Ad placeholder

Conditions/List (501-1000)

From bg3.wiki
Jump to navigation Jump to search

The list of all conditions in the game is split into the following pages so as to limit the size of each page:

Condition Effects

Fire InfusionFire Infusion

  • The affected entity deals an additional 1d4FireFire the next time it deals damage with a weapon.

Fire ResistanceFire Resistance

Fire Resistance AuraFire Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to FireFire damage.

Fire Shield: ChillFire Shield: Chill

  • Wreathed in ice-cold flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to FireFire damage.
  • Deals 2d8ColdCold damage to anyone who hits with a melee attack.

Fire Shield: WarmFire Shield: Warm

  • Wreathed in scorching flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to ColdCold damage.
  • Deals 2d8FireFire damage to anyone who hits with a melee attack.

Firewine BellyFirewine Belly

Flame-FeebleFlame-Feeble

Flaming AuraFlaming Aura

  • Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6FireFire at the end of its turn. On a successful save, it will still take half damage.

Flaming SphereFlaming Sphere

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    2d6 (2~12) FireFire
    damage. On a successful save, it still takes half damage.

Fleeting ProtectionFleeting Protection

If the affected entity is attacked with RadiantRadiant damage, Raphael's protection reflects twice that amount as FireFire damage and this condition ends.

Flesh RotFlesh Rot

Flesh to Stone: Restrained Stage 1Flesh to Stone: Restrained Stage 1

Flesh to Stone: Restrained Stage 2Flesh to Stone: Restrained Stage 2

Flesh to Stone: Restrained Stage 3Flesh to Stone: Restrained Stage 3

FlightFlight

  • Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.

Flying StrikeFlying Strike

  • Affected entity has flown this turn. Its next melee weapon attack deals an additional 1d4PsychicPsychic.

Foolish Little PupFoolish Little Pup

  • Shouldn't have done that, petal. Frightened.

For Vlaakith!For Vlaakith!

  • A githyanki raider marked you in Vlaakith's name to gain Advantage Icon.png Advantage on attack rolls against you.

Force ConduitForce Conduit

  • BludgeoningBludgeoning, PiercingPiercing, and SlashingSlashing damage against the affected entity is reduced by 1 per turn remaining.
  • If the entity takes damage while it has 5 or more turns remaining, it deals 1d4ForceForce damage in a 6 m / 20 ft radius.
  • Force Conduit has a maximum Duration: 7 turns.

Force ResistanceForce Resistance

Force SteadfastForce Steadfast

  • Affected entity can't be moved against its will.

Forced ManoeuvreForced Manoeuvre

Form of ArtificeForm of Artifice

Form of DreadForm of Dread

Formless SlaughterFormless Slaughter

  • This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.

Fox's CunningFox's Cunning

Fractured PsycheFractured Psyche

Fractured PsycheFractured Psyche

Freedom of MovementFreedom of Movement

FrenziedFrenzied

  • Deal an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
  • Also has Resistance to physical damage, and Advantage Advantage on Strength checks and saving throws.
  • Cannot cast or concentrate on spells.

Frenzied FuryFrenzied Fury

  • Overwhelmed with rage, the gnoll can attack three times per turn.

Frenzied SporesFrenzied Spores

  • Glut has increased hit points and Strength. It has access to more spore spells.

Frenzied StrainFrenzied Strain

  • Using Frenzied Strike Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a -1 penalty on Attack Rolls for every stack.
  • All stacks are removed when Frenzy Frenzy ends.

FriendsFriends

In higher difficulty modes, the target might accuse you of enchanting them.

FrightenedFrightened

FrostbiteFrostbite

  • When taking ColdCold damage, takes an additional 1ColdCold damage per turn of Frostbite remaining.

FrostbittenFrostbitten

  • Affected entity takes 1d4ColdCold damage when attacking with a weapon.

FrozenFrozen

FugitiveFugitive

  • Recently escaped from prison. Guards will arrest this prisoner on sight.

Fungal ResistanceFungal Resistance

Fungal ResurrectionFungal Resurrection

  • The hag will be resurrected by nearby Pearlspore Bells at the start of their next turn.

Galerian RevelryGalerian Revelry

Galvanic CurrentsGalvanic Currents

  • Blue lightning flits across the weapon's surface. Deals an additional 1d6LightningLightning.

Gaping WoundsGaping Wounds

  • Attacks against this creature deal an additional 2PiercingPiercing damage.
  • Removed by healing.

GarrottedGarrotted

  • Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6BludgeoningBludgeoning damage per turn.
  • Both the entity and the garrotter can't move until the condition ends.
  • If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.

GarrottingGarrotting

  • Strangling a creature with a garrotte.
  • Moving more than 5 m / 17 ft away from the creature will break the garrotte.

Gaseous FormGaseous Form

Gaseous RefluxGaseous Reflux

  • Physical attacks have added gas to Thisobald's special brew, letting him use Roaring Belch Roaring Belch.

Gathering DrumbeatGathering Drumbeat

  • A goblin has sounded these war drums, calling reinforcements to battle.
  • Will draw nearby goblins into combat. If used in the Goblin Camp, will turn the entire camp hostile as well. All Temporarily Hostile Temporarily Hostile enemies become permanently hostile.

Ghastly FumeGhastly Fume

The affected entity's foul stench creates a pungent cloud that Nauseates Nauseates all creatures around it.

Giant FormGiant Form

Giant's RageGiant's Rage

  • Raging Raging and increased in size. Deals an additional 2 damage (increased to 3 at level 9) with melee and improvised weapons, unarmed strikes, and 4 damage (increased to 6 at level 9) while throwing objects .
  • Also has resistance to PhysicalPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Size is increased by one category.
  • Cannot cast or concentrate on Spells.

Gigantic EnduranceGigantic Endurance

Githyanki ProvidenceGithyanki Providence

Githyanki War MagicGithyanki War Magic

  • Can make a weapon attack using a bonus action.

Githzerai Mind BarrierGithzerai Mind Barrier

Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage Icon.png Advantage on Intelligence Saving Throws.

Glimpse of FreedomGlimpse of Freedom

  • Escaping certain death, the character is motivated to move 4.5 m / 15 ft quicker.

GloomweaveGloomweave

Glutted CatacombsGlutted Catacombs

  • This area is filled with the bones of the dead. The spell Animate Dead: Skeleton Animate Dead: Skeleton does not require a skeleton to raise the dead in this area.

Gnawing HordeGnawing Horde

  • Ravenous Ghouls that fight alongside you.

Gnomish IngenuityGnomish Ingenuity

GoadedGoaded

  • Must attack the goading creature, if possible.
  • DisadvantageDisadvantage on Attack Rolls against targets other than the spellcaster.

God of AmbitionGod of Ambition

  • Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.

Gossamer TombGossamer Tomb

  • This creature is entombed in Infested Infested spider silk, and cannot move or take actions. Unless the silk is removed with AcidAcid or FireFire damage, it will explode, dealing 8d10PoisonPoison to the entombed creature.

GrappledGrappled

  • At the start of each turn, the target makes a Strength saving throw to attempt to free themselves. On a failed save, they take 2d6PsychicPsychic.

GrappledGrappled

  • Affected entity is incapacitated and cannot be damaged while held within the grapple. Help Help it to free it!

GrapplingGrappling

  • Affected entity has Grappled Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.

Grasp EssenceGrasp Essence

Grasping Arrow: EntangledGrasping Arrow: Entangled

  • Affected entity will take 2d6SlashingSlashing damage when it moves, and its movement speed is reduced by 3 m / 10 ft.

Gravely WoundedGravely Wounded

  • This person cannot be healed or saved.

Great Weapon Master: Bonus AttackGreat Weapon Master: Bonus Attack

Greater Arcane HungerGreater Arcane Hunger

Greater Elixir of Arcane CultivationGreater Elixir of Arcane Cultivation

Greater InvisibilityGreater Invisibility

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

Greater ToughnessGreater Toughness

  • This material is extremely strong. Only a hit that deals at least 50 damage can damage it.

Green Bed RegenerationGreen Bed Regeneration

GrievingGrieving

Gripped by Kereska's FlameGripped by Kereska's Flame

  • Affected entity has resistance to FireFire damage.
  • Its fire spells deal additional damage equal to its proficiency bonus.
  • When it deals spell damage, it gains 2 turns of Heat Heat.
  • While attuned to Kereska's flame, it can cast Fireball Fireball at 3rd level and Wall of Fire Wall of Fire at 5th level once per short rest.

Grotesque DistentionGrotesque Distention

  • Bloated beyond hope. Will explode at the slightest touch.
  • Touching an entity affected with this condition will cause a blast of 8d6PoisonPoison damage in an AoE: 3 m / 3 ft (Radius), form a Poison Cloud of the same size, and utterly destroy the entity.

Guardian WraithsGuardian Wraiths

GuidanceGuidance

Guided Strike: ActiveGuided Strike: Active

Guiding BoltGuiding Bolt

HaemorrhagedHaemorrhaged

  • The target takes 1d6PiercingPiercing damage at end of turn.

Hag PregnancyHag Pregnancy

The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.

Hag's PawnHag's Pawn

  • Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.

Hag's TrickeryHag's Trickery

  • Is this Ethel - or an illusion?

Half-Orcish FuryHalf-Orcish Fury

  • The next time the affected entity is Downed Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.

Halfling LuckHalfling Luck

HallucinatingHallucinating

HamstrungHamstrung

Hand of the AbsoluteHand of the Absolute

  • Adds 1d4PsychicPsychic damage to your attacks. You get one boon per enemy caught in the radius of your Psychic Plague.

Hands Off, PetalHands Off, Petal

HappyHappy

HarmHarm

  • Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
  • This condition is a Disease

HarmonisedHarmonised

  • Affected entity's melee weapon attacks deal additional damage equal to its Charisma Modifier (min.1).

HarrowedHarrowed

Haste SporesHaste Spores

HastenedHastened

Haunted ApproachHaunted Approach

Haunting AuraHaunting Aura

Healer: HealedHealer: Healed

  • The creature can't regain hit points from this feat again until it finishes a long rest.

Healing IncenseHealing Incense

  • Affected entity regains 1d4hit pointshit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.

Healing Incense AuraHealing Incense Aura

Healing PearlHealing Pearl

  • At the start of its turn, this mushroom keeping Auntie Ethel alive regains all its hit points unless some effect prevents it from restorative healing.

Healing RadianceHealing Radiance

Heart of StoneHeart of Stone

Heartform MappedHeartform Mapped

Heartform Terror: CeremorphosisHeartform Terror: Ceremorphosis

  • Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.

Heartform Terror: SpiderHeartform Terror: Spider

  • This creature has twisted its form into one of your fears.

Heartform Terror: WolfHeartform Terror: Wolf

  • This Sharran knows your fears and has twisted its form into one of them.

Heartform Terror: WolfHeartform Terror: Wolf

  • This Sharran knows your fears and has twisted its form into one of them.

HeatHeat

  • Engulfed by a vengeful fire. Takes 1d4FireFire damage each turn, but can use Heat Convergence Heat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra FireFire damage on their next fire spell or attack.
  • Heat has a maximum Duration: 7 turns.

Heat ConvergenceHeat Convergence

  • The next time the affected entity deals Fire damage, it deals an additional 1 for every turn of Heat Heat still affecting them.

Heat MetalHeat Metal

  • Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
  • Metal weapons are dropped if the creature holding it fails their initial Saving throw.
  • If the creature is touching the heated metal item, they receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.
  • Each subsequent turn, if the creature is still touching the metal, the spellcaster can use Reapply Heat Metal Reapply Heat Metal to deal another 2d8FireFire damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon).

Heat Metal: Reapply DamageHeat Metal: Reapply Damage

Creature can reapply the damage dealt by the heated metal.

Heavily EncumberedHeavily Encumbered

Heavily ObscuredHeavily Obscured

  • Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.

Hellfire CambionHellfire Cambion

Hellfire CurseHellfire Curse

Hellish SphereHellish Sphere

  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6FireFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Hellish SphereHellish Sphere

  • Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6FireFire. On a successful save, they still take half damage.

Her Voice: CommandingHer Voice: Commanding

  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6PsychicPsychic damage at the end of its turn.

Her Voice: the End of AllHer Voice: the End of All

  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -4 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6PsychicPsychic damage at the end of its turn.

Her Voice: TransformingHer Voice: Transforming

  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -2 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6PsychicPsychic damage at the end of its turn.

HeroicHeroic

HeroismHeroism

Hexblade's CurseHexblade's Curse

  • Cursed by a Hexblade warlock. The warlock who cursed this entity adds their proficiency bonus to damage rolls against them. The number they need to roll a Critical Hit while attacking this entity is also reduced by 1.

Hexed WeaponHexed Weapon

  • The warlock bound to this weapon is always Proficient with it.
  • The weapon's damage is magical and uses the warlock's Charisma modifier.
  • When the warlock attacks with this weapon, there is a chance that Hexblade's Curse Hexblade's Curse will be applied to the target.

Hexed: CharismaHexed: Charisma

Hexed: ConstitutionHexed: Constitution

Hexed: DexterityHexed: Dexterity

Hexed: IntelligenceHexed: Intelligence

Hexed: StrengthHexed: Strength

Hexed: WisdomHexed: Wisdom

Hide in Plain SightHide in Plain Sight

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Hideous LaughterHideous Laughter

HidingHiding

  • Affected entity is invisible to enemies until it crosses their cone of sight.
  • The entity has Advantage Icon.png Advantage on all Attack rolls.

High SpiritsHigh Spirits

  • The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom Saving throw when using the amulet's power, or become Hysterical Hysterical.

Hill Giant's MightHill Giant's Might

  • The mountains quake! Strength increased to 21.

Hoarding EnergyHoarding Energy

  • Ansur is gathering energy while airborne and is Resistant to all damage.

Hold MonsterHold Monster

Hold PersonHold Person

Holy FireHoly Fire

Holy RebukeHoly Rebuke

  • Affected entity is protected by a vengeful aura.
  • Attackers take 1d4RadiantRadiant damage when they hit the entity with a melee attack.

Hoots' HoochHoots' Hooch

  • A new invention of the Sharess' Caress bartender Hoots - like being decked in the sobriety.

Hoots' Hooch: Bad BreathHoots' Hooch: Bad Breath

  • Characters attacking you in melee become Nauseous Nauseous.

Hoots' Hooch: Beast TongueHoots' Hooch: Beast Tongue

  • You're pretty sure you could speak to animals if you tried.

Hoots' Hooch: BlackoutHoots' Hooch: Blackout

  • Character is unconscious.

Hoots' Hooch: GiftedHoots' Hooch: Gifted

Hoots' Hooch: PhotosensitivityHoots' Hooch: Photosensitivity

Hoots' Hooch: Size InstabilityHoots' Hooch: Size Instability

Hoots' Hooch: StonedHoots' Hooch: Stoned

  • Temporarily Petrified Petrified - perhaps with lingering side-effects.

Horde BreakerHorde Breaker

  • Creature is open to a follow-up attack.

Hound's OmenHound's Omen

Houndmaster's PreyHoundmaster's Prey

Human VersatilityHuman Versatility

  • Mundane pluckiness grants the affected entity Proficiency in all skills until the next Long Rest due to the wily resourcefulness now bubbling within it.

Hunger of HadarHunger of Hadar

2d6 (2~12) ColdCold

2d6 (2~12) AcidAcid
DC 12  Dexterity saving throw
  • Standing near a portal to the dark between the stars, infested with unknown horrors.
  • Takes 2d6ColdCold damage at the start of their turn, and possibly 2d6AcidAcid damage at the end of their turn, as long as they are in the area
  • They are Blinded Blinded and the area is Difficult Terrain Difficult Terrain.

Hunger of HadarHunger of Hadar

  • A sphere of cold blackness, teeming with unknown horrors.
  • Creatures starting their turn in the area take 2d6ColdCold. Creatures ending their turn in the area possibly take 2d6AcidAcid.
  • The area is Difficult Terrain Difficult Terrain, and creatures within are Blinded Blinded.

HungoverHungover

Hunt CompletedHunt Completed

  • Can use a bonus action to reapply Hunter's Mark to another target.

HuntedHunted

  • Yurgir can interrupt this creature's attacks and spells once per round with a Blinding Ambush Blinding Ambush while it is Hunted.

Hunter's Mark QuarryHunter's Mark Quarry

  • Affected entity suffers an additional 1d6WeaponWeapon damage if the spellcaster hits it with a weapon attack.

Hypnotic GazeHypnotic Gaze

HypnotisedHypnotised

HystericalHysterical

  • Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?

Icy CloudIcy Cloud

  • A sheet of frigid air dealing 10d6ColdCold to all that walk through it.
  • Affected entities can make a DC 16  Constitution saving throw to take half damage instead.

Idyllic AuraIdyllic Aura

  • Grants Silvanus' Blessing to creatures within range.

ImpaledImpaled

  • A ghoul's spike prevents this creature from moving.

Impenetrable slumberImpenetrable slumber

  • This individual is under the influence of copious sleeping draughts. It is impossible to wake them.

Improved Bardic InspirationImproved Bardic Inspiration

Grants:

In SurgeryIn Surgery

  • Unable to move while strapped onto the operating gurney.

IncapacitatedIncapacitated

Inciting HowlInciting Howl

  • Movement Speed increased by 3 m / 10 ft.

IncubatingIncubating

Skeletal involucre will explode on its next turn, dealing 6~27NecroticNecrotic damage and birthing a necromite.

Incubus CharmedIncubus Charmed

  • You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.

Induced RageInduced Rage

  • The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.
  • The Owlbear receives 4d8HealingHealing every turn if below HP Icon.png 105 hit points.
  • The Owlbear has +2 Strength.

Inevitable ResolveInevitable Resolve

  • Any effect controlling or incapacitating this creature will cease at the end of its next turn.

InfectedInfected

Infectious GreedInfectious Greed

Infernal BindingInfernal Binding

  • Hope is Immune to all damage while imprisoned in the House of Hope.

Infernal BurningInfernal Burning

Infernal FuryInfernal Fury

  • The hatred and pain of a captured soul fuels Karlach Karlach's infernal machine.
  • Her weapon and unarmed attacks deal an additional 1d4FireFire damage when she is Raging Raging or when her Hit Points drop below 25%.

Infernal LegionInfernal Legion

  • You are one, you are legion, without personality or individuality - born only to fight.
  • When within 20m / 67ft of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.

Infernal StunInfernal Stun

  • This creature cannot move or act, and Raphael can Soul Drain Soul Drain it at will.

InfestedInfested

  • Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.
  • When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
  • Removed by FireFire or AcidAcid damage.
  • Doesn't harm ettercaps or spiders.
  • At the start of your turn, you can make a new Saving Throw to try and remove the infection.

Infiltration ExpertiseInfiltration Expertise

  • Appearance is entirely changed.

Ingested Karabasan's GiftIngested Karabasan's Gift

  • After 1 turn the affected entity will become Paralysed Paralysed

Ingested Poisoned BeerIngested Poisoned Beer

  • Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
  • Affected entity takes 1d6+6PoisonPoison damage per turn, for 10 turns.

Inoculated: Basic PoisonInoculated: Basic Poison

Inoculated: Crawler MucusInoculated: Crawler Mucus

Inoculated: Drow PoisonInoculated: Drow Poison

Inoculated: MaliceInoculated: Malice

  • You succeeded on a Saving throw against Malice and can't be affected by it.

Inquisitor's MightInquisitor's Might

Insanity's KissInsanity's Kiss

  • Hostile to all other creatures for the condition's duration.

Insect PlagueInsect Plague

Insect PlagueInsect Plague

Inspiring ResolveInspiring Resolve

Instinctive Charm: UnaffectedInstinctive Charm: Unaffected

Instrument of Loss: BonesawInstrument of Loss: Bonesaw

  • The Surgeon can use its implement to Bonesaw Bonesaw a patient.

Instrument of Loss: LeechInstrument of Loss: Leech

  • The Surgeon can use its implement to Leech Leech a patient.

Instrument of Loss: SyringeInstrument of Loss: Syringe

  • The Surgeon can use its implement to Inject Inject a patient.

Instrument of Loss: TrepanInstrument of Loss: Trepan

  • The Surgeon can use its implement to Trepan Trepan a patient.

Invigorated ThrallInvigorated Thrall

  • Creatures created by Invigorating Flame will gain additional hit points based on summoner's wizard level and additional damage based on summoner's profiency bonus.

Invigorating FanaticismInvigorating Fanaticism

  • An unshakeable belief in its divine grants this creature Resistance to all physical damage and attacks that possibly Bleed Bleed targets.

InvisibleInvisible

Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.

Invisible WeaponInvisible Weapon

InvulnerableInvulnerable

InvulnerableInvulnerable

  • Ketheric is Immune against all damage while he has the Nightsong imprisoned.

InvulnerableInvulnerable

  • Affected entity is Immune to all damage.

Ironwood HarmonyIronwood Harmony

Jealous HeartJealous Heart

  • To end this effect, the creature must deny its Jealous Heart by Helping Helping an ally.

JoltedJolted

  • Takes 1d4LightningLightning damage each turn and can't take Reactions. Removed upon leaving the Lightning Aura.

JumpJump

  • Jump Jump distance is tripled.

Just Look At Those Cheekbones!Just Look At Those Cheekbones!

  • Gazing upon this depiction of themselves will bless the owner of this statue once per Long Rest.

Knocked OutKnocked Out

Knocked OutKnocked Out

Knowledge of the Ages: CharismaKnowledge of the Ages: Charisma

Knowledge of the Ages: DexterityKnowledge of the Ages: Dexterity

Knowledge of the Ages: IntelligenceKnowledge of the Ages: Intelligence

Knowledge of the Ages: StrengthKnowledge of the Ages: Strength

Knowledge of the Ages: WisdomKnowledge of the Ages: Wisdom

Known EnemyKnown Enemy

  • An observant enemy has Advantage Icon.png Advantage on attacks against a creature after examining it.

Lair MagicLair Magic

Lathander's LightLathander's Light

  • Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded, unless they succeed a Constitution saving throw.

LeadershipLeadership

  • Bolstered with supernatural resolve. Attacks deal an additional 1d4ForceForce.

Leadership AuraLeadership Aura

  • Allied creatures within 6 m / 20 ft deal an additional 1d4ForceForce on their attacks.
  • Non-branded creatures within 6 m / 20 ft are marked as the Absolute's Enemies Absolute's Enemies.TTactician
  • These effects will end if Dror Ragzlin is incapacitated.

Legendary Action: Adamantine ReverberationLegendary Action: Adamantine Reverberation

  • When struck, Grym's adamantine form Reverberates Reverberates, doubling its movement and granting it 10 temporary hit points.
  • Losing these temporary hit points triggers a shockwave that knocks targets back 4m and deals 4~32 ThunderThunder damage.

Legendary Action: Beguiling RebukeLegendary Action: Beguiling Rebuke

  • Raphael can spend a Legendary Action to immediately Beguile Beguile a hostile creature and its allies after being attacked.

Legendary Action: Bhaal's EdictLegendary Action: Bhaal's Edict

  • If Orin does not use a Legendary Action this turn, the Dread Lord places a creature under Bhaal's Edict.

Legendary Action: Blinding AmbushLegendary Action: Blinding Ambush

  • Once per round, Yurgir can strike a Hunted Hunted creature when it attempts to attack or cast a spell, dealing 5d10 RadiantRadiant damage and possibly Blinding Blinding the target.

Legendary Action: Call ConsortLegendary Action: Call Consort

  • When attacked, the Owlbear can summon her mate to defend her.

Legendary Action: Devoted GalvanismLegendary Action: Devoted Galvanism

  • Once per round when an enemy targets their ally with an ability, Dror Ragzlin can use a Legendary Action to Galvanise Galvanise Absolutists within 5 m / 17 ft, granting them Action Surge Action Surge.

Legendary Action: Draconic FuryLegendary Action: Draconic Fury

  • This great drake will use its Fire Breath Fire Breath on the next creature that attacks it.

Legendary Action: Draconic WrathLegendary Action: Draconic Wrath

  • This great drake will use its Lightning Breath Lightning Breath on the next creature that attacks it.

Legendary Action: Fanatic RetaliationLegendary Action: Fanatic Retaliation

Legendary Action: Gaze of the DeadLegendary Action: Gaze of the Dead

  • Myrkul's Apostle will use Gaze of the Dead Gaze of the Dead on the first creature that strikes it each round in combat.

Legendary Action: Gossamer TombLegendary Action: Gossamer Tomb

  • Once per round if her offspring is attacked, this creature will try to encase the attacker in a Gossamer Tomb.

Legendary Action: Grasping AppendageLegendary Action: Grasping Appendage

Legendary Action: HeartwrenchLegendary Action: Heartwrench

  • Viconia can rend a target with a psychic barrage dealing 10d12PsychicPsychic after she or an ally is struck by a Heartform Mapped Heartform Mapped creature.

Legendary Action: HordestrikeLegendary Action: Hordestrike

Legendary Action: Leaping StaticLegendary Action: Leaping Static

  • Bernard can fire Leaping Static at the first foe that attacks it each round.

Legendary Action: Murderous RetortLegendary Action: Murderous Retort

Legendary Action: Ocular NightmareLegendary Action: Ocular Nightmare

Legendary Action: Overflowing BrewLegendary Action: Overflowing Brew

  • When Thisobald Thorm's brew changes, it can overflow, dealing 3d6 of the corresponding damage type and empowering his allies.

Legendary Action: Psionic VisageLegendary Action: Psionic Visage

Legendary Action: Ptarian DogmaLegendary Action: Ptarian Dogma

  • Once per round, after being hit, Ptaris can spend a Legendary Action to surround his attacker in Ptarian Pacifism Ptarian Pacifism.

Legendary Action: Sanctuary of LossLegendary Action: Sanctuary of Loss

  • After an ally is struck, Viconia can apply Sanctuary of Loss Sanctuary of Loss to them, shielding them from further attacks. This protection will wane when the protected creature attacks.

Legendary Action: Sanguine LashLegendary Action: Sanguine Lash

  • Orin can use Sanguine Lash Sanguine Lash after being attacked.
  • If Orin does not use her Legendary Action in a round, Bhaal's Edict Bhaal's Edict is placed on a creature.

Legendary Action: Shredding ScalesLegendary Action: Shredding Scales

Legendary Action: Soul AscensionLegendary Action: Soul Ascension

  • Raphael can spend a Legendary Action to immediately cast Soul Ascension Soul Ascension when he or his allies are attacked.

Legendary Action: Soul SacrificeLegendary Action: Soul Sacrifice

  • When a humanoid dies, the Ch'r'ai can Sacrifice Sacrifice its soul to Vlaakith in return for great power.
  • Once 3 souls have been sacrificed, the Ch'r'ai takes on Vlaakith's Undying Aspect Vlaakith's Undying Aspect.

Legendary Action: Spectral AspectLegendary Action: Spectral Aspect

Legendary Action: SublimationLegendary Action: Sublimation

  • When she loses a piece of armour, Gerringothe Thorm can try to Sublimate Sublimate her foes - turning them into gold gold.

Legendary Action: The Dead WastesLegendary Action: The Dead Wastes

  • When a creature dies, Balthazar can create a necrotic miasma where it fell that heals Undead 4~24 hit points and deals 4~24 NecroticNecrotic damage to living creatures at the start of their turns.

Legendary Action: Torrential UndeathLegendary Action: Torrential Undeath

Legendary Action: Tu'narath's EmbraceLegendary Action: Tu'narath's Embrace

Legendary Action: Tyrannical BrandingLegendary Action: Tyrannical Branding

  • Immediately after being struck, Gortash can Brand Brand his attacker.

Legendary Action: Vampiric SwarmLegendary Action: Vampiric Swarm

  • Cazador can call forth a Swarm of Vampire Bats Swarm of Vampire Bats to attack an enemy who steps within 6 m / 20 ft of him.

Legendary Action: Vengeful PlaymateLegendary Action: Vengeful Playmate

  • Once per round when one of Oliver's summoned shadows is destroyed, he can immediately envelop the nearby area in The Wasting Quiet The Wasting Quiet.

Legendary Action: Wail of LossLegendary Action: Wail of Loss

  • After being attacked, once per round, Malus Thorm can make every assistant cast Wail of Loss Wail of Loss simultaneously.

Legendary Action: Weird Magic SurgeLegendary Action: Weird Magic Surge

  • Auntie Ethel can use her Weird Magic Surge immediately after a spell is cast. A higher level spell will produce more illusory duplicates.

Legendary Action: Wretched GrowthLegendary Action: Wretched Growth

  • If a creature ends its turn within 5 m / 17 ft of the Shambling Mound, it will take 3d10NecroticNecrotic and Shadow-Cursed Vines will grow at its feet, possibly Entangling Entangling it.

Legendary Actions AvailableLegendary Actions Available

Legendary ResistanceLegendary Resistance

  • Affected entity has a +10 bonus to its next Saving throw. This can be used 3 times.

Legendary Resistance: Crowd ControlLegendary Resistance: Crowd Control

  • You have a +10 bonus to your next Saving throw affecting multiple targets.

Legendary Resistance: IncapacitationLegendary Resistance: Incapacitation

Legions of BoneLegions of Bone

  • If a character dies within 12 m / 40 ft of Ketheric in combat, a Skeletal Involucre will rise where they fell.

Legions of BoneLegions of Bone

  • A Skeletal Involucre will rise near this creature if it dies within 12 m / 40 ft of Ketheric.

Lethal ConcealmentLethal Concealment

LethargicLethargic

LevitatingLevitating

  • The affected entity is suspended in the air.

Liberated SpellcastingLiberated Spellcasting

  • You can cast a level 1 spell without spending a spell slot.

Lieges of the Underdark BlessingLieges of the Underdark Blessing

Life DrainLife Drain

Hit point maximum reduced by 2d8. Creature will die if its hit point maximum is reduced to 0.

Life EssenceLife Essence

  • Affected entity has absorbed a creature's essence. It can use that essence to cast any Necromancy spell without consuming a spell slot.

Life Essence ActiveLife Essence Active

  • Affected entity next Necromancy spell can be cast without consuming a spell slot.

Life of the PartyLife of the Party

LightLight

  • This object has an aura of light with a radius of 7.5 m / 25 ft.

Lightly ObscuredLightly Obscured

  • Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.

Lightning AuraLightning Aura

Lightning BlastLightning Blast

  • On hit, all of your LIghtning Charges are consumed.

Lightning ChargesLightning Charges

  • Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1LightningLightning damage.
  • If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8LightningLightning damage.
  • You lose 1 charge per turn.

Lightning InfusionLightning Infusion

  • The affected entity deals an additional 1d4LightningLightning the next time it deals damage with a weapon.

Lightning ResistanceLightning Resistance

Lightning Resistance AuraLightning Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to LightningLightning damage.

Living ShadowLiving Shadow

  • While Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant.

LobotomisedLobotomised

  • Us is still suffering from the crippling injury you inflicted all that time ago...

Locked in Single CombatLocked in Single Combat

  • This fight will end when one party is obviously victorious.

LongstriderLongstrider

Loosened GravityLoosened Gravity

  • Your jump distance and Carrying capacity are tripled. Falling damage does not exist here. Humanoids gain new abilities that allow them to manipulate the world around them.

Lost TimeLost Time

Love ProtectsLove Protects

  • Your beloved is close: your Armour ClassArmour Class is increased by 1.

Lover's AvariceLover's Avarice

  • Wisdom is indefinitely reduced by 1.

Loviatar's LoveLoviatar's Love

Lump's NemesisLump's Nemesis

Ogres deal additional 1d6BludgeoningBludgeoning damage when throwing objects at this creature.

Lunar LegionaryLunar Legionary

18 m / 60 ft.

Lunar ProtectionLunar Protection

Lunar RadianceLunar Radiance

  • Affected entity has -2 to Attack Rolls. It also sheds bright light in an area surrounding it.

Lunar VitalityLunar Vitality

  • You have HP Icon.png 22 temporary hit points. While having the temporary hit points, all incoming damage is reduced by 1.

LuredLured

  • The affected entity is attracted to a harpy's luring melody and uses its turn to move closer to the harpy, possibly provoking opportunity attacks from the other harpies.
  • The affected entity must pass a DC 13  Wisdom saving throw at the start of their turn or remain lured.
  • Taking damage or being Shoved removes the condition.

Luring SongLuring Song

MadnessMadness

  • Hostile to everyone in the vicinity.

Mage ArmourMage Armour

Mage-AnimatedMage-Animated

  • Lorroakan has taken a special interest in this animated armour. As a result, this entity has an additional +5 to its Ability Scores and +20 total Hit Points.

Magi's InfusionMagi's Infusion

  • When you deal damage to a creature, it has a 1d4 penalty to Saving throws against your next spell.

Magic AllergyMagic Allergy

  • Allergic to magic. If a spell or cantrip is cast close to the gremishka, it might react to the magic and trigger a random effect.

Magic Allergy: Panther PolymorphMagic Allergy: Panther Polymorph

  • This gremishka has been polymorphed into a panther.

Magic ArrowMagic Arrow

  • Attacks with this weapon are magical to overcome Resistance.

Magic AwarenessMagic Awareness

  • The barbarian and all creatures within 3 m / 10 ft add a 1d4 bonus to Saving throws.

Magic Awareness AuraMagic Awareness Aura

  • A nearby barbarian is visualising the Weave.
  • Adds a 1d4 bonus to Saving throws, as long as they stay within 3 m / 10 ft of the barbarian.

Magic WeaponMagic Weapon

Magical AmbushMagical Ambush

Magmatic DisturbanceMagmatic Disturbance

  • The presence of this creature disturbs nearby Lava Lava, making it bubble and explode.
  • The bubbles deal 2d6FireFire damage when they explode. A DC 12 Dexterity saving throw reduces this damage to half.

Magmatic RegenerationMagmatic Regeneration

MaimedMaimed

Malefic PossessionMalefic Possession

  • The affected entity acts according to the Possessing Possessing ghost's will and takes 4d8NecroticNecrotic damage each turn until it dies or is Turned Turned.

MalfunctioningMalfunctioning

Malfunctioning Shell of ResistanceMalfunctioning Shell of Resistance

  • The Micromodron Force Curtain malfunctioned, making this character vulnerable to elemental damage for one turn.

Mammon's HoldMammon's Hold

Manoeuvring AttackManoeuvring Attack

Mantle of InspirationMantle of Inspiration

Mantle of MajestyMantle of Majesty

  • Concentrating on Mantle of Majesty. Can still cast any of the spell's variants on any target each turn.

Mark of PutrefactionMark of Putrefaction

Mark of the ShifterMark of the Shifter

  • While shapeshifting or disguising itself, the affected entity gains a +1d4 bonus to all Ability checks.

Marked for NegationMarked for Negation

  • The affected entity is within range of the Netherbrain's Orb of Negation.
  • The orb will explode on its turn, dealing 20~200ForceForce damage.

Marshal UndeadMarshal Undead

  • An undying magnitude grants the Death Knight and nearby undead Advantage Icon.png Advantage against being Turned Turned.

Marshalled UndeadMarshalled Undead

  • The affected entity has Advantage Icon.png Advantage against being Turned Turned while within 18 m / 60 ft of the spellcaster.

Martial Arts: Unarmed StrikeMartial Arts: Unarmed Strike

  • You can make an unarmed attack as a Bonus Action this turn.

Martial ExertionMartial Exertion

  • Affected entity has pushed past its physical limits, taking 6d6PiercingPiercing damage per turn to perform an additional attack per turn and to double its movement speed.

Martialling CryMartialling Cry

  • You deal maximum damage on all your attacks.

Mating FrenzyMating Frenzy

  • The alioramus has detected mating pheromones and is understandably a bit feral.
  • It deals 5PiercingPiercing damage additional damage, gains Resistance to all damage except Psychic, and can't be Charmed Charmed or Frightened Frightened.

Medium ToughnessMedium Toughness

  • This material is unusually strong. Only a hit that deals at least 22 damage can damage it.

Meenlock FearMeenlock Fear

Melancholy HeartMelancholy Heart

  • To end this effect, the creature must deny its Melancholy Heart by Performing, hearing a performance, or witnessing another act that brings them joy.

Melf's Acid ArrowMelf's Acid Arrow

  • Affected entity takes 2d4AcidAcid damage at the end of their turn.

Melt the EarthMelt the Earth

  • Lava Lava pools in this creature's footsteps.

MeltingMelting

  • Takes 10d6FireFire damage per turn.

MenacedMenaced

  • The next attack against this creature will be a Critical Hit.

Mental FatigueMental Fatigue

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4PsychicPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.

Mental InstructionMental Instruction

Miasmic MistsMiasmic Mists

  • Possibly Blind Blind targets within 4 m / 13 ft and deal 3~18NecroticNecrotic at the start of Cazador's turns.

Miasmic Mists AuraMiasmic Mists Aura

  • At the start of Cazador's turns, this creature may become Blinded Blinded and take 3~18NecroticNecrotic while within 4 m / 13 ft of the vampire.

Mind Flayer FormMind Flayer Form

  • Affected entity has embraced ceremorphosis and become a mind flayer.

Mind MasteryMind Mastery

  • Forced to make a weapon attack against one of its allies by a duergar mind master.
  • Ends after the attack, or when hit.

Mind Sanctuary: DepletedMind Sanctuary: Depleted

  • You cannot benefit more from Mind Sanctuary this turn.

Mind-Claws AvailableMind-Claws Available

  • Inquisitor W'wargaz can use a Legendary Action to summon a Mind-Claw of Tu'narath Mind-Claw of Tu'narath twice in a round of combat after he or his allies are struck.

MindbrokenMindbroken

  • Affected entity is Slowed Slowed by the Netherbrain's psyche-shattering might.

MindreaderMindreader

MindstruckMindstruck

Mirror ImageMirror Image

  • The mirror image distracts attackers, increasing the spellcaster's Armour Class Armour Class by 3 per duplicate image. When the caster successfully evades an attack, one of the images disappears.

MirroredMirrored

  • Defeat your Reflection to complete Shar's trial. Attacking another player's Reflection will incur Shar's Wrath!

Mirth-WrackedMirth-Wracked

Missing PetsMissing Pets

Mist FormMist Form

  • Transformed into a cloud of mist, now immune to all non-magical damage. This status is removed by sunlight.

Mobile FlourishMobile Flourish

Mobile Flourish TargetMobile Flourish Target

  • Targeted by a bard's fluid attack. The bard can teleport next to the creature.

Moderately InebriatedModerately Inebriated

  • Each sip of his special brew makes Thisobald more intoxicated.
  • He has Disadvantage Icon.png Disadvantage on Charisma and Dexterity Checks, and has started hallucinating imps.

MomentumMomentum

  • Spurred on by a sense of urgency. Movement Speed increased by 1.5 m / 5 ft per remaining duration of this effect.
  • Removed when Restrained Restrained, Condition Type Icon.pngIncapacitated, Condition Type Icon.pngProne, or slowed down.
  • Momentum has a maximum Duration: 5 turns.

MoonbeamMoonbeam

  • Creature is engulfed by ghostly flames that dead 2~20RadiantRadiant damage per turn. On a successful save, the creature still takes half damage.

MoonbeamMoonbeam

  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10RadiantRadiant. On a successful save, targets still take half damage.

MoonfireMoonfire

  • The blessing of Dame Aylin's divine mother deals 2d10RadiantRadiant to foes that come within 3 m / 10 ft of her or start their turn there.

Moonlight ButterfliesMoonlight Butterflies

  • Surrounded in moon-pale butterflies, creatures have Advantage Icon.png Advantage on attacks against the affected entity. When the illusion is fled from or disappears, the entity takes 1d6PsychicPsychic.

Moonmother's EmbraceMoonmother's Embrace

MoonshieldMoonshield

Morninglord's BulwarkMorninglord's Bulwark

  • Lathander's warding light protects this door from any harm dealing less than 50 damage.

Morninglord's RadianceMorninglord's Radiance

  • Your weapon attacks deal an additional 1d4RadiantRadiant damage.
  • Duration: Until Long rest

Mortally WoundedMortally Wounded

  • Can't be resurrected.

Mother's LoathingMother's Loathing

Mud-DrenchedMud-Drenched

MuddyMuddy

Multiattack DefenceMultiattack Defence

  • Affected entity has a -4 penalty to Attack rolls against the ranger it just attacked.

Mummy RotMummy Rot

  • Your maximum hit points are reduced by 8. You cannot be healed.

Murderous Dagger CloudMurderous Dagger Cloud

Murderous StrikesMurderous Strikes

Myrkul's CallMyrkul's Call

  • Hearing Myrkul's call, this creature will sacrifice itself to the Bone Lord.

Myrkul's GiftMyrkul's Gift

Myrkul's PresenceMyrkul's Presence

  • The apostle exudes the god of death's unholy will and Bone Chills Bone Chills all nearby creatures.

Mysterious Sharran WoundMysterious Sharran Wound

  • Your old wound is wracking your body with an intense, mysterious pain.

Mystic Carrion's Blinding CurseMystic Carrion's Blinding Curse

Mystic Carrion's Poisoned CurseMystic Carrion's Poisoned Curse

Mystic Carrion's Restraining CurseMystic Carrion's Restraining Curse

Mystra's BenevolenceMystra's Benevolence

Mystra's BlessingMystra's Blessing

  • Gale is Immune to Fire, Acid, Cold, Force, and Thunder damage unless the damage dealt exceeds 10 points.

Mystra's BlessingMystra's Blessing

Narcoleptic ToxinsNarcoleptic Toxins

  • Will explode upon death, releasing toxins that put nearby creatures to Sleep Sleep.

Nature's StepNature's Step

  • Nearby allies have Resistance against PoisonPoison damage and can move freely in the nearby area.

Nature's WrathNature's Wrath

NauseatedNauseated

NauseousNauseous

Necromantic RestraintsNecromantic Restraints

  • Affected entity can't move.

NecrosisNecrosis

  • Gale exudes Necrotic energy. Creature takes 1~4NecroticNecrotic damage every turn.

Necrotic AbsorptionNecrotic Absorption

  • The cage is draining this creature.
  • Deals 10d4NecroticNecrotic damage per turn this condition is active.

Necrotic AuraNecrotic Aura

  • Gale exudes Necrotic energy. Nearby creatures take 1d4NecroticNecrotic every turn.

Necrotic ResistanceNecrotic Resistance

Necrotic VeilNecrotic Veil

NewbornNewborn

Newborn ZombieNewborn Zombie

  • Zombies born from the Crawling Gnaw cannot last. They take 1NecroticNecrotic each turn and only follow the zombie that infected them.

Nightbringer's BelovedNightbringer's Beloved

Nightsinger's FavourNightsinger's Favour

Non-Lethal DamageNon-Lethal Damage

  • Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.

Noxious FumesNoxious Fumes

  • Hostile creatures in a radius of 3 m / 10 ft take 1d4AcidAcid damage.

Noxious FumesNoxious Fumes

NumbNumb

NumbedNumbed

Oath BrokenOath Broken

  • You have broken your sacred Oath and betrayed your beliefs. You can no longer use Channel Oath Charges.
  • You should go to camp and contemplate what happened and what comes next.

Off BalanceOff Balance

Off BalanceOff Balance

Oil of AccuracyOil of Accuracy

Oil of CombustionOil of Combustion

  • If the affected entity takes FireFire damage, it deals 3d6FireFire in AoE: 3 m / 10 ft (Radius) area.

Oily SupOily Sup

Omen of AcidOmen of Acid

  • If the affected entity is dealt 1AcidAcid damage, the owner of the hound will regain 1 Sorcery Point.

Omen of ColdOmen of Cold

  • If the affected entity is dealt 1ColdCold damage, the owner of the hound will regain 1 Sorcery Point.

Omen of FireOmen of Fire

  • If the affected entity is dealt 1FireFire damage, the owner of the hound will regain 1 Sorcery Point.

Omen of LightningOmen of Lightning

Omen of PoisonOmen of Poison

  • If the affected entity is dealt 1PoisonPoison damage, the owner of the hound will regain 1 Sorcery Point.

Omen of ThunderOmen of Thunder

  • If the affected entity is dealt 1ThunderThunder damage, the owner of the hound will regain 1 Sorcery Point.

One with the ShadowsOne with the Shadows

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Onus of BattleOnus of Battle

  • Affected entity can immediately use a Reaction to make a weapon attack.

Open Hand Technique: StaggeredOpen Hand Technique: Staggered

  • Took a powerful blow. Can't take Reactions.

Open WarrensOpen Warrens

  • Kobolds cannot emerge from this tunnel while it is obstructed.

Open WoundOpen Wound

Orphic FavourOrphic Favour

  • While within 18 m / 60 ft of Prince Orpheus, the affected entity has resistance to PsychicPsychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.

Orphic Favour AuraOrphic Favour Aura

  • The Prince of the Comet protects his champions. He and nearby allies gain resistance to PsychicPsychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.

Otherworldly MiasmaOtherworldly Miasma

Otherworldly MiasmaOtherworldly Miasma

Otiluke's Resilient SphereOtiluke's Resilient Sphere

  • The affected creature is enclosed in an arcane sphere and can neither be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. The affected creature's Movement Speed is halved.

Otto's Irresistible DanceOtto's Irresistible Dance

Overgrown FoliageOvergrown Foliage

  • Creatures move at quarter speed in the overgrown foliage.

OverheatingOverheating

  • This overheating device will explode the next time it's used, dealing 8d8FireFire to all nearby creatures. Find a way to cool it or stay away!

Overloaded Optical CircuitOverloaded Optical Circuit

  • The Steel Watcher's scanner has been overloaded with light, and cannot scan citizens anymore.

Overloaded With Synaptic PowerOverloaded With Synaptic Power

  • Affected entity deals an additional 1d4PsychicPsychic damage with its attacks, but also receives 1d4PsychicPsychic damage per turn.

Owl's WisdomOwl's Wisdom

Owlbear's RageOwlbear's Rage

Owlbear's RageOwlbear's Rage

PacifiedPacified

  • Incapacitated. Can't move or take actions, bonus actions, or reactions.

PacifiedPacified

  • While near another creature affected by Ptarian Pacifism Ptarian Pacifism, this creature cannot harm Ptaris.

Pack TacticsPack Tactics

  • Has Advantage Icon.png Advantage on Attack rolls if one of its allies is within 0.5 m / 2 ft of its target and isn't Incapacitated.

Pact WeaponPact Weapon

  • The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical.
  • The weapon uses the caster's Charisma modifier for Attack rolls and damage rolls.
  • Prevents the weapon from being dropped or otherwise disarmed.

Panache: DisadvantagePanache: Disadvantage

Panicked SentinelPanicked Sentinel

  • This paranoiac Spectator will immediately fire a random Eye Ray at any creature it can see that moves within 6 m / 20 ft of it.

ParalysedParalysed

ParalysedParalysed

Paranoid DreamsParanoid Dreams

  • When this Spectator is struck, it dreams in fear.
  • After 5 Paranoid Dreams, it will spend a Legendary Action to cast Ocular Nightmare Ocular Nightmare.
  • If the Spectator uses one of its Eye Rays, it loses one Paranoid Dream.

ParriedParried

  • Already Parried Parried this turn and has to recover before Parrying again.

Pass Without TracePass Without Trace

Pass Without Trace AuraPass Without Trace Aura

  • This entity and nearby allies have a +10 bonus to Stealth checks.

Patient DefencePatient Defence

Performing 'Bard Dance'Performing 'Bard Dance'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'Of Divinity and Sin'Performing 'Of Divinity and Sin'

  • Playing a mysterious tune. Perform the same song nearby to join in.

Performing 'Old Time Battles'Performing 'Old Time Battles'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'Sing for Me'Performing 'Sing for Me'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'The Power'Performing 'The Power'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'The Queen's High Seas'Performing 'The Queen's High Seas'

  • Playing a tune. Perform the same song nearby to join in.

Perilous StakesPerilous Stakes

Permanent Mind SanctuaryPermanent Mind Sanctuary

  • While in combat, Mind Flayers can use actions and bonus actions interchangeably.

PetrifiedPetrified

Phantasmal ForcePhantasmal Force

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6PsychicPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.

Phantasmal KillerPhantasmal Killer

  • Affected entity is haunted by its worst nightmares.

Phase Optimizer ActivePhase Optimizer Active

  • The affected entity gains an additional action.

Pierce the WeakPierce the Weak

PinchedPinched

PinnedPinned

  • Pinned under a beam.

Pinned DownPinned Down

Pixie BlessingPixie Blessing

  • The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.

Plant GrowthPlant Growth

  • The ground is covered with plants and weeds. Movement Speed is quartered.

Poison ResistancePoison Resistance

Poison Resistance AuraPoison Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to PoisonPoison damage.

PoisonedPoisoned

PoisonedPoisoned

PoisonedPoisoned

PoisonedPoisoned

Poisonous FumesPoisonous Fumes

Polma's WrathPolma's Wrath

Polma is enraged! Strength increased by 4, Armour Class reduced by 2.

PolymorphPolymorph

  • You are now a particularly ripe wheel of cheese, unpleasant to the nostril.

Polymorph SelfPolymorph Self

  • Transformed into a blue jay, able to Fly Fly for 5 rounds.

PolymorphedPolymorphed

  • Creature is turned into a harmless sheep with 3 Hit Points for 5 turns.
  • If the sheep's Hit Points are reduced to 0, the creature reverts to its original form with its original Hit Points.

PolymorphedPolymorphed

  • Changed into a beast.

Polymorphed: Dire RavenPolymorphed: Dire Raven

  • Polymorphed into a Dire Raven

Poor PerformancePoor Performance

  • Maybe you'd better stop, before anyone starts throwing rocks.

PossessingPossessing

  • The affected entity cannot be targeted by spells or attacks until the creature it has Possessed Possessed dies or is Turned Turned.

Potent Mist FormPotent Mist Form

  • Transformed into a cloud of mist, now immune to all non-magical damage and resistant to magical damage.
  • Possibly Blind Blind foes within 4 m / 13 ft and inflict 3d6NecroticNecrotic at the start of their turn.
  • This condition is removed by sunlight.

Potion of Angelic ReliefPotion of Angelic Relief

  • Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
  • If interrupted before the duration expires, the effects will not apply.

Potion of Angelic SlumberPotion of Angelic Slumber

  • Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.

Potion of Glorious VaultingPotion of Glorious Vaulting

  • Jump Jump distance is tripled

Precision AttackPrecision Attack

Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die

Predator EssencePredator Essence

PreparedPrepared

  • Deals an additional [Strength modifier]SlashingSlashingDRS damage with melee attacks.

Prey EssencePrey Essence

  • Grants 30 temporary hit points

Prime TargetPrime Target

  • You have drawn Grym's ire.
  • Grym will attempt to attack this creature if possible.

Produce FlameProduce Flame

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.

Profane Womb-BoundProfane Womb-Bound

Profoundly IntoxicatedProfoundly Intoxicated

  • Thisobald is on the verge of passing out from his heavy drinking.
  • He has Disadvantage Icon.png Disadvantage on Charisma and Dexterity Checks, and his hallucinations continue.

Projected ImageProjected Image

  • This magical projection cannot be targeted or attacked.

Promise of WealthPromise of Wealth

Affected entity has been marked as wealthy by a follower of Mammon. Creatures with Infectious Greed have Advantage on Attack Rolls against it.

ProneProne

Prophecy: A Blunt ToolProphecy: A Blunt Tool