Ad placeholder
Feats: Difference between revisions
Jump to navigation
Jump to search
Samppa0000 (talk | contribs) m (Changed the notes under elemental adept feat. Proven by rigorous testing.) |
(link to article instead of reddit) |
||
Line 118: | Line 118: | ||
* Your {{Ability|Constitution}} ability score increases by 1, to a maximum of 20. | * Your {{Ability|Constitution}} ability score increases by 1, to a maximum of 20. | ||
* Regain full [[hit points]] every time you take a [[short rest]]. | * Regain full [[hit points]] every time you take a [[short rest]]. | ||
| notes = * For Wild Shape, this adds +1 {{Ability|Constitution}} and full HP on a short rest, but {{em|does not}} increase Wild Shape form HP. {{ | | notes = * For Wild Shape, this adds +1 {{Ability|Constitution}} and full HP on a short rest, but {{em|does not}} increase Wild Shape form HP.{{note|name=DruidWSInteractions|For details on features and interactions for Wild Shape forms, see [[List of features that work in Wild Shape]]. For a list of each form's stats, see [[Wild Shape#All Wild Shape Forms|All Wild Shape Forms]].}} | ||
}} | }} | ||
{{table feat | {{table feat | ||
Line 353: | Line 353: | ||
* The Polearm Master: Bonus Attack deals 1d4 + Strength Modifier bludgeoning damage if Strength is used for the attack roll. However if another ability is used for the attack roll (such as through [[Shillelagh]] or [[Pact of the Blade]]) then Dexterity will be used for the damage roll. {{bug}} | * The Polearm Master: Bonus Attack deals 1d4 + Strength Modifier bludgeoning damage if Strength is used for the attack roll. However if another ability is used for the attack roll (such as through [[Shillelagh]] or [[Pact of the Blade]]) then Dexterity will be used for the damage roll. {{bug}} | ||
* The Polearm Master: Bonus Attack often does not apply additional damage-on-hit effects, such as [[Hunter's Mark]] or the additional damage from [[Great Weapon Master]]. {{Bug}} | * The Polearm Master: Bonus Attack often does not apply additional damage-on-hit effects, such as [[Hunter's Mark]] or the additional damage from [[Great Weapon Master]]. {{Bug}} | ||
* Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name= | * Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=PikesPolearmMaster|It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with [[Extra Reach]] (Glaives, Halberds, and '''Pikes''')}}) | ||
| rows = 6 | | rows = 6 | ||
}} | }} | ||
Line 369: | Line 369: | ||
** {{Pass|Resilient: Charisma}} | ** {{Pass|Resilient: Charisma}} | ||
| notes = | | notes = | ||
* This [[Ability Scores|Ability]] increase applies to [[Druid|druids]] in [[Wild Shape]]. For a list of each form's stats, see [[Wild Shape#All Wild Shape Forms|All Wild Shape Forms]]. | * This [[Ability Scores|Ability]] increase applies to [[Druid|druids]] in [[Wild Shape]].{{note|name=DruidWSInteractions|For details on features and interactions for Wild Shape forms, see [[List of features that work in Wild Shape]]. For a list of each form's stats, see [[Wild Shape#All Wild Shape Forms|All Wild Shape Forms]].}} | ||
| rows = 3 | | rows = 3 | ||
}} | }} | ||
Line 525: | Line 525: | ||
== Footnotes == | == Footnotes == | ||
{{notelist}} | {{notelist}} | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Class-related articles]] | [[Category:Class-related articles]] | ||
[[Category:Character creation]] | [[Category:Character creation]] |
Revision as of 08:29, 31 October 2024
Feats are features that grant a character unique improvements. All classes select one feat at class levels 4, 8, and 12. Fighters select an additional feat at level 6; Rogues select an additional feat at level 10.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
List of all feats
Name | Description |
---|---|
Ability Improvement |
|
Actor | |
| |
Notes | |
| |
Alert | |
| |
Athlete | |
| |
Charger | |
| |
| |
Notes | |
| |
Crossbow Expert | |
| |
| |
Defensive Duellist | |
| |
Dual Wielder | |
| |
Notes | |
| |
Dungeon Delver | |
| |
| |
Durable | |
| |
Notes | |
| |
Elemental Adept |
|
Notes | |
| |
Great Weapon Master | |
| |
| |
Notes | |
| |
Heavily Armoured | |
| |
Notes | |
| |
Heavy Armour Master | |
| |
Notes | |
| |
Lightly Armoured | |
| |
Lucky | |
| |
Mage Slayer | |
| |
| |
| |
Magic Initiate: Bard | |
| |
Magic Initiate: Cleric | |
| |
Notes | |
| |
Magic Initiate: Druid | |
| |
Magic Initiate: Sorcerer | |
| |
Magic Initiate: Warlock | |
| |
Magic Initiate: Wizard | |
| |
Martial Adept | |
| |
Medium Armour Master | |
| |
Notes | |
| |
Mobile | |
| |
| |
| |
Moderately Armoured | |
Requires Light armour Proficiency.
| |
Performer |
|
Polearm Master | |
| |
| |
Notes | |
| |
Resilient |
|
Notes | |
| |
Ritual Caster | |
| |
Notes | |
| |
Savage Attacker | |
| |
Sentinel | |
| |
| |
| |
Sharpshooter | |
| |
| |
Notes | |
| |
Shield Master | |
| |
| |
Notes | |
| |
Skilled |
|
Spell Sniper | |
| |
Notes | |
| |
Tavern Brawler | |
| |
Notes | |
| |
Tough | |
| |
War Caster | |
| |
| |
Notes | |
| |
Weapon Master | |
|
References
Footnotes
- ↑ 1.0 1.1 For details on features and interactions for Wild Shape forms, see List of features that work in Wild Shape. For a list of each form's stats, see All Wild Shape Forms.
- ↑ It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with Extra Reach (Glaives, Halberds, and Pikes)