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Sparky: Difference between revisions

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(seo, DiQ, updated to dialogue option template; added dialogue option)
 
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{{Infobox character
{{PageSeo
| description = Sparky is a dog who can be found at Bloomridge Park in the Lower City during Act Three.
| image = Sparky.png
}}
{{Infobox creature
| name = Sparky
| name = Sparky
| image = Sparky.png
| image = <gallery>
Sparky.png|In-game
Portrait Sparky.png|Portrait
</gallery>
| identity = Male
| va = Nathan Collins
| family = [[Albert]]
| hometown = [[Baldur's Gate]]
| race = [[Dog]]
| race = [[Dog]]
| hometown = [[Baldur's Gate]]
| size = [[Small]]
| type = [[Beast]]
| level = 10
| level = 10
 
| e hp =  
| modules =
| hp = 5
{{Infobox statistics
| t hp =  
| child = yes
| ac = 14
| size = Small
| movement m =  
| type = Beast
| weight kg = 35
| armour_class = 14
| xp = 1
| hit_points = 5
| movement_speed_meters =
| movement_speed_feet =  
| weight_kg = 35
| weight_lb =
| hiddenlevel = 10
| str = 13
| str = 13
| dex = 14
| dex = 14
Line 24: Line 30:
| wis = 12
| wis = 12
| cha = 7
| cha = 7
| uuid = 549bb04f-8243-4366-ae75-fcbb98d5ef9d
| uid = S_LOW_Park_DogWithBoy
| stats = Dog
}}
}}
}}
'''Sparky''' is a dog who can be found at [[Bloomridge Park]] in the [[Lower City]] during [[Act Three]].
'''Sparky''' is a dog who can be found at [[Bloomridge Park]] in the [[Lower City]].
{{DiQ|Runrunrunrunrunrunrun - oh! Friend? Hello!|Sparky}}


== Involvement ==
== Involvement ==
Sparky will be excitedly running around park, just beyond the gate. If the player passes one of various checks, Sparky will return to the upper city. Otherwise they will continue running around the park. Helping Sparky and his owner results in them immediately leaving the area with no further interaction.
=== Act Three ===
 
Sparky excitedly runs around park, just beyond the gate. If the interacting party member passes one of various checks, Sparky returns with his human {{CharLink|Albert}} to the [[Upper City]]. Otherwise, he continues to run around the park.
Without [[Speak with Animals]]:
* Animal Handling DC 25 - "''Try to calm the overexcitable hound.''"


While using Speak with Animals:
Without {{SAI|Speak with Animals}}:
* Deception DC 15 - "Be careful - I heard dogs can only run one hundred times in their lives."
* {{Dialogue option|''Try to calm the overexcitable hound.''|roll=Animal Handling|dc=25}}
* Persuasion DC 15 - Running will feel ''even'' better tomorrow if you take a little break for the day.
* {{Dialogue option|''Hum a calming lullaby to soothe the manic dog.''|tags=Bard|roll=Performance|dc=25}}


While using {{SAI|Speak with Animals}}:
* {{Dialogue option|Be careful - I heard dogs can only run one hundred times in their lives.|roll=Deception|dc=15}}
* {{Dialogue option|Running will feel ''even'' better tomorrow if you take a little break for the day.|roll=Persuasion|dc=15}}


{{NavBaldursGate}}
{{Lower City}}
[[Category:Beasts]]
[[Category:Beasts]]
[[Category:Dogs]]
[[Category:Dogs]]
[[Category:Characters]]
[[Category:Characters in Act Three]]
[[Category:Characters in the Lower City]]

Latest revision as of 04:10, 5 March 2025

Sparky is a dog who can be found at Bloomridge Park in the Lower City during Act Three.

Portrait Sparky.png
Runrunrunrunrunrunrun - oh! Friend? Hello!
Sparky

Involvement[edit | edit source]

Act Three[edit | edit source]

Sparky excitedly runs around park, just beyond the gate. If the interacting party member passes one of various checks, Sparky returns with his human Albert Albert to the Upper City. Otherwise, he continues to run around the park.

Without Speak with Animals Speak with Animals:

  • [ANIMAL HANDLING] Try to calm the overexcitable hound. (DC 25)
  • [BARD] [PERFORMANCE] Hum a calming lullaby to soothe the manic dog. (DC 25)

While using Speak with Animals Speak with Animals:

  • [DECEPTION] Be careful - I heard dogs can only run one hundred times in their lives. (DC 15)
  • [PERSUASION] Running will feel even better tomorrow if you take a little break for the day. (DC 15)