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m (changed cantrip link to https://bg3.wiki/wiki/Resistance_(Cantrip) instead of https://bg3.wiki/wiki/Damage_types#Resistance) |
(The previous wording "If a caster casts a spell" implies that the new spell being successfully cast is the trigger for concentration breaking on the previous one. but in my experience of patch 7, build ID 16065077, concentration breaks on the first spell before the next concentration spell is cast, because if breaking concentration causes lethargy, the next concentration spell fails to cast.) |
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{{PageSeo | {{PageSeo | ||
| description =Concentration is a | | description = Concentration is a game mechanic. Spells with the Concentration tag require the caster to continuously put focus into the spell in order to maintain its effects. | ||
| image =Concentration Icon.png | | image =Concentration Icon.png | ||
}} | }} | ||
'''Concentration''' is a game mechanic used in [[Spells|spellcasting]]. Spells with the {{Concentration}} tag require the caster to continuously put focus into the spell in order to maintain its effects. | |||
{{quote|Caster needs to focus on maintaining this spell. | |||
They can only cast 1 concentration spell at a time, and their concentration might be broken when they take damage.}} | |||
== Overview == | |||
Most spells with a duration require the caster to ''concentrate'' to maintain the spell's effects for the full duration. These spells have the {{Concentration}} in their description. If concentration on a spell is broken, the spell's effects are ended immediately. | |||
A caster can only concentrate on a single spell at a time, which is automatic and immediate – casters automatically begin concentrating on spells that require it. | |||
== | === Ending concentration === | ||
[[File:Concentration_Example.webp|thumb|Concentration icon in the hotbar. | [[File:Concentration_Example.webp|thumb|300px|right|Concentration icon in the hotbar. Clicking "X" will end concentration.]] | ||
Uninterrupted, concentration lasts for the spell's full duration.{{note|Since taking a long rests will end most spells, it also effectively breaks concentration.}} Otherwise, concentration can be broken under the following circumstances: | |||
; Manually : Concentration can be manually interrupted at any time via the ''x'' on the concentrated spell's icon, next to the caster's main portrait. | |||
; Casting another concentration spell: If a caster tries to cast a spell that requires concentration while already concentrating on a spell, concentration on the first spell is broken, and its effects ended. The new spell is successfully cast only ''after'' concentration breaks on the previous spell; for example, if the first spell was [[Haste]] and its caster was its target, then an attempt to cast another concentration spell first breaks concentration on haste, giving the caster the [[Lethargic (Condition)|Lethargic]] condition, which prevents the spell from being cast. | |||
; Taking damage : When a caster is concentrating on a spell and takes damage, they attempt a Constitution [[Saving throws|save]] against a [[Difficulty Class|DC]] equal to half the damage taken, or 10, whichever is higher. If the save fails, concentration ends.{{note|Since the save to maintain concentration is a [[Constitution]] saving throw, it benefits from [[proficiency]] with and [[advantage]] on Constitution saves.}} Note also that a roll of 1 on a concentration saving throw is a critical failure and always breaks concentration, regardless of whether your bonus would have exceeded the [[Difficulty Class|DC]].{{note|[[Media:Concentration_Critical_Fail.jpg|Screenshot]] of a critically failed concentration saving throw.}} | |||
; Leaving the party : Companions lose concentration when dismissed from the party. | |||
; Conditions : Some conditions also break concentration, without allowing a save: | |||
{{div col | style = column-width: 18em; list-style-type: none;}} | |||
* Anything in [[SG_Incapacitated]] | |||
* {{SAI|Downed (Condition)|Downed}} | |||
* {{SAI|Banished (Condition)|Banished}} | |||
* {{SAI|Sleeping (Condition)|Sleeping}} | |||
* {{SAI|Incapacitated (Condition)|Incapacitated}} | |||
* {{SAI|Prone (Condition)|Prone}} | |||
* {{SAI|Rage}} | |||
{{div col end}} | |||
* [[ | |||
* | |||
* | |||
* | |||
== List of concentration spells == | |||
=== Cantrips === | |||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Dancing Lights}} | * {{SAI|Dancing Lights}} | ||
* {{SAI|Friends}} | * {{SAI|Friends}} | ||
* {{SAI|Guidance}} | * {{SAI|Guidance}} | ||
* {{SAI|Resistance (Cantrip)}} | * {{SAI|Resistance (Cantrip)}} | ||
* {{SAI|True Strike}} | * {{SAI|True Strike}} | ||
{{div col end}} | {{div col end}} | ||
==== | === 1st level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Bane ( | * {{SAI|Bane (spell)|Bane}} | ||
* {{SAI|Bless}} | * {{SAI|Bless}} | ||
* {{SAI|Charm Person}} | * {{SAI|Charm Person}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 2nd level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Barkskin}} | * {{SAI|Barkskin}} | ||
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* {{SAI|Heat Metal}} | * {{SAI|Heat Metal}} | ||
* {{SAI|Hold Person}} | * {{SAI|Hold Person}} | ||
* {{SAI|Invisibility}} | * {{SAI|Invisibility (spell)|Invisibility}} | ||
* {{SAI|Magic Weapon}} | * {{SAI|Magic Weapon}} | ||
* {{SAI|Moonbeam}} | * {{SAI|Moonbeam}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 3rd level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Beacon of Hope}} | * {{SAI|Beacon of Hope}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 4th level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Banishment}} | * {{SAI|Banishment}} | ||
* {{SAI|Confusion}} | * {{SAI|Confusion}} | ||
* {{SAI|Dominate Beast}} | |||
* {{SAI|Evard's Black Tentacles}} | * {{SAI|Evard's Black Tentacles}} | ||
* {{SAI|Greater Invisibility}} | * {{SAI|Greater Invisibility}} | ||
* {{SAI|Otiluke's Resilient Sphere}} | * {{SAI|Otiluke's Resilient Sphere}} | ||
Line 149: | Line 124: | ||
{{div col end}} | {{div col end}} | ||
==== | === 5th level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Cloudkill}} | * {{SAI|Cloudkill}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 6th level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Arcane Gate}} | * {{SAI|Arcane Gate}} | ||
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{{div col end}} | {{div col end}} | ||
== | == Footnotes == | ||
{{notelist}} | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||
Revision as of 00:32, 1 December 2024
Concentration is a game mechanic used in spellcasting. Spells with the tag require the caster to continuously put focus into the spell in order to maintain its effects.
Caster needs to focus on maintaining this spell. They can only cast 1 concentration spell at a time, and their concentration might be broken when they take damage.
Overview
Most spells with a duration require the caster to concentrate to maintain the spell's effects for the full duration. These spells have the
in their description. If concentration on a spell is broken, the spell's effects are ended immediately.A caster can only concentrate on a single spell at a time, which is automatic and immediate – casters automatically begin concentrating on spells that require it.
Ending concentration
Uninterrupted, concentration lasts for the spell's full duration.[note 1] Otherwise, concentration can be broken under the following circumstances:
- Manually
- Concentration can be manually interrupted at any time via the x on the concentrated spell's icon, next to the caster's main portrait.
- Casting another concentration spell
- If a caster tries to cast a spell that requires concentration while already concentrating on a spell, concentration on the first spell is broken, and its effects ended. The new spell is successfully cast only after concentration breaks on the previous spell; for example, if the first spell was Haste and its caster was its target, then an attempt to cast another concentration spell first breaks concentration on haste, giving the caster the Lethargic condition, which prevents the spell from being cast.
- Taking damage
- When a caster is concentrating on a spell and takes damage, they attempt a Constitution save against a DC equal to half the damage taken, or 10, whichever is higher. If the save fails, concentration ends.[note 2] Note also that a roll of 1 on a concentration saving throw is a critical failure and always breaks concentration, regardless of whether your bonus would have exceeded the DC.[note 3]
- Leaving the party
- Companions lose concentration when dismissed from the party.
- Conditions
- Some conditions also break concentration, without allowing a save:
- Anything in SG_Incapacitated
List of concentration spells
Cantrips
1st level spells
2nd level spells
3rd level spells
4th level spells
5th level spells
6th level spells
Footnotes
- ↑ Since taking a long rests will end most spells, it also effectively breaks concentration.
- ↑ Since the save to maintain concentration is a Constitution saving throw, it benefits from proficiency with and advantage on Constitution saves.
- ↑ Screenshot of a critically failed concentration saving throw.