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| description =Concentration is a | | description = Concentration is a game mechanic. Spells with the Concentration tag require the caster to continuously put focus into the spell in order to maintain its effects. | ||
| image =Concentration Icon.png | | image =Concentration Icon.png | ||
}} | }} | ||
'''Concentration''' is a game mechanic used in [[Spells|spellcasting]]. Spells with the {{Concentration}} tag require the caster to continuously put focus into the spell in order to maintain its effects. | |||
== Overview == | |||
Most spells with a duration require the caster to ''concentrate'' to maintain the spell's effects for the full duration. These spells have the {{Concentration}} in their description. If concentration on a spell is broken, the spell's effects are ended immediately. | |||
A caster can only concentrate on a single spell at a time, which is automatic and immediate – casters automatically begin concentrating on spells that require it. | |||
== | === Ending concentration === | ||
[[File:Concentration_Example.webp|thumb|Concentration icon in the hotbar. | [[File:Concentration_Example.webp|thumb|300px|right|Concentration icon in the hotbar. Clicking "X" will end concentration.]] | ||
Although concentration normally lasts for a spell's full duration, or until another concentration spell is cast, there are multiple ways for concentration to break: | |||
; Manually : Concentration can be manually interrupted at any time via the ''x'' on the concentrated spell's icon, next to the caster's main portrait. | |||
; Casting another spell : Casting a second spell with the {{Concentration}} tag will break concentration. | |||
; Long rests : Taking a [[Long rest|long rest]] ends concentration. | |||
* | ; Taking damage : When a caster is concentrating on a spell and takes damage, they attempt a Constitution [[Saving throws|save]] against a [[Difficulty Class|DC]] equal to half the damage taken, or 10, whichever is higher. If the save fails, concentration ends.{{note|Since the save to maintain concentration is a [[Constitution]] saving throw, it benefits from [[proficiency]] with and [[advantage]] on Constitution saves.}} | ||
* | ; Conditions : Some conditions also break concentration, without allowing a save: | ||
* | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* | * {{SAI|Downed (Condition)|Downed}} | ||
* {{SAI|Banished (Condition)|Banished}} | |||
* {{SAI|Sleeping (Condition)|Sleeping}} | |||
* {{SAI|Incapacitated (Condition)|Incapacitated}} | |||
* {{SAI|Prone (Condition)|Prone}} | |||
* {{SAI|Rage}} | |||
{{div col end}} | |||
== List of concentration spells == | |||
=== Cantrips === | |||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Dancing Lights}} | * {{SAI|Dancing Lights}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 1st level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Bane (Spell)|Bane}} | * {{SAI|Bane (Spell)|Bane}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 2nd level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Barkskin}} | * {{SAI|Barkskin}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 3rd level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Beacon of Hope}} | * {{SAI|Beacon of Hope}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 4th level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Banishment}} | * {{SAI|Banishment}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 5th level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Cloudkill}} | * {{SAI|Cloudkill}} | ||
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{{div col end}} | {{div col end}} | ||
==== | === 6th level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Arcane Gate}} | * {{SAI|Arcane Gate}} | ||
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{{div col end}} | {{div col end}} | ||
== | == Footnotes == | ||
{{notelist}} | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||
Revision as of 02:29, 13 December 2023
Concentration is a game mechanic used in spellcasting. Spells with the tag require the caster to continuously put focus into the spell in order to maintain its effects.
Overview
Most spells with a duration require the caster to concentrate to maintain the spell's effects for the full duration. These spells have the
in their description. If concentration on a spell is broken, the spell's effects are ended immediately.A caster can only concentrate on a single spell at a time, which is automatic and immediate – casters automatically begin concentrating on spells that require it.
Ending concentration
Although concentration normally lasts for a spell's full duration, or until another concentration spell is cast, there are multiple ways for concentration to break:
- Manually
- Concentration can be manually interrupted at any time via the x on the concentrated spell's icon, next to the caster's main portrait.
- Casting another spell
- Casting a second spell with the tag will break concentration.
- Long rests
- Taking a long rest ends concentration.
- Taking damage
- When a caster is concentrating on a spell and takes damage, they attempt a Constitution save against a DC equal to half the damage taken, or 10, whichever is higher. If the save fails, concentration ends.[note 1]
- Conditions
- Some conditions also break concentration, without allowing a save:
List of concentration spells
Cantrips
1st level spells
2nd level spells
3rd level spells
4th level spells
5th level spells
6th level spells
Footnotes
- ↑ Since the save to maintain concentration is a Constitution saving throw, it benefits from proficiency with and advantage on Constitution saves.