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'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''
* At the [[Tadpoling Centre]], use the Neural Apparatus to purge the pods.{{Approval|Gale|-1}}
* At the [[Tadpoling Centre]], use the Neural Apparatus to purge the pods.{{Approval|Gale|-1}}
* <u>When</u> talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], tell it that they will never wake again.
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], tell it that they will never wake again. {{Approval|Gale|-1}}


'''Camp/Conversation'''
'''Camp/Conversation'''

Revision as of 16:38, 25 June 2024

Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.

He dislikes harming innocents or destroying or wasting valuable knowledge or lore.

The actions and choices listed on this page will raise or lower Gale's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on their approval rating, Gale may greet the player with:

Negative (<0):

  • "Yes?"
  • "Did you need something?"
  • "What is it?"
  • "You need me?"

Neutral and above (19+):

  • "How can I help?"
  • "Go ahead, I'm listening."
  • "What's on your mind?"

When spoken to by someone other than the player character:

  • "Sorry, if I'm to engage in banter, I prefer it to be with the leader of our troupe."

Romance

Flirting:

  • "Always a delight to speak with you. What can I do?"
  • "I do enjoy our conversations. What do you need?"
  • "Tell me - What can I do for you?"

Partnered:

  • "My time is yours. What do you need?"
  • "Whatever you need, you have only to ask."
  • "Anything I can do for you - consider it most enthusiastically done."

Partnered - After Act Three romance scene:

  • "Is something on your mind? You can always unburden yourself with me."
  • "Are you alright? If you have need me, just say the word."
  • "Yes, my love?"

Broken up:

  • "Yes. What is it?"
  • "You need something of me?"
  • "What do you need?"

Approval

When he is a companion character in your active party, the following interactions will cause Gale to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

Emerald Grove/The Hollow

Note: This works, too, if Gale has been recruited but is not an active member of your party

Note: This works, too, if Gale has been recruited but is not an active member of your party

After resolving Arabella's fate

  • Tell Kagha that she killed a child in cold blood OR call her a monster Gale approves +1 (any option)
  • Playing as a Drow, say you don't threaten/kill children Gale approves +1
  • Persuade Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Gale approves +1
  • Agree with Zevlor to kill the goblin horde's leaders Gale approves +1
  • Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) Gale approves +1
  • Play with Alfira or convince her to finish her song Gale approves +1

While the Emerald Grove is preparing for the goblin attack

  • Convince Memnos to join the fight against the goblins Gale approves +1
  • Refuse to open the gate for Minthara Gale approves +5

Forest

Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

Sunlit Wetlands/Putrid Bog

  • When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then tell them you know the woman Gale approves +1 (immediately starts the fight with brothers)
    • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Gale approves +1
  • Drink from the well outside the Riverside Teahouse Gale approves +1 (works regardless of whether illusion is active)
  • When talking to Auntie Ethel and Mayrina don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble"
  • Resurrect Mayrina's husband, and then hand her the wand
  • (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection Gale approves +1.
    • Further in dialogue, refuse to help the hunter find your camp Gale approves +1

Blighted Village

  • Gain entrance to the village by:
    • Intimidating the goblin guard at the eastern gate Gale approves +1
    • OR Successfully using any check-based line on the booyang guard at the southern gate Gale approves +1
    • OR Playing as a Bard, performing for the booyahg guard at the southern gate. Gale approves +1
  • Persuade Fezzerk at the windmill to leave peacefully Gale approves +1
    • Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing Gale approves +1

Goblin Camp At the outer camp:

  • Speak to Owlbear Cub via Speak with Animals and suggest him to go to your camp Gale approves +1 (if you spared him earlier at the cave)
    • Then speak to Krolla and convince her to let the cub go with you, using Persuasion or Illithid/Wisdom ability Gale approves +1
    • OR start a tour of chicken-chasing and tell the cub to run to the finish posts Gale approves +1
  • When Krolla tries to scam you after you won chicken-chasing, demand your gold back and also all of hers, using illithid powers Gale approves +1
  • Persuade Klagga to give you the Dwarf's Poem Gale approves +1

In the Shattered Sanctum:

  • Convince the spiders in the pit that goblins taste better than you Gale approves +1
  • After freeing Halsin, agree to Defeat the Goblins and tell Halsin to get to safety Gale approves +1
    • Then ask Halsin to help you kill the goblin leaders in a bear form. Gale approves +1
    • OR, Tell Halsin that you'll need to slaughter the whole camp, too, to leave no witnesses Gale approves +1 (Halsin joins the party in the bear form)

Note: Seems like this line is available only if playing as a Drow, as it appears only after using a race-specific line

The Risen Road

  • Side with Karlach during Wyll's confrontation with her Gale approves +2
  • Order Flind to attack other gnolls instead of you.Gale approves +1
    • After the battle against gnolls, order Flind to off herself. Gale approves +1

Waukeen's Rest

Zhentarim Hideout

  • Successfully intimidate Salazon to let you go through the hatch to the Zhentarim Hideout Gale approves +1
  • Free the artist Oskar Fevras from the Zhentarim hideout
    • Give Oskar an additional 200 gold after freeing him

Underdark

  • When entering the Myconid Colony for the first time, choose any peaceful means of resolving the encounter
  • Give an antidote to Thulla Gale approves +1
  • Tell Sovereign Spaw the truth about the parasite
  • Agree to Defeat the Duergar Intruders for Sovereign Spaw Gale approves +1
  • Attack Gekh Coal at the beginning of the conversation
  • Kill the duergar and report back to Sovereign Spaw Gale approves +1
  • In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power Gale approves +1
  • In the Dread Hollow, place autumncrocus on Myrna’s grave

Note: This option appears after uncovering Myrna's fate in the Arcane Tower[Needs Verification]

Grymforge

  • Tell Ward Magmar that he disgusts you Gale approves +1
  • Convince Skickpit you're going to help him, then tell him to find a place to hide Gale approves +1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Gale approves +1

* Convince the Deep Rothé to give in to their rage and attack the duergar

Mountain Pass

Crèche Y'llek At the training room:

At the hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • That you'll take it to a better crèche Gale approves +1
    • OR That you'll raise it yourself Gale approves +1
    • OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer Gale approves +1.

In captain's quarters and Inquisitor's chambers:

Camp/Conversation

  • After asking Gale about himself try peering into his mind through Wisdom check Gale disapproves -5, but then apologize and tell him you gave in to curiosity Gale approves +5
  • When Gale looking at the flames say "Go to Hell" to you, bid him good evening Gale approves +1
  • After speaking to Lae'zel, talk to Shadowheart and tell her you agree
  • When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it Gale approves +5
  • After staking Astarion, say bringing him was a mistake Gale approves +1
  • Tell Mizora not to lay a finger on Karlach during her first appearance Gale approves +1
    • Threaten to kill Mizora during her first appearance Gale approves +1
  • Pet Scratch when he first comes to the camp Gale approves +1
  • Feed the Owlbear Cub when it first comes to the camp Gale approves +1
  • Successfully heal the Owlbear Cub's paw when it appears again at the camp
  • Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers
  • When you find Gale feasting eyes on conjured image of Mystra, ask about her or say she's pretty, then successfully pass an Insight check Gale approves +1
    • When Gale says that Mystra is all creation:
      • Playing as a Wizard, tell him there's no greater deity Gale approves +5
      • Playing as a Cleric of Mystra, tell him that no other god comes close to her divinity Gale approves +5
    • Agree when Gale suggests to help you experience the Weave Gale approves +5, and then imagine:
      • Sharing a kiss with him. Gale approves +10 (starts romance)
      • Taking a romantic walk with him. Gale approves +5 (starts romance)
      • Having a hearthy dinner with him Gale approves +1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, choose lines:
    • "I need to think it over" Gale 
    • OR "Then fix it. Or die by my hand!" Gale approves +1
  • After first encounter with Raphael, ask Gale for advice on how to deal with the devil Gale approves +1

Personal quest

  • Say you're gratified to hear he trusts you Gale approves +1
  • Agree to quench his need for magic items to consume Gale approves +2
  • Sacrifice the first magic item to keep him stableGale approves +10
  • Agree to not ask questions when he asks you not to


  • After feeding him the third artefact, tell him he is among friends when he says he has something to tell you

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

  • Playing as a Bard, tell Harper Lassandra that the best introductions are made while sitting around a fire.Gale approves +1
  • When the shadows warp Yonas, tell Harper Meygan, "Move. I'll take care of this." Gale approves +1
    • OR Get ready to fight Gale approves +1
  • Free Dolly Thrice from the Moonlantern carried by Kar'niss.Gale approves +1
  • When judging with He Who Was, ask Madeline what did the Dark Justiciar do, and then:
    • Tell her it wasn't her fault Gale approves +1, OR tell her you forgive her (class-based lines) Gale approves +1
    • OR after ordering her to stab herself, let her make a couple of strikes and then say it was enough Gale approves +1

Last Light Inn

  • Refuse to drink the spiked wine when talking to Jaheira inside.Gale approves +1

When you find Mol playing lanceboard with Raphael:

  • Suggest her to follow Gale's advice Gale approves +1 (available if Gale is in the party)
  • Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options Gale approves +1 (can be added to previous approval point)
    • After Mol wins, tell Raphael to stay away from her

Note: This line appears only if Astarion is not in the party or if you are playing as The Dark Urge, otherwise Raphael will turn the talk to the spawn's scars

  • Playing as The Dark Urge, refuse your urge to kill the Strange Ox. Gale approves +1
  • Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.Gale approves +10
    • Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you. Gale approves +1
  • Play the lute to wake up Art Cullagh
  • Tell Halsin that he can count on you before he opens the portal Gale approves +1
    • Successfully protect the portal while Halsin is looking for Thaniel. Gale approves +1
  • After Rolan reproaches you for convincing his siblings 'to play hero', respond that then it's your responsibility to bring them back. Gale approves +1
  • Playing as a Sorcerer, tell drunken Rolan that he soon won't be able to read his spellbook.

Reithwin Town

  • Agree to help Arabella find her parents. Gale approves +1
  • Agree to take Arabella in at your camp. Gale approves +1

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Gale approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Gale approves +1 (comes one point by another subsequently).

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Gale approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Gale approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll), up to two times Gale approves +1 (each time).

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Gale approves +1

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver Gale approves +1
  • Convince Oliver to reunite with Thaniel Gale approves +1

Moonrise Towers

  • Distract Z'rell with your yearning for Gale Gale approves +1

Note: This option is available only if you're romancing the wizard

Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first

Mind Flayer Colony

Gauntlet of Shar

Camp/Conversation

  • When Elminster comes to your camp, ask why the gods wouldn't directly intervene
  • Tell Arabella her parents would be proud of her
  • Invite Halsin to join your party


Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Circus of the Last Days

  • Say "What a corny joke" to Dribbles the Clown Gale approves +1
  • Volunteer for Dribbles' show any companion except Gale himself Gale approves +1
  • When passing Zethino's trial, choose answers:
    • First question: 'Red apple' or 'Roast onion' Gale approves +1 (either)
    • Second question: 'Balcony in Waterdeep' Gale approves +2
    • Third question: 'World would be better with him dead' Gale approves +2

Wyrm's Crossing

Sharess' Caress

  • Tell him his body looks great when he expresses doubts about the drow twins Gale approves +1 (available if you're romancing the wizard)
    • Then persuade him to join you in an orgy with the drow twins Gale approves +1 (available if you're romancing the wizard)
  • (If you've taken Raphael's deal) Tell him you only said what Raphael wanted to hear Gale approves +1
  • (Whether you take Raphael's deal or not) Tell him going to Sorcerous Sundries sounds like an excellent idea Gale approves +1

Wyrm's Rock Fortress

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Gale approves +1
  • When confronting Fist Reynash in the Flaming Fist barracks:
    • Give him 300 gold to flee. Gale approves +2
  • When asked your opinion about the Steel Watch, tell Lord Amber's bodyguard and the attendants of Lady Durinbold and Lord Shattershield:
    • You have seen the army of the Absolute and that there's no safe place, Steel Watch or not. Gale approves +1
    • You should not trust the Steel Watchers because they will turn on everyone. Gale approves +1

Lower City
At the Crimson Draughts:

At Sorcerous Sundries:

At Grey Harbour Docks:

  • Persuade Captain Sleam to take the entire Brislen family Gale approves +1

At Devil's Fee:

  • Persuade Helsik to offer a free sample Gale approves +1

House of Hope

  • Tell Haarlep you are there to kill them, or attack Haarlep straightaway Gale approves +1 (either option)
  • Refuse to undress for Haarlep Gale approves +1
  • Refuse to vow your body to Haarlep Gale approves +1

Camp/Conversation

  • After rescuing Gale from Orin, ask him if he was hurt by Orin or tell him that she made a grave mistake kidnapping him. Gale approves +1

Disapproval

When he is a companion character in your active party, the following interactions will cause Gale to lose approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Accept Astarion's apology when you meet him and say you would have done the same OR that you likewise wanted to see Astarion's innards on the ground Gale disapproves -1

Emerald Grove/The Hollow

  • Refuse to help Zevlor
  • Tell the tielfling kids trained by Asharak that they are going to die Gale disapproves -1
  • Playing as a Barbarian, tell Pandirna to hush or you will snap her neck Gale disapproves -1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand Gale disapproves -1
  • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return Gale disapproves -1
  • Take Alfira's lute out of her hands and smash it Gale disapproves -1
  • Prod Nettie's bird twice Gale disapproves -1
  • If you are confronted about stealing the Idol of Silvanus, return the idol and apologise Gale disapproves -1

While the Emerald Grove is preparing for the goblin attack

  • As The Dark Urge, tell Zevlor the goblin horde is yours Gale disapproves -1
  • Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins, OR that you are here with the goblins Gale disapproves -10
  • Betray the grove (open the gate) after blowing the horn Gale disapproves -5

Forest

Owlbear Nest

  • After killing the mother Owlbear, kill the cub as well Gale disapproves -1

Blighted Village

Goblin Camp

Crèche Y'llek

  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger Gale disapproves -1, and then indeed kill him Gale disapproves -1
  • Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings Gale disapproves -1 and immediately starts the fight with Ko'kuu and hatchery guards)
  • Crush the Githyanki egg Gale disapproves -1 (This option is not available if playing as a Githyanki; starts the fight with Ko'kuu and hatchery guards)
  • Agree to Vlaakith's request to kill the person inside the Mysterious Artefact Gale disapproves -1

Camp/Conversation

  • After asking Gale for initial information about himself, ask to tell more (Gale evades the answer), then try peering into his mind through Wisdom check. Gale disapproves -5 (Whether you succeed the check, matters not)
  • When Mizora shows up in the camp, ask her whether she will leave if you turn on Karlach Gale disapproves -1
  • When you find Gale feasting eyes on conjured image of Mystra:
    • When he says that Mystra is all creation, tell him he's deluded Gale disapproves -2 (This option is not available for Sorcerers)
    • Playing as a Wizard, Warlock, Sorcerer or Bard tell Gale you "practice magic, not melodrama" Gale disapproves -1
  • When Gale offers to help you feel the Weave, turn him down Gale disapproves -2
  • Agree to Gale's offer, and when he asks you to "picture the concept of harmony", tell him that it's too abstract. Gale disapproves -1
    • When chanelling the Weave with Gale, choose to imagine:
      • Kicking him in the gut Gale disapproves -5
      • His head on a spike Gale disapproves -10

Personal quest

  • If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why Gale disapproves -5
  • Delve into Gale's mind using your tadpole to find out about his need to consume artifacts, and then:
    • Fail the Wisdom check
    • OR Confess to having used the tadpole afterwards. (This choice may result in Gale permanently leaving the party).

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • * When judging with He Who Was, order Madeline to stab herself, then to continue Gale disapproves -1, and finally succeed a Persuasion roll to keep her going Gale disapproves -3.

Last Light Inn

  • Drink the spiked wine when talking to Jaheira inside
  • Tell Isobel she's going to meet Ketheric face-to-face Gale disapproves -10
  • Playing as The Dark Urge, give in to your urge to kill the Strange Ox. Gale disapproves -1
  • Tell Rolan to stop whining and do something about it Gale disapproves -1
  • Tell Rolan that Cal and Lia are better off dead than in the cult's hands Gale disapproves -1
  • After Mol is taken, tell Mattis she's probably dead already. Gale disapproves -1

Gauntlet of Shar

  • Lick the dead spider twice Gale disapproves -1 (each time)

Moonrise Towers

  • After freeing the goblins, go upstairs and tell Disciple Z'rell that you're going to free the prisoners in the jail cells next. Gale disapproves -1

Mind Flayer Colony

Camp/Conversation

  • When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb
  • During the stargazing cutscene, tell him you don't want to listen to him wallow in self-pity when he asks you to stay with him Gale disapproves -5
  • After sleeping with Gale, tell him it was on one-night thing and will not happen again. Gale disapproves -5
  • Playing as Astarion, do not tell Gale that you are a vampire during Act One. During Act Two, when Gale confronts you, tell him:
    • That he couldn't be further off the mark Gale disapproves -1
    • Then, insist again that you're not a vampire Gale disapproves -30

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Circus of the Last Days

  • Volunteer Gale to the stage in Dribbles's show Gale disapproves -1
  • When passing Zethino's trial, choose answers:
    • First question: 'A lemon meringue' Gale disapproves -1 OR 'Pot of tavern stew' Gale disapproves -2
    • Second question: 'At dusk' OR 'In Mystra's embrace' Gale disapproves -1 (either)
    • Third question: 'Enraptured by illusions' Gale disapproves -1 OR 'Eager to please' Gale disapproves -2

Wyrm's Crossing

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing Gale disapproves -1

Sharess' Caress

  • Tell Sauceman Chorizo you can show him pleasures his husband can't
  • (After taking Raphael's deal) Tell Gale that it was a fair trade Gale disapproves -1
  • Agree to deliver the gnome leader's head to Manip Falcäo Gale disapproves -1

Wyrm's Rock Fortress

  • Playing as a Bard, tell Lord Amber's Bodyguard that Waterdeep's walking statues are a bore Gale disapproves -2

Lower City

House of Hope

Camp/Conversation

  • Tell Wyll to break the pact OR to let his father die. Gale disapproves -1
  • After rescuing Gale from Orin, tell him that he is lucky you bothered to save him. Gale disapproves -1

Personal quest

  • After obtaining The Annals of Karsus
    • Express concern about him delving into this, then tell Gale to forget about the book Gale disapproves -20
    • Refuse to give Gale the book a second time Gale disapproves -1
  • Urge Gale to drop the idea to reforge the Crown of Karsus. Gale disapproves -1

Foootnotes