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'''[[Last Light Inn]]''' | '''[[Last Light Inn]]''' | ||
* Talking to [[Florrick|Councellor Florrick]] | ''Speaking to [[Jaheira]]:'' | ||
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Halsin|+1}} | |||
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Halsin|+1}} | |||
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | |||
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | |||
** Talk to him and say that his mission ends here {{Approval|Halsin|+1}} | |||
** OR Choose a dialogue option to attack him {{Approval|Halsin|+1}} | |||
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Halsin|+10}} | |||
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | |||
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Halsin|+10}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}: | |||
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Halsin|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)'' | |||
''Talking to [[Florrick|Councellor Florrick]]:'' | |||
* Ask whether the Flaming Fist are just going to stay around {{Approval|Halsin|+1}} | |||
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Halsin|+1}} | ** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Halsin|+1}} | ||
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Halsin|+1}} | ** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Halsin|+1}} | ||
'' Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | |||
* Say you only wanted to admire him close {{Approval|Halsin|+1}}, and then indeed choose to quietly admire him {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Halsin|+1}} | ** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Halsin|+1}} | ||
''Speaking to [[Cerys]]:'' | |||
* When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Halsin|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})'' | |||
* Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive {{Approval|Halsin|+1}} | |||
''Talking to [[Alfira]]:'' | |||
* After Marcus's assault, when she asks whether they cannot trust anyone: | |||
** Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Halsin|+1}} | |||
* Ask her about others, and then say that running was right call {{Approval|Halsin|+1}} | |||
* When Alfira asks you how do you keep going, answer: | |||
** That you take one step at a time {{Approval|Halsin|+1}} | |||
** OR That danger is your life {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Halsin|+1}} | |||
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Halsin|+1}} | |||
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Halsin|+1}} | |||
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Halsin|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)'' | |||
''Speaking with [[Bex]] and [[Danis]]:'' | |||
* Before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Halsin|+1}} ''(starts the quest, if you don't have it already)'' | |||
* If Danis '''survived''' and reunited with Bex: | |||
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Halsin|+1}} | |||
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Halsin|+1}} ''(a {{Class|Cleric}} character will have a unique line)'' | |||
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | |||
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Halsin|+1}} ''(starts the quest, if you don't have it already)'' | |||
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Halsin|+1}} | |||
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Halsin|+1}} | |||
* If either Cal or Lia (or both) '''died''' while rescue attempt: | |||
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Halsin|+1}} | |||
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Halsin|+1}} | |||
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Halsin|+1}} | |||
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:'' | |||
* Say you're sorry, and then add that he is more immature than she is {{Approval|Halsin|+1}} | |||
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Halsin|+1}} | |||
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Persuasion]] {{Approval|Halsin|+1}} ''(requires a DC 14 roll)'' | |||
'' | ''Dealing with [[Raphael]] and [[Mol]]:'' | ||
* | * After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol {{Approval|Halsin|+1}} | ||
* | ▶ '''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''. | ||
:* Then tell Raphael to leave you alone {{Approval|Halsin|+1}} | |||
''Elsewhere in the inn:'' | |||
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Halsin|+1}} | |||
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Halsin|+1}} | |||
* Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]], give her his sword (if you looted his body) {{Approval|Halsin|+1}} | |||
* Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}, call him a rare breed {{Approval|Halsin|+1}} | |||
** Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the ox apart {{Approval|Halsin|+1}} | |||
'''[[Reithwin Town]]'''<br> | |||
''At the [[Reithwin Tollhouse]]'' | ''At the [[Reithwin Tollhouse]]'' | ||
* | * Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Halsin|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)'' | ||
* | |||
''In the [[House of Healing]]:'' | |||
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Halsin|+1}} | |||
** Then persuade Malus Thorm to operate on himself. {{Approval|Halsin|+1}} | |||
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Halsin|+1}} ''(comes one point by another subsequently)''. | |||
''At the cemetery:'' | |||
* Agree to help [[Arabella]] find her parents. {{Approval|Halsin|+1}} | |||
** Then offer Arabella shelter at your camp. {{Approval|Halsin|+1}} | |||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Halsin|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)'' | |||
''At [[The Waning Moon]]'' | ''At [[The Waning Moon]]'' | ||
* Safely drink with [[Thisobald Thorm]] (rolling [[ | * Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Halsin|+1}}''(gains approval after first and second rounds)'' | ||
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Halsin|+1}} ''(gains approval only in first round)'' | ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Halsin|+1}} ''(gains approval only in the first round)'' | ||
* Successfully entertain the brewer with your stories (through [[Performance]] roll) | * Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Halsin|+1}} ''(gains approval each time)''. | ||
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ||
* By any means make | * By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Halsin|+1}} | ||
'''[[Moonrise Towers]]'''<br> | |||
''At the [[Moonrise Towers Prison]]:'' | |||
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Halsin|+1}} | |||
* Use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante, and then: | |||
** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Halsin|+1}} | |||
** OR Refuse to bribe her {{Approval|Halsin|+1}} | |||
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Halsin|+1}} | |||
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Halsin|+1}} | |||
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Halsin|+1}} | |||
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Halsin|+1}} | |||
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Halsin|+1}} | |||
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Halsin|+1}} | |||
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Halsin|+1}} | |||
''Elsewhere in Moonrise Towers:'' | |||
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Halsin|+1}} | |||
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Halsin|+1}} | |||
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Halsin|+1}} | |||
''Final fight at the Moonrise:'' | |||
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a friend. {{Approval|Halsin|+1}} | |||
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Halsin|+1}} ''(either option)'' | |||
▶ '''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | |||
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because [[Ketheric]] has surrendered. {{Approval|Halsin|+1}} | |||
* After defeating Ketheric down at the [[Mind Flayer Colony|colony]], thank [[Art Cullagh]] for his help. {{Approval|Halsin|+1}} | |||
'''[[Gauntlet of Shar]]'''<br> | |||
''Dealing with [[Yurgir]] and his retinue:'' | |||
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and [[Persuasion|convince]] her that her love to the orthon is caused by dosed meat {{Approval|Halsin|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the merregon)'' | |||
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Halsin|+1}} | |||
* Speak to [[Yurgir]] again, ask him about Nessa, then say it is wrong to treat her like this {{Approval|Halsin|+1}} | |||
''Dealing with [[Lyrthindor]]:'' | |||
* After killing any three rats in the temple, speak with any other rat: | |||
** Using {{SAI|Speak with Animals}}, bargain their lives for a treasure {{Approval|Halsin|+5}} | |||
** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Halsin|+5}} | |||
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:'' | |||
* When Shadowheart speaks of her need to go through the trials: | |||
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Deity|Selûne}} worshipper, say you have no intention of letting her prove her fanaticism {{Approval|Halsin|+1}} | |||
''Dealing with [[Balthazar]] in his outpost:'' | |||
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Deity|Shar}} worshipper, say you belong in this place far more than some bone pile {{Approval|Halsin|+1}} | |||
* Agree to clear the way for the necromancer, and then: | |||
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally agree to return it. {{Approval|Halsin|+1}} | |||
* Refuse to help the necromancer and choose to attack him {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Paladin}} (except [[Oathbreaker]]), say you will smite him where he stands {{Approval|Halsin|+1}} | |||
''In the [[Shadowfell]]:'' | |||
* If you have defeated Balthazar: | |||
** Free [[Aylin]] {{Approval|Halsin|+1}} | |||
* If Balthazar is present and not hostile to the party: | |||
** Tell him to leave, or he is a dead man {{Approval|Halsin|+1}} | |||
** OR, PLaying as a Good or Neutral {{Class|Cleric}}, choose to attack him {{Approval|Halsin|+1}} | |||
'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' | ||
Line 318: | Line 443: | ||
▶''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.'' | ▶''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.'' | ||
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Halsin|-1}} | * If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Halsin|-1}} | ||
'''[[House in Deep Shadows]]''' | |||
* Agree to play hide-and-seek with [[Oliver]]. {{Approval|Halsin|-2}} ''(one point for each round of the game)'' | |||
* When convincing Oliver to reunite with [[Thaniel]], say that people are dying for his fun OR call him a thieving shadow {{Approval|Halsin|-1}} ''(either option)'' <!-- comes only if Halsin is in the party - verify--> | |||
''When dealing with [[He Who Was]]:'' | ''When dealing with [[He Who Was]]:'' | ||
Line 327: | Line 456: | ||
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Halsin|-1}} | * After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Halsin|-1}} | ||
'''[[Last Light Inn]]''' | |||
'''[[Last Light Inn]]'''<br> | |||
''Speaking to [[Jaheira]]:'' | |||
* When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Halsin|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)'' | |||
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | |||
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | |||
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Halsin|-1}} ''(either option)'' | |||
** OR Speak to Isobel and say that she is coming with you {{Approval|Halsin|-10}} | |||
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | |||
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Halsin|-10}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}: | |||
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Halsin|-10}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)'' | |||
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | |||
* Hiss back at him, say that he is in your territory, and order to get out {{Approval|Halsin|-1}} | |||
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Halsin|-1}} | |||
''Speaking to [[Cerys]]:'' | |||
* When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others {{Approval|Halsin|-1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except [[Oathbreaker]]))'' | |||
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. {{Approval|Halsin|-1}} | |||
''Talking to [[Alfira]] at the inn:'' | |||
* After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining {{Approval|Halsin|-1}} | |||
* Ask her about others, and then say that it was a cowardly move {{Approval|Halsin|-1}} | |||
* When she asks you how do you keep going, answer that you don't complain constantly {{Approval|Halsin|-1}} | |||
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Halsin|-1}} | |||
''Speaking with [[Bex]] and [[Danis]]:'' | |||
* Before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Halsin|-1}} ''(either option)'' | |||
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Halsin|-1}} | |||
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | |||
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Halsin|-1}} | |||
** OR Tell him to stop whining and do something about it {{Approval|Halsin|-1}} | |||
* If either Cal or Lia (or both) '''died''' while rescue attempt: | |||
** Garble their names and say you don't know them {{Approval|Halsin|-1}} | |||
* If both siblings '''survived''', after they thank you, ask who is going to pay you {{Approval|Halsin|-1}} | |||
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:'' | |||
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Halsin|-1}} | |||
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Deception]] or [[Intimidation]] {{Approval|Halsin|-1}} ''(either option, requiring a DC 14 roll)'' | |||
''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:'' | |||
* Say that Yonas was better at joking than at keeping himself alive {{Approval|Halsin|-1}} | |||
** OR Say that he'd still be around if spent less time on joking {{Approval|Halsin|-1}} | |||
* If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it {{Approval|Halsin|-1}} | |||
''Elsewhere in the inn:'' | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the Strange Ox. {{Approval|Halsin|-1}} | |||
* After [[Mol]] is taken during [[Marcus Falgor|Marcus's]] assault, tell [[Mattis]] she's probably dead already. {{Approval|Halsin|-1}} | |||
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].{{Approval|Halsin|-1}} | * Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].{{Approval|Halsin|-1}} | ||
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Halsin|-1}} | |||
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Halsin|-1}} | * Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Halsin|-1}} | ||
'''[[ | '''[[Reithwin Town]]''' <br> | ||
* | * At the [[Reithwin Tollhouse]], agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Halsin|-1}} | ||
* | |||
''At the cemetery:'' | |||
* Refuse to help [[Arabella]] find her parents. {{Approval|Halsin|-1}} | |||
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Halsin|-1}} | |||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Halsin|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)'' | |||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
'''[[Gauntlet of Shar]]''' | * While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you have infiltrated Harpers' encampment {{Approval|Halsin|-1}} | ||
* | |||
* Having [[Mother Dearest]] in your inventory, ask | ''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):'' | ||
* When Z'rell orders you to decide the goblins' fate, set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Halsin|-1}} | |||
''Talking to [[Z'rell|Disciple Z'rell]]:'' | |||
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]: | |||
** Agree to kidnap Isobel next {{Approval|Halsin|-1}} | |||
** If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position {{Approval|Halsin|-1}} | |||
''At the [[Moonrise Towers Prison]]:'' | |||
* Speaking to the [[Warden]] for the first time, use [[Deception]] to convince her that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Halsin|-1}} | |||
** Then try to bribe her {{Approval|Halsin|-1}} | |||
* Talking to [[Lia]], refuse to help the tiflings escape {{Approval|Halsin|-1}} | |||
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then refuse to help them {{Approval|Halsin|-1}} | |||
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Halsin|-1}} | |||
** Refuse to find tools for Wulbren {{Approval|Halsin|-1}} | |||
''Elsewhere in Moonrise Towers:'' | |||
* At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off. {{Approval|Halsin|-1}} | |||
''Final fight at the Moonrise:'' | |||
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe. {{Approval|Halsin|-1}} | |||
* After defeating Ketheric down at the [[Mind Flayer Colony|colony]], speak to [[Art Cullagh]] and ask whether the [[Shadow Curse|curse]] is everything he bothers about. {{Approval|Halsin|-1}} | |||
'''[[Gauntlet of Shar]]'''<br> | |||
''Dealing with [[Yurgir]] and his retinue:'' | |||
* Lick the dead spider meat {{Approval|Halsin|-2}} ''(Comes point by point for each lick)'' | |||
* If you agreed to help Yurgir: | |||
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and [[Deception|convince]] her that the orthon sold her to the party {{Approval|Halsin|-1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Nessa you didn't think the displacer beasts were ''slaves''. Then discuss her love to the orthon and finally say that love is a disease like any other {{Approval|Halsin|-1}} | |||
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:'' | |||
* When Shadowheart speaks of her need to go through the trials, agree to help her if you can {{Approval|Halsin|-1}} | |||
''Dealing with [[Balthazar]] in his outpost:'' | |||
* Agree to clear the way for him {{Approval|Halsin|-1}} | |||
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.{{Approval|Halsin|-1}} | |||
''In the [[Shadowfell]]:'' | |||
* If you have defeated Balthazar, kill [[Aylin]] {{Approval|Halsin|-1}} | |||
* If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric {{Approval|Halsin|-1}} | |||
'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' |
Latest revision as of 21:24, 2 December 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Location Remarks | Romance |
Halsin dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.
The actions and choices listed on this page will raise or lower Halsin's Approval.
For more information about the approval system, see Approval.
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Halsin to gain approval.
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.