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* Charger: Weapon attack uses {{ | * Charger: Weapon attack uses an {{r|action}} and {{r|bonus}}, moves up to {{Distance|m=9}}, and makes a melee attack with +5 damage. | ||
** This counts as a single weapon attack, and benefits from {{SAI|Extra Attack}}. | ** This counts as a single weapon attack, and benefits from {{SAI|Extra Attack}}. | ||
}} | }} | ||
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| feature1 = {{SAI|Defensive Duellist|w=30}} | | feature1 = {{SAI|Defensive Duellist|w=30}} | ||
| description1 = | | description1 = | ||
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{ | * When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{r|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. Requires {{Ability|Dexterity}} to be higher than 13. | ||
| notes = | | notes = | ||
| rows = 2 | | rows = 2 | ||
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| description = | | description = | ||
| feature1 = {{Pass|Great Weapon Master: Bonus Attack|w=30}} | | feature1 = {{Pass|Great Weapon Master: Bonus Attack|w=30}} | ||
| description1 = * When an attack with a melee weapon lands a [[Critical Hit]] or kills a creature, you can make another melee weapon attack as a {{ | | description1 = * When an attack with a melee weapon lands a [[Critical Hit]] or kills a creature, you can make another melee weapon attack as a {{r|Bonus}} that turn. | ||
| feature2 = {{Pass|Great Weapon Master: All In|w=30}} | | feature2 = {{Pass|Great Weapon Master: All In|w=30}} | ||
| description2 = | | description2 = | ||
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| feature2 = {{Pass|Mage Slayer: Attack Caster|w=30}} | | feature2 = {{Pass|Mage Slayer: Attack Caster|w=30}} | ||
| description2 = | | description2 = | ||
* You can use a {{ | * You can use a {{r|Reaction}} to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you. | ||
| feature3 = {{Pass|Mage Slayer: Break Concentration|w=30}} | | feature3 = {{Pass|Mage Slayer: Break Concentration|w=30}} | ||
| description3 = | | description3 = | ||
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| feature1 = {{Pass|Polearm Master: Bonus Attack|w=30}} | | feature1 = {{Pass|Polearm Master: Bonus Attack|w=30}} | ||
| description1 = | | description1 = | ||
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a {{ | * When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a {{r|Bonus}} to attack with the butt of your weapon. | ||
| feature2 = {{Pass|Polearm Master: Opportunity Attack|w=30}} | | feature2 = {{Pass|Polearm Master: Opportunity Attack|w=30}} | ||
| description2 = | | description2 = | ||
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| feature1 = {{Pass|Sentinel: Vengeance|w=30}} | | feature1 = {{Pass|Sentinel: Vengeance|w=30}} | ||
| description1 = | | description1 = | ||
* When an enemy in melee range attacks an ally, you can use a {{ | * When an enemy in melee range attacks an ally, you can use a {{r|Reaction}} to make a weapon attack against that enemy. Target ally must not have the Sentinel feat. | ||
| feature2 = {{Pass|Sentinel: Snare|w=30}} | | feature2 = {{Pass|Sentinel: Snare|w=30}} | ||
| description2 = | | description2 = | ||
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| feature2 = {{SAI|Shield Master: Block|w=30}} | | feature2 = {{SAI|Shield Master: Block|w=30}} | ||
| description2 = | | description2 = | ||
* If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{ | * If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{r|Reaction}} to shield yourself and diminish the effect's damage. | ||
* - On a failed save, you only take half damage. | * - On a failed save, you only take half damage. | ||
* - On a successful save, you don't take any damage, even if you normally would. | * - On a successful save, you don't take any damage, even if you normally would. | ||
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| feature2 = {{Pass|War Caster: Opportunity Spell|w=30}} | | feature2 = {{Pass|War Caster: Opportunity Spell|w=30}} | ||
| description2 = | | description2 = | ||
* You can also use a {{ | * You can also use a {{r|Reaction}} to cast {{SAI|Shocking Grasp}} at a target moving out of melee range. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = |
Latest revision as of 05:51, 14 December 2024
Feats are features that grant a character unique improvements. All classes select one feat at class levels 4, 8, and 12. Fighters select an additional feat at level 6; Rogues select an additional feat at level 10.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
List of all feats[edit | edit source]
Name | Description |
---|---|
Ability Improvement |
|
Actor | |
| |
Notes | |
| |
Alert | |
| |
Athlete | |
| |
Charger | |
| |
| |
Notes | |
| |
Crossbow Expert | |
| |
| |
Defensive Duellist | |
| |
Dual Wielder | |
| |
Notes | |
| |
Dungeon Delver | |
| |
| |
Durable | |
| |
Notes | |
| |
Elemental Adept |
|
Notes | |
| |
Great Weapon Master | |
| |
| |
Notes | |
| |
Heavily Armoured | |
| |
Notes | |
| |
Heavy Armour Master | |
| |
Notes | |
| |
Lightly Armoured | |
| |
Lucky | |
| |
Mage Slayer | |
| |
| |
| |
Magic Initiate: Bard | |
| |
Magic Initiate: Cleric | |
| |
Notes | |
| |
Magic Initiate: Druid | |
| |
Magic Initiate: Sorcerer | |
| |
Magic Initiate: Warlock | |
| |
Magic Initiate: Wizard | |
| |
Martial Adept | |
| |
Medium Armour Master | |
| |
Notes | |
| |
Mobile | |
| |
| |
| |
Moderately Armoured | |
Requires Light armour Proficiency.
| |
Performer |
|
Polearm Master | |
| |
| |
Notes | |
| |
Resilient |
|
Notes | |
| |
Ritual Caster | |
| |
Notes | |
| |
Savage Attacker | |
| |
Sentinel | |
| |
| |
| |
Sharpshooter | |
| |
| |
Notes | |
| |
Shield Master | |
| |
| |
Notes | |
| |
Skilled |
|
Spell Sniper | |
| |
Notes | |
| |
Tavern Brawler | |
| |
Notes | |
| |
Tough | |
| |
War Caster | |
| |
| |
Notes | |
| |
Weapon Master | |
|
References[edit | edit source]
Footnotes[edit | edit source]
- ↑ 1.0 1.1 For details on features and interactions for Wild Shape forms, see List of features that work in Wild Shape. For a list of each form's stats, see All Wild Shape Forms.
- ↑ It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with Extra Reach (Glaives, Halberds, and Pikes)