Ad placeholder
Bearclaw
From bg3.wiki
Bearclaw is a part of Aradin's mercenary crew if he confronts the player's party at camp during Act Three.
Involvement
Bearclaw and the group led by Aradin are searching for a treasure called the Nightsong, and will confront the party at camp if Aradin was told, that the Nightsong is located there.
Combat
Attacks and Abilities
- Rage: Bear Heart ()
-
Enter a Rage that makes you tough enough to stand up to any punishment.
You can use Unrelenting Ferocity, and have Resistance to all damage types except Psychic damage.
- Range: Self
- Reckless Attack ()
- Normal weapon damage Throw all caution in the wind to gain Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
- Range: Normal weapon range
- Sneak Attack ()
-
Normal weapon damage + 1d6 (1~6) Weapon
Deal extra damage to a foe you have Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage.
- Range: Normal weapon range
- Recharge: Per turn
External links
Bearclaw on the Forgotten Realms Wiki
Spotted an issue with this page? Leave a comment! Note that your IP address will be publicly logged unless you create an account. You can also edit the page to fix the issue. See How to Contribute to get started, and maybe join our Discord so we can coordinate our efforts.
Retrieved from "https://bg3.wiki/w/index.php?title=Bearclaw&oldid=249165"