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Pagnola
From bg3.wiki
Revision as of 01:00, 21 December 2024 by SmolPetra (talk | contribs) (Created page with "{{Infobox creature | name = Fist Healer Pagnola | image = <gallery> Portrait Pagnola.png </gallery> | faction = Flaming Fist | type = Humanoid | size = Medium | race = Dwarf | subrace = Gold Dwarf | class = Cleric | archetype = Flaming Fist Healer | level = 10 | e hp = 59 | hp = 62 | t hp = 16 | movement m = 9 | weight kg = 75 | xp = 250 | str = 13 | dex = 10 | con = 16 | int = 10 | wis = 20 | cha = 12 | wis save prof = yes...")
Fist Healer Pagnola is a Flaming Fist in Baldur's Gate during Act Three.
Involvement
Act Three
Pagnola is stationed in the Lower City with Norys and Togarr. They can be found patrolling the street south of The Blushing Mermaid between The Singing Lute and Beehive General Goods.
Combat
Attacks and abilities
- Aid ()
- Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Backbreaker () – Warhammer
-
1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
Put extra force behind your strike to possibly knock your enemy Prone.
- STR Save
- Range: Normal weapon range
- Recharge: Short rest
- Calm Emotions ()
- Humanoids can't be Charmed, Frightened, or become enraged.
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
- Command: Grovel ()
- Command a creature to fall Prone on its turn and do nothing else.
- Concussive Smash () – Warhammer
- Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze them.
- CON Save
- Range: Normal weapon range
- Recharge: Short rest
- Crusader's Mantle ()
- Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4Radiant damage.
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Main Hand Attack () – Warhammer
- Normal weapon damage Make a melee attack with your equipped weapon.
- Melee: 1.5 m / 5 ft
- Mass Cure Wounds ()
-
3d8 (3~24) + Spellcasting modifier hit points
Unleash a soothing hum of energy that heals you and nearby allies.
- Range: 18 m / 60 ft
- Sacred Flame ()
-
1d8 (1~8) Radiant
Engulf a target in a flame-like radiance.
- Weakening Strike () – Warhammer
-
1d4 (1~4) + Strength or Dexterity modifier Weapon
Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip.
Creatures without weapons can't have Weak Grip.
- STR Save
- Range: Normal weapon range
- Recharge: Short rest
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