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List of all spells (sortable)

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This is a list of all spells in Baldur's Gate 3.

List of all spells[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Acid Splash Acid Splash C Action
-
 18 m / 60ft
 2m / 7ft (Radius)
1d6AcidAcid
Blade Ward Blade Ward C Action  2 turns  Self
-
-
Bone Chill Bone Chill C Action  1 turn  18 m / 60ft Attack roll 1d8NecroticNecrotic
Booming Blade Booming Blade C Action  1 turn  Weapon Range Attack roll Normal weapon damage
1d8ThunderThunder
Bursting Sinew Bursting Sinew C Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
1d10PiercingPiercing
Dancing Lights Dancing Lights C Action  10 turns  18 m / 60ft
 9m / 30ft (Radius)
-
-
Eldritch Blast Eldritch Blast C Action
-
 18 m / 60 ft Attack roll 1d10ForceForce
Fire Bolt Fire Bolt C Action
-
 18 m / 60ft Attack roll 1d10FireFire
Friends Friends C Action  10 turns  9 m / 30ft
-
-
Guidance Guidance C Action  10 turns  1.5 m / 5 ft
-
-
Light Light C Action  Long Rest  1.5 m / 5 ft
-
-
Mage Hand Mage Hand C Action
-
 18 m / 60ft
-
-
Minor Illusion Minor Illusion C Action
-
 18 m / 60ft
-
-
Poison Spray Poison Spray C Action
-
 3 m / 10ft 1d12PoisonPoison
Produce Flame Produce Flame C Action  Long Rest  Self
-
1d8FireFire
Ray of Frost Ray of Frost C Action  1 turn  18 m / 60ft Attack roll 1d8ColdCold
Resistance Resistance C Action  10 turns  1.5 m / 5 ft
-
-
Sacred Flame Sacred Flame C Action
-
 18 m / 60ft 1d8RadiantRadiant
Shillelagh Shillelagh C Bonus Action  10 turns  Self
-
-
Shocking Grasp Shocking Grasp C Action  1 turn  1.5 m / 5 ft Attack roll 1d8LightningLightning
Thaumaturgy Thaumaturgy C Action  10 turns  Self
-
-
Thorn Whip Thorn Whip C Action
-
 9 m / 30ft Attack roll 1d6PiercingPiercing
Toll the Dead Toll the Dead C Action
-
 18 m / 60 ft 1d12NecroticNecrotic
True Strike True Strike C Action  2 turns  18 m / 60 ft
-
-
Vicious Mockery Vicious Mockery C Action  1 turn  18 m / 60ft 1d4PsychicPsychic
Animal Friendship Animal Friendship 1 Action  10 turns  18 m / 60 ft
-
Armour of Agathys Armour of Agathys 1 Action  Long Rest  Self
-
5ColdCold
Arms of Hadar Arms of Hadar 1 Action  1 turn  Self
 3m / 10ft (Radius)
2d6NecroticNecrotic
Bane Bane 1 Action  10 turns  9 m / 30ft
-
Bless Bless 1 Action  10 turns  9 m / 30ft
-
-
Burning Hands Burning Hands 1 Action
-
 Self
 5m / 17ft (Cone)
3d6FireFire
Charm Person Charm Person 1 Action  10 turns  18 m / 60 ft
-
Chromatic Orb Chromatic Orb 1 Action
-
 18 m / 60 ft Attack roll
-
Colour Spray Colour Spray 1 Action  1 turn  Self
 5m / 17ft (Cone)
-
-
Command Command 1 Action
-
 18 m / 60 ft
-
Compelled Duel Compelled Duel 1 Bonus Action  3 turns  9 m / 30ft
-
Create or Destroy Water Create or Destroy Water 1 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
-
-
Cure Wounds Cure Wounds 1 Action
-
 1.5 m / 5 ft
-
1d8 + Spellcasting modifierHealingHealing
Disguise Self Disguise Self 1 Action  Long Rest  Self
-
-
Dissonant Whispers Dissonant Whispers 1 Action  2 turns  18 m / 60 ft 3d6PsychicPsychic
Divine Favour Divine Favour 1 Bonus Action  3 turns  Self
-
-
Enhance Leap Enhance Leap 1 Action  10 turns  1.5 m / 5 ft
-
-
Ensnaring Strike Ensnaring Strike 1 Action  10 turns
-
Attack roll Normal weapon damage
1d6PiercingPiercing
Entangle Entangle 1 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
-
Expeditious Retreat Expeditious Retreat 1 Bonus Action  Long Rest  Self
-
-
Faerie Fire Faerie Fire 1 Action  10 turns  18 m / 60ft
 6m / 20ft (Radius)
-
False Life False Life 1 Action  Long Rest  Self
-
-
Feather Fall Feather Fall 1 Bonus Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Find Familiar Find Familiar 1 Action
-
 18 m / 60ft
-
-
Fog Cloud Fog Cloud 1 Action
-
 18 m / 60ft
 5m / 17ft (Radius)
-
-
Goodberry Goodberry 1 Action
-
 1.5 m / 5 ft
-
-
Grease Grease 1 Action
-
 18 m / 60ft
-
Guiding Bolt Guiding Bolt 1 Action  2 turns  18 m / 60ft Attack roll 4d6RadiantRadiant
Hail of Thorns Hail of Thorns 1 Bonus Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
Attack roll Normal weapon damage
1d10PiercingPiercing
Healing Word Healing Word 1 Bonus Action
-
 18 m / 60ft
-
1d4 + Spellcasting modifierHealingHealing
Hellish Rebuke Hellish Rebuke 1 Reaction
-
-
-
2d10FireFire
Heroism Heroism 1 Action  10 turns  1.5 m / 5 ft
-
-
Hex Hex 1 Bonus Action
-
 18 m / 60 ft
-
1d6NecroticNecrotic
Hunter's Mark Hunter's Mark 1 Bonus Action  Long Rest  18 m / 60 ft
-
1d6WeaponWeapon
Ice Knife Ice Knife 1 Action
-
 18 m / 60ft
 2m / 7ft (Radius)
Attack roll 1d10PiercingPiercing
2d6ColdCold
Inflict Wounds Inflict Wounds 1 Action
-
 1.5 m / 5 ft Attack roll 3d10NecroticNecrotic
Longstrider Longstrider 1 Action  Long Rest  1.5 m / 5 ft
-
-
Mage Armour Mage Armour 1 Action  Long Rest  1.5 m / 5 ft
-
-
Magic Missile Magic Missile 1 Action
-
 18 m / 60ft
-
1d4 + 1ForceForce
1d4 + 1ForceForce
1d4 + 1ForceForce
Protection from Evil and Good Protection from Evil and Good 1 Action  Long Rest  1.5 m / 5 ft
-
-
Ray of Sickness Ray of Sickness 1 Action  2 turns  18 m / 60 ft Attack roll 2d8PoisonPoison
Sanctuary Sanctuary 1 Bonus Action  10 turns  18 m / 60 ft
-
-
Searing Smite Searing Smite 1 Action  10 turns  Weapon Range Attack roll Normal weapon damage
1d6FireFire
1d6FireFire
Shield Shield 1 Reaction  1 turn  Self
-
-
Shield of Faith Shield of Faith 1 Bonus Action  Long Rest  18 m / 60 ft
-
-
Sleep Sleep 1 Action  2 turns  18 m / 60 ft
-
-
Speak with Animals Speak with Animals 1 Action  Long Rest  Self
-
-
Tasha's Hideous Laughter Tasha's Hideous Laughter 1 Action  10 turns  18 m / 60ft
-
Thunderous Smite Thunderous Smite 1 Action  1 turn  Weapon Range Attack roll Normal weapon damage
2d6ThunderThunder
Thunderwave Thunderwave 1 Action
-
 1.5 m / 5 ft
 5m / 17ft (Cube)
2d8ThunderThunder
Witch Bolt Witch Bolt 1 Action  10 turns  18 m / 60 ft Attack roll 1d12LightningLightning
Wrathful Smite Wrathful Smite 1 Action  2 turns  Weapon Range Attack roll Normal weapon damage
1d6PsychicPsychic
Aid Aid 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
-
Arcane Lock Arcane Lock 2 Action  10 turns  1.5 m / 5 ft
-
-
Barkskin Barkskin 2 Action  Long Rest  1.5 m / 5 ft
-
-
Blindness Blindness 2 Action  10 turns  18 m / 60 ft
-
Blur Blur 2 Action  10 turns  Self
-
-
Branding Smite Branding Smite 2 Action  10 turns  Weapon Range Attack roll Normal weapon damage
2d6RadiantRadiant
Calm Emotions Calm Emotions 2 Action  10 turns  18 m / 60 ft
 6m / 20ft (Radius)
-
-
Cloud of Daggers Cloud of Daggers 2 Action
-
 18 m / 60 ft
-
4d4SlashingSlashing
Crown of Madness Crown of Madness 2 Action  3 turns  18 m / 60ft
-
Darkness Darkness 2 Action
-
 18 m / 60 ft
-
-
Darkvision Darkvision 2 Action  Long Rest  1.5 m / 5 ft
-
-
Detect Thoughts Detect Thoughts 2 Action  Long Rest  Self
-
-
Enhance Ability Enhance Ability 2 Action
-
 1.5 m / 5 ft
-
-
Enlarge/Reduce Enlarge/Reduce 2 Action
-
 9 m / 30ft
-
-
Enthrall Enthrall 2 Action  10 turns  6 m / 20ft
-
Flame Blade Flame Blade 2 Bonus Action
-
 Self
-
-
Flaming Sphere Flaming Sphere 2 Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
2d6FireFire
Gust of Wind Gust of Wind 2 Action  1 turn  Self
 12m / 40ft
-
Heat Metal Heat Metal 2 Action  10 turns  18 m / 60 ft 2d8FireFire
Hold Person Hold Person 2 Action  10 turns  18 m / 60 ft
-
Invisibility Invisibility 2 Action  10 turns  1.5 m / 5 ft
-
-
Knock Knock 2 Action
-
 18 m / 60 ft
-
-
Lesser Restoration Lesser Restoration 2 Action
-
 1.5 m / 5 ft
-
-
Magic Weapon Magic Weapon 2 Action  Long Rest  1.5 m / 5 ft
-
-
Melf's Acid Arrow Melf's Acid Arrow 2 Action  1 turn  18 m / 60 ft Attack roll 4d4AcidAcid
2d4AcidAcid
Mirror Image Mirror Image 2 Action  10 turns  Self
-
-
Misty Step Misty Step 2 Bonus Action
-
 18 m / 60ft
-
-
Moonbeam Moonbeam 2 Action
-
 18 m / 60 ft
 1m / 3ft (Radius)
2d10RadiantRadiant
Pass Without Trace Pass Without Trace 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
-
Phantasmal Force Phantasmal Force 2 Action  10 turns  18 m / 60 ft
-
Prayer of Healing Prayer of Healing 2 Action
-
 Self
 9m / 30ft (Radius)
-
2d8 + Spellcasting modifierHealingHealing
Protection from Poison Protection from Poison 2 Action  Long Rest  1.5 m / 5 ft
-
-
Ray of Enfeeblement Ray of Enfeeblement 2 Action  10 turns  18 m / 60 ft Attack roll
-
Scorching Ray Scorching Ray 2 Action
-
 18 m / 60 ft Attack roll 2d6FireFire
2d6FireFire
2d6FireFire
See Invisibility See Invisibility 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
Shadow Blade Shadow Blade 2 Bonus Action
-
 Self
-
2d8 + Strength or Dexterity modifierPsychicPsychic
Shatter Shatter 2 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
3d8ThunderThunder
Silence Silence 2 Action
-
 18 m / 60ft
-
-
Spike Growth Spike Growth 2 Action
-
 18 m / 60 ft
-
2d4PiercingPiercing
Spiritual Weapon Spiritual Weapon 2 Bonus Action
-
 18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Warding Bond Warding Bond 2 Action  Long Rest  1.5 m / 5 ft
-
-
Web Web 2 Action
-
 18 m / 60 ft
 4m / 13ft (Radius)
-
Animate Dead Animate Dead 3 Action
-
 3 m / 10ft
-
-
Beacon of Hope Beacon of Hope 3 Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Bestow Curse Bestow Curse 3 Action
-
 1.5 m / 5 ft
-
Blinding Smite Blinding Smite 3 Action  10 turns  Weapon Range Attack roll Normal weapon damage
3d8RadiantRadiant
Blink Blink 3 Action  10 turns  Self
-
-
Call Lightning Call Lightning 3 Action  10 turns  18 m / 60ft
 2m / 7ft (Radius)
3d10LightningLightning
Conjure Barrage Conjure Barrage 3 Action
-
 Self
 9m / 30ft (Cone)
Normal weapon damage
2d8WeaponWeapon
Counterspell Counterspell 3 Reaction
-
-
-
-
Crusader's Mantle Crusader's Mantle 3 Action  10 turns  Self
 9m / 30ft (Radius)
-
1d4RadiantRadiant
Daylight Daylight 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon Elemental Weapon 3 Action
-
 18 m / 60 ft
-
-
Fear Fear 3 Action  2 turns  Self
 9m / 30ft (Cone)
-
Feign Death Feign Death 3 Action  10 turns  1.5 m / 5ft
-
-
Fireball Fireball 3 Action
-
 18 m / 60ft
 4m / 13ft (Radius)
8d6FireFire
Gaseous Form Gaseous Form 3 Action  Long Rest  1.5 m / 5 ft
-
-
Glyph of Warding Glyph of Warding 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
-
Grant Flight Grant Flight 3 Action  10 turns  1.5 m / 5 ft
-
-
Haste Haste 3 Action  10 turns  9 m / 30ft
-
-
Hunger of Hadar Hunger of Hadar 3 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
2d6ColdCold
2d6AcidAcid
Hypnotic Pattern Hypnotic Pattern 3 Action  2 turns  18 m / 60 ft
 9m / 30ft (Radius)
-
Lightning Arrow Lightning Arrow 3 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
Attack roll 4d8LightningLightning
2d8LightningLightning
Lightning Bolt Lightning Bolt 3 Action
-
 Self
 30m / 100ft
8d6LightningLightning
Mass Healing Word Mass Healing Word 3 Bonus Action
-
 Self
 18m / 60ft (Radius)
-
1d4 + Spellcasting modifierHealingHealing
Plant Growth Plant Growth 3 Action
-
 18 m / 60 ft
-
-
Protection from Energy Protection from Energy 3 Action
-
 1.5 m / 5 ft
-
-
Remove Curse Remove Curse 3 Action
-
 1.5 m / 5 ft
-
-
Revivify Revivify 3 Action
-
 9 m / 30ft
 9m / 30ft (Radius)
-
-
Sleet Storm Sleet Storm 3 Action
-
 18 m / 60ft
-
Slow Slow 3 Action  10 turns  18 m / 60 ft
-
Speak with Dead Speak with Dead 3 Action  Long Rest  9 m / 30ft
-
-
Spirit Guardians Spirit Guardians 3 Action
-
 Self
 3m / 10ft (Radius)
-
Stinking Cloud Stinking Cloud 3 Action
-
 18 m / 60 ft
-
Vampiric Touch Vampiric Touch 3 Action  10 turns  1.5 m / 5 ft Attack roll 3d6NecroticNecrotic
Warden of Vitality Warden of Vitality 3 Action  10 turns  Self
-
-
Banishment Banishment 4 Action  2 turns  18 m / 60 ft
-
Blight Blight 4 Action
-
 9 m / 30ft 8d8NecroticNecrotic
Confusion Confusion 4 Action  3 turns  18 m / 60 ft
 6m / 20ft (Radius)
-
Conjure Minor Elemental Conjure Minor Elemental 4 Action
-
 18 m / 60ft
-
-
Conjure Woodland Being Conjure Woodland Being 4 Action
-
 18 m / 60 ft
-
-
Death Ward Death Ward 4 Action  Long Rest  1.5 m / 5 ft
-
-
Dimension Door Dimension Door 4 Action
-
 50 m / 167ft
-
-
Dominate Beast Dominate Beast 4 Action  10 turns  18 m / 60ft
-
Evard's Black Tentacles Evard's Black Tentacles 4 Action
-
 18 m / 60ft
 6m / 20ft (Radius)
3d6BludgeoningBludgeoning
Fire Shield Fire Shield 4 Action
-
 Self
-
-
Freedom of Movement Freedom of Movement 4 Action  Long Rest  1.5 m / 5 ft
-
-
Grasping Vine Grasping Vine 4 Bonus Action
-
 9 m / 30ft
-
-
Greater Invisibility Greater Invisibility 4 Action  10 turns  1.5 m / 5ft
-
-
Guardian of Faith Guardian of Faith 4 Action
-
 9 m / 30ft
-
-
Ice Storm Ice Storm 4 Action
-
 18 m / 60ft
 6m / 20ft (Radius)
2d8BludgeoningBludgeoning
4d6ColdCold
Otiluke's Resilient Sphere Otiluke's Resilient Sphere 4 Action  3 turns  9 m / 30ft
-
-
Phantasmal Killer Phantasmal Killer 4 Action  10 turns  18 m / 60 ft 4d10PsychicPsychic
Polymorph Polymorph 4 Action  5 turns  18 m / 60ft
-
Stoneskin Stoneskin 4 Action  Long Rest  1.5 m / 5 ft
-
-
Wall of Fire Wall of Fire 4 Action
-
 18 m / 60ft 5d8FireFire
Cloudkill Cloudkill 5 Action
-
 18 m / 60ft
-
5d8PoisonPoison
Cone of Cold Cone of Cold 5 Action
-
 Self
 9m / 30ft (Cone)
8d8ColdCold
Conjure Elemental Conjure Elemental 5 Action
-
 18 m / 60 ft
-
-
Contagion Contagion 5 Action
-
 1.5 m / 5 ft Attack roll
-
Dispel Evil And Good Dispel Evil And Good 5 Action  10 turns  Self
-
-
Dominate Person Dominate Person 5 Action  10 turns  18 m / 60ft
-
Flame Strike Flame Strike 5 Action
-
 18 m / 60ft
 3m / 10ft (Radius)
5d6FireFire
5d6RadiantRadiant
Greater Restoration Greater Restoration 5 Action
-
 1.5 m / 5 ft
-
-
Hold Monster Hold Monster 5 Action  10 turns  18 m / 60 ft
-
Insect Plague Insect Plague 5 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
4d10PiercingPiercing
Mass Cure Wounds Mass Cure Wounds 5 Action
-
 18 m / 60 ft
-
3d8 + Spellcasting modifierHealingHealing
Planar Binding Planar Binding 5 Action  10 turns  18 m / 60 ft
-
Seeming Seeming 5 Action  Long Rest  18 m / 60 ft
-
-
Telekinesis Telekinesis 5 Action  10 turns  18 m / 60ft
-
Wall of Stone Wall of Stone 5 Action
-
 18 m / 60ft
-
-
Arcane Gate Arcane Gate 6 Action
-
 18 m / 60 ft
-
-
Blade Barrier Blade Barrier 6 Action
-
 18 m / 60ft 6d10SlashingSlashing
Chain Lightning Chain Lightning 6 Action
-
 18 m / 60ft 10d8LightningLightning
Circle of Death Circle of Death 6 Action
-
 18 m / 60ft
 9m / 30ft (Radius)
8d6NecroticNecrotic
Create Undead Create Undead 6 Action
-
 3 m / 10ft
-
-
Disintegrate Disintegrate 6 Action
-
 9 m / 30ft 10d6 + 40ForceForce
Eyebite Eyebite 6 Action
-
 18 m / 60ft
-
Flesh to Stone Flesh to Stone 6 Action  3 turns  18 m / 60ft
-
Globe of Invulnerability Globe of Invulnerability 6 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
-
-
Harm Harm 6 Action  Long Rest  18 m / 60 ft 14d6NecroticNecrotic
Heal Heal 6 Action
-
 18 m / 60 ft
-
70HealingHealing
Heroes' Feast Heroes' Feast 6 Action  Long Rest  Self
 18m / 60ft (Radius)
-
-
Otiluke's Freezing Sphere Otiluke's Freezing Sphere 6 Action
-
 1.5 m / 5 ft 10d6ColdCold
Otto's Irresistible Dance Otto's Irresistible Dance 6 Action  10 turns  9 m / 30ft
-
Planar Ally Planar Ally 6 Action
-
 18 m / 60 ft
-
-
Sunbeam Sunbeam 6 Action  10 turns  18m / 60ft 6d8RadiantRadiant
Wall of Ice Wall of Ice 6 Action  10 turns  18 m / 60ft 10d6ColdCold
10d6ColdCold
Wall of Thorns Wall of Thorns 6 Action
-
 18 m / 60 ft 7d8PiercingPiercing
Wind Walk Wind Walk 6 Action  Long Rest  9 m / 30ft
-
-


See also[edit | edit source]