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Cordula Eltan: Difference between revisions

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| wis save prof = yes
| wis save prof = yes
| passives = Moderately Armoured, Opportunity Attack, Superior Plate (-1) @ Half Plate Armour +1
| passives = Moderately Armoured, Opportunity Attack, Superior Plate (-1) @ Half Plate Armour +1
| athletics = 1
| acrobatics = 3
| perception = 0
}}
}}
'''Cordula Eltan''' is a [[Human]] [[wizard]] that replaces [[Counsellor Florrick]]'s role in confronting you about [[Ulder Ravengard]] in the [[Lower City]]. She will give you the book {{SmRarityItem|The Legend of Ansur}} instead.
'''Cordula Eltan''' is a [[Human]] [[wizard]] that replaces [[Counsellor Florrick]]'s role in confronting you about [[Ulder Ravengard]] in the [[Lower City]]. She will give you the book {{SmRarityItem|The Legend of Ansur}} instead.

Latest revision as of 06:42, 11 November 2024

Cordula Eltan is a Human wizard that replaces Counsellor Florrick's role in confronting you about Ulder Ravengard in the Lower City. She will give you the book The Legend of Ansur instead.

Involvement[edit | edit source]

Cordula Eltan is the granddaughter of the founder of the Flaming Fist. She is only encountered if Counsellor Florrick is still jailed or deceased.

Just like the encounter with Florrick, if Wyll decides to break his pact with Mizora during The Blade of Frontiers and forsake his father, Cordula Eltan will also approach Wyll and the party while they are in Baldur's Gate, with the intent to avenge Ravengard.

If the party passes a DC 18 Persuasion check, Cordula wills stand down and hand over the book The Legend of Ansur. She directs the party to awaken the legendary dragon in order to protect Baldur's Gate from the Cult of the Absolute.

If the party fails the check, she will attack them alongside her guards, Pollo the Muscle and Wanda Tullermoor.

Related Quests[edit | edit source]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff +1
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Magic Missile.webp
Magic Missile Magic Missile ()
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Confusion.webp
Confusion Confusion ()
Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor.
WIS Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Otto's Irresistible Dance.webp
Otto's Irresistible Dance Otto's Irresistible Dance ()

Cause a creature to start dancing, making it unable to take Actions or Move. Its attackers have Advantage Icon.png Advantage on Attack rolls.

The dancer has Disadvantage Icon.png Disadvantage on Attack Rolls and Dexterity Saving throws.

WIS Save
 Range: 9 m / 30 ft
Cone of Cold.webp
Cone of Cold Cone of Cold ()
D8 Cold.png 8d8 (8~64) Damage TypesCold

Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

CON Save
 Range: Self
AoE: 9 m / 30 ft (Cone)
Lightning Bolt.webp
Lightning Bolt Lightning Bolt ()
D6 Lightning.png 8d6 (8~48) Damage TypesLightning

Call forth a blast of lightning that hits all creatures in the line of the eruption.

DEX Save
 Range: Self
AoE: 30 m / 100 ft (Line)

Related literature[edit | edit source]