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Inku Neza: Difference between revisions

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| con save prof = yes
| con save prof = yes
| passives = Danger Sense, Extra Attack, Fast Movement, Feral Instinct, Opportunity Attack, Unarmoured Defence (Barbarian)
| passives = Danger Sense, Extra Attack, Fast Movement, Feral Instinct, Opportunity Attack, Unarmoured Defence (Barbarian)
| athletics = 4
| acrobatics = 1
| perception = 1
}}
}}
'''Inku Neza''' is a [[Dragonborn]] who is a member of the [[Dead Eyes]]. She resides in [[Old Garlow's Place]] along with the rest of her crew if the quest [[Save Mayrina]] is never completed in [[Act One]]. The Dead Eyes replaces [[Mayrina]] and her [[Anti-Hag Support Group]] and are hostile on sight.
'''Inku Neza''' is a [[Dragonborn]] who is a member of the [[Dead Eyes]]. She resides in [[Old Garlow's Place]] along with the rest of her crew if the quest [[Save Mayrina]] is never completed in [[Act One]]. The Dead Eyes replaces [[Mayrina]] and her [[Anti-Hag Support Group]] and are hostile on sight.

Latest revision as of 07:30, 11 November 2024

Inku Neza is a Dragonborn who is a member of the Dead Eyes. She resides in Old Garlow's Place along with the rest of her crew if the quest Save Mayrina is never completed in Act One. The Dead Eyes replaces Mayrina and her Anti-Hag Support Group and are hostile on sight.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Handaxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Frenzy.webp
Frenzy Frenzy ()

Your Rage Rage turns into a frenzy! You gain Frenzied Strike Frenzied Strike and Enraged Throw Enraged Throw. You can also make an Improvised Melee Weapon Improvised Melee Weapon attack as a bonus action.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range

Notable loot[edit | edit source]