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* The | * The damage modifier of this attack uses Strength or Dexterity, whichever is higher, even if the weapon does not have the [[finesse]] property. This is still true if another ability is used for the attack roll (such as through [[Shillelagh]] or [[Pact of the Blade]]). | ||
* The Polearm Master: Bonus Attack often does not apply additional damage-on-hit effects, such as [[Hunter's Mark]] or the additional damage from [[Great Weapon Master]]. | * The Polearm Master: Bonus Attack often does not apply additional damage-on-hit effects, such as [[Hunter's Mark]] or the additional damage from [[Great Weapon Master]]. | ||
* Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=PikesPolearmMaster|It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with [[Extra Reach]] (Glaives, Halberds, and '''Pikes''')}}) | * Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=PikesPolearmMaster|It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with [[Extra Reach]] (Glaives, Halberds, and '''Pikes''')}}) | ||
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Latest revision as of 19:50, 17 November 2024
Feats are features that grant a character unique improvements. All classes select one feat at class levels 4, 8, and 12. Fighters select an additional feat at level 6; Rogues select an additional feat at level 10.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
List of all feats[edit | edit source]
Name | Description |
---|---|
Ability Improvement |
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Actor | |
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Notes | |
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Alert | |
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Athlete | |
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Charger | |
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Notes | |
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Crossbow Expert | |
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Defensive Duellist | |
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Dual Wielder | |
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Notes | |
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Dungeon Delver | |
| |
| |
Durable | |
| |
Notes | |
| |
Elemental Adept |
|
Notes | |
| |
Great Weapon Master | |
| |
| |
Notes | |
| |
Heavily Armoured | |
| |
Notes | |
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Heavy Armour Master | |
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Notes | |
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Lightly Armoured | |
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Lucky | |
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Mage Slayer | |
| |
| |
| |
Magic Initiate: Bard | |
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Magic Initiate: Cleric | |
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Notes | |
| |
Magic Initiate: Druid | |
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Magic Initiate: Sorcerer | |
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Magic Initiate: Warlock | |
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Magic Initiate: Wizard | |
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Martial Adept | |
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Medium Armour Master | |
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Notes | |
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Mobile | |
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| |
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Moderately Armoured | |
Requires Light armour Proficiency.
| |
Performer |
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Polearm Master | |
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Notes | |
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Resilient |
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Notes | |
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Ritual Caster | |
| |
Notes | |
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Savage Attacker | |
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Sentinel | |
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| |
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Sharpshooter | |
| |
| |
Notes | |
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Shield Master | |
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Notes | |
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Skilled |
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Spell Sniper | |
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Notes | |
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Tavern Brawler | |
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Notes | |
| |
Tough | |
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War Caster | |
| |
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Notes | |
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Weapon Master | |
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References[edit | edit source]
Footnotes[edit | edit source]
- ↑ 1.0 1.1 For details on features and interactions for Wild Shape forms, see List of features that work in Wild Shape. For a list of each form's stats, see All Wild Shape Forms.
- ↑ It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with Extra Reach (Glaives, Halberds, and Pikes)