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Feats: Difference between revisions
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m (→List of all feats: Removed verify tags. This unlisted armor bonus is present in the game files.) |
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* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[List of Cleric spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}. | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[List of Cleric spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}. | ||
| notes = | | notes = | ||
* While wearing medium armor, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2. | * While wearing medium armor, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2. | ||
* The AC bonus increase is not listed in-game, and can also be gained by taking the [[Medium Armour Master]] feat. | * The AC bonus increase is not listed in-game, and can also be gained by taking the [[Medium Armour Master]] feat. | ||
}} | }} | ||
{{table feat | {{table feat |
Revision as of 22:25, 5 November 2024
Feats are features that grant a character unique improvements. All classes select one feat at class levels 4, 8, and 12. Fighters select an additional feat at level 6; Rogues select an additional feat at level 10.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
List of all feats
Name | Description |
---|---|
Ability Improvement |
|
Actor | |
| |
Notes | |
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Alert | |
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Athlete | |
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Charger | |
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| |
Notes | |
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Crossbow Expert | |
| |
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Defensive Duellist | |
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Dual Wielder | |
| |
Notes | |
| |
Dungeon Delver | |
| |
| |
Durable | |
| |
Notes | |
| |
Elemental Adept |
|
Notes | |
| |
Great Weapon Master | |
| |
| |
Notes | |
| |
Heavily Armoured | |
| |
Notes | |
| |
Heavy Armour Master | |
| |
Notes | |
| |
Lightly Armoured | |
| |
Lucky | |
| |
Mage Slayer | |
| |
| |
| |
Magic Initiate: Bard | |
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Magic Initiate: Cleric | |
| |
Notes | |
| |
Magic Initiate: Druid | |
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Magic Initiate: Sorcerer | |
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Magic Initiate: Warlock | |
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Magic Initiate: Wizard | |
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Martial Adept | |
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Medium Armour Master | |
| |
Notes | |
| |
Mobile | |
| |
| |
| |
Moderately Armoured | |
Requires Light armour Proficiency.
| |
Performer |
|
Polearm Master | |
| |
| |
Notes | |
| |
Resilient |
|
Notes | |
| |
Ritual Caster | |
| |
Notes | |
| |
Savage Attacker | |
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Sentinel | |
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| |
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Sharpshooter | |
| |
| |
Notes | |
| |
Shield Master | |
| |
| |
Notes | |
| |
Skilled |
|
Spell Sniper | |
| |
Notes | |
| |
Tavern Brawler | |
| |
Notes | |
| |
Tough | |
| |
War Caster | |
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| |
Notes | |
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Weapon Master | |
|
References
Footnotes
- ↑ 1.0 1.1 For details on features and interactions for Wild Shape forms, see List of features that work in Wild Shape. For a list of each form's stats, see All Wild Shape Forms.
- ↑ It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with Extra Reach (Glaives, Halberds, and Pikes)