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Ulumpha: Difference between revisions

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(Created page with "{{Infobox creature | name = Ulumpha | title = Member of the Dead Eyes | image = | page image = | faction = Dead Eyes | size = Medium | type = Humanoid | race = Half-Orc | class = Wizard | level = 10 | e hp = 44 | hp = 64 | t hp = 93 | ac = 18 | movement m = 9 | weight kg = 100 | str = 18 | dex = 10 | con = 18 | int = 10 | wis = 10 | cha = 10 | str save prof = yes | con save prof = yes | passives = Extra Attack, Opportunity Attack }} '''Ulumpha''' is a Gn...")
 
m (category (class))
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| name = Ulumpha
| name = Ulumpha
| title = Member of the Dead Eyes
| title = Member of the Dead Eyes
| image =
| image = Portrait Ulumpha.png
| page image =  
| page image =  
| faction = [[Dead Eyes]]
| faction = [[Dead Eyes]]
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| type = Humanoid
| type = Humanoid
| race = [[Half-Orc]]
| race = [[Half-Orc]]
| class = [[Wizard]]
| class = [[Paladin]]


| level = 10
| level = 10
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[[Category:Characters in the Lower City]]
[[Category:Characters in the Lower City]]
[[Category:Characters in Act Three]]
[[Category:Characters in Act Three]]
[[Category:Paladins]]

Revision as of 15:14, 4 September 2024

Ulumpha is a Gnome who is a member of the Dead Eyes. He resides in Old Garlow's Place along with the rest of her crew if the quest Save Mayrina is never completed in Act One. The Dead Eyes replaces Mayrina and her Anti-Hag Support Group and are hostile on sight.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Warhammer
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Aid.webp
Aid Aid ()
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Bane Spell.webp
Bane Bane ()
Up to 3 creatures receive a D4 Physical.png -1d4 penalty to Attack rolls and Saving throws.
CHA Save
 Range: 9 m / 30 ft
Branding Smite Melee.webp
Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Searing Smite.webp
Searing Smite Searing Smite ()
Normal weapon damage +
D6 Fire.png 1d6 (1~6) Damage TypesFire

Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Damage TypesFire damage and marks the target with Searing Smite Searing Smite.

 Range: Normal weapon range
Wrathful Smite.webp
Wrathful Smite Wrathful Smite ()
Normal weapon damage +
D6 Psychic.png 1d6 (1~6) Damage TypesPsychic

Your weapon absorbs your wrath as you strike, possibly Frightening Frightening your target.

WIS Save
 Range: Normal weapon range
Backbreaker.webp
Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Concussive Smash.webp
Concussive Smash Concussive Smash ()
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Weakening Strike.webp
Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest