupid to understand you prior Wyll approves +1
  • Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location Wyll approves +1
    • OR Tell her that Liam told you everything and pass the Deception check Wyll approves +1

Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam

  • Convince the spiders in the pit that goblins taste better than you Wyll approves +1

At the Worg Pens:

  • Order goblin children to stop throwing stones at the bear Wyll approves +1 (starts the fight with all goblins in the pens)
  • After freeing Halsin, agree to kill goblin leaders for him, with or without his help Wyll approves +5

The Risen Road

Waukeen's Rest

Zhentarim Hideout:

  • Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout Wyll approves +1
  • Free the artist Oskar Fevras from the Zhentarim hideout Wyll approves +1
    • If bargaining with Brem about Oskar, get him lower the price Wyll approves +1
    • Give Oskar an additional 200 gold after freeing him Wyll approves +1

Underdark

Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower

Grymforge When dealing with Ward Magmar:

  • Tell Magmar that he disgusts you Wyll approves +1
    • Playing as a Dwarf, tell him that the duergar live up to their cruel reputation Wyll approves +1
  • Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss Wyll approves +1
  • Promise the deep gnome slaves that you'll do what you can to help them Wyll approves +1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Wyll approves +5
  • Side with Elder Brithvar when confronting Nere Wyll approves +1
  • Convince Elder Brithvar to free the deep gnomes after the fight with NereWyll approves +1
  • After freeing Barcus Wroot, bid him farewell and good luck Wyll approves +5

Crèche Y'llek

At the hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • That you'll take it to a better crèche Wyll approves +1
    • OR That you'll raise it yourself Wyll approves +1
    • OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer Wyll approves +1

In captain's quarters and Inquisitor's chambers:

Camp/Conversation

  • When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one Wyll approves +3
  • When Lae'zel intends to kill everyone to prevent them transforming, talk her out of it Wyll approves +5
  • Ask him if he's worried about his father's abduction Wyll approves +3
  • After talking about what it's like being a duke's son, say "Good wine? I'll toast to that" Wyll approves +1
  • Tell Wyll you should rescue Duke Ravengard Wyll approves +3
  • Pet Scratch when he first comes to the camp Wyll approves +1
  • Feed the Owlbear Cub when it first comes to the camp Wyll approves +1
  • Successfully attend to the Owlbear Cub's wound when it appears again at the camp Wyll approves +1
  • Pet the Owlbear Cub when it stays at the camp Wyll approves +1 (gains approval only the first time you do it)
  • Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers Wyll approves +1
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
    • Encourage Lae'zel to trust him Wyll approves +1
    • OR tell Lae'zel you'll support any choice of hers Wyll approves +1
    • OR tell Lae'zel you believe Kith'rak and she should too Wyll approves +1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, tell the devil:
    • "You're mad if you think I'll make a deal with a devil." Wyll approves +5
    • OR "Then fix it. Or die by my hand!" Wyll approves +1
  • Talking to Wyll afterwards, say you are not taking Raphael's deal Wyll approves +1

Personal quest

  • Ask him how he came to be the Blade of Frontiers Wyll approves +5
    • Tell him that he must have been proud of saving a little boy from goblins Wyll approves +2
  • Ask him how he ended up making a pact Wyll approves +5
  • Encourage him to get of out his pact with Wyll approves +5
    • Encourage him further by saying you two can figure it out if you put your worms together Wyll approves +3

If Karlach died:

  • Say "Hail to the Blade"/"Hail to us" after killing Karlach Wyll approves +2

If Karlach was spared:

  • Tell Mizora not to lay a finger on Karlach during her first appearance Wyll approves +5
  • Ask him how it feels to be a devil Wyll approves +3
    • Tell him he looks like a handsome devil or that you see the Blade of Frontiers Wyll approves +3

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

If entering the Shadow-Cursed Lands from the Grymforge:

  • Playing as a Wizard, tell Lassandra that you can aid in traversing the darkness. Wyll approves +1
  • When the shadows warp Yonas, tell Harper Meygan, "Move. I'll take care of this." Wyll approves +1

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

Last Light Inn

House in Deep Shadows

Reithwin Town

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Wyll approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Wyll approves +1 (comes one point by another subsequently).

At The Waning Moon

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Wyll approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Wyll approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll), up to two times Wyll approves +1 (each time)

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Wyll approves +1

Moonrise Towers

Mind Flayer Colony

Note: This option is available only after successful passive DC 18 Insight check

Personal quest

  • In the Tadpoling Centre, tell Mizora you'll help her if she releases Wyll from his pact (Perception check required)

Note: This option gains approval only if Wyll is in party when saving Mizora

    • Then pass any skill check in response to Mizora asking why she should let her pet go
  • When Wyll tells you his story about entering the pact with Mizora:
    • Allow him to share memories about Tiamat followers' ritual Wyll approves +5
    • Tell him his choice was a brave one Wyll approves +1

Camp/Conversation

    • After talking to Florrick at Last Light Inn, tell Wyll you can't let the Absolutists take Grand Duke Ravengard Wyll approves +5
  • When Wyll invites you for a dance with him, smile and bow. Wyll approves +5
  • Wish Wyll a good night or ask if he wants to spend the night together with you. Wyll approves +10
  • Recruit Halsin to your party after the fight with Apostle of Myrkul.
  • When Arabella says she misses her parents, tell her that her pain will heal with time. Wyll approves +1

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Give her some coin Wyll approves +1
  • Give her some food Wyll approves +1
  • Playing as a Cleric, tell her to try and find help in the nearest temple. Wyll approves +1

In the kennels of the Sword Coast Couriers:

Elsewhere:

  • Tell Saer Grotpoll that his own accent sounds more Rivingtonian than Baldurian Wyll approves +1

Note: This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not

Note: Available if you haven't resolved interactions with the Ox in the Act Two

Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Wyll approves +1
    • OR Tell her that you're going to report to the commanding officer Wyll approves +1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Wyll approves +1
  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you care about. Wyll approves +1

Note: When playing as Karlach origin, this option will have an unique formulation, but still take its place (line 3)

Note: This option is available only if Orin is not impersonating the Thug

  • When passing Zethino's trial, choose answers:
    • First question: ★'Flagon of ale' Wyll approves +1, OR ★'Memories of our first night' Wyll approves +2
    • Second question: ★'His father'Wyll approves +1, OR ★'Balduran' Wyll approves +2
    • Third question: ★'Leaving his city' Wyll approves +1, OR 'Losing his father' Wyll approves +1, OR ★'Killing Karlach' Wyll approves +2 (the latter is available if Karlach died)

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

Open Hand Temple

Wyrm's Crossing

  • Consent to be arrested when speaking to the Steel Watcher at the South Span checkpoint. Wyll approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Wyll approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. Wyll approves +1

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Wyll approves +1
  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Wyll approves +1

Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):

  • Successfully detect his thoughts and pretend to be a new recruit Wyll approves +1
  • OR Tell him you've spotted Reynash on stealing Wyll approves +1, and then:
    • Tell not to be hard on Reynash Wyll approves +1
    • Agree to leave barracks (or let him escort you out) Wyll approves +1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. Wyll approves +1
  • Pass the Steel Watcher that confronts you at the coronation Wyll approves +3

Note: This dialogue appears only if Karlach is not in the party

Approaching Duke Ravengard after the coronation:

  • Talk to the Duke Wyll approves +1
  • Ask what has happened to the city's great hero Wyll approves +1 (a Baldurian option)
  • Ask if the current state of the city is what they call tyranny Wyll approves +2
    • After using any of these lines, explore Ravengard's mind with illithid check Wyll approves +3, and tell him Florrick sent you Wyll approves +3
    • OR Initially tell the Duke that Florrick sent you Wyll approves +3, then probe Ravengard's mind to discover councellor's location and tell him that Gortash is a tyrant Wyll approves +2

Camp/Conversation

  • Say that Baldur's Gate has a responsibility to people in need. Wyll approves +3
  • When Vlaakith projection emerges at the camp, tell Lae'zel to stand her ground Wyll approves +1
  • Accept Mizora's offer for a night of lust but then change your mind and don't completely follow through with it. Wyll approves +10

Disapproval

As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Emerald Grove/The Hollow

In the Hollow:

  • Take a swing at Zevlor during his argument with Aradin Wyll disapproves -1
  • Refuse to help Zevlor with persuading druids to let the tieflings stay. Wyll disapproves -1
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves Wyll disapproves -1
  • While speaking with Arron, say the refugees will be fine due to their devilish powers. Wyll disapproves -1
  • Tell the tiefling kids trained by Asharak that they are going to die Wyll disapproves -1
  • As a Barbarian, tell Pandirna to hush or you will snap her neck Wyll disapproves -1
  • Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts) Wyll disapproves -1
  • Promise Sazza that you will free her Wyll disapproves -1
  • Free Sazza and tell her to follow you Wyll disapproves -1
  • Refuse Zevlor to kill the goblin horde's leaders Wyll disapproves -1
  • Threaten Mol when first meeting her in the Tiefling Hideout Wyll disapproves -1
  • After successfully stealing the Idol of Silvanus for Mol, tell her you will be keeping it Wyll disapproves -1
    • OR, Playing as a Rogue, advise her not to ask, just take Wyll disapproves -1
  • During Meli and Barth's confrontation about the stolen locket
    • Choose not to get involved Wyll disapproves -1
    • Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own Wyll disapproves -1
    • Tell Meli to return it, because "There's already one thief to bury today." Wyll disapproves -1

Note: This line is available only if Arabella has died.Wyll disapproves -1

  • Make Barth pay you for his locket, if you get it back from Meli Wyll disapproves -1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the handWyll disapproves -1

In the Sacred Pool and druid caves:

  • Do nothing when Kagha is threatening Arabella Wyll disapproves -1
    • After resolving Arabella's fate, tell Kagha that you would have killed the girl outright. Wyll disapproves -5
    • OR Tell her you just wanted to see what would happen. Wyll disapproves -5
    • OR Tell her that it was quite a show.Wyll disapproves -5
    • OR Say you are protecting/protected your own Wyll disapproves -1
  • Prod Nettie's bird twice Wyll disapproves -1
  • After saving Mirkon from the harpies, tell him to stop sniveling or the harpies will return Wyll disapproves -1
  • Playing as a Rogue, pick Mirkon's pockets while he is charmed by the harpies. Wyll disapproves -1
  • Steal Alfira's extra lute Wyll disapproves -1
  • Take Alfira's lute out of her hands and smash it Wyll disapproves -1
  • Tell Alfira she should give up on her song Wyll disapproves -1
  • Kick Timber the squirrel Wyll disapproves -1.
    • If you miss, try to kick her again Wyll disapproves -1
    • Playing as The Dark Urge, when confronted by a companion about kicking Timber, say she came right at you OR that your instincts are sharp Wyll disapproves -1

While the Druid Grove is preparing for the goblin attack

  • Playing as The Dark Urge, tell Zevlor the goblin horde is yours Wyll disapproves -1
  • Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins Wyll disapproves -10
  • Tell Mirkon you are not going to save him again OR that he's on his own. Wyll disapproves -1 (the formulation depends on whether you saved Mirkon from the harpies or not).
  • Betray the Grove (open the gate) after blowing the horn Wyll disapproves -10

Forest

Note: This scene appears only if Aradin has previously left the grove

Sunlit Wetlands/Putrid Bog

Blighted Village

  • Interrupt the bugbear and ogre lovers in the barn Wyll disapproves -1
  • Pay Fezzerk a lot of gold to let you pass Wyll disapproves -1
    • Untie Barcus Wroot off the windmill wing and demand a compensation from him Wyll disapproves -1

Goblin Camp

  • Tell Tracker Grikka that you that you will get answers from prisoners. Wyll disapproves -1
  • Convince Minthara to spare Sazza Wyll disapproves -1
  • Kiss Crusher's foot Wyll disapproves -1
  • Help up Crusher after defeating him in a fight Wyll disapproves -1
  • Using speak with animals, instruct the chicken to ran to the posts during chicken chasing.
  • Tell Torturer Spike to let you show him how it's done. Wyll disapproves -1

Waukeen's Rest

Zhentarim Hideout

  • Agree to Find the Missing Shipment for Zarys. Wyll disapproves -1 (distracts a point regardless of whether you know the truth about cargo's fate or not)
  • After purchasing Oskar Fevras from Brem, speak to the artist and call him a slave twice Wyll disapproves -5

Underdark

  • Steal Boots of Speed from Thulla while she's helpless. Wyll disapproves -1
  • When speaking with Glut after defeating the duergar, agree to eliminate Spaw for Glut.Wyll disapproves -1

Grymforge

  • Ask Ward Magmar how to get a slave of your own Wyll disapproves -1
  • After killing Magmar and Pistle, tell Skickpit to use the elevator to surface. Wyll disapproves -1 (further options to convince the gnome won't bring more approval)
  • After rescuing Nere, tell him to finish the slaves, OR choose to say nothing Wyll disapproves -5 (either)
  • Side with Nere against Brithvar Wyll disapproves -1
  • After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset.Wyll disapproves -5

Crèche Y'llek

  • Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings Wyll disapproves -1 and immediately starts the fight with Ko'kuu and hatchery guards)
  • Crush the Githyanki egg Wyll disapproves -1 (This option is not available if playing as a Githyanki; starts the fight with Ko'kuu and hatchery guards)
  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger Wyll disapproves -1, and then indeed kill him Wyll disapproves -1
  • Agree to Vlaakith's request to kill the person inside the Mysterious Artefact Wyll disapproves -1
  • Steal the Blood of Lathander from the Secret Chamber Wyll disapproves -1

Camp/Conversation

  • When Wyll with other companions finds out that Astarion is a vampire:
    • Say you think he won't hurt any of you Wyll disapproves -1
    • OR Tell them that if they don't like it, they can leave. Wyll disapproves -1,
  • When discussing the tadpole and its lack of side-effects, propose to dig up some poison mushrooms Wyll disapproves -1

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Raphael's deal

  • When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole. Wyll disapproves -1
  • After first encounter with Raphael, tell Wyll you are considering the cambion's deal Wyll disapproves -1

Personal quest

  • When discussing how he came to become The Blade of Frontiers, be dismissive of him saving a little boy from goblins Wyll disapproves -2
  • After it is revealed he is Duke Ravengard's son, tell him you don't care about his lineage Wyll disapproves -3
  • Playing as a Sorcerer, ask him if his false eye is made of sending stone, and pass a passive Insight check.Wyll disapproves -5
    • OR, Playing as a Wizard, ask him, pass the check, and use illithid powers afterwards to find out the truth Wyll disapproves -5

If Karlach was spared:

  • Flirt with Mizora Wyll disapproves -1
  • Ask Mizora if she will leave if you turn on Karlach Wyll disapproves -1
  • While asking Wyll what it is like to be a devil, tell him he looks like a freak Wyll disapproves -3

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • When judging with He Who Was, order Madeline to stab herself Wyll disapproves -1, then to continue Wyll disapproves -1, and finally succeed a Persuasion roll to keep her going Wyll disapproves -1

Last Light Inn

  • When talking to Raphael and Mol (playing lanceboard), say that she should take the bargain if it's a good one Wyll disapproves -3
  • Playing as The Dark Urge, give in to your urge to kill the Strange Ox. Wyll disapproves -1

Moonrise Towers

  • Kill Fezzerk without combat (through dialogue options)
  • When talking to Minthara after killing Ketheric Thorm, propose to take Orin's place to lead the cult of Absolute Wyll disapproves -1
    • Tell her "I'm with you" when she proposes claiming the Netherstones. Wyll disapproves -1

Gauntlet of Shar

Mind Flayer Colony

Note: This option is available only after successful DC 18 Insight check

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Tell Yenna to get lost. Wyll disapproves -1
  • Tell her that her mother is probably dead Wyll disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Wyll disapproves -1
    • OR, Playing as The Dark Urge, propose to kill and kill again Wyll disapproves -1
  • If Orin is impersonating Gyldro Angleiron, tell her you would kill someone close to you without hesitation. Wyll disapproves -1

When passing Zethino's trial, choose answers:

    • First question: 'Public adoration' Wyll disapproves -1, OR 'The day he made a pact' Wyll disapproves -2
    • Second question: 'Himself' Wyll disapproves -2 OR 'Mizora' Wyll disapproves -2
    • Third question: 'Joining me' Wyll disapproves -1, OR 'Making a pact' Wyll disapproves -1, OR 'Sparing Karlach' Wyll disapproves -2 (if playing as Karlach, the latter option will look as 'Sparing me')

Wyrm's Crossing

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing Wyll disapproves -1
  • Agree to deliver the gnome leader's head to Manip Falcäo Wyll disapproves -1

Sharess' Caress

  • Agree to try Hoots Hooligan's special hooch Wyll disapproves -1
  • Hire one of the drow twins Wyll disapproves -1
  • Tell Sauceman Chorizo that you can show him pleasures his husband never could. Wyll disapproves -1
  • Sign the contract with Raphael Wyll disapproves -2

Wyrm's Rock Fortress

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate or blackmail him into giving you his stash Wyll disapproves -1
    • OR Fail the Intimidation check to make him surrender his stash Wyll disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless if you succeeded a check to discover Reynash's thieving attempt or not), choose to attack OR let him arrest you Wyll disapproves -1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you feel safer Wyll disapproves -1
    • OR, Playing as a Drow or a Half-Orc, say that you feel safer than with some Wyll disapproves -1
  • Speaking to Gortash at the coronation, promise to kill him, and then choose to end the conversation Wyll disapproves -1 [Needs Verification] (immediately starts the fight with all the guards and Steel Watchers)

Lower City

Camp/Conversation

  • Successfully persuade Wyll that there are better ways to help the Sword Coast than hunting Mizora Wyll disapproves -10
  • Have sex with Mizora Wyll disapproves -5

Bugs

  • As of Patch #5, Wyll will use his neutral greetings regardless of approval.[Needs Verification]