User:PcGameHunter/Sandbox
General
After summoning Lump the Enlightened:
Meeting Raphael:
- Say "You're mad if you think I'll make a deal with a devil." +5 +5 +1 +??
- Say "Then fix it. Or die by my hand!". +5 +5 +1 +1 +1
- Say "I'll do anything to get rid of the tadpole." -1 -1 -5
- Say "I need to think this over." +1 +1 +1
Wilderness
Ravaged Beach
Finding Shadowheart:
Casting Nobleman:
on dead- Ask if he wants you to write his story. +1 +1
- Ask if he wants to be buried. +1 +1
- Ask if he would like rites preformed on his body. +1
Meeting Astarion:
- Accept his apology for attacking you +1 +1 +1 -1 -1
- Demand more than an apology from him +1 +1 -1 -1
- Say that you likewise wanted to see his innards on the ground +1 -1 -1
Talking to the Scared Boar from Astarion's encounter:
- Animal Handling check Calm it. +1 +1 +1 +1
- +1 +1 +1 +1 Tell it that you will not hurt it
Roadside Cliffs
When Lae'zel is caged by Damays and Nymessa:
- Convince the Tieflings to leave peacefully. +1 +1 +1
- Convince the Tieflings to open the trap holding Lae'zel. +1
- Recruit Lae'zel into the party +1 +1 -5
Overgrown Ruins
Chapel Entrance
During Encounter with Gimblebock and Taman:
- Convince Gimblebock to leave peacefully. +1 +1 +1 -1 [Needs Verification]
- Choose to 'Attack'. +1 +1 +1 +1
Dank Crypt
- Read the Book of Dead Gods inside Dank Crypt and succeed the Religion Check +1
Druid Grove
Ramparts
During Zevlor and Aradin argument:
- Convince Aradin and Zevlor to stop fighting +8 +1 +1 +1
- Punch Zevlor. +1 -1 -1
- Punch Aradin. +1 +1 +1
- Threaten to bash their skulls together
Talking to Zevlor after the argument:
- Agree to help persuade Kagha -1 +1
- Refuse to help persuade Kagha +1 +1 +1 -?? -1
Meeting Timber:
Spoiler warning! This section reveals interactions with The Dark Urge.
Talking to Elegis:
- "You're scared of a few goblins? Pathetic." +1 +1 -1 -1
- "If a few goblins scare you, you don't deserve to survive." +1 +1 -1 -1
- "Best get to digging your own graves then." +1 +1 -1 -1
Talking Nadira (Must save her from the bugbear assassin):
- Convince Nadira to give you her Soul Coin. +1 +1
The Hollow
Talking to Arron:
Talking to Rolan, Lia, and Cal:
- Tell them to leave while they still can. +1
- Talk about Rolan's wizard master and agree to set up an introduction requires Gale in party +1 +1
Meeting Wyll:
- Agree to help the Tieflings for Wyll. +1
- Recruit him into the party. +1 -1
Talking to Asharak and children:
Talking to Guex:
Talking to Zooru:
- Talk to him while Lae'zel is in the party. +5
- Make him bow or kneel to Lae'zel. +5 +1 -1 -1
- Order Lae'zel to stand down. +1 +1 -5
- After the conversation:
Talking to Auntie Ethel:
- Defend Meli from Barth over stealing the locket. +1 +1
- Choose to not get involved. -1
- Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own -1
- Lett Barth hit Meli] for stealing his locket. -??
- If you get his locket back from Meli, have Barth pay you for handing over the locket +1 -1
- If Arabella has died, say "Better do what he says, boy. There's already one thief to bury today." +1 -1
Talking to Lakrissa:
Talking to Mattis (and Silfy):
Talking to Pandirna:
- Offer to heal her. +1 +1 +1
- Offer to heal her for a price +1
- Offer to heal her for a price, but pocket the money and leave +1 -1
- Tell her to hush or you will snap her neck +1 +1 -1 -1 -1
Spoiler warning! This section reveals interactions with The Dark Urge.
- Let her shoot Sazza +1 +1 -1
- Stand between Arka and Sazza +8 (works if Gale has been recruited but is not an active member of your party)
- Convince Arka to not shoot Sazza +1 +1 +1 -1 -1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
Talking to Sazza after saving her from Arka:
- Tell her that you will free her from her cage. +1 -1
- Free ger from her cage and tell her to follow you. -1 -1
Talking to Aradin:
- [Tempus] Tell Remira Liam earned a warriors rest +1 +1 +1
Secluded Chamber
Talking to Zevlor:
- Agree to help convince Kagha after refusing or ignoring him the first time. +5 +5
- Agree to kill the goblin horde's leaders. +5 +5 +1
- Refuse to kill the goblin horde's leaders. +1 -?? -1
After fighting the Shadow Druids:
At the end of Defeat the Goblins:
- Talk to Zevlor after defeating the goblin leaders. +10
Underground Passage
Talking to Findal
Tiefling Hideout
Talking to Mol for the first time:
Talking to Mol after stealing the Idol of Silvanus
Talking to Mirkon after you save him:
Sacred Pool
Talking to Arabella's parents Locke and Komira:
- Tell them that you'll speak to the druids +1 +1 +1 -1
- Tell them that it's their fault and they should have tried parenting her -1
- If Arabella has died, lie that Kagha will release her soon +1 +1 -1
Talking to Topaz
- +1 +1 +1 Say its nest is dull.
- ?? +1 +1 +1
- Animal Handling checkKick the bird. +1 +1
Talking to squirrels with Alfira:
- Tell them they're ruining the song first
Talking to Alfira:
- Play with Alfira or convince her to finish her song +1 +1 +1
- Take her lute out of her hands and smash it. +1 +1 +?? -1 -1
- Tell her she should give up on her song. +1 -1
- Steal Alfira's extra lute -1
After stealing the Idol of Silvanus, if confronted by Druids:
Inner Sanctum
Talking to Nettie's bird:
Talking to Nettie:
Talking to Kagha while shes holding Arabella:
Spoiler warning! This section reveals interactions with The Dark Urge.
Talking to Kagha after Arabella is gone:
- Say that you would have killed Arabella outright +1 -5
- Say you just wanted to see what would happen +1 -5
- Say that it was quite a show +1 -5
- Say "You killed a child in cold blood" +1 +1 -1
- Say "Only a monster would threaten a child" +5 +1 +1 -1
- Sau "You're protecting your own" +5 +1 -1
- Say you don't threaten/kill children +1 +1 -1
- Attack her +1 +1
Confronting Kagha after Shadow Druid questline
Talking to Silver:
Secluded Cove
Finding Mirkon
- As a Rogue pick his pockets while he is charmed by the harpies +1 +1 -1
- After saving him, tell him to "stop snivelling or they'll be back" +1 -1 -1 -1
Raid the Emerald Grove
Talking to Zevlor (or Asharak):
Spoiler warning! This section reveals interactions with The Dark Urge.
- Tell Mirkon you are not here to save them +1 -1
- If you start attacking the Tieflings before Minthara arrives, betray her while speaking to her +5 +1
- Betray the Grove after blowing the horn -5 -10
- Convince Memnos to join the fight against the goblins +1 +1 +1
- Refuse to open the gate for Minthara +5 +5
- Attack the Tieflings +??
Forest
During Ecounter with Brynna and Andrick:
- Tell them to find the Owlbear and avenge their brother. +1 +1
- Tell them you're a survivor of the crash. +1
- Tell them to forget the owlbear and go away. +1
- After sending them off express distrust towards the power the parasite grants. +1
- Crush the tadpole leaving True Soul Edowin +?? +??
While talking to Aradin on the bridge:
- Say you don't waste your time with devil spawn -1 -5
- [Mystra] Say a prayer over the corpses. +1
- [Shar] Say a prayer over the corpses. +1 -1
- [Selûne] Say a prayer over the corpses. +1 -1
- [Helm] [Ilmater] [Oghma] [Tempus] [Tyr] Say a prayer over the corpses. +1 +1
- [Bhaal] [Bane] [Myrkul] Say a prayer over the corpses. -1
Talking to Scratch near Gomwick's body:
- +1 +1 +1 +1 Tell him to follow your scent to the camp.
- -1 -1 -1 Start shouting at Gomwick to prove he is dead.
Owlbear Nest
Altar to Selûne:
- Agree with Shadowheart to not loot the Selûnite chest +5 -1 -1
- Fail to convince Shadowheart to loot the Selunite chest +1 -5
- Loot the chest and fail the Sleight of Hand check after promising not to loot it. -2
Owlbear and Owlbear Cub encounter:
- Convince the Owlbear to let you go without fighting. +1 +1 -1 +1
- 'Attack' or Anger the Owlbear. +1 -1 -1
- Kill the Owlbear, but spare its cub. +1 +1 +1 +1
- Kill the cub. +1 -1 -1 -1
Blighted Village
Entering through the South Gate:
- Convince the goblin booyang to let you in. +1 +1 +1 +1 +1 -1
- Intimidate the goblin booyang to let you in. +1 +1 [Needs Verification]
- Persuade Perform to be allowed inside. +1
Encounter with Fezzerk and Barcus:
- Convince Fezzerk to leave peacefully +5 +1 +1
- Pay Fezzerk a lot of gold to let you pass -1 -1 -1 -1
- 'Attack' the goblins +5 +1 +1 -1
If Barcus was saved:
Talking to Lump the Enlightened and the Ogres:
Interacting with Buthir and Grukkoh in the barn east of the village:
- Interrupt the them in the barn. +1 -1 -1 -1
- Let Astarion interrupt them. +5
Apothecary's Cellar
Talking to the The Ornate Mirror:
Finding the Necromancy of Thay:
- Read the tome -1 -1 -5
- Give the tome to Astarion. Necromancy of Thay +5 -5
- Drop and prepare to destroy the tome. +1 +1 +1 -5 -5
Sunlit Wetlands
Encounter with Ethel, Johl and Demir:
- Stand up for her initially when she's confronted by the brothers. +1 +??
- Tell the brothers that you know Ethel, +?
After Ethel leaves:
- Ask them to "Trust a more experienced soul." +5 +1
- Tell them you'll bring Mayrina home. +?? +?? -?? -??
- Tell them "You're on your own. I have enough problems." +?? +??
When entering the Sunlit Wetlands:
Talking to Gandrel:
- Let Astarion kill Gandrel +10 -?? -??
- Don't let Astarion kill Gandrel -3
- Reveal Astarions identity to Gandrel -??
Interacting with the well outside the teahouse:
Riverside Teahouse
Talking to Ethel inside:
- Disagree with Ethel and tell her you believe Mayrina is in trouble +1 -??
- Tell Mayrina that Ethel killed Demir and Johl Must find them in the swamp +?? +1 -1
After Saving Mayrina from Ethel:
- Reject her's reward for saving her. +1 -1
- Find the wand and resurrect her husband.
- Give her the wand. +?? +?? +1
- Attack her husband. +1
- Then tell Astarion that it was funny. +??
Overgrown Tunnel
Talking to Lorin:
Talking to Gnarled Door:
When Ethel surrenders:
- Accept the deal to let her go, with or without Mayrina +5 -1
- Accept the deal to let her go without Mayrina. +5 -5
- Let Auntie Ethel do use her magic on your eye -1
- Reject the deal to get her hair -5
The Risen Road
When dealing with the dying hyena:
- not Oathbreaker Successfully bless the dying hyena. +1
- Mercy-kill the dying hyena. +1
- Choose to "destroy the abomination". +1
Toll House
Talking to Cyrel:
Talking to Anders:
Talking to Karlach after killing Anders and his companions:
Cave
Encounter with Flind the Gnoll warlord:
- Order Flind to attack the survivors in the cave instead of you. +1
- Order Flind to feast on other Gnoll. +1 -??
- Order Flind to kill herself. +1
- Save Rugan, then convince him to sell his employer's wares. +1
Waukeen's Rest
Meeting Counsellor Florrick:
- Agree to rescue Duke Ravengard. +10
- Saving Benryn in the burning building +??
- Intimidate the guard guarding the hatch to the Zhentarim Basement +??
Zhentarim Basement
Encounter at the Gate:
When dealing with Brem and Oskar:
Talking to Zarys:
- find the missing shipment. +1 Tell Zarys you're here to help
- Use Persuasion to tell Zarys you're just here to trade +1
- Use Intimidation to tell Zarys you "go where you please" +1
- Kill Rugan when Zarys asks you to do so. +1
- Refuse to kill Rugan when Zarys tells you to +1
Goblin Camp
Forest Road Checkpoint
Stopped at checkpoint:
Courtyard
- Tap once on the War Drum at the front gate +1
- Use Performance to play a rhythm on the War Drum at the front gate +1 -5
Watching Volo's performance:
Talking to Grikka:
Talking to Krolla:
- Agree to play Chicken Chase:
- Take Shadowheart to the Chicken Chase and tell her not to be hasty. +?? -??
- During the Chicken Chase with a Dishevelled Chicken:
- During the Chicken Chase with the Owlbear Cub:
- After playing Chicken Chase:
- Use Illithid Persuasion to make Krolla pay you if you win. +??
- Convince her to hand over the Owlbear Cub. +??
- Pet the Owlbear Cub or send it to your camp. +??
Talking to Klagga:
- Persuade him to give you the Dwarf's Poem +1
- Tease him about his secret appreciation of poetry (requires Detect Thoughts) +1
Talking to Crusher:
- Remove the ring from Crusher's foot after you kneel in front of him. +1
- Make him kiss your foot. +1 +1 +1 +1
- Kiss Crusher's foot -1 -1
- Keep insulting gim until he attacks. +1
Spoiler warning! This section reveals interactions with The Dark Urge.
- Bite Crushers toe off.
Talking to Piddle:
- Convince him to give you the book he's reading without using Illithid Powers +1
Shattered Sanctum
Talking to the torturers:
- Tell Torturer Spike to let you show him how it's done. +1 +1 +1
Talking to Priestess Gut:
- Tell Gut you're here to spill her guts on the floor. +??
- Allow Gut to feel around your head in her room. +1
- Pick a fight with Gut in the throne room. +1 -1
- Pick a fight with Gut in her chambers. +1 +1
- Tell Priestess Gut you are ready to clear your head. -1
Talking to Larger Giant Spider and Smaller Giant Spider in the spider pit:
Talking to Roah Moonglow
- Tell her that you killed her friends in the Zhentarim Hideout +1
Talking to Abdirak:
Talking to Ragzlin
Talking to Minthara:
- Agree to raid the Grove with Minthara +1 -5
- Tell her that the prisoner escaped and pass a check to withhold the grove's location. +5 +?? +??
- Suggest visiting the prisoner yourself -1
- Attack Minthara +5 +1
- If Sazza was freed:
Talking to Brakkal in his cage:
Worg Pens
Encounter with imprisoned bear:
- Stop the goblin children from throwing stones at the bear Starts a fight +??
- When the goblin children throw rocks at jailed Halsin, tell them to use sharper stones. +1
Talking with Halsin after the fight:
- Agree to help Halsin kill the goblin leaders. +?? -1
- Turn down his request to help him save the grove in favor of saving yourself first. +?? -??
- Tell him to get to safety +5
Mountain Pass
Encounter with Voss and the patrol:
- Let Lae'zel speak. +?? +??
- Speak with the patrol instead of letting Lae'zel speak +??
- Pass the Deception check. +5 +??
- Say that you speak for her, interrupting her. -??
Talk to Lae'zel after meeting the patrol:
Rosymorn Monastery Trail
Lady Esther's Camp
- Agree with Lae'zel and attack Esther for trying to Steal a Githyanki Egg +??
Crèche Y'llek
Entering through the front:
- Let Lae'zel speak for the group when you enter the Crèche and are questioned by Gish Far'Aag +1 -??
- Show Far'aag the Mysterious Artefact to gain entry into the Crèche +?? -??
Portrait of Vlaakith:
Infirmary
Talking to Ghustil Stornugoss
Using the Zaith'isk:
- Approach the Zaith'isk. +1
- Let Lae'zel use the Zaith'isk. +10
- Demand to use the Zaith'isk first, reminding her that she would not be here without your guidance. +8
- Succeed a difficult (30) persuasion or Wisdom check to have her get out of it before it harms her +?? +?? +??
- Succeed a difficult deception check or a Wisdom check followed by a Persuasion check (21) to have her get out of it during the second phase. Will permanently lower Lae'zel's INT by 2. +?? +?? +??
- Succeed a difficult Deception check or a Constitution check followed by a persuasion to have her get out of it during the third phase Will permanently lower Lae'zel's INT and WIS by 2. +?? +??
- Encourage her to endure the procedure. Can be done twice. Will permanently lower Lae'zel's CON, WIS and INT by 2
Classroom
Talking to Sa'varsh and Varrl:
- Persuade Sa'varsh to spare Varrl +1 +??
- Tell Sa'varsh that he should kill Varrl himself. +1
- Offer to fight Varrl to the death +?? -1 -??
- Do a successful Dexterity check to non-fatality stab Varrl +??
- Kill Varrl -1 -??
Talking to Varrl if he is alive and conscious:
- Talk about the story of Orpheus, if you found the first chapter in the Arcane Tower -??
- Convince Varrl to give you his slate on Orpheus. +5
- Ask Lae'zel about the slate. +3
Hatchery
Talking to Varsh:
- When convincing him to give you the Githyanki egg:
Interacting with the Egg:
Captain's Quarters
Talking to Therezzyn:
- Give Therezzyn the Mysterious Artefact +1 +?? -??
Inquisitor's Chamber
Talking to Inquisitor Ch'r'ai:
- Ask how he knows so much about you +1 +??
- Ask what you'll get in return for producing the Mysterious Artefact +1
- Say you accept gold as a reward +??
- Bargain with him over the Mysterious Artefact. +1 -??
- Give him the Artefact. +??
- Successfully persuade Lae'zel to stand by your side. +?? +??
Talking to Vlaakith:
- Kneel to her +??
- Wave at her or remain standing. -??
- Accept her demands to enter the Mysterious Artefact. +?? -??
- Refuse her demands to enter the Mysterious Artefact. +1 +?? -??
Astral Plane
- Open you mind to Lae'zel after meeting the Dream Visitor. +??
Underdark
Approaching the Bibberbang field and speaking to Baelen Bonecloak:
- Agree to help him in the field of Bibberbang mushrooms +1 +??
- Ask for compensation before throwing him a Misty Step scroll to escape. +1
Dread Hollow
Interacting with the grave overlooking the Arcane Tower:
Myconid Colony
Speaking to the Restless Myconid at the gate:
- Say [Persuasion] "I'm a traveller seeking adventure." +?? +??
- Be honest with the guard and tell them about your tadpole +1
Talking to Derryth Bonecloak:
- Offer to look for Derryth's husband. +1 +1
- Give her the noblestalk. +1
- Refuse to give her the noblestalk. -1
- Demand a reward in exchange for the Noblestalk, then take the reward and keep the Noblestalk. +??
Talking to Thulla:
- Give her an antidote. +1 +1 +??
- Steal her boots. +1 +1
Talking to Spaw:
- Tell Spaw the truth about the parasite +1 +?? +??
- Agree to deal with the Duergar nearby. +1 +??
- Tell him you killed Glut after he tried to usurp him. +1
Talking to Glut after killing the duergar:
- Tell Glut you will kill Spaw for him +?? -1
- Tell Glut "I'll have no part of this" or "If you're so eager for blood..." option when asked to eliminate Spaw +1 +?? +??
Talking to Omeluum:
- Intimidate him into giving you the ring for free, at the end of his quest[Needs Verification] +1
Decrepit Village
Talking to Gekh Coal:
- Offer to help hunt down the escaped gnome and the pair of boots. -1
- Attack him at the beginning of the conversation. +??
The Festering Cove
Meeting BOOOAL:
- Tell him you will kill him and take his power. +1 +??
- Tell him he is a fake god and you'll just kill him and take his power. +5 +1
- Agree to be his chosen. +1 -1
- When he offers to share his power, say you won't let him enslave the Kuo-toa any longer. +1 +1 -1
When boarded by Greymon's patrol while heading to Grymforge:
Grymforge
Arriving at Grymforge and meeting Morghal and Orgath:
- Tell Morghal and Orgath that them keeping slaves is not a problem for you. +??
- Attack Morghal and Orgath after finding out they use slaves. +?? +?? -??
Talking to Magmar, Pistle and Skickpit:
- "Enslaving the meek? I see you live up to your cruel reputation." +1
- "You disgust me, slaver. How do you live with yourself." +1 +1 +1 -1 -??
- Ask Magmar how to get a slave of your own +?? -?? +?? -1
- When talking about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need" +?? +?? +1
Talking to Skickpit:
- Persuade Skickpit you're willing to kill his slavers. +?? -??
- After poisoning Magmar, tell him to take the elevator to the surface. +1
Interacting with dead deep gnomes:
Talking to Lunkbug"
- Agree to help Lunkbug find Philomeen. +?? -??
Talking to Brithvar:
- Instigate a fight against him by either taunting him to take your gold or by suggesting involving Thrinn in the conspiracy against Nere +?? +?? -??
- After fighting Nere:
Interacting with remains of Dark Justiciars:
Talking to Deep Rothé with Skarjall:
After finding the Idol of Shar:
After rescuing True Soul Nere:
- Attack him by siding with the Duergar. +?? +?? -1
- Side with Nere against Brithvar. -5 -??
- Tell him to finish the slaves, or choose to say nothing. +??
- Tell Nere that no more innocents will die today. +1 +?? +?? -1
Talk to Barcus Wroot is he was rescued in the Blighted Village"
Camp
Talking to Astarion
- In camp on the first night, tell Shadowheart to remain cautious +1
- Tell him how you'd like to die (decapitation, stabbing, or poison) +5
- Feed the Owlbear Cub when it arrives at the Camp
- Pet the Owlbear Cub in your camp
- After he asks you to describe his beauty, choose "Is that all you want? Shallow praise?" Or "You're beautiful." +1
- Say "Karlach is beautiful. You're fine, though."
- Agree to sleep with him. +5
- When telling him how you'd like to die, tell him you'll spill his guts, or that you would prefer another party member do it -1
- Give Gale the Necromancy of Thay, or destroy it. -5
- Say "I brought you back, didn't I?" or "I thought the mind flayer parasite protects you from light?" or "I think I preferred you as a pile of ash." when speaking to him after reviving him if he died from the Sun Lance blast in Rosymorn Monastery. -5
Vampirism
Letting him bite you
- Let him bite you without threatening him +10
- Let him bite you but threaten to stake him if he goes too far +1
- When the rest of the camp finds out Astarion is a vampire, tell them you trust him or tell them that if they don't like it, they can leave +5
- Agree with Astarion that him feeding on your enemies sounds good +5
- When he asks whose blood you'd hypothetically drink, choose any option +1
- While speaking about Cazador, tell him that you'll watch his back or that you'll keep each other safe +5
- When you first catch him trying to drink your blood in camp:
- Forbid him to drink blood from other people -5
- During the first conversation about Cazador, tell him he's on his own -5
Talking to Gale
Tell me a bit more about yourself:
- Wisdom Try peering into his mind. -5
Keeping Gale stable:
- Sacrifice a magic item to keep him stable +10
- Tell him you're happy to help him find magic items to consume +2
- If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why -5
- Use the tadpole's power to delve into Gale's mind for information, why he needs to consume magical artifacts, and either fail the ensuing wisdom check, or confess to having used the tadpole afterwards. The latter leads to a choice which can result in Gale permanently leaving the party. -??
When experiencing the Weave with Gale, and given a choice of what to imagine:
Uncategorized:
- Say you're gratified to hear he trusts you +1
- At night, when Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it +5
- Tell him he is among friends when he says he has something to tell you +??
- At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers
- Question why the Gods don't directly intervene when Elminster comes to your camp
- Tell Arabella her parents would be proud +1
- After staking Astarion, say bringing him was a mistake +1
- When you find Gale conjuring an image of Mystra, pass an Insight check and say "there's more to it than that" +1
- When Gale says that Mystra "is all creation"...
- Allow Gale to help you experience the Weave +5 (Class-specific options also give approval)
- When experiencing the Weave with Gale, and given a choice of what to imagine:
- When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb -??
- When Gale offers to help you experience the Weave, turn him down -2
- When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama" -1
- When Gale says that Mystra "is all creation", tell him he's deluded -2 (Not available for sorcerers)
- When Gale is helping you experience the Weave and tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. -1
Talking to Shadowheart
When saying you should get to know each other better:
- Say "If that's what you prefer, I can respect that". +1
- Say "If you're not comfortable, I won't press you". +1
When discussing her faith:
- Persuade her that you have no problems with it +1
- Tell her that you don't care who she worships, without pushing her into telling about Shar +1
- Try and fail to read her mind on why she is against Selune -5
Magic flare up on her arm:
- Discover what she's hiding and then say you don't care, you have bigger problems +?? +??
- Choose to change the subject and ignore it +??
- Ask if it was some form of Sharran magic -??
- Tell her to leave after she tells of her worship of Shar -5 (Shadowheart permanently leaves the party)
When she talks about Night Orchids:
After finding the Noblestalk in the Underdark:
- Persuade her to eat the Noblestalk -??
Talking about the tadpoles:
- Use Persuasion to successfully convince her to explore the illithid powers +??
Talking to Lae'zel
- Say that you will find the cure after she describes Ceremorphosis +3
- Ask her if she's sure the Creche is the only way for a cure, then tell her that their information is valuable +3
- At night, when she intends to kill everyone before turning into mind flayers, talk her out of it +5
- Accept her offer to have sex in the future +5
- Accept her challenge for a duel further along in her romance +??
Camp/Conversations
- Ask her if she's sure the Creche is the only way for a cure, then tell her that their library is utter nonsense -3
- Say "Yuck" in response to her showing interest in you -2
- Panic after she describes Ceremorphosis -3
- When Shadowheart has odd magical flare-up, choose to change the subject and ignore it -??
Talking to Wyll
Camp/Conversation
- Ask him how he came to be the Blade of Frontiers +5
- Tell Lae'zel that "No one is dying tonight. We still have time." +5
- Tell Wyll you should rescue Duke Ravengard +3
- When asking what it's like being the duke's son, say "Good wine? I'll toast to that" +??
- When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one +3
- Ask him if he's worried about his father's abduction +3
- Be dismissive of him saving a little boy from goblins -2
- When discussing the tadpole and its lack of side-effects, choose tell him you "could probably dig up some poison mushrooms" -1
- After it is revealed he is Duke Ravengard's son, tell him you don't care about his lineage -3
Pact Dialogue
- Encourage him to get of out his pact with Mizora +5
- Ask him how he ended up making a pact +5
Talking to Karlach
- Agree to use a Soul Coin on her to power up in combat +??
- At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers +??
- After having a romantic night, tell her you'd love to be able to touch her properly +5 (Can be repeated but only the first time gives approval) +??
- After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" +10 (might not be available if you haven't tried to touch her for the first time trying cooling her down with water, needs to be checked)
Talking to Scratch
Talking to the Owlbear Cub
- Feed the cub when it arrives at the Camp requires food in inventory +1 +?? +??
- Successfully heal the cub when it appears at Camp. +1 +??
- Pet the cub when it stays at the Camp +1 +??
Talking to Volo
Give Volo time to research the tadpoles:
Long Rest Events
Before crossing the bridge or speaking to Zevlor:
Recommended order due to trigger issues: Lae'zel -> Astarion -> Gale -> Shadowheart
- Speak with Astarion:
- Speak with Gale:
- Speak with Shadowheart:
After crossing the bridge to the Blighted Village as Dark Urge:
Spoiler warning! This section reveals interactions with The Dark Urge.
After crossing the bridge or speaking to Zevlor: [Needs Verification]
- Astarion asks your prefered way to die if you turn.
- Pick any option to Wyll's question about a noise worse than a banshee scream. +3
After meeting Raphael
- Talking to Astarion:
- Talking to Gale:
- Talking to Shadowheart:
- Talking to Lae'zel:
- Talking to Wyll:
Long rest Mizora appears after sparing Karlach:
- Threaten to kill Mizora. +1 +1 +1
- Tell Mizora not to lay a finger on Karlach, +5 +5 +1 +1
- Flirt with Mizora. -1 -1
- Ask Mizora if she will leave if you turn on Karlach. -1 -1 -5
Talk to Wyll afterwards:
Long rest several times or cross the bridge till Astarion tries to bite you: [Needs Verification]
- Tell him you trust him after finding out he's a vampire. -?? -??
- Say if anyone doesn't like him they can leave. -??
- Stab him with a stake.
After first visitor dream:
- Insist to Lae'zel you should continue using the Illithid Powers -1
After second visitor dream:
- Insist to Shadowheart you should continue using the Illithid Powers. -??
- Tell Lae'zel you distrust the visitor too. +??
Long rest after fully advancing Discover the Artefact's Secrets at Crèche Y'llek:
- Encourage Lae'zel to listen to Voss. +?? +?? +??
- Encourage Lae'zel to kill to Voss when he visits the camp. +?? -??
- After being marked as a traitor, praise her for her show of faith to Vlaakith still +??
- After being marked as a traitor, tell her she's stupid to still have any faith in Vlaakith -??
Long rest after Shadowheart and Lae'zel argue about the Artifact:
Tiefling Party at the Camp
If you already have a partner for the night:
- Tell Astarion "I'm looking forward to it. It'll be fun." or ask him if he's feeling jealous. -1
- Talk Astarion before finding a partner and then talk to him and say you're spending the night with someone else. -1
- Turn Astarion if he offers to sleep with you. -1
- Fail the Persuasion roll to make Astarion say 'please' when offering to sleep with you. -1
At any time:
Getting caught as a vampire: