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Bearclaw
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Revision as of 06:29, 11 November 2024 by NtCarlson (talk | contribs) (Added combat-relevant skills to infobox)
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Bearclaw is a part of Aradin's mercenary crew if he confronts the player's party at camp during Act Three.
Involvement
Bearclaw and the rest of her party led by Aradin are searching for a treasure called the Nightsong, and will confront your party at camp if you tell Aradin the Nightsong is located there.
Combat
Attacks and Abilities
- Rage: Bear Heart ()
-
Enter a Rage that makes you tough enough to stand up to any punishment.
You can use Unrelenting Ferocity, and have Resistance to all damage types except Psychic damage.
- Range: Self
- Reckless Attack ()
- Normal weapon damage Throw all caution in the wind to gain Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
- Range: Normal weapon range
- Sneak Attack ()
-
Normal weapon damage + 1d6 (1~6) Weapon
Deal extra damage to a foe you have Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage.
- Range: Normal weapon range
- Recharge: Per turn
External links
Bearclaw on the Forgotten Realms Wiki
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