Nautiloid
Act 1
Wilderness
General
- After summoning Lump the Enlightened and telling him your deal is done, let him have one lick
+1
Ravaged Beach
- During Astarion encounter:
- During Lae'zel encounter:
- During Boar encounter:
- Use Animal Handling to calm the Scared Boar found near Astarion or tell it (Speak with Animals) that you will not hurt it
+1
- Use Animal Handling to calm the Scared Boar found near Astarion or tell it (Speak with Animals) that you will not hurt it
Roadside Cliffs
- Deceive, persuade or intimidate the tieflings who captured Lae'zel to leave (Bard, Monk, Paladin, Drow, Githyanki have extra options.) (
+1)
- Recruit Lae'zel into the party
+1
Chapel Entrance
- Choose the 'Attack' dialogue option when speaking to Taman and Gimblebock
+1
- Solve the encounter with Gimblebock outside the Crypt without violence
+1
Druid Grove
Ramparts
- Talking to Zevlor after the argument:
- Meeting Timber
When you are confronted:
The Hollow
- Talking to Zooru:
- Talking to Auntie Ethel
- Talking to Mattis
- Talking to Elegis:
- Talking to Asharak and children:
- Talking to Pandirna:
- Talking to Arron:
- While speaking with Arron, say the refugees will be fine due to their devilish powers
+1
- While speaking with Arron, say the refugees will be fine due to their devilish powers
Sacred Pool
- Talking to Topaz
- Using Speak with Animals
- Using Animal Handling
- Kick the bird.
+1
Inner Sanctum
- Talking to Kagha for the first time:
Talking to Kagha after Shadow Druid questline
Secluded Cove
- Finding Mirkon
- As a Rogue pick his pockets while he is charmed by the harpies
+1
- After saving him, tell him to "stop snivelling or they'll be back"
+1
- As a Rogue pick his pockets while he is charmed by the harpies
- Threaten Mol when first meeting her in the Tiefling Hideout
+1
- After agreeing to steal the Idol of Silvanus for Mol and obtaining it, tell her you will be keeping it
+1
- If Arabella has died, lie and tell Locke and Komira that Kagha will release her soon
+1
- Attack the Tieflings
- As a Bard, when you walk up to Alfira and talk to the squirrels, first choose the option "Shhh - you're ruining the song", and only afterwards the class-specific "Sing along with them..."
+1
- Take Alfira's lute out of her hands and smash it
+1
- Tell Alfira she should give up on her song
+1
When speaking to Kagha after Arabella is freed or died
- Tell Kagha that you would have killed Arabella outright
+1
- Tell her you just wanted to see what would happen
+1
- Tell her that it was quite a show
+1
- Attack her
+1
GALE:
- Agree to help the Tieflings for Wyll
+??
- Recruit Wyll into the party
+1
- Use Athletics/Insight or Detect Thoughts to help Guex train
+1
- Defend Meli from Barth over Meli stealing the locket
+1
- Use Persuasion to convince Rolan, Lia, and Cal to stay in the Grove
+1
- Talk about Rolan's wizard master Lorroakan and agree to set up an introduction
+1
- Offer to heal Pandirna. Must be a Paladin,Druid. Cleric or Bard
+1
- Step between Arka and Sazza
+8 (works if Gale has been recruited but is not an active member of your party)
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza
+1
- While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine
+1
- After agreeing to steal the Idol of Silvanus for Mol and obtaining it, tell her you will be keeping it
+1
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them
+1
- Save Arabella by talking to Kagha or her viper
+8 (works if Gale has been recruited but is not an active member of your party)
- When speaking to Kagha after Arabella is freed or died
- With Speak with Animals, tell Silver the wolf you just wanted to give them your scent OR as a Ranger or Druid, sit with Silver (without speak with animals)
+1
- Persuade Kagha to fight against the Shadow Druids
- Agree with Zevlor to kill the goblin horde's leaders
+1
- Play with Alfira or convince her to finish her song
+1
While the Druid Grove is preparing for the goblin attack
- Convince Memnos to join the fight against the goblins
+1
- Refuse to open the gate for Minthara
+5
- As a Barbarian, tell Pandirna to hush or you will snap her neck
-1
- Grab Silfy after you notice her stealing from you
-1
- After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return
-1
- Take Alfira's lute out of her hands and smash it
-1
- Prod Nettie's bird twice
-1
- If you are confronted about stealing the Idol of Silvanus return the idol and apologise
-1
- Agree to help the Tieflings for Wyll
- Soothe Silfy after she steals from you
-1
- Tell Locke and Komira (Arabella's parents) that the druids are overreacting and that you will talk to them
-1
- Swear to Nettie you'll take the Wyvern Poison
-1
- Catching Mattis's sister pickpocketing you and telling her you won't be mad
-1
- Persuade Kagha to fight against the Shadow Druids
-1
- After fighting the Shadow Druids, tell Zevlor you will kill the goblin camp's leaders without asking for compensation
-1
- If you are confronted about stealing the Idol of Silvanus return the idol and apologise
-1
- Convince Kagha to turn on the Shadow Druids
-1
Raid the Emerald Grove
- Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins
+5
Tell Zevlor the goblin horde is yours
+1
- Tell Mirkon you are not here to save them
+1
- Tell Lakrissa to buy you a drink
+1
- If you start attacking the Tieflings before Minthara arrives, betray her while speaking to her
+5
- As the Dark Urge, tell Zevlor the goblin horde is yours
-1
- Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins
-10
- Betray the Grove after blowing the horn
-5
Underground Passage
- Talking to Findal
Forest
- Mystra While talking to Aradin on the bridge, say a prayer over the corpses.
+1
- During Ecounter with Brynna and Andrick:
- While using Speak with Animals with Scratch:
Owlbear Nest
- Agree with Shadowheart when she asks you not to loot the Selunite chest or say "if you insist"
-1
- During Owlbear encounter:
- Convince the Owlbear to let you go without fighting
+1
- Kill the Owlbear, spare the Owlbear Cub
+1
- Kill the owlbear cub
-1
- Convince the Owlbear to let you go without fighting
Sunlit Wetlands
- When talking with Johl and Demir after Auntie Ethel leaves, ask them to "Trust a more experienced soul." (Ranger only)
+1
- When entering the Sunlit Wetlands, pass the check to break the illusion, then say 'BAA' at the redcaps when you speak to them (
+1)
- Say 'BAA' at the redcaps a second time
+1
- Let him kill Gandrel
+10
- Tell Auntie Ethel about the tadpole
- Speak to Lorin and roar at him
- When Auntie Ethel's true form surrenders, accept the deal to let her go, with or without Mayrina
+5
- After killing Auntie Ethel's true form, use the wand to resurrect Mayrina's dead husband Connor, give her the wand, then tell Astarion that it was funny
- Reveal his identity to Gandrel
-??
- Don't let him kill Gandrel
-3
- Disagree with Auntie Ethel and tell her you believe Mayrina is in trouble
-??
- Tell Mayrina that Auntie Ethel killed Demir and Johl
-1
- Reject the offer to get Auntie Ethel's Hair
-5
- Reject Mayrina's reward for saving her
-1
- Stand up for Auntie Ethel when she's confronted by Johl and Demir
+1
- After Auntie Ethel leaves, tell Johl and Demir you'll bring Mayrina home
+??
- Tell Gandrel that Astarion is under your protection and refuse to reveal his whereabouts
+??
- Drink from the well outside the teahouse (works regardless of whether illusion is active)
+??
- Resurrect Mayrina's husband and give her the wand
+??
Blighted Village
- Enter the Village by either attacking the goblin an the East gate, or by persuading or performing as a Bard at the South gate.
+1
- Deliver the final blow to the goblin Fezzerk
+1
- Intimidate The Ornate Mirror into letting you pass
+1
- Give him the Necromancy of Thay
+5
- Request to be compensated by Barcus Wroot after saving him from the windmill
+1
- Interrupt the bugbear and ogre in the barn
+1 OR let Astarion interrupt them
+5
- Read the Necromancy of Thay
-1
- Drop and prepare to destroy the Necromancy of Thay
-5
- Pay Fezzerk a lot of gold to let you pass
-1
- Tell Barcus Wroot that he owes you nothing after rescuing him
-1
- Enter the village without violence
+1
- Persuade Fezzerk at the windmill to leave peacefully
+1
- Save Barcus Wroot and tell him that he owes you nothing
+1
- Read the Necromancy of Thay
-5
- Drop and prepare to destroy the Necromancy of Thay
-5
- Give the Necromancy of Thay to Astarion
-5
The Risen Road
- Side with Karlach during Wyll's confrontation with her
- At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns
- Pass the check to order Flind, the Gnoll warlord to attack the survivors in the cave instead of you
+1
- Pass the check to order Flind to feast on other Gnoll
+1
- Pass the check to order Flind to kill herself
+1
- Obey and eliminate Rugan when asked by Zarys
- Speak to the artist and call him a slave
- Recruit Karlach into the party
+2
Zhentarim Basement
- Free the artist Oskar Fevras from the Zhentarim hideout
+??
- Agree to pay the artist Oskar Fevras an extra 200 gold after freeing him
+??
- Kill Rugan when Zarys asks you to do so.
+1
- After purchasing Oskar Fevras, tell him "my slaves do not speak until they are spoken to" and then say "I don't make jokes with my slaves".
+1
- Buy Oskar Fevras from Brem
-1
- Agree to give Oskar Fevras 200 gold once you free him
-1
Goblin Camp
- Deceive the goblins, say 'you can't be serious', then fling poo at them
- Boo Volo as he performs
+1
- Tell Tracker Grikka (or another goblin NPC) that you will "get answers for them" when discussing their prisoners
+1
- Tell Torturer Spike to let you show him how it's done.
+1
- Remove the ring from Crusher's foot after you kneel in front of him
+1
- Make Crusher kiss your foot
+1
- Make Crusher kiss your foot after defeating him in a fight..
+1
- Continue to attack Crusher after he is defeated, if he attacks you. This will make the whole camp hostile
+1
- Pick a fight with Priestess Gut in the throne room or in her chambers
+1
- Tell Priestess Gut you are ready to clear your head
-1
- Tell Eight that you are sorry for the loss of his parents
-1
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout
+1
- Agree to endure Abdirak's teachings on Loviatar's love
+5
- Tell Minthara that Sazza was too stupid to understand you
+1
- Tell Minthara that Sazza didn't know who you were
-1
- Agree to attack the Grove with Minthara
+1
- When finding goblin children throwing rocks at jailed Halsin, tell them to use sharper stones
+1
- Turn down Halsin's request to help him save the grove in favor of saving yourself first
- Agree to help Halsin after freeing him
-1
- Don't talk back when Dror Ragzlin orders you to report to Minthara
+1
- Convince Minthara to spare Sazza
+1
- Pick a fight with Minthara
+5
- Persuade Klagga to give you the Dwarf's Poem
+1
- Accept Minthara's mission to raid the Emerald Grove
-5
Rosymorn Monastery Trail
Crèche Y'llek
- Vandalise the portrait of Vlaakith
+1
- When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will use it for an omelet or sell it
+1
- Ask the Inquisitor how he knows so much about you
+1
- Ask the Inquisitor what you'll get in return for producing the weapon
+1
- Tell the Inquisitor you accept gold as a reward
+??
- If Lae'zel is chosen to use the zaith'isk, succeed a difficult (30) persuasion or Wisdom check to have her get out of it before it harms her
+??
- If Lae'zel is chosen to use the zaith'isk, succeed a difficult deception check or a Wisdom check followed by a persuasion check (21) to have her get out of it during the second phase. Will permanently lower Lae'zel's INT by 2.
+??
- If Lae'zel is chosen to use the zaith'isk, succeed a difficult deception check or a Constitution check followed by a persuasion to have her get out of it during the third phase. Will permanently lower Lae'zel's INT and WIS by 2.
+??
- When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will raise it as your own or find a more forgiving creche
-1
- Persuade Sa'varsh Kethk to spare Youth Varrl
+1
- Persuade Varsh Ko'kuu to let you take the githyanki egg and suggest you'll take it to a better Creche or raise it yourself
+1
- Give Kith'rak Therezzyn the Mysterious Artefact
+1
- As a Warlock, try to bargain with Ch'r'ai W'Wargaz in giving him the Mysterious Artefact
+1
- Refuse Vlaakith's demands to enter the Mysterious Artefact
+1
- Offer to fight Youth Varrl to the death
-1
- Kill Youth Varrl
-1
- Suggest you'll cook or sell the Githyanki egg when trying to convince Varsh Ko'kuu to give it to you
-1
- Crush the Githyanki egg
-??
- Accept Vlaakith's demands to enter the Mysterious Artefact
-??
Underdark
- Tell BOOOAL he is a fake god and tell him you'll just kill him and take his power
+5
- Agree to be BOOOAL's chosen
+1
- Tell Spaw "Sure, I can handle those Duergar nearby"
+1
- Tell Glut you will kill Spaw for him
+??
- Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw
+1
- Steal the Boots of Speed from Thulla
+1
- Ask Baelen for compensation before throwing him a Misty Step scroll to escape the Bibberbang field
+1
- Push Corsair Greymoon off of the boat on your first voyage to Grymforge
+1
- When BOOOAL offers to share his power, say you won't let him enslave the Kuo-toa any longer
-1
- Place autumncrocus on Myrna’s grave
+??
Myconid Colony
- Tell Spaw "Sure, I can handle those Duergar nearby"
+1
- Give an antidote to Thulla
+1
- Tell Spaw the truth about the parasite
+??
- Defeat the Duergar Intruders and report back to Sovereign Spaw
+1
Decrepit Village
- Attack Absolute follower Gekh Coal at the beginning of the conversation
+??
The Festering Cove
- Tell BOOOAL you will kill him and take his power
+1
Grymforge
- Decide to attack Morghal and Orgath after finding out they use slaves
+??
- Ask Ward Magmar how to get a slave of your own
+??
- When talking to Ward Magmar about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need"
+??
- After poisoning Ward Magmar, tell Skickpit to take the elevator to the surface.
+1
- After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on
+??
- Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere
+??
- After rescuing Nere, tell him to finish the slaves, or choose to say nothing
+??
- Express your disgust toward slavery when talking to Ward Magmar
-1
- Pay your respects to the pile of dead deep gnome corpses after killing Brathwen and Viss
-??
- Persuade Skickpit you're willing to kill his slavers
-??
- Agree to help Lunkbug find Philomeen
-??
- Stand up for the deep gnome slaves when they're threatened by Nere once he's freed
-1
- Convince Elder Brithvar to free the deep gnomes after fighting Nere alongside the Duergar
-1
- Express your disgust toward slavery while talking to Ward Magmar
+1
- Stand up for the deep gnome slaves once Nere is freed
+1
Campsite
- Tell him you'll sleep better for it when he says he'll keep watch
+1
- In camp on the first night, tell Shadowheart to remain cautious
+1
- Tell him how you'd like to die (decapitation, stabbing, or poison)
+5
- Feed the Owlbear Cub when it arrives at the Camp
- Pet the Owlbear Cub in your camp
- After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?" Or "You're beautiful."
+1
- Say "Karlach is beautiful. You're fine, though."
- Threaten to kill Mizora during her first appearance
+1
- Agree to sleep with him.
+5
Confess to murdering the bard
+1
- When telling him how you'd like to die, tell him you'll spill his guts, or that you would prefer another party member do it
-1
- Give Gale the Necromancy of Thay, or destroy it.
-5
- Allow Volo to follow through with his attempt to remove the parasite
-??
- Say "I brought you back, didn't I?" or "I thought the mind flayer parasite protects you from light?" or "I think I preferred you as a pile of ash." when speaking to him after reviving him if he died from the Sun Lance blast in Rosymorn Monastery.
-5
Camp/Conversation
- Respond to him saying "Go to Hell" with "And good evening to you too"
+1
- Sacrifice a magic item to keep him stable
+10
- Say you're gratified to hear he trusts you
+1
- After speaking to Lae'zel, talk to Shadowheart and tell her you agree
- Tell him you're happy to help him find magic items to consume
+2
- Agree to not ask questions when he asks you to not ask questions
- Pet Scratch
- At night, when Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it
+5
- Tell Mizora not to lay a finger on Karlach during her first appearance
+1
- Threaten to kill Mizora during her first appearance
+1
- Tell him he is among friends when he says he has something to tell you
- Feed the Owlbear Cub when it arrives at the Camp
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp
- At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers
- Question why the Gods don't directly intervene when Elminster comes to your camp
- Tell Arabella her parents would be proud
+1
- After staking Astarion, say bringing him was a mistake
+1
- When you find Gale conjuring an image of Mystra, pass an Insight check and say "there's more to it than that"
+1
- When Gale says that Mystra "is all creation"...
- Allow Gale to help you experience the Weave
+5 (Class-specific options also give approval)
- When experiencing the Weave with Gale, and given a choice of what to imagine:
- After asking Gale for initial information about himself and receiving the first response, ask the next question, which Gale will refuse to answer, then try peering into his mind. It does not matter if you succeed the Wisdom check, or not. Disapproval will ensue regardless.
- Tell the party that Astarion will remain in the party because you trust him when it is revealed to them he is a vampire, or tell the party that if they don't like [having a vampire in the party], that they can leave
-1
- Give Astarion the Necromancy of Thay
-5 or destroy it
- When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb
- Ask Mizora if she will leave if you turn on Karlach
-1
- When Gale offers to help you experience the Weave, turn him down
-2
- (Wizard, Warlock, Sorcerer or Bard) When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama"
-1
- When experiencing the Weave with Gale, and given a choice of what to imagine:
- When Gale says that Mystra "is all creation", tell him he's deluded
-2 (Not available for sorcerers)
- When Gale is helping you experience the Weave and tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes.
-1
- As the Dark Urge: Confess to murdering the bard.
-1
- If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why
-5
- Use the tadpole's power to delve into Gale's mind for information, why he needs to consume magical artifacts, and either fail the ensuing wisdom check, or confess to having used the tadpole afterwards. The latter leads to a choice which can result in Gale permanently leaving the party.
Party at the Camp
- If you already have a partner, tell him "I'm looking forward to it. It'll be fun." or ask him if he's feeling jealous.
-1
- Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. Then talk to Astarion again and tell him you're spending the night with someone else.
-1
- Turn him down if he offers to sleep with you.
-1
- Fail the Persuasion roll (DC 15) to make Astarion say 'please' when offering to sleep with you.
-1
Raphael's deal
- Meeting Raphael
- Tell him that you are not the devil's plaything in regards to Raphael's offer
+1
- When meeting Raphael, tell him "I'll do anything to get rid of the tadpole."
-5
- After meeting Raphael, tell Astarion that "you might not be able to outfox him, but I will."
-1
- (Warlock-only) After meeting Raphael, say that he's "only a cambion" and that you can handle him.
-1
- Tell Raphael you need to think it over or tell him to fix it or die by your hand
+1
- Ask Gale for advice on how to deal with Raphael
+1
Vampirism
- Letting him bite you
- When the rest of the camp finds out Astarion is a vampire, tell them you trust him or tell them that if they don't like it, they can leave
+5
- Agree with Astarion that him feeding on your enemies sounds good
+5
- When he asks whose blood you'd hypothetically drink, choose any option
+1
- While speaking about Cazador, tell him that you'll watch his back or that you'll keep each other safe
+5
- When you first catch him trying to drink your blood in camp:
- Forbid him to drink blood from other people
-5
- During the first conversation about Cazador, tell him he's on his own
-5
Act 2
Show Spoilers
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Act 3
Show Spoilers
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.