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List of all spells (sortable)

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This is a list of all spells in Baldur's Gate 3.

List of all spells[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Acid SplashAcid Splash C Action
-
 18 m / 60ft
 2m / 7ft (Radius)
1d6AcidAcid
Blade WardBlade Ward C Action  2 turns  Self
-
-
Bone ChillBone Chill C Action  1 turn  18 m / 60ft Attack rollAttack roll 1d8NecroticNecrotic
Booming BladeBooming Blade C Action  1 turn  Weapon Range Attack rollAttack roll Normal weapon damage
1d8ThunderThunder
Bursting SinewBursting Sinew C Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
1d10PiercingPiercing
Dancing LightsDancing Lights C Action  10 turns  18 m / 60ft
 9m / 30ft (Radius)
-
-
Eldritch BlastEldritch Blast C Action
-
 18 m / 60 ft Attack rollAttack roll 1d10ForceForce
Fire BoltFire Bolt C Action
-
 18 m / 60ft Attack rollAttack roll 1d10FireFire
FriendsFriends C Action  10 turns  9 m / 30ft
-
-
GuidanceGuidance C Action  10 turns  1.5 m / 5 ft
-
-
LightLight C Action  Long Rest  1.5 m / 5 ft
-
-
Mage HandMage Hand C Action
-
 18 m / 60ft
-
-
Minor IllusionMinor Illusion C Action
-
 18 m / 60ft
-
-
Poison SprayPoison Spray C Action
-
 3 m / 10ft 1d12PoisonPoison
Produce FlameProduce Flame C Action  Long Rest  Self
-
1d8FireFire
Ray of FrostRay of Frost C Action  1 turn  18 m / 60ft Attack rollAttack roll 1d8ColdCold
ResistanceResistance C Action  10 turns  1.5 m / 5 ft
-
-
Sacred FlameSacred Flame C Action
-
 18 m / 60ft 1d8RadiantRadiant
ShillelaghShillelagh C Bonus Action  10 turns  Self
-
-
Shocking GraspShocking Grasp C Action  1 turn  1.5 m / 5 ft Attack rollAttack roll 1d8LightningLightning
ThaumaturgyThaumaturgy C Action  10 turns  Self
-
-
Thorn WhipThorn Whip C Action
-
 9 m / 30ft Attack rollAttack roll 1d6PiercingPiercing
Toll the DeadToll the Dead C Action
-
 18 m / 60 ft 1d12NecroticNecrotic
True StrikeTrue Strike C Action  2 turns  18 m / 60 ft
-
-
Vicious MockeryVicious Mockery C Action  1 turn  18 m / 60ft 1d4PsychicPsychic
Animal FriendshipAnimal Friendship 1 Action  10 turns  18 m / 60 ft
-
Armour of AgathysArmour of Agathys 1 Action  Long Rest  Self
-
5ColdCold
Arms of HadarArms of Hadar 1 Action  1 turn  Self
 3m / 10ft (Radius)
2d6NecroticNecrotic
BaneBane 1 Action  10 turns  9 m / 30ft
-
BlessBless 1 Action  10 turns  9 m / 30ft
-
-
Burning HandsBurning Hands 1 Action
-
 Self
 5m / 17ft (Cone)
3d6FireFire
Charm PersonCharm Person 1 Action  10 turns  18 m / 60 ft
-
Chromatic OrbChromatic Orb 1 Action
-
 18 m / 60 ft Attack rollAttack roll
-
Colour SprayColour Spray 1 Action  1 turn  Self
 5m / 17ft (Cone)
-
-
CommandCommand 1 Action
-
 18 m / 60 ft
-
Compelled DuelCompelled Duel 1 Bonus Action  3 turns  9 m / 30ft
-
Create or Destroy WaterCreate or Destroy Water 1 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
-
-
Cure WoundsCure Wounds 1 Action
-
 1.5 m / 5 ft
-
1d8 + Spellcasting modifierHealingHealing
Disguise SelfDisguise Self 1 Action  Long Rest  Self
-
-
Dissonant WhispersDissonant Whispers 1 Action  2 turns  18 m / 60 ft 3d6PsychicPsychic
Divine FavourDivine Favour 1 Bonus Action  3 turns  Self
-
-
Enhance LeapEnhance Leap 1 Action  10 turns  1.5 m / 5 ft
-
-
Ensnaring StrikeEnsnaring Strike 1 Action  10 turns
-
Attack rollAttack roll Normal weapon damage
1d6PiercingPiercing
EntangleEntangle 1 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
-
Expeditious RetreatExpeditious Retreat 1 Bonus Action  Long Rest  Self
-
-
Faerie FireFaerie Fire 1 Action  10 turns  18 m / 60ft
 6m / 20ft (Radius)
-
False LifeFalse Life 1 Action  Long Rest  Self
-
-
Feather FallFeather Fall 1 Bonus Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Find FamiliarFind Familiar 1 Action
-
 18 m / 60ft
-
-
Fog CloudFog Cloud 1 Action
-
 18 m / 60ft
 5m / 17ft (Radius)
-
-
GoodberryGoodberry 1 Action
-
 1.5 m / 5 ft
-
-
GreaseGrease 1 Action
-
 18 m / 60ft
-
Guiding BoltGuiding Bolt 1 Action  2 turns  18 m / 60ft Attack rollAttack roll 4d6RadiantRadiant
Hail of ThornsHail of Thorns 1 Bonus Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
Attack rollAttack roll Normal weapon damage
1d10PiercingPiercing
Healing WordHealing Word 1 Bonus Action
-
 18 m / 60ft
-
1d4 + Spellcasting modifierHealingHealing
Hellish RebukeHellish Rebuke 1 Reaction
-
-
-
2d10FireFire
HeroismHeroism 1 Action  10 turns  1.5 m / 5 ft
-
-
HexHex 1 Bonus Action
-
 18 m / 60 ft
-
1d6NecroticNecrotic
Hunter's MarkHunter's Mark 1 Bonus Action  Long Rest  18 m / 60 ft
-
1d6WeaponWeapon
Ice KnifeIce Knife 1 Action
-
 18 m / 60ft
 2m / 7ft (Radius)
Attack rollAttack roll 1d10PiercingPiercing
2d6ColdCold
Inflict WoundsInflict Wounds 1 Action
-
 1.5 m / 5 ft Attack rollAttack roll 3d10NecroticNecrotic
LongstriderLongstrider 1 Action  Long Rest  1.5 m / 5 ft
-
-
Mage ArmourMage Armour 1 Action  Long Rest  1.5 m / 5 ft
-
-
Magic MissileMagic Missile 1 Action
-
 18 m / 60ft
-
1d4 + 1ForceForce
1d4 + 1ForceForce
1d4 + 1ForceForce
Protection from Evil and GoodProtection from Evil and Good 1 Action  Long Rest  1.5 m / 5 ft
-
-
Ray of SicknessRay of Sickness 1 Action  2 turns  18 m / 60 ft Attack rollAttack roll 2d8PoisonPoison
SanctuarySanctuary 1 Bonus Action  10 turns  18 m / 60 ft
-
-
Searing SmiteSearing Smite 1 Action  10 turns  Weapon Range Attack rollAttack roll Normal weapon damage
1d6FireFire
1d6FireFire
ShieldShield 1 Reaction  1 turn  Self
-
-
Shield of FaithShield of Faith 1 Bonus Action  Long Rest  18 m / 60 ft
-
-
SleepSleep 1 Action  2 turns  18 m / 60 ft
-
-
Speak with AnimalsSpeak with Animals 1 Action  Long Rest  Self
-
-
Tasha's Hideous LaughterTasha's Hideous Laughter 1 Action  10 turns  18 m / 60ft
-
Thunderous SmiteThunderous Smite 1 Action  1 turn  Weapon Range Attack rollAttack roll Normal weapon damage
2d6ThunderThunder
ThunderwaveThunderwave 1 Action
-
 1.5 m / 5 ft
 5m / 17ft (Cube)
2d8ThunderThunder
Witch BoltWitch Bolt 1 Action  10 turns  18 m / 60 ft Attack rollAttack roll 1d12LightningLightning
Wrathful SmiteWrathful Smite 1 Action  2 turns  Weapon Range Attack rollAttack roll Normal weapon damage
1d6PsychicPsychic
AidAid 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
-
Arcane LockArcane Lock 2 Action  10 turns  1.5 m / 5 ft
-
-
BarkskinBarkskin 2 Action  Long Rest  1.5 m / 5 ft
-
-
BlindnessBlindness 2 Action  10 turns  18 m / 60 ft
-
BlurBlur 2 Action  10 turns  Self
-
-
Branding SmiteBranding Smite 2 Action  10 turns  Weapon Range Attack rollAttack roll Normal weapon damage
2d6RadiantRadiant
Calm EmotionsCalm Emotions 2 Action  10 turns  18 m / 60 ft
 6m / 20ft (Radius)
-
-
Cloud of DaggersCloud of Daggers 2 Action
-
 18 m / 60 ft
-
4d4SlashingSlashing
Crown of MadnessCrown of Madness 2 Action  3 turns  18 m / 60ft
-
DarknessDarkness 2 Action
-
 18 m / 60 ft
-
-
DarkvisionDarkvision 2 Action  Long Rest  1.5 m / 5 ft
-
-
Detect ThoughtsDetect Thoughts 2 Action  Long Rest  Self
-
-
Enhance AbilityEnhance Ability 2 Action
-
 1.5 m / 5 ft
-
-
Enlarge/ReduceEnlarge/Reduce 2 Action
-
 9 m / 30ft
-
-
EnthrallEnthrall 2 Action  10 turns  6 m / 20ft
-
Flame BladeFlame Blade 2 Bonus Action
-
 Self
-
-
Flaming SphereFlaming Sphere 2 Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
2d6FireFire
Gust of WindGust of Wind 2 Action  1 turn  Self
 12m / 40ft
-
Heat MetalHeat Metal 2 Action  10 turns  18 m / 60 ft 2d8FireFire
Hold PersonHold Person 2 Action  10 turns  18 m / 60 ft
-
InvisibilityInvisibility 2 Action  10 turns  1.5 m / 5 ft
-
-
KnockKnock 2 Action
-
 18 m / 60 ft
-
-
Lesser RestorationLesser Restoration 2 Action
-
 1.5 m / 5 ft
-
-
Magic WeaponMagic Weapon 2 Action  Long Rest  1.5 m / 5 ft
-
-
Melf's Acid ArrowMelf's Acid Arrow 2 Action  1 turn  18 m / 60 ft Attack rollAttack roll 4d4AcidAcid
2d4AcidAcid
Mirror ImageMirror Image 2 Action  10 turns  Self
-
-
Misty StepMisty Step 2 Bonus Action
-
 18 m / 60ft
-
-
MoonbeamMoonbeam 2 Action
-
 18 m / 60 ft
 1m / 3ft (Radius)
2d10RadiantRadiant
Pass Without TracePass Without Trace 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
-
Phantasmal ForcePhantasmal Force 2 Action  10 turns  18 m / 60 ft
-
Prayer of HealingPrayer of Healing 2 Action
-
 Self
 9m / 30ft (Radius)
-
2d8 + Spellcasting modifierHealingHealing
Protection from PoisonProtection from Poison 2 Action  Long Rest  1.5 m / 5 ft
-
-
Ray of EnfeeblementRay of Enfeeblement 2 Action  10 turns  18 m / 60 ft Attack rollAttack roll
-
Scorching RayScorching Ray 2 Action
-
 18 m / 60 ft Attack rollAttack roll 2d6FireFire
2d6FireFire
2d6FireFire
See InvisibilitySee Invisibility 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
Shadow BladeShadow Blade 2 Bonus Action
-
 Self
-
2d8 + Strength or Dexterity modifierPsychicPsychic
ShatterShatter 2 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
3d8ThunderThunder
SilenceSilence 2 Action
-
 18 m / 60ft
-
-
Spike GrowthSpike Growth 2 Action
-
 18 m / 60 ft
-
2d4PiercingPiercing
Spiritual WeaponSpiritual Weapon 2 Bonus Action
-
 18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Warding BondWarding Bond 2 Action  Long Rest  1.5 m / 5 ft
-
-
WebWeb 2 Action
-
 18 m / 60 ft
 4m / 13ft (Radius)
-
Animate DeadAnimate Dead 3 Action
-
 3 m / 10ft
-
-
Beacon of HopeBeacon of Hope 3 Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Bestow CurseBestow Curse 3 Action
-
 1.5 m / 5 ft
-
Blinding SmiteBlinding Smite 3 Action  10 turns  Weapon Range Attack rollAttack roll Normal weapon damage
3d8RadiantRadiant
BlinkBlink 3 Action  10 turns  Self
-
-
Call LightningCall Lightning 3 Action  10 turns  18 m / 60ft
 2m / 7ft (Radius)
3d10LightningLightning
Conjure BarrageConjure Barrage 3 Action
-
 Self
 9m / 30ft (Cone)
Normal weapon damage
2d8WeaponWeapon
CounterspellCounterspell 3 Reaction
-
-
-
-
Crusader's MantleCrusader's Mantle 3 Action  10 turns  Self
 9m / 30ft (Radius)
-
1d4RadiantRadiant
DaylightDaylight 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental WeaponElemental Weapon 3 Action
-
 18 m / 60 ft
-
-
FearFear 3 Action  2 turns  Self
 9m / 30ft (Cone)
-
Feign DeathFeign Death 3 Action  10 turns  1.5 m / 5ft
-
-
FireballFireball 3 Action
-
 18 m / 60ft
 4m / 13ft (Radius)
8d6FireFire
Gaseous FormGaseous Form 3 Action  Long Rest  1.5 m / 5 ft
-
-
Glyph of WardingGlyph of Warding 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
-
Grant FlightGrant Flight 3 Action  10 turns  1.5 m / 5 ft
-
-
HasteHaste 3 Action  10 turns  9 m / 30ft
-
-
Hunger of HadarHunger of Hadar 3 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
2d6ColdCold
2d6AcidAcid
Hypnotic PatternHypnotic Pattern 3 Action  2 turns  18 m / 60 ft
 9m / 30ft (Radius)
-
Lightning ArrowLightning Arrow 3 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
Attack rollAttack roll 4d8LightningLightning
2d8LightningLightning
Lightning BoltLightning Bolt 3 Action
-
 Self
 30m / 100ft
8d6LightningLightning
Mass Healing WordMass Healing Word 3 Bonus Action
-
 Self
 18m / 60ft (Radius)
-
1d4 + Spellcasting modifierHealingHealing
Plant GrowthPlant Growth 3 Action
-
 18 m / 60 ft
-
-
Protection from EnergyProtection from Energy 3 Action
-
 1.5 m / 5 ft
-
-
Remove CurseRemove Curse 3 Action
-
 1.5 m / 5 ft
-
-
RevivifyRevivify 3 Action
-
 9 m / 30ft
 9m / 30ft (Radius)
-
-
Sleet StormSleet Storm 3 Action
-
 18 m / 60ft
-
SlowSlow 3 Action  10 turns  18 m / 60 ft
-
Speak with DeadSpeak with Dead 3 Action  Long Rest  9 m / 30ft
-
-
Spirit GuardiansSpirit Guardians 3 Action
-
 Self
 3m / 10ft (Radius)
-
Stinking CloudStinking Cloud 3 Action
-
 18 m / 60 ft
-
Vampiric TouchVampiric Touch 3 Action  10 turns  1.5 m / 5 ft Attack rollAttack roll 3d6NecroticNecrotic
Warden of VitalityWarden of Vitality 3 Action  10 turns  Self
-
-
BanishmentBanishment 4 Action  2 turns  18 m / 60 ft
-
BlightBlight 4 Action
-
 9 m / 30ft 8d8NecroticNecrotic
ConfusionConfusion 4 Action  3 turns  18 m / 60 ft
 6m / 20ft (Radius)
-
Conjure Minor ElementalConjure Minor Elemental 4 Action
-
 18 m / 60ft
-
-
Conjure Woodland BeingConjure Woodland Being 4 Action
-
 18 m / 60 ft
-
-
Death WardDeath Ward 4 Action  Long Rest  1.5 m / 5 ft
-
-
Dimension DoorDimension Door 4 Action
-
 50 m / 167ft
-
-
Dominate BeastDominate Beast 4 Action  10 turns  18 m / 60ft
-
Evard's Black TentaclesEvard's Black Tentacles 4 Action
-
 18 m / 60ft
 6m / 20ft (Radius)
3d6BludgeoningBludgeoning
Fire ShieldFire Shield 4 Action
-
 Self
-
-
Freedom of MovementFreedom of Movement 4 Action  Long Rest  1.5 m / 5 ft
-
-
Grasping VineGrasping Vine 4 Bonus Action
-
 9 m / 30ft
-
-
Greater InvisibilityGreater Invisibility 4 Action  10 turns  1.5 m / 5ft
-
-
Guardian of FaithGuardian of Faith 4 Action
-
 9 m / 30ft
-
-
Ice StormIce Storm 4 Action
-
 18 m / 60ft
 6m / 20ft (Radius)
2d8BludgeoningBludgeoning
4d6ColdCold
Otiluke's Resilient SphereOtiluke's Resilient Sphere 4 Action  3 turns  9 m / 30ft
-
-
Phantasmal KillerPhantasmal Killer 4 Action  10 turns  18 m / 60 ft 4d10PsychicPsychic
PolymorphPolymorph 4 Action  5 turns  18 m / 60ft
-
StoneskinStoneskin 4 Action  Long Rest  1.5 m / 5 ft
-
-
Wall of FireWall of Fire 4 Action
-
 18 m / 60ft 5d8FireFire
CloudkillCloudkill 5 Action
-
 18 m / 60ft
-
5d8PoisonPoison
Cone of ColdCone of Cold 5 Action
-
 Self
 9m / 30ft (Cone)
8d8ColdCold
Conjure ElementalConjure Elemental 5 Action
-
 18 m / 60 ft
-
-
ContagionContagion 5 Action
-
 1.5 m / 5 ft Attack rollAttack roll
-
Dispel Evil And GoodDispel Evil And Good 5 Action  10 turns  Self
-
-
Dominate PersonDominate Person 5 Action  10 turns  18 m / 60ft
-
Flame StrikeFlame Strike 5 Action
-
 18 m / 60ft
 3m / 10ft (Radius)
5d6FireFire
5d6RadiantRadiant
Greater RestorationGreater Restoration 5 Action
-
 1.5 m / 5 ft
-
-
Hold MonsterHold Monster 5 Action  10 turns  18 m / 60 ft
-
Insect PlagueInsect Plague 5 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
4d10PiercingPiercing
Mass Cure WoundsMass Cure Wounds 5 Action
-
 18 m / 60 ft
-
3d8 + Spellcasting modifierHealingHealing
Planar BindingPlanar Binding 5 Action  10 turns  18 m / 60 ft
-
SeemingSeeming 5 Action  Long Rest  18 m / 60 ft
-
-
TelekinesisTelekinesis 5 Action  10 turns  18 m / 60ft
-
Wall of StoneWall of Stone 5 Action
-
 18 m / 60ft
-
-
Arcane GateArcane Gate 6 Action
-
 18 m / 60 ft
-
-
Blade BarrierBlade Barrier 6 Action
-
 18 m / 60ft 6d10SlashingSlashing
Chain LightningChain Lightning 6 Action
-
 18 m / 60ft 10d8LightningLightning
Circle of DeathCircle of Death 6 Action
-
 18 m / 60ft
 9m / 30ft (Radius)
8d6NecroticNecrotic
Create UndeadCreate Undead 6 Action
-
 3 m / 10ft
-
-
DisintegrateDisintegrate 6 Action
-
 9 m / 30ft 10d6 + 40ForceForce
EyebiteEyebite 6 Action
-
 18 m / 60ft
-
Flesh to StoneFlesh to Stone 6 Action  3 turns  18 m / 60ft
-
Globe of InvulnerabilityGlobe of Invulnerability 6 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
-
-
HarmHarm 6 Action  Long Rest  18 m / 60 ft 14d6NecroticNecrotic
HealHeal 6 Action
-
 18 m / 60 ft
-
70HealingHealing
Heroes' FeastHeroes' Feast 6 Action  Long Rest  Self
 18m / 60ft (Radius)
-
-
Otiluke's Freezing SphereOtiluke's Freezing Sphere 6 Action
-
 1.5 m / 5 ft 10d6ColdCold
Otto's Irresistible DanceOtto's Irresistible Dance 6 Action  10 turns  9 m / 30ft
-
Planar AllyPlanar Ally 6 Action
-
 18 m / 60 ft
-
-
SunbeamSunbeam 6 Action  10 turns  18m / 60ft 6d8RadiantRadiant
Wall of IceWall of Ice 6 Action  10 turns  18 m / 60ft 10d6ColdCold
10d6ColdCold
Wall of ThornsWall of Thorns 6 Action
-
 18 m / 60 ft 7d8PiercingPiercing
Wind WalkWind Walk 6 Action  Long Rest  9 m / 30ft
-
-


See also[edit | edit source]