Ad placeholder
Felogyr's Fireworks: Difference between revisions
(Removed "Under Construction") |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:Jef-simons-jef-simons-bg3-citypropuse1.webp|right|400px]] | [[File:Jef-simons-jef-simons-bg3-citypropuse1.webp|right|400px]] | ||
'''Felogyr's Fireworks''' is a fireworks shop in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]] of the game. It is located nearby the Heapside Strand [[Waypoint]]. The main entrance is at {{coords|13|-127}}. | '''Felogyr's Fireworks''' is a fireworks shop in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]] of the game. It is located nearby the Heapside Strand [[Waypoint]]. The main entrance is at {{coords|13|-127}}. | ||
{{Q|Felogyr's Fireworks. Once it's lit, you commit.|Felogyr's Fireworks sign}} | |||
The building is three-storied and has a basement, which has its own double doors in the southern side of the shop. | == Overview == | ||
Only the first floor of the shop is publicly accessible. The way to the second floor is barred off with the locked Reinforced Metal Door and an armed ''Feloguard'' (an unique name for the workshop guards) Sigurd. To access the second floor, the party should speak to the shopkeeper | The building is three-storied and has a basement, which has its own double doors in the southern side of the shop. Only the first floor of the shop is publicly accessible. The way to the second floor is barred off with the locked Reinforced Metal Door and an armed ''Feloguard'' (an unique name for the workshop guards) Sigurd. To access the second floor, the party should speak to the shopkeeper {{CharLink|Avery Sonshal}} and use the password obtained on previous stages of the quest. However, {{CharLink|Feloguard Sigurd}} will also accept the password and let the party through the door. | ||
Reinfirced Metal Door is opened with the | Reinfirced Metal Door is opened with the {{SmRarityItem|Fireworks Workshop Key}} (see below), but obtaining or using it without any covering means makes all workshop's employees hostile. | ||
The third floor and part of the second floor are considered restricted areas. | The third floor and part of the second floor are considered restricted areas. | ||
Line 19: | Line 14: | ||
=== Basement === | === Basement === | ||
The entrance to the basement from the street is just across [[Philgrave's Mansion]] ({{coords|7|-136}}). The double doors are locked and red-outlined, so using means of | The entrance to the basement from the street is just across [[Philgrave's Mansion]] ({{coords|7|-136}}). The double doors are locked and red-outlined, so using means of {{SAI|Invisibility}} or spells like {{SAI|Fog Cloud}} is recommended. The lock needs a {{Ability check|Sleight of Hand|20}} to lockpick. | ||
Inside the basement the party will find | Inside the basement the party will find Boxes of Fireworks and Boxes of Oddfire Fireworks (several of both kinds), and several Fireworks demonstration boxes (these can be looted for random pyrotechnics). At the left side is a ladder that leads into the workshop itself. | ||
Main part of the basement is intersected by a tripwire ({{Ability check|Sleight of Hand|10}} to disarm). | Main part of the basement is intersected by a tripwire ({{Ability check|Sleight of Hand|10}} to disarm). | ||
At the far side of the basement the party can find a locked | At the far side of the basement the party can find a locked Wooden Chest (which requires {{Ability check|Sleight of Hand|10}} or {{SmRarityItem|Avery's Storage Key}}, see below). To the right of the chest several wooden crates hide a lever. It opens a secret section of the basement, where several {{SmRarityItem|Smokepowder Barrel|Smokepowder Barrels}} are stored behind yet another tripwire. | ||
The ladder will lead the party into the ground floor of the workshop through a hatch. The hatch is red-outlined and appears to be locked when seen from the ground floor. It requires {{Ability check|Sleight of Hand|20}} to lockpick or | The ladder will lead the party into the ground floor of the workshop through a hatch. The hatch is red-outlined and appears to be locked when seen from the ground floor. It requires {{Ability check|Sleight of Hand|20}} to lockpick or {{SmRarityItem|Felogyr's Fireworks Cellar Key}} (see below) to open. Yet the party emerging from underneath won't make any of NPCs inside hostile. | ||
=== Ground floor and Second floor === | === Ground floor and Second floor === | ||
The front doors are opened, as it's the main entrance to the workshop. The street is overlooked by a patrol of [[Flaming Fist]] and a [[Steel Watcher]], and starting a fight or committing any crime inside will immediately draw their attention. If the fight starts, the automaton might come inside the building, attacking the party on sight. | The front doors are opened, as it's the main entrance to the workshop. The street is overlooked by a patrol of [[Flaming Fist|Flaming Fists]] and a [[Steel Watcher]], and starting a fight or committing any crime inside will immediately draw their attention. If the fight starts, the automaton might come inside the building, attacking the party on sight. | ||
In the room the player will see several NPCs: the shopkeeper Avery Sonshal, Feloguard Sigurd, | In the room the player will see several NPCs: the shopkeeper Avery Sonshal, Feloguard Sigurd, {{CharLink|Feloguard Liadan}}, a young customer {{CharLink|Willow}} who may leave the shop and come back later, and {{CharLink|Robin Datherswick}}. | ||
Speaking to Avery Sonshal will grant the party access to the second floor, if they use the password wrested from | Speaking to Avery Sonshal will grant the party access to the second floor, if they use the password wrested from {{CharLink|Arfur Gregorio}} in [[Wyrm's Crossing]] or [[Rivington]]. Avery can be traded with, or pickpocketed (which also allows to obtain the {{CharLink|Felogyr's Fireworks Cellar Key}} and the {{CharLink|Fireworks Workshop Key}}) | ||
Proceeding to the second floor, the party will meet | Proceeding to the second floor, the party will meet {{CharLink|Tamara|Clerk Tamara}} and yet another {{CharLink|Feloguard Maeve}}. Tamara is a trader providing more deadly goods than those available to buy from Avery Sonshal. She will warn the party again about restricted part of the workshop, 'password or not'. Should the party try and trespass the certain point (about the point {{coords|2|-129}}), Tamara or the Feloguard will initiate the dialogue and stop them. | ||
However, none of them has the ability to see through Invisibility condition, so using due spells or potions solves the problem. | However, none of them has the ability to see through Invisibility condition, so using due spells or potions solves the problem. | ||
Line 43: | Line 38: | ||
=== Third Floor === | === Third Floor === | ||
Once the party (or any of its members) reaches the third floor, the [[Investigate the Suspicious Toys]] quest is updated. | Once the party (or any of its members) reaches the third floor, the [[Investigate the Suspicious Toys]] quest is updated. | ||
Line 118: | Line 110: | ||
* {{RarityItem|An Archduke's Leadership: Decorum}} | * {{RarityItem|An Archduke's Leadership: Decorum}} | ||
* {{RarityItem|An Archduke's Leadership: Surveillance}} | * {{RarityItem|An Archduke's Leadership: Surveillance}} | ||
== Related quests == | |||
* {{Quest|Investigate the Suspicious Toys}} | |||
== Notes== | == Notes== |
Revision as of 18:23, 24 July 2024
Felogyr's Fireworks is a fireworks shop in the Lower City of Baldur's Gate in Act Three of the game. It is located nearby the Heapside Strand Waypoint. The main entrance is at X: 13 Y: -127.
“ | Felogyr's Fireworks. Once it's lit, you commit. |
„ |
— Felogyr's Fireworks sign |
Overview
The building is three-storied and has a basement, which has its own double doors in the southern side of the shop. Only the first floor of the shop is publicly accessible. The way to the second floor is barred off with the locked Reinforced Metal Door and an armed Feloguard (an unique name for the workshop guards) Sigurd. To access the second floor, the party should speak to the shopkeeper Avery Sonshal and use the password obtained on previous stages of the quest. However, Feloguard Sigurd will also accept the password and let the party through the door.
Reinfirced Metal Door is opened with the Fireworks Workshop Key (see below), but obtaining or using it without any covering means makes all workshop's employees hostile.
The third floor and part of the second floor are considered restricted areas.
Basement
The entrance to the basement from the street is just across Philgrave's Mansion (X: 7 Y: -136). The double doors are locked and red-outlined, so using means of or spells like is recommended. The lock needs a DC 20 Sleight of Hand check to lockpick.
Inside the basement the party will find Boxes of Fireworks and Boxes of Oddfire Fireworks (several of both kinds), and several Fireworks demonstration boxes (these can be looted for random pyrotechnics). At the left side is a ladder that leads into the workshop itself.
Main part of the basement is intersected by a tripwire ( DC 10 Sleight of Hand check to disarm). At the far side of the basement the party can find a locked Wooden Chest (which requires DC 10 Sleight of Hand check or Avery's Storage Key, see below). To the right of the chest several wooden crates hide a lever. It opens a secret section of the basement, where several Smokepowder Barrels are stored behind yet another tripwire.
The ladder will lead the party into the ground floor of the workshop through a hatch. The hatch is red-outlined and appears to be locked when seen from the ground floor. It requires DC 20 Sleight of Hand check to lockpick or Felogyr's Fireworks Cellar Key (see below) to open. Yet the party emerging from underneath won't make any of NPCs inside hostile.
Ground floor and Second floor
The front doors are opened, as it's the main entrance to the workshop. The street is overlooked by a patrol of Flaming Fists and a Steel Watcher, and starting a fight or committing any crime inside will immediately draw their attention. If the fight starts, the automaton might come inside the building, attacking the party on sight.
In the room the player will see several NPCs: the shopkeeper Avery Sonshal, Feloguard Sigurd, Feloguard Liadan, a young customer Willow who may leave the shop and come back later, and Robin Datherswick.
Speaking to Avery Sonshal will grant the party access to the second floor, if they use the password wrested from Arfur Gregorio in Wyrm's Crossing or Rivington. Avery can be traded with, or pickpocketed (which also allows to obtain the Felogyr's Fireworks Cellar Key and the Fireworks Workshop Key)
Proceeding to the second floor, the party will meet Clerk Tamara and yet another Feloguard Maeve. Tamara is a trader providing more deadly goods than those available to buy from Avery Sonshal. She will warn the party again about restricted part of the workshop, 'password or not'. Should the party try and trespass the certain point (about the point X: 2 Y: -129), Tamara or the Feloguard will initiate the dialogue and stop them.
However, none of them has the ability to see through Invisibility condition, so using due spells or potions solves the problem.
On Tamara's counter the player can find a book by Avery Sonshal titled Boom, Bang, Blast: The joy of fireworks. On the shelf beneath the counter lays Avery's Storage Key that opens the Wooden Chest in the basement.
Third Floor
Once the party (or any of its members) reaches the third floor, the Investigate the Suspicious Toys quest is updated.
The third floor is a full-scale chemical laboratory operated by Lolth-Sworn drow Tomboldt the Pallid and his aidees, Chymist Norffe and Limeburn Sphagwood. They are producing explosives for various uses towards Enver Gortash's goals (as reads the Soot-Stained Letter that might be pickpocketed from Avery Sonshal or looted from him). The area is guarded by three Banite warriors: Black Gauntlet Uva, Fist of Bane Hyrriet and Fist of Bane Volgu Drak.
Another way up is through the doorway overlooking the street and Philgrave's Mansion (above the basement doors) (X: 1 Y: -134). It is opened to winch up some crates. The doorway is guarded by Fist of Bane Volgu Drak, but using the combination of and conditions (granted by spells or potions) allows to pass him easily.
On one of the tables lays the book titled Whipping Up Booms that contains the recipe for Oil of Combustion. In the small separate section (where Tomboldt the Pallid stands) the player can also find Ledger of Production: Explosives and Ledger of Production: Motivators. Also, in Tomboldt's pockets the party can find a note titled Installation Report. Apparently, these documents are the first references to Motivators and the Iron Throne in the main plot of the game. Finally, the player can find several Smokepowder Bombs and two Blast Mines in that room. The mines, however, cannot be picked up, only disarmed.
As soon as any party member is noticed on the third floor, all NPCs there become hostile instantly, and the battle is commenced. As the commotion is overheard at the second and the first floor, other Felogyr's employees will join the fight, siding with Banites.
All over the third floor stand Smokepowder Barrels. Igniting any of them, intentionally or not, causes major explosion that might kill most guards and lab workers and draw attention of the street patrol.
Traders
Avery Sonshal
- Wogglims x7
- Squidjins x7
- Popdrakes x8
- Hearthlight Bomb x3
- White and Scarlet Dye
- Black and Azure Dye
- Pink and Leaf Green Dye
- Harlequin Black and White Dye
- Black and Furnace Red Dye
Clerk Tamara
- Oil of Bane
- Wyvern Toxin
- Smokepowder Arrow
- Serpent Fang Toxin
- Arsonist's Oil
- Arrow of Roaring Thunder
- Noxious Spore Grenade
Notable loot
- Smokepowder Barrel - basement, third floor
- Smokepowder Bomb - Avery Sonshal, Clerk Tamara, third floor
- Smokepowder Arrow - Avery Sonshal, Clerk Tamara
- Fire Amber - basement x3, third floor x3
- Ochre Jelly Slime - basement
- Infernal Mace - Banites on the third floor
- Mind Flayer Parasite Specimen - Avery Sonshal
- Arrow of Roaring Thunder - Avery Sonshal, Clerk Tamara
Notable NPCs
Other NPCs
- Fist of Bane Sigurd
- Black Gauntlet Uva
- Fist of Bane Hyrriet
- Fist of Bane Volgu Drak
- Feloguard Sigurd
- Feloguard Liadan
- Feloguard Maeve
- Limeburn Sphagwood
- Chymist Norffle
- Robin Datherswick
Related and found literature and notes
- Boom, Bang, Blast: The joy of fireworks
- Whipping Up Booms
- Ledger of Production: Explosives
- Ledger of Production: Motivators
- Installation Report
- Soot-Stained Letter
- An Archduke's Leadership: Protection
- An Archduke's Leadership: Decorum
- An Archduke's Leadership: Surveillance
Related quests
Notes
- None of NPCs, Feloguards, Banites or lab workers will speak under spell.