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Magnolia: Difference between revisions
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| str save prof = yes | | str save prof = yes | ||
| dex save prof = yes | | dex save prof = yes | ||
| athletics = 1 | |||
| acrobatics = 5 | |||
| perception = 2 | |||
| resistances = poison resistant full | | resistances = poison resistant full | ||
| passives = Archery, Crossbow Expert: Point-Blank, Darkvision, Dwarven Resilience, Extra Attack, Opportunity Attack | | passives = Archery, Crossbow Expert: Point-Blank, Darkvision, Dwarven Resilience, Extra Attack, Opportunity Attack |
Revision as of 07:56, 11 November 2024
Involvement
Baldur's Gate
During Act Three, Magnolia can be found on the bridge leading through Baldur's Gate[note 1], watching over the queue of residents trying to make their way into the Upper City. With her fellow Fists having received orders to not let anyone into the Upper City, she is among those trying to keep the queue orderly and prevent anyone from entering.
Once all Netherstones are acquired by the party, and should they return to Baldur's Gate, three infected refugees by the queue will proceed to transform into Mind Flayers and attack the nearby party. Magnolia will be , but will fight alongside the party. Once the Mind Flayers are dead, she and all the Fists around will run away to warn their superiors, before completely vanishing from the game once far enough.
Combat
Attacks and abilities
Allies
- Fist 'Deadeye' Mibbs
- Fist Healer Darbonna
- Fist Wizard Hartlebury
- Fist Granitdatter
- Fist Grassley
- Fist Nudelmann
- Fist Qirahe
Loot
Notes
- ↑ The gate proper, not the city.
- Magnolia has four level 1 spell slots, and three level 2 spell slots, despite having no spell to cast.