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Fezzerk: Difference between revisions

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| va = Declan Perring
| va = Declan Perring
| size = Small
| size = Small
| type = Humanoid
| type = [[Humanoid]]
| race = Goblin
| race = [[Goblin]]
| e hp = 14
| e hp = 14
| t passives = Crude Frenzy, Darkvision, Fury of the Small, Opportunity Attack
| t passives = Crude Frenzy, Darkvision, Fury of the Small, Opportunity Attack

Revision as of 17:57, 12 July 2024

Fezzerk is a Goblin NPC leading a gang of goblins at Blighted Village in Act One, tormenting an unfortunate Deep Gnome as part of the Rescue the Gnome quest. Depending on if he is spared or not, he can make a minor appearance later on in Act Two.

Can be spoken to through the use of Speak with Dead Speak with Dead.

Portrait Fezzerk.png
Look what we got here - another little birdie wantin' to fly!
Fezzerk when approached

Involvement

Act One

Fezzerk and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at Barcus Wroot who is strapped to the machine. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.

If trying to excuse and leave, he will demand 1000 gold, leading to a variety of choices:

  • Pay the goblin.
  • DC 15 Persuasion check. I might be willing to part with a more reasonable sum. (100)
  • DC 10 Persuasion check. Here's my counter-offer: a far more reasonable sum. (500)
  • DC 10 Persuasion check. That's a ridiculous amount. I'll make you a realistic offer. (250)
  • Detect Thoughts DC 9 Intelligence check. Your price is absurd and you know it.
  • Monk. This will lead only to pain, not fulfillment.
    • No matter which of the above checks succeed, Fezzerk will lower the price to 5 because he can't count. The Illithid Persuasion check can be done to pay nothing and have his group leave. If paid, the party will be allowed to leave, but if approaching again a fight will break out.
  • Bard. Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.
  • Illithid Persuasion DC 2 Wisdom check. I'm going to pay nothing and you and your cronies are going to leave.

This will make Fezzerk and his group leave, rewarding experience as if the party had defeated them all.

If demanding to free the gnome, there will be the following choices:


If convinced to walk away, the party will be rewarded experience as if the party had defeated the whole group.


If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. There won't be experience for those who run away however. It's possible then to interrogate him, to demand he gives up his belongings and / or kill him. If spared, he will make a minor reappearance in the next act.

Act Two

If Fezzerk survived the first act, the party may encounter him again when entering Moonrise Towers. He, the rest of the goblins, and potentially Minthara are being judged for the failure to retrieve the Mysterious Artefact. Whether he and the rest of the goblins are spared or killed is left up to the party.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Very Heavy Greataxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Gargantuan Cleave.webp
Gargantuan Cleave Gargantuan Cleave ()   –  Very Heavy Greataxe
1/2 Normal weapon damage +
D6 Slashing.png 1d6 (1~6) Damage TypesSlashing

Swing your weapon with all your might. You can attack multiple targets, dealing bonus 1d6Damage TypesSlashingDRS damage, but become Off Balanced Off Balanced for Duration: 1 turn.

AoE: 1.5 m / 5 ft (Cone)
Recharge: Short rest
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal normal weapon damage + 1d8Damage TypesWeapon damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range
Generic Damage.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Notable loot

Speak with Dead

Party member: Who are you?

  • Fezzerk: Fezzerk... best raider... east o' the... Sea o' Sword...

Party member: What where you doing in the village?

  • Fezzerk: Hostages... the Absolute wants... hostages...

Party member: Did you have any valuables?

  • Fezzerk: No... valuables... only... hostages...

Party member: Who killed you?

  • Fezzerk: Coward... attacked... interrupted my work...

Party member: Where did you come from?

  • Fezzerk: The... Towers...

Party member: Who did you answer to?

  • Fezzerk: The... Absolute... she... chose us...

Party member: Are there others like you nearby?

  • Fezzerk: Many... so many... legions o' goblins... an' more... serving... the Absolute...

Notes

  • Grants 50 experience when killed.

External links