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Granitdatter

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Fist Granitdatter is a gold dwarf Flaming Fist fighter stationed on the bridge to Baldur's Gate, managing the queue leading into the Upper City.

Involvement

Baldur's Gate

During Act Three, Granitdatter can be found at the very end of the bridge leading through Baldur's Gate[note 1], watching over the queue of residents trying to make their way into the Upper City. With her fellow Fists having received orders to not let anyone into the Upper City, she is among those trying to keep the queue orderly and prevent anyone from entering.

Once all Netherstones are acquired by the party, and should they return to Baldur's Gate, three infected refugees by the queue will proceed to transform into Mind Flayers and attack the nearby party. Granitdatter will be Surprised Surprised, but will fight alongside the party. Once the Mind Flayers are dead, she and all the Fists around will run away to warn their superiors, before completely vanishing from the game once far enough.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Lacerate.webp
Lacerate Lacerate ()   –  Halberd
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Cleave.webp
Cleave Cleave ()   –  Halberd
1/2 Normal weapon damage Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Rush Attack.webp
Rush Attack Rush Attack ()   –  Halberd

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Sweeping Attack.webp
Sweeping Attack Sweeping Attack ()
Superiority Die Damage TypesWeapon damage Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
AoE: 2 m / 7 ft (Cone)

Allies

Loot

Notes

  1. The gate proper, not the city.

External links