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Act One/Inspiration

From bg3.wiki

This page contains all inspirations which can be earned within Act One of Baldur's Gate 3. To unlock an inspiration the character must be in the active party.

Anywhere[edit | edit source]

These inspirations can be earned throughout the game, beyond Act One.

General[edit | edit source]

Fate Must Wait Fate Must Wait: Resurrect anyone in the party. Acolyte background. Shadowheart Shadowheart Zenith Feur'sel Zenith Feur'sel
Dragon's Hoard Dragon's Hoard: Have at least 2000 gold among the party. Noble background. Kerz Kerz
Whispers from the Grave Whispers from the Grave: Glean some wisdom from speaking with the dead. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
Soul for Sale Soul for Sale: Acquire a Soul Coin. Noble background. Kerz Kerz

Combat[edit | edit source]

Killing Spree Killing Spree: Kill 5 enemies in a single round. Haunted One background. Dark Urge Dark Urge
Pentacrush Pentacrush: Kill 5 enemies in a single turn. Soldier background. Lae'zel Lae'zel Varanna Sunblossom Varanna Sunblossom
Unfriendly Fire Unfriendly Fire: Defeat 5 neutral creatures in a single round. Haunted One background. Dark Urge Dark Urge
One for the Ages One for the Ages: Survive a fight in which the player character kills ten or more enemies. Soldier background. Lae'zel Lae'zel Varanna Sunblossom Varanna Sunblossom
Panoply of Agony Panoply of Agony: Get at least one kill with each Damage type. Haunted One background. Dark Urge Dark Urge
Strategist Strategist: Defeat a powerful foe in one strike. Soldier background. Lae'zel Lae'zel Varanna Sunblossom Varanna Sunblossom

Dialogues[edit | edit source]

Indulge Thine Appetites Indulge Thine Appetites: Follow the Dark Urge. Haunted One background. Dark Urge Dark Urge
Subdue Thine Appetites Subdue Thine Appetites: Resist the Dark Urge. Haunted One background. Dark Urge Dark Urge
Dark Urge choices are untagged, but are often violent and use a thinner font. Must specifically pick a choice that indulges or resists the Urge, not just ignore it.
Eldritch Authority Eldritch Authority: Become a True Soul. Noble background. Kerz Kerz
Use illithid persuasion 7 times. Game can bug and give "True Soul" title earlier than intended.
Noblesse Oblige Noblesse Oblige: Dismiss a companion for interrupting a conversation or Ignore the pleas or requests of a companion in dialogue. Noble background. Only Custom Custom
It is possible to let Lae'zel make Zorru bow once to get approval and then step in after.
Reanimator Reanimator: Correctly follow Gale's instructions to resurrect him. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
Only the party member interacting with Gale's flute gets the inspiration.
Alternatively, the Scroll (Gale's Pouch) can be thrown into the lava at Grymforge while a Sage character is within 6 meters of that spot.
Penchant for Diplomacy Penchant for Diplomacy: Reach a High level of Approval (45+) with a companion. Noble background. Kerz Kerz

Crimes[edit | edit source]

Escape Artist Escape Artist: Escape from jail after being arrested. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
Blood Price Blood Price: Kill an innocent civilian. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
A Fine Fortune A Fine Fortune: Steal an item worth at least 1000 gold. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
Fine By Me Fine By Me: Use the player character's wealth to bribe a guard. Noble background. Kerz Kerz

Trading[edit | edit source]

Valued Customer Valued Customer: Trade with someone who has High approval. Guild Artisan background. Jacelyn Jacelyn
A Golden Masterpiece A Golden Masterpiece: Sell an item worth at least 1000 gold. Guild Artisan background. Jacelyn Jacelyn

Wilderness[edit | edit source]

Ravaged Beach[edit | edit source]

Talk to Mind_flayer_(nautiloid_wreck) pinned mind flayer:

To Sleep, Perchance To Dream Tentacled Dreams To Sleep, Perchance To Dream Tentacled Dreams: Close the pinned mind flayer's eyes forever. Haunted One background. Dark Urge Dark Urge
Resist the mind flayer's influence and kill it.

Roadside Cliffs[edit | edit source]

Approach Damays Damays and Nymessa Nymessa:

Flexible Diplomacy Flexible Diplomacy: Betray the tieflings after convincing them to free Lae'zel. Charlatan background. Astarion Astarion Kree Derryck Kree Derryck
Persuade them to shoot the cage open to fight Lae'zel together, then "attack the tieflings" through dialogue choice.

Overgrown Ruins[edit | edit source]

Enter the Chapel Chapel:

Cheese Your Way Through Cheese Your Way Through: Solve the encounter with bandits peacefully by dialogue and enter the chapel. Charlatan background. Astarion Astarion Kree Derryck Kree Derryck
The party must pass any ability check or class dialogue to make their way into the chapel.

Dank Crypt[edit | edit source]

Read the Book of Dead Gods:

Divinity Undone Divinity Undone: Unlock and read the Book of Dead Gods. Acolyte background. Shadowheart Shadowheart Zenith Feur'sel Zenith Feur'sel
Secrets of the Sundering Secrets of the Sundering: Unlock and read the Book of Dead Gods. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
The party must pass any ability check or class dialogue to unlock the book and read it.

Release Withers Withers:

Unfamiliar Familiarity Unfamiliar Familiarity: Release Withers from his tomb. Haunted One background. Dark Urge Dark Urge
The button on the left side past the large statue of a cloaked figure must be pressed. The party must then kill all the undead and open the large sacrophagus.

Emerald Grove[edit | edit source]

Gate[edit | edit source]

Approach the gate gate:

No One Left Behind No One Left Behind: Ensure all of the Grove's defenders survive the first goblin assault. Soldier background. Lae'zel Lae'zel Varanna Sunblossom Varanna Sunblossom
Aradin Aradin, Barth Barth and Remira Remira must all survive the goblin attack when first arriving at the grove.

The Hollow[edit | edit source]

Talk to Guex Guex:

To Arms! To Arms!: Help Guex learn to fight. Soldier background. Lae'zel Lae'zel Varanna Sunblossom Varanna Sunblossom
The party must pass any ability check or use a class dialogue to train Guex.

Talk to Meli Meli and Barth Barth:

Family Comes First Family Comes First: Encourage Meli to tell the truth about the amulet. Urchin background. Maddala Deadeye Maddala Deadeye
Protect Your Own Protect Your Own: Protect the child who took the locket from Barth. Urchin background. Maddala Deadeye Maddala Deadeye
Mutually Exclusive. [Needs Verification]

Talk to Mattis Mattis:

Artful Dodger Artful Dodger: Earn Mattis' respect by taking his ring. Urchin background. Maddala Deadeye Maddala Deadeye
Made You Look Made You Look: Earn Mattis' respect by taking his ring. Entertainer background. Brinna Brightsong Brinna Brightsong
The interacting party member must pass a DC 15 Sleight of Hand check through dialogue to get both inspirations.
Rogues Rogues have Advantage Icon.png Advantage and only need to pass a DC 10 Sleight of Hand check.

Secluded Chamber[edit | edit source]

Talk to Zevlor Zevlor:

Serpent's Bounty Serpent's Bounty: Take Zevlor's payment for killing Kagha. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
The party must agree to kill Kagha and return for payment afterwards.

Makeshift Prison[edit | edit source]

Talk to Arka Arka then Sazza Sazza:

Jailbreaker Jailbreaker: Smuggle Sazza out of the grove. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
The party must protect Sazza from Arka, then agree to break her out. Escorting Sazza out of the grove prevents Smythin from spawning and prevents the party members from getting any inspiration involving him. However, it is possible to escort her out after rescuing Smythin at the goblin camp.

Underground Passage[edit | edit source]

Save Findal Findal:

A Timely Rescue A Timely Rescue: Save Findal from the goblins who kidnapped him. Folk Hero background. Wyll Wyll Danton Danton
The party must heal him with a spell or throw a healing potion at him. Sazza must not be with the party when doing so.

Tiefling Hideout[edit | edit source]

Loot the stash stash:

Show Them How It's Done Show Them How It's Done: Steal from the tiefling children's stash without making enemies of them. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
The party must loot the chest in the corner in the Tiefling Hideout without getting caught.

Talk to Mol Mol:

Paying It Forward Paying It Forward: Give Mol money to found a guild in Baldur's Gate. Urchin background. Maddala Deadeye Maddala Deadeye
Helping several childen in the Grove eventually leads to this option. Might be bugged. If saving all children first, the option does not appear. The party must side with Meli Meli, let Mattis Mattis and Silfy Silfy rob the party by failing a DC 10 Perception check while in the trading screen and waiting a few seconds to let them steal, speak with Doni Doni, pass DC 10 Investigation or Perception check, then talk to Mol.

Sacred Pool[edit | edit source]

Talk to Alfira Alfira:

A Bard's Muse A Bard's Muse: Inspire Alfira the bard. Entertainer background. Brinna Brightsong Brinna Brightsong
The party must help her finish the song. Recommended route is to play an instrument, as this unlocks instrument proficiency for the character speaking to her.

Talk to Volo Volo:

A Very Tall Tale A Very Tall Tale: Tell Volo a dramatic story fit for a chapbook. Entertainer background. Brinna Brightsong Brinna Brightsong
The interacting party member must pick the most ludicrous options or be a Bard and use the bard options.

Steal the Idol of Silvanus:

Heretic Heretic: Steal the Idol of Silvanus. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
Idolatry Idolatry: Help Mol steal the Idol of Silvanus. Entertainer background. Maddala Deadeye Maddala Deadeye
Stealing it after Kagha is exposed or Halsin returns has the least consequences. Using Fog, Darkness or Invisibility avoids getting caught. The idol can be stolen back from Mol after giving it to her.

Unleash Silvanus' Curse:

Treefather's Sorrow Treefather's Sorrow: Unleash Silvanus' curse upon the grove. Acolyte background. Shadowheart Shadowheart Zenith Feur'sel Zenith Feur'sel
The party must kill all the druids, then long rest.

Seal the Grove:

Silvanus' Solitude Silvanus' Solitude: Witness the ritual that seals off the grove from the world. Acolyte background. Shadowheart Shadowheart Zenith Feur'sel Zenith Feur'sel
Stealing the idol, killing Zevlor, killing only Kagha or leaving for the Monastery or Shadow-cursed Lands triggers the ritual's completion, sealing the grove permanently. If Halsin returns, the ritual is stopped and therefore cannot be completed.

Inner Sanctum[edit | edit source]

Save Arabella Arabella from Kagha Kagha:

Not On My Watch Not On My Watch: Save Arabella from Kagha and her serpent. Urchin background. Maddala Deadeye Maddala Deadeye
Snake Whisperer Snake Whisperer: Save Arabella from Kagha and her serpent. Folk Hero background. Wyll Wyll Danton Danton
Passing any ability check or class dialogue convinces Kagha to release Arabella. The inspiration is earned after speaking to Arabella's parents.

Look at the frescos frescos:

Roots of the Grove Roots of the Grove: Learn local history from the druidic frescos. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
There are four frescos. Passing each check results in learning their meaning.
First requires DC 10 Religion check and shows druids and Sylvanus, the Old Oak.
Second requires DC 10 Investigation check and shows how the druids and forest rose against a threat.
Third requires DC 10 Religion check and reveals the druids entered a concord with the Harpers to fight "the shade".
Fourth requires DC 5 History check shows a Sharran helmet broken at their feet. Shadowheart can interpret the frescos without a check.

Find Kagha's hidden chest hidden chest:

Secrets of the Shadow Druids Secrets of the Shadow Druids: Discover and read Faldorn's Canticle: The Shadow Druids' Doctrine. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
The party must open Kagha's chest hidden behind a bookshelf in the Servant's Quarters and read the book inside.

During Investigate Kagha Investigate Kagha:

A Story for the Ages A Story for the Ages: Turn someone to the party's side with a well-timed tale. Entertainer background. Brinna Brightsong Brinna Brightsong
Entitled Entitled: Earn a title from the player character's deeds. Noble background. Kerz Kerz [Needs Verification]
After retrieving the Letter to Kagha, the party must return and convince Kagha to abandon the Shadow Druids. If having read all four frescos a unique, easier option is available. Only a Druid can earn the title "Faithwarden".

Secluded Cove[edit | edit source]

Find Mirkon Mirkon:

The Allure of Coin The Allure of Coin: Steal from a child charmed by harpies. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
This is only possible if the interacting party member is a Rogue.
Protector of the Small Protector of the Small: Save Mirkon from the harpies. Folk Hero background. Wyll Wyll Danton Danton
Slaying the Piper Slaying the Piper: Rescue Mirkon from the harpies. Urchin background. Maddala Deadeye Maddala Deadeye
Mirkon must survive the fight. Slaying the Piper is mutually exclusive with "The Allure of Coin" Inspiration.

Meet Raphael Raphael:

Hunger Never Fades Hunger Never Fades: Fill the player character's plate at Raphael's House of Hope.Urchin background. Maddala Deadeye Maddala Deadeye
One of many locations where he can appear. See triggers and locations.

Forest[edit | edit source]

Approach Brynna Brynna and Andrick Andrick:

Reuniting Friends Reuniting Friends: Kill Brynna and Andrick, reuniting them with their fallen companion. Haunted One background. Dark Urge Dark Urge
They must both be killed or knocked out by the party or Owlbear. If telling them to leave, they can be encountered again in the Goblin Camp and can be killed there at any time.
A New Vision A New Vision: Reforge the broken spear. Guild Artisan background. Jacelyn Jacelyn
Part 1/2 - The spear shaft must be looted off of Edowin.

Harper outpost[edit | edit source]

Reach into the spider crevice spider crevice:

Sticky Fingers Sticky Fingers: Secure the pouch from the spider crevice. Outlander background. Karlach Karlach Eldra Luthrinn Eldra Luthrinn Sina'zith Sina'zith
The outpost (more of a camp) is up the hill across from the Druids Grove entrance, up a tall ladder. Next to Silver Pendant.
The spider crevice is inside a larger rock. The party must pass any ability check or use Speak with Animals Speak with Animals to acquire the Spider Egg Sac.

Meet Raphael Raphael:

Hunger Never Fades Hunger Never Fades: Fill the player character's plate at Raphael's House of Hope. Urchin background. Maddala Deadeye Maddala Deadeye
One of many locations he can appear. See triggers and locations.

Owlbear Nest[edit | edit source]

Unlock the Selûnite chest Selûnite chest:

Her Gift of Silver Her Gift of Silver: Recover Selûne's lost treasure through prayer. Acolyte background. Shadowheart Shadowheart Zenith Feur'sel Zenith Feur'sel
The party must pass the Perception check and pick up the prayer note from behind the statue (not the book at its feet), and read it while standing next to the chest.

Approach the Owlbear Owlbear:

A Mother's Fury A Mother's Fury: Triumph over the mother Owlbear. Outlander background. Karlach Karlach Eldra Luthrinn Eldra Luthrinn Sina'zith Sina'zith
Fighting or convincing her to let the party leave both counts.
A New Vision A New Vision: Reforge the Vision of the Absolute. Guild Artisan background. Jacelyn Jacelyn
Part 2/2 - the party must kill the Owlbear mother or long rest after entering the cave, come back and loot the spear head from her corpse. Then the shaft and the head must be combined together.

Blighted Village[edit | edit source]

Approach any gate gate:

Just Passing Through Just Passing Through: Trick the Goblins in Moonhaven. Charlatan background. Astarion Astarion Kree Derryck Kree Derryck
They must be convince them to let the party into the town. illithid persuasion does not work. [Needs Verification]

Talk to Lump Lump the Enlightened:

Bodyguards for Hire Bodyguards for Hire: Recruit the ogres to protect the party. Noble background. Kerz Kerz
Pyramid Scheme Pyramid Scheme: Convince the ogres to work for the player character without giving them gold. Urchin background. Maddala Deadeye Maddala Deadeye
Creatures of Bloodlust Creatures of Bloodlust: Recruit the ogre mercenaries, using the corpses of the player character's enemies as payment. Haunted One background. Dark Urge Dark Urge
Passing a DC 20 Persuasion check convinces Lump to work for the party, with eating the corpses as payment. Triggers all three.

Talk to Fezzerk Fezzerk:

The Most Unfortunate Gnome The Most Unfortunate Gnome: Rescue the gnome from his fate at the windmill. Folk Hero background. Wyll Wyll Danton Danton
The party must convince or beat up Fezzerk, then enter the windmill and pull the Brake lever to stop the windmill. The inspiration is earned after talking to Barcus.

Apothecary's Cellar[edit | edit source]

Talk to the Ornate Mirror Ornate Mirror:

Mirror Master Mirror Master: Trick the magic mirror in the Thayan cellar. Charlatan background. Astarion Astarion Kree Derryck Kree Derryck
The mirror must be convinced that the player character is an ally by choosing "Szass Tam is a foul, wretched creature.", then "To clean a wound?", and finally "I'd look for whatever spell will rid me of this worm in my head."
If having read the Dark Journal it is possible convince it that player character is Ilyn Toth.

Acquire the Necromancy of Thay:

Secrets of the Necromancer Secrets of the Necromancer: Discover the strange nature of the Thayan tome. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
Part 1/2 - The tome itself is located here. The Dark Amethyst must slotted into the tome to open it. It is located deeper under the village, via a blacksmith's forge or the well.
All Knowledge Is Worth Having All Knowledge Is Worth Having: Finish reading the Thayan tome of necromancy. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
Part 1/3 - Same as above

Basement Forge[edit | edit source]

Enter the Forge Forge:

The Finest Ingredients The Finest Ingredients: Create a masterwork item from Sussur Tree Bark. Guild Artisan background. Jacelyn Jacelyn
Part 1/2 - The party must enter by breaking the web over a large hole in one of the buildings and jumping down, or pick the large basement door near the east gate. The Highcliff's Blueprints must be found inside the smithy and read to start the quest. The bark can be found later in the Underdark.

Whispering Depths[edit | edit source]

Learn the origin origin of the Spider Matriarch:

A Solitary Spider A Solitary Spider: Read the arachnomancer's journals at the bottom of the well. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
Find and read all of the arachnomancer's journals. There are four in total:
Bloody Journal
Tattered Journal
Burnt Journal
Web-Covered Journal

Enter the Phase Spider Matriarch Matriarch's nest:

Secrets of the Necromancer Secrets of the Necromancer: Discover the strange nature of the Thayan tome. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
Part 2/2 - The Dark Amethyst is here. A party member must open the tome and read all three pages to trigger it. If failing any checks the party member can be cured with Remove Curse Remove Curse.
All Knowledge Is Worth Having All Knowledge Is Worth Having: Finish reading the Thayan tome of necromancy. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
Part 2/3 - The final part of the book cannot be read until acquiring The Tharchiate Codex in Act Three.
Abyss Jumper Abyss Jumper: Enter the Underdark through the bottomless well. Outlander background. Karlach Karlach Eldra Luthrinn Eldra Luthrinn Sina'zith Sina'zith
After applying Feather Fall Feather Fall on every active party member, the party must jump down the large chasm in the center of the nest.

Broken Bridge[edit | edit source]

A Natural Alliance A Natural Alliance: Recognise the druid and Harper armour. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
A party member must interact with either of the two skeletons located under the broken bridge from the Blighted Village leading to the Risen Road, and pass a DC 10 History check. However, if the party had previously looked at the frescos in the Druid Grove and discovered the connection to the Harpers, then succeeding this check is not necessary to gain the inspiration. Note: Due to a coding bug, the inspiration does not trigger if the Dark Urge Dark Urge interacts with the skeletons.

The Risen Road[edit | edit source]

Road[edit | edit source]

Talk to Bloated Hyena Bloated Hyena:

Cursebreaker Cursebreaker: Discover the curse of Yeenoghu and destroy his hyenas. Outlander background. Karlach Karlach Eldra Luthrinn Eldra Sina'zith Sina'zith
All of the hyenas and gnolls must be killed.

Waukeen's Rest[edit | edit source]

Talk to Ephren Ephren:

A Unified Spirit A Unified Spirit: Pray with the Flaming Fists at Waukeen's Rest. Acolyte background. Shadowheart Shadowheart Zenith Feur'sel Zenith
Only Paladins or Clerics of non-evil Deities can do this.

Loot the Sszaryn Dead Drow Raider:

The Spider's Gift The Spider's Gift: Identify the drow armour near Waukeen's Rest. Guild Artisan background. Jacelyn Jacelyn
The interacting party member must pass a passive DC 5 History check, or be of any race hailing from the Underdark (Drow, Half-Drow, Duergar, Deep Gnome) like Kree Derryck or Ver'yll Wenkiir.

Talk to Yeva Yeva:

Chain of Command Chain of Command: Follow Flaming Fist orders at the burning inn. Soldier background. Lae'zel Lae'zel Varanna Sunblossom Varanna Sunblossom
This is earned after knocking down the door.
Protector of the Duke Protector of the Duke: Rescue Counsellor Florrick from the burning inn. Kerz Kerz
The party must kick the door down when she asks, follow her upstairs and break the rubble blocking the door to free Florrick. This inspiration is earned after speaking with Counsellor Florrick.
Rescued from the Flames Rescued from the Flames: Save whomever the party can from Waukeen's Rest. Folk Hero background. Wyll Wyll Danton Danton
The party must either rescue Florrick or break the rubble to get into the room oppossite Florrick's, free Benryn, and then guide him to the balcony area next to him.
Fresh Kindle for the Fire Fresh Kindle for the Fire: Leave the pinned Benryn to burn. Haunted One background. Dark Urge Dark Urge
The party must only rescue Florrick, then find Benryn and leave him trapped until he dies.

Zhentarim Basement[edit | edit source]

Getting stopped by Zarys Zarys:

The Importance of Networking The Importance of Networking: Talk the party's way into the Zhentarim Hideout. Charlatan background. Astarion Astarion Kree Derryck Kree Derryck
The party must use any method to be allowed in. If helping Rugan and not robbing him, he then stands behind Zarys and helps the party out.
Friend of the Family Friend of the Family: Become an ally of the Zhentarim. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
The party must pick up or steal the Caravan Strongbox without opening it and deliver it to Zarys. Earned after delivering.

Talk to Oskar Fevras Oskar then Brem Brem:

An Artist in Need An Artist in Need: Rescue Oskar the painter from the Zhentarim. Guild Artisan background. Jacelyn Jacelyn
The Price of Ink The Price of Ink: Free Oskar the painter from the Zhentarim. Entertainer background. Brinna Brightsong Brinna Brightsong
Buy him from Brem or kill the Zhentarim and then talk to Oskar.

Fixing the elevator:

In Working Order In Working Order: Repair the elevator in the Zhentarim hideout. Guild Artisan background. Jacelyn Jacelyn
The elevator is hidden behind an illusory wall and leads to the Underdark.

Cave[edit | edit source]

Talk to Rugan Rugan or interact with Caravan Strongbox:

Hero for Hire Hero for Hire: Get some coin out of the Zhentarim survivors. Urchin background. Maddala Deadeye Maddala Deadeye
After helping Rugan, the party must demand payment from him for saving him.
Friend of the Family Friend of the Family: Become an ally of the Zhentarim. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
The party must pickup or steal the Caravan Strongbox without opening it and deliver it to Zarys. Earned after delivering.
Open for a Surprise Open for a Surprise: Acquire the Iron Flask from the Zhentarim. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
Disarm, unlock and loot the Caravan Strongbox to get the Iron Flask.
The party can pickpocket, knockout or kill Zarys for the Caravan Strongbox after delivering, or Slick Inatra in Act Three, then lockpick chest.

Tunnel with large boulder large boulder:

Rock Steady Rock Steady: Survive the bandit's rolling boulder trap. Outlander background. Karlach Karlach Eldra Luthrinn Eldra Sina'zith Sina'zith
The party must disarm the tripwires in the tunnel without triggering the boulder. If the boulder falls it rolls over the tripwires, preventing the inspiration.

Toll House[edit | edit source]

Talk to Anders Anders:

Warrior of the Hells Warrior of the Hells: Kill the cultist leader seeking Karlach. Soldier background. Lae'zel Lae'zel Varanna Sunblossom Varanna Sunblossom
The party must side with Karlach during the confrontation and kill the 'paladins'. Anders specifically is quite dangerous as his sword is strong and he can use smite twice in one turn.

Mountain Pass[edit | edit source]

Talk to Voss Voss:

Silver Blades, Silver Tongue Silver Blades, Silver Tongue: Convince Kith'rak Voss to leave without violence. Charlatan background. Astarion Astarion Kree Derryck Kree Derryck
The party must pass any active checks and do not tell him about the artifact.
Conquer the Conquerors Conquer the Conquerors: Defeat the Githyanki raiding squad. Soldier background. Lae'zel Lae'zel Varanna Sunblossom Varanna Sunblossom
The party must attack them or defend themselves and eliminate the patrol.
Mutually exclusive.

Sunlit Wetlands[edit | edit source]

The Putrid Bog[edit | edit source]

Enter the wetlands wetlands:

Eyes of the Wild Eyes of the Wild: See past the illusion covering the swamp. Outlander background. Karlach Karlach Eldra Luthrinn Eldra Luthrinn Sina'zith Sina'zith
Automatically triggers a scene when entering the area. The player character must pass any check to reveal the true appearance of the wetlands.

Overgrown Tunnel[edit | edit source]

Find the Mask of Regret (Overgrown Tunnel) thralls:

One of Us One of Us: Use the hag's mask to peacefully bypass her thralls. Charlatan background. Astarion Astarion Kree Derryck Kree Derryck
Casting protection avoids being possessed by putting on the mask. Only one party member wearing a mask needs to walk past the thralls and jump to the other side of the waterfall, without triggering combat.
Unmasking the Truth Unmasking the Truth: Free one of the Hag's masked thralls. Folk Hero background. Wyll Wyll Danton Danton
The party must not kill or unmask Mask of Regret but skip or knock her out. After this Ethel must be killed (taking her deal does not count) and the Mask of Regret must be spoken with directly or after a long rest, if she was knocked out.

Acrid Workshop[edit | edit source]

Enter the workshop workshop:

An Acquired Taste An Acquired Taste: Drink one of Ethel's unique potions. Guild Artisan background. Jacelyn Jacelyn
It is advised that a party member drink either A Mother's Loathing or Heart of Stone as they are the only ones which have positive effects.
Walking on Air Walking on Air: Successfully use a mushroom circle. Outlander background. Karlach Karlach Eldra Luthrinn Eldra Luthrinn Sina'zith Sina'zith
The party must use a circle to teleport outside to the swamp or into the Underdark.

Goblin Camp[edit | edit source]

Enter the camp camp:

Very Important Parasite Very Important Parasite: Deceive any of the guards in the goblin camp. Charlatan background. Astarion Astarion Kree Derryck Kree Derryck
The guards must be convinced to let the party in. Using illithid persuasion does not work.

Courtyard[edit | edit source]

Interact with War Drum War Drum:

Feel the Beat Feel the Beat: Successfully perform on the goblin war drum. Entertainer background. Brinna Brightsong Brinna Brightsong
The interacting party member must succeed a DC 10 Performance check as this is the drum normally used to call reinforcements. The party may get off with a warning.

Watching Volo Volo on stage:

The Bard with Nine Lives The Bard with Nine Lives: Rescue Volo from the Goblin Camp. Folk Hero background. Wyll Wyll Danton Danton
Part 1/2 - Volo must be spoken with. He is then taken inside the Shattered Sanctum where he can be later rescued.

Get yourself some dwarf:

Good Ol' Long Pig Good Ol' Long Pig: Eat a chunk of the cooked dwarf. Haunted One background. Dark Urge Dark Urge
The Dark Urge only must eat some Roasted Dwarf Belly.

Talk to Krolla Krolla:

Chicken Chase Extraordinaire Chicken Chase Extraordinaire: Win a match of chicken chase. Entertainer background. Brinna Brightsong Brinna Brightsong
Cub Tamer Cub Tamer: Successfully tame the owlbear cub. Outlander background. Karlach Karlach Eldra Luthrinn Eldra Luthrinn Sina'zith Sina'zith
Born Innocent Born Innocent: Save the owlbear cub from the goblins. Urchin background. Maddala Deadeye Maddala Deadeye
The Owlbear cub must not be dead nor knocked out, otherwise only a chicken is present. The party must agree to play chicken chase. Once the game starts and the sound effect has played (important!), speak to the owlbear or chicken and tell him / it to run to the posts to win. Krolla then tries to cheat, so the player character must then make her pay out their winnings. After, the party must speak with her again and say they are taking the owlbear. Afer this the cub must be spoken with to invite him to camp.

Talk to Crusher Crusher:

Anything for a Profit Anything for a Profit Steal the toe ring from Crusher without getting caught. Charlatan background. Astarion Astarion Kree Derryck Kree Derryck
What Price Dignity? What Price Dignity?: Steal the toe ring from Crusher without getting caught. Urchin background. Maddala Deadeye Maddala Deadeye
The interacting party member must kneel to kiss his feet, then pass a Sleight of Hand check to steal it.
Give Them a Show Give Them a Show: Get the goblins on the player character's side while duelling Crusher. Entertainer background. Brinna Brightsong Brinna Brightsong
The player character must defeat Crusher in a duel and, after he surrenders, choose the Intimidate option to make him kiss their foot.
Mutually Exclusive

Talk to Piddle Piddle:

Secrets of the High Chieftain Secrets of the High Chieftain: Read Volo's Guide to Goblins. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
Piddle is upstair atop a small tower. The party must climb some vines to reach him and convince him to give them the book.

Poison the booze tub booze tub:

Spiked Spiked: Poison the beer in the goblin camp. Charlatan background. Astarion Astarion Kree Derryck Kree Derryck
Culling the Crowd Culling the Crowd: Use poison to kill the drunk goblins in camp. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
Now It's a Party! Now It's a Party!: Poison the stolen ale, slaughtering the goblins. Haunted One background. Dark Urge Dark Urge
Life of the Party Life of the Party: Take part in the Goblin Camp's toast. Entertainer background. Brinna Brightsong Brinna Brightsong
The party must use any poison, such as the Wyvern Toxin from Nettie, with the tub without being caught. Casting fog or darkness over the tub or being invisible makes this easier, but if cast on a goblin they all turn hostile. After poisoning the tub the goblins call for a toast. The player character is then accussed of poisoning and must pass a check or entire camp turns hostile.

Shattered Sanctum[edit | edit source]

Talk to Abdirak Abdirak:

A Kiss Without Mercy A Kiss Without Mercy: Endure the ritual of Loviatar until Abdirak Abdirak is pleased. Acolyte background. Shadowheart Shadowheart Zenith Feur'sel Zenith Feur'sel
The Art of Agony The Art of Agony: Perform for Loviatar's pleasure in her ritual. Entertainer background. Brinna Brightsong Brinna Brightsong
He beats the interacting party member and requires them to pass an ability check 3 times. If having taken off their arnour before, the party member gains Ardent Apostle Ardent Apostle. Also applying Blade Ward Blade Ward before makes it easier to withstand the pain. Reading On Receiving Her Grace also lets the party member choose the weapons with which they are tortured, and can alter the type of damage they receive.

Talk to Gribbo Gribbo:

The Bard with Nine Lives The Bard with Nine Lives: Rescue Volo Volo from the Goblin Camp. Folk Hero background. Wyll Wyll Danton Danton
A Man of Many Talents A Man of Many Talents: Expand the party's retinue by bringing Volo to camp. Noble background. Kerz Kerz
Part 2/2. The party must get the key from Gribbo or pick the lock. Volo must then be invited to camp.

Deal with Liam Liam:

Fate Worse Than Death Fate Worse Than Death: Save Liam from his goblin torturers. Folk Hero background. Wyll Wyll Danton Danton
Grabbing the Poker with Both Hands Grabbing the Poker with Both Hands: Have the player character torture Liam. Haunted One background. Dark Urge Dark Urge
It is possible to torture but not kill, and then save Liam. A drow cannot torture Liam but can still save him.

Talk to Brakkal Brakkal:

Saving the Heretic Saving the Heretic: Learn about Maglubiyet and safely free his priest. Acolyte background. Shadowheart Shadowheart Zenith Feur'sel Zenith Feur'sel
The party must break him out. His cage is trapped and locked. If the interacting party member is branded he is dismissive, but can still be helped out of the cage.

Above the spider pit spider pit:

Saved by a Thread Saved by a Thread: Save Smythin Smythin from his lethal fall. Folk Hero background. Wyll Wyll Danton Danton
Very tight timing is necessary as he is pushed down immediately after entering the area. If Sazza Sazza is escorted out the grove before this interaction, Smythin does not spawn.

Talk to Smaller Giant Spider small or Larger Giant Spider large spider:

A Better Offer A Better Offer: Convince the pit spiders to attack the goblins. Charlatan background. Astarion Astarion Kree Derryck Kree Derryck
The easiest way to get inside is to jump down from above and then speaking with the spiders.

Talk to Dror Ragzlin Dror Ragzlin:

Devil's Advocate Devil's Advocate: Interrogate the dead mind flayer without drawing suspicion. Charlatan background. Astarion Astarion Kree Derryck Kree Derryck
The party must allow Ragzlin to perform the spell, then control his mind to ask useless questions. The dialogue option "Who is the Absolute?" must not be chosen.

Talk to Minthara Minthara:

Guardian of the Forgotten Guardian of the Forgotten: Save the tieflings from the goblin assault. Folk Hero background. Wyll Wyll Danton Danton
Morally Acceptable Massacre Morally Acceptable Massacre: Spill the blood of the goblins. Haunted One background. Dark Urge Dark Urge
Slaughter's Prize Slaughter's Prize: Ally with Minthara to loot and slaughter the grove. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
Camaraderie in Bloodthirst Camaraderie in Bloodthirst: Spill the blood of the tieflings. Haunted One background. Dark Urge Dark Urge
The party must reveal the grove's location to Minthara and take a long rest. Then the party must venture to the grove and pick a side.
The Guardian of the Forgotten inspiration is mutually exclusive with the other three. The party must side with either the tieflings or goblins.

Acquire a Spider's Lyre:

Plucking the Lyre's Web Plucking the Lyre's Web: Play the Spider's Lyre to attract the drider. Entertainer background. Brinna Brightsong Brinna Brightsong
Part 1/2 - Mithara has one of the two lyres; the party must accept or loot it from her. This is continued in Act Two.

Kill the goblin leaders Kill the goblin leaders:

A Headless Horde A Headless Horde: Kill every leader in the goblin camp. Soldier background. Lae'zel Lae'zel Varanna Sunblossom Varanna Sunblossom
Kill Gut and Ragzlin and Minthara. For recruiting Minthara later in Act Two, she must be knocked out, not killed.
Mutually exclusive with all grove raid inspirations. If the leaders are defeated the raid does not occur.

Sanctum Basement[edit | edit source]

The Phases Unfold The Phases Unfold: Solve the moon puzzle sealing the door to the Underdark. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
The black dots must all be on the sunlit area.

Underdark[edit | edit source]

Destroy 3 types of mushroom:

Mushroom Enthusiast Mushroom Enthusiast: Destroy each kind of hazardous Underdark mushroom. Outlander background. Karlach Karlach Eldra Luthrinn Eldra Sina'zith Sina'zith
The party must destroy a Bibberbang, a Timmask and a Torchstalk.

Selûnite Outpost[edit | edit source]

Break the Selûnite defenses Selûnite defenses:

Shatter the Moon Shatter the Moon: Destroy Selûne's protection over the Underdark fort. Acolyte background. Shadowheart Shadowheart Zenith Feur'sel Zenith Feur'sel
The gate is protected by two statues that fire at anything that gets close. To stop this the Moonstone on the central statue of Selûne inside in outpost must be destroyed.

Minotaur Hills[edit | edit source]

Interact with the sword in stone:

Last Rites of the Dark Dancer Last Rites of the Dark Dancer: Complete Eilistraee's ritual of sorrow and obtain her blessed blade. Acolyte background. Shadowheart Shadowheart Zenith Feur'sel Zenith Feur'sel
The sword requires blood to be spilled on it. So the party must either pass the relevant checks to learn this or hit someone near the sword to spill blood on it.

Ancient Battlefield[edit | edit source]

Spectator Spectator and Dhourn Pertrified Dhourn:

Know Your Place Know Your Place: Leverage the player character's role in the drow matriarchy to force Dhourn to abandon his quest. Noble background. Kerz Kerz
The player character must be a female Lolth sworn drow or disguised as one. Dhourn must be unpetrified by the Spectator's ray or via Basilisk Oil. The party must speak with him and pass one of checks the Lolth-Sworn options.
If I Can't Have It... If I Can't Have It...: Discover the secrets of the Adamantine Forge from all three drow wizards. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
Part 1/3 - The party must get the Memory Shard from Dhourn and pass all ability checks when using it.

Arcane Tower[edit | edit source]

Shut down the Arcane Turret Arcane Turrets:

Secrets of the Sussur Tree Secrets of the Sussur Tree: Disable an arcane turret using a sussur flower. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
The party must acquire a Sussur Bloom from the tower's garden or the tree in the Dread Hollow. The bloom must be placed or thrown close enough to affect the turret.

Restart the elevator elevator:

Regeneration Regeneration: Restore power to the elevator in the Arcane Tower. Guild Artisan background. Jacelyn Jacelyn
The party must reach the basement area by jumping down the mushrooms near the tower, then pick up a bloom from the garden and insert it into the machine inside the tower basement.

Put something in the chest:

Trash & Treasure Trash & Treasure: Observe the effects of the Chest of the Mundane. Guild Artisan background. Jacelyn Jacelyn
The party must place an item inside the chest, and then close and re-open it.

Talk to Bernard Bernard:

Heart of the Creator Heart of the Creator: Perform in a play with Bernard the automaton. Entertainer background. Brinna Brightsong Brinna Brightsong
The party must read The Roads to Darkness before speaking to him. He can be found at the top of the tower after repairing the elevator.

The Festering Cove[edit | edit source]

Shrine to BOOOAL Booal:

Tipping the Scales Tipping the Scales: Earn the worship of the Kuo-toa. Acolyte background. Shadowheart Shadowheart Zenith Feur'sel Zenith Feur'sel
The party must expose Boaal and make the Kuo-toa workship them or ask to kill in Booal's name.

Myconid Colony[edit | edit source]

Rob the Giant Bird Nest Giant Bird Nest:

Clever Cuckoo Clever Cuckoo: Steal from the giant bird's nest in the Underdark. Outlander background. Karlach Karlach Eldra Luthrinn Eldra Sina'zith Sina'zith
Near the western entrance of the Myconid Colony is a massive bird's nest to the south-east across a small chasm at X: 50 Y: -152. It is illuminated by a Glowing Bulb and there is a Chasm Creeper near the edge the party can jump on. The chest inside the nest must be looted.

Talk to Blurg Blurg:

Mind Over Mushrooms Mind Over Mushrooms: Gather ingredients for Omeluum's potion. Guild Artisan background. Jacelyn Jacelyn
The Forbidden Arcane The Forbidden Arcane: Read Omeluum's notes on illithid magic. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
The party must tell Blurg they are infected with a tadpole; he then summons Omeluum. Completing Omeluum's quest unlocks the potion. The book can be obtained from him afterwards.

Rob Thulla Thulla:

Swiftly Stolen Swiftly Stolen: Obtain Thulla's magical boots through underhanded means. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
The party must pickpocket the Boots of Speed from her.

Talk to Glut Glut:

Warmonger Warmonger: Cause Glut to stage a coup - then pick a side. Charlatan background. Astarion Astarion Kree Derryck Kree Derryck
New Management New Management: Kill the Myconid Sovereign for Glut. Haunted One background. Dark Urge Dark Urge
The party must agree to kill the Duergar for Spaw and bring Glut along with them. Afterwards Glut asks the party to kill Spaw. Agree and killing Glut triggers both, while siding with Spaw and killing Glut triggers the Warmonger inspiration.

Talk to Spaw Spaw:

Entitled Entitled: Earn a title from your deeds. Noble background. Kerz Kerz
The party must Defeat the Duergar Intruders and then return to Spaw to earn a title.
If I Can't Have It... If I Can't Have It...: Discover the secrets of the Adamantine Forge from all three drow wizards. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
Part 2/3 - The party must read the Flumph Mating Rituals, found on Xargrim's corpse inside the secret area opened by Spaw after killing the duergar.

Dread Hollow[edit | edit source]

Save Baelen Bonecloak Baelen and find Noblestalk:

A Lethal Endeavour A Lethal Endeavour: Escort Baelen out of the field of bibberbangs. Folk Hero background. Wyll Wyll Danton Danton
If walking too close to the Bibberbang it becomes agitated and chain activates the entire field towards a nearby lit torch, killing Baelen and destroying the Noblestalk instantly. The party can use Mage Hand Mage Hand or jump along the left side and pick up the torch to prevent an explosion. Then the party must toss Baelen his bag or a Scroll of Misty Step so he can Misty Step away.
A Noble Endeavour A Noble Endeavour: Effectively use a noblestalk mushroom. Outlander background. Karlach Karlach Eldra Luthrinn Eldra Luthrinn Sina'zith Sina'zith
The Noblestalk is in the same area as Baelen Bonecloak in the back right. Once obtained, it can be given to Baelen, Derryth, Shadowheart, or eaten by the Dark Urge.

Climb the Sussur Tree Sussur Tree:

The Finest Ingredients The Finest Ingredients: Create a masterwork item from Sussur Tree Bark. Guild Artisan background. Jacelyn Jacelyn
Part 2/2 - The bark is on a branch of the large the Sussur tree near center of the area, surrounded by several Hook Horrors. Once acquired, the party must travel back to the forge below the Blighted Village to create one of three weapons.

Kill Filro Filro:

If I Can't Have It... If I Can't Have It...: Discover the secrets of the Adamantine Forge from all three drow wizards. Sage background. Gale Gale Sir Fuzzalump Sir Fuzzalump
Part 3/3 - The party must get the Scribbled Notes from him and read them.

Decrepit Village[edit | edit source]

Invisible Gekh Coal Duergar:

Drowned in the Dark Drowned in the Dark: Defeat the duergar patrolling on the Ebonlake. Soldier background. Lae'zel Lae'zel Varanna Sunblossom Varanna

Loot the Carrion Crawler nest Carrion Crawler nest:

Nest Egg Nest Egg: Take an item from the Carrion Crawler nest. Outlander background. Karlach Karlach Eldra Luthrinn Eldra Sina'zith Sina'zith
There are a series of holes in a stone wall, most are too large to reach into, only dwarves, gnomes and halflings, or a party member disguised disguised as such, can reach in. The dialogue is tagged as "[Short]" when it is possible to reach in. A Wisdom check must be passed to succeed.

Skiff to Grymforge[edit | edit source]

Boarded by Greymon Greymon:

A Friend to All A Friend to All: Gain access to Grymforge peacefully by lying to the raft patrol. Charlatan background. Astarion Astarion Kree Derryck Kree
The party must show him the boots, the Absolute's brand, or pass a check to trick him.

Grymforge[edit | edit source]

Duergar encampment[edit | edit source]

Gnome mass grave mass grave:

You Can't Take It with You You Can't Take It with You: Loot the dead gnomes in Grymforge before their corpses are thrown into the river. Urchin background. Maddala Deadeye Maddala Deadeye
Across the water from where the party members disembark, the Duergar are tossing the corpses of deep gnomes into the water. The party must loot the Fetish of Callarduran Smoothhands. Speaking with the Duergar to dismiss them or passing a Sleight of Hand avoids angering them.

Talk to Lur Xanta Lur Xanta:

Acolytes of the Demonweb Pits Acolytes of the Demonweb Pits: Persuade the spiders in Grymforge to worship Lolth Lolth instead of Murmath. Acolyte background. Shadowheart Shadowheart Zenith Feur'sel Zenith Feur'sel

Talk to Kith Kith:

Expert Opinion Expert Opinion: Evaluate the ruins in Grymforge and share the party's findings with the duergar mason. Guild Artisan background. Jacelyn Jacelyn
The party must pass three ability or class checks to glean more knowledge for Kith.

Dealing with Nere Nere:

Breaker of Chains Breaker of Chains: Save the deep gnomes from Nere and the duergar. Folk Hero background. Wyll Wyll Danton Danton
Perfect Cut Perfect Cut: Split Nere's money with the duergar mutineers. Criminal background. Ver'yll Wenkiir Ver'yll Wenkiir
Head of the Snake Head of the Snake: Take Nere's head. Haunted One background. Dark Urge Dark Urge
The party must first make a deal with Brithvar to turn on Nere for a payout. Then the party must help Nere and the gnomes escape the cave-in. After this the party must side against Nere, kill him and the loyal Duergar, and pay Brithvar his cut. Finally Nere's head must be cut off, which may require the Spaw's quest to retrieve the head to be started before.

Acquire a Spider's Lyre:

Plucking the Lyre's Web Plucking the Lyre's Web: Play the Spider's Lyre to attract the drider. Entertainer background. Brinna Brightsong Brinna Brightsong
Part 1/2 - Nere has one of the two lyres; the party can accept or loot it from him. This is continued in Act Two.

Adamantine Forge[edit | edit source]

Use the Forge Forge:

Art Endures Art Endures: Craft something in the Adamantine Forge. Guild Artisan background. Jacelyn Jacelyn
After defeating Grym, the party must combine one Mithral Ore and one Mould with the forge, and pull the lever to strike the hammer on it.

Kill the Lava Elemental Lava Elemental:

The Floor Is Lava The Floor Is Lava: Defeat the Lava Elemental in the lava lake. Outlander background. Karlach Karlach Eldra Luthrinn Eldra Luthrinn Sina'zith Sina'zith

Camp[edit | edit source]

Companions[edit | edit source]

Blueblood Solidarity Blueblood Solidarity: Learn Wyll's family history. Noble background. Only Custom Custom
This happens after rescuing Counsellor Florrick at Waukeen's Rest.
Lest Ye Be Judged Lest Ye Be Judged: Learn Astarion's history as a magistrate. Noble background. Only Custom Custom
Snipping the Chords Snipping the Chords: Kill Alfira in cold blood. Dark Urge Dark Urge
The party must cross the bridge towards the Blighted Village or the stream next to it leading to the Owlbear Nest. When long resting Alfira appears in the camp and wants to join party. Regardless what is said or done, the player character wakes up in the morning, having butchered Alfira. If Quil appears instead of Alfira the inspiration does not trigger.

Tiefling Party[edit | edit source]

Celebrant Celebrant: Enjoy a dance in camp with the tieflings. Entertainer background. Brinna Brightsong Brinna Brightsong
The party must kill all the goblin leaders or side with the tieflings during the raid. The tieflings start packing and spend one night at the camp. Before the celebration, Lakrissa has to be knocked out or killed. Zae then appears at the party in her place and dances with the player character.