Karlach/Approval: Difference between revisions
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Depending on her approval rating, Karlach may greet the player with: | Depending on her approval rating, Karlach may greet the player with: | ||
Negative (<0): | |||
* "Yeah?" | * "Yeah?" | ||
* "What?" | * "What?" | ||
* "Out with it." | * "Out with it." | ||
Neutral | * "Hey." | ||
Neutral (0 - 29): | |||
* "Soldier?" | * "Soldier?" | ||
* "Why're we slowing down?" | * "Why're we slowing down?" | ||
Line 28: | Line 29: | ||
* "Heya." | * "Heya." | ||
* "Hey, soldier." | * "Hey, soldier." | ||
Medium | Medium and up (30+): | ||
* "Hey, soldier." | * "Hey, soldier." | ||
* "Soldier?" | * "Soldier?" | ||
* "What's on your mind?" | * "What's on your mind?" | ||
* "Copper for your thoughts?" | * "Copper for your thoughts?" | ||
If spoken to by someone other than the player character: | |||
* "Sorry - haven't fraternised with you much and not sure if I want to start." | |||
* "Go get boss if you want to talk." | |||
* "Tell it to the chief." | |||
=== Romance === | |||
Flirting - Low approval: | |||
* "Hey, soldier." | * "Hey, soldier." | ||
* "Uh huh?" | * "Uh huh?" | ||
* "What is it?" | * "What is it?" | ||
Flirting - 20+ approval: | |||
* "Hey, you." | * "Hey, you." | ||
* "Oh, hi!" | * "Oh, hi!" | ||
* "What're you thinking about?" | * "What're you thinking about?" | ||
Partnered: | |||
* "Darling." | * "Darling." | ||
* "Hey!" | * "Hey!" | ||
* "Soldier?" | * "Soldier?" | ||
* "What's on your mind?" | |||
Partnered, low approval: | |||
* "Yeah, honey?" | |||
* "Hmm?" | |||
* "What's on your mind?" | |||
Broken Up - 40+ approval: | |||
* "Hey, soldier." | |||
* "Yeah?" | |||
* "What's on your mind?" | * "What's on your mind?" | ||
Broken Up - Low approval: | |||
* "What?" | |||
* "Yeah?" | |||
* "Something on your mind?" | |||
==Approval == | ==Approval == | ||
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{{SpoilerBox|act=1|nograd=1|unhide=1| | {{SpoilerBox|act=1|nograd=1|unhide=1| | ||
'''[[Ravaged Beach]]''' | '''[[Ravaged Beach]]''' | ||
* | * When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via [[Speak with Dead]]: | ||
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] | ** Playing as a [[Bard]], ask if he wants you to write his story {{Approval|Karlach|+1}} | ||
** Playing as a [[Cleric]] or [[Paladin]], ask if he would like rites to be performed on his body {{Approval|Karlach|+1}} | |||
** Playing as a [[Ranger]] or [[Druid]] ask if he wants to be buried {{Approval|Karlach|+1}} | |||
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]]'s pod OR tell it that you won't hurt it via [[Speak with Animals]] {{Approval|Karlach|+1}} (''any option'') | |||
'''Roadside Cliffs''' | '''[[Roadside Cliffs]]''' | ||
* | * Convince the tieflings holding [[Lae'zel]] to leave (using [[Deception]], [[Persuasion]] or [[Intimidation]] lines or unique [[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] options). {{Approval|Karlach|+1}} | ||
* Ask [[Lae'zel]] to say 'please' after rescuing her {{Approval|Karlach|+1}} | * Ask [[Lae'zel]] to say 'please' after rescuing her {{Approval|Karlach|+1}} | ||
* Recruit [[Lae'zel]] {{Approval|Karlach|+1}} | * Recruit [[Lae'zel]] {{Approval|Karlach|+1}} | ||
* Recruit Gale {{Approval|Karlach|+1}} | * Recruit [[Gale]] {{Approval|Karlach|+1}} | ||
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose the '' 'Attack' '' dialogue option {{Approval|Karlach|+1}} | |||
'''[[ | '''[[Emerald Grove]]/[[The Hollow]]''' | ||
* Convince [[Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using [[Persuasion]] or [[Intimidation]]) {{Approval|Karlach|+1}} | |||
** Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Karlach|+1}} | |||
* Playing as a [[Cleric]] of [[Tempus]] and after talking to [[Aradin]], tell [[Remira]] that [[Liam]] earned a warriors' rest {{Approval|Karlach|+1}} | |||
* | |||
* Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Karlach|+1}} | |||
* | |||
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}} | * Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}} | ||
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Karlach|+1}} | * Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Karlach|+1}} | ||
* | * Playing as a [[Paladin]], [[Druid]], [[Cleric]] or [[Bard]], offer [[Pandirna]] to heal her (for free) {{Approval|Karlach|+1}} | ||
* | * Assist [[Guex]] in training (using [[Athletics]], [[Insight]] or [[Detect Thoughts]]) {{Approval|Karlach|+5}} | ||
* | * Convince [[Arka]] to spare [[Sazza]] (using [[Persuasion]], [[Intimidation]] or [[Detect Thoughts]]) {{Approval|Karlach|+1}} | ||
* Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}} | ** Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}} | ||
* Agree to help [[Zevlor]] (in his cave) to try to convince | * When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. {{Approval|Karlach|+10}} | ||
* While talking/ | * Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. (''<small>Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]''</small>) {{Approval|Karlach|+5}} | ||
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive [[Perception]] check)'', and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Karlach|+1}} | |||
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}} | * Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}} | ||
''After resolving Arabella's fate'' | |||
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}} | * Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}} | ||
* | * Talk to [[Kagha]] after her judging Arabella and call her a monster {{Approval|Karlach|+5}} | ||
* Persuade [[Kagha]] to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Karlach|+5}} | |||
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}} | |||
* Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}} | * Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}} | ||
* | * Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Karlach|+1}} | ||
* | ** OR, playing as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}} | ||
* | * After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Karlach|+1}} | ||
* | * Help [[Alfira]] finish her song {{Approval|Karlach|+1}} | ||
* | * While speaking with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]: | ||
** Convince him that the key in its nest is dull {{Approval|Karlach|+1}} | |||
** OR kick the bird {{Approval|Karlach|+1}} | |||
** OR, playing as a [[Bard]], choose unique line about his song {{Approval|Karlach|+1}} | |||
'''[[Forest]]''' | '''[[Forest]]''' | ||
* | * Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]]. {{Approval|Karlach|+1}} | ||
* | * Playing as a [[Cleric]] of [[Helm]], [[Ilmater]], [[Oghma]], [[Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there (''<small>Note:this scene appears only if Aradin has previously left the grove''</small>) {{Approval|Karlach|+1}} | ||
'''[[Owlbear Nest]]''' | '''[[Owlbear Nest]]''' | ||
* | * Convince the mother [[Owlbear]] to let you go without fighting {{Approval|Karlach|+1}} | ||
* | * Spare the [[Owlbear Cub]] after killing the mother [[Owlbear]] {{Approval|Karlach|+1}} | ||
'''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | |||
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then tell them you know the woman {{Approval|Karlach|+1}} ''(immediately starts the fight with brothers)'' | |||
** While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}} | |||
* After entering the [[Sunlit Wetlands]], pass the check to break the illusion, then say 'BAA' at the Redcaps when you speak to them {{Approval|Karlach|+1}} (up to 3 times) | |||
* When talking to [[Auntie Ethel]] and [[Mayrina]] at the [[Riverside Teahouse]]: | |||
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Karlach|+1}} | |||
** OR tell Mayrina straightaway that Ethel killed [[Demir]] and [[Johl]] {{Approval|Karlach|+1}} | |||
* After defeating [[Auntie Ethel]], [[Intimidation|Intimidate]] her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Karlach|+5}} | |||
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]] {{Approval|Karlach|+1}} | |||
* Resurrect [[Connor Vinderblad]], and then hand [[Mayrina]] the wand {{Approval|Karlach|+1}} | |||
* ''(If [[Astarion]] '''is not''' in your party)'' When talking to [[Gandrel]], tell him that [[Astarion]] is under your protection {{Approval|Karlach|+1}}. | |||
**Further in dialogue, refuse to help the hunter find your camp {{Approval|Karlach|+1}} | |||
'''[[Blighted Village]]''' | '''[[Blighted Village]]''' | ||
* Gain entrance to the village by | * Gain entrance to the village by [[Persuasion|Persuading]] or [[Performance|Performing]] for the booyahg guard on the roof near the southern gate {{Approval|Karlach|+1}} | ||
* Persuade [[Fezzerk]] at the windmill to leave peacefully {{Approval|Karlach|+1}} | |||
* Persuade [[Fezzerk]] at the | ** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Karlach|+1}} | ||
* | * Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Karlach|+1}} | ||
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}} | * Convince [[Lump the Enlightened]] to fight alongside you, outbidding goblins {{Approval|Karlach|+1}} | ||
** Having summoned [[Lump the Enlightened]] to aid and ending your deal afterwards, let him have 'just one lick' {{Approval|Karlach|+5}} | |||
'''[[ | '''[[Goblin Camp]]''' | ||
'' | ''At the front gate:'' | ||
* | * Fling dung at [[Sentinel Olak]] ''(hidden behind other dialogue options; triggers a fight with gate guards)'' {{Approval|Karlach|+5}} | ||
* Tap once on the War Drum | * Tap once on the War Drum {{Approval|Karlach|+1}} | ||
* Use [[Performance]] to play a rhythm on the War Drum | * Use [[Performance]] to play a rhythm on the War Drum{{Approval|Karlach|+1}} | ||
* In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the gate {{Approval|Karlach|+1}} | ''In the outer camp:'' | ||
* | * In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the camp gate {{Approval|Karlach|+1}} | ||
* [[ | * Successfully [[Intimidation|Intimidate]] [[Crusher]] {{Approval|Karlach|+1}} | ||
* | ** OR After defeating Crusher, choose mercy and help him up. {{Approval|Karlach|+1}} | ||
* Tell [[Eight]] that you're sorry for his loss. {{Approval|Karlach|+1}} | |||
'' Inside the [[Shattered Sanctum]]:'' | |||
* After moving with [[Priestess Gut]] to her "private chapel", allow Gut to feel around your head {{Approval|Karlach|+1}} | |||
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}} | * Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}} | ||
* | * Move in for the kill when speaking to Dror Ragzlin {{Approval|Karlach|+1}} ''(after freeing Halsin, without having him with you)'' | ||
'' In [[Worg Pens]]:'' | |||
* Free the [[Halsin|bear]] and side with him against the goblins {{Approval|Karlach|+1}} | |||
* After freeing [[Halsin]], agree to [[Defeat the Goblins]] and tell Halsin to get to safety {{Approval|Karlach|+5}} | * After freeing [[Halsin]], agree to [[Defeat the Goblins]] and tell Halsin to get to safety {{Approval|Karlach|+5}} | ||
'''[[The Risen Road]]''' | '''[[The Risen Road]]''' | ||
* | * After defeating [[Anders]] and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. {{Approval|Karlach|+3}} | ||
* When dealing with the dying hyena: | * When dealing with the dying hyena: | ||
** Playing as a Good [[Cleric]] or a non-Oathbreaker [[Paladin]], successfully bless the dying hyena {{Approval|Karlach|+1}} | |||
** Playing as a [[Ranger]], mercy-kill the dying hyena {{Approval|Karlach|+1}} | |||
** Playing as a [[Druid]], choose to "destroy the abomination" {{Approval|Karlach|+1}} | |||
'''[[Zhentarim Hideout]]''' | |||
''When trying to enter the hideout:'' | |||
* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the dialogue line "I know what became of Rugan" will not give approval.)</small>'' {{Approval|Karlach|+1}} | |||
** OR Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}} | |||
** OR Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}} | |||
* Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}} | |||
''When dealing with [[Brem]] and the artist [[Oskar Fevras]]:'' | |||
* [[Intimidation|Intimidate]] Brem into lowering the price {{Approval|Karlach|+1}} | |||
* Buy Oskar. {{Approval|Karlach|+1}} | |||
* Give Oskar an additional 200 gold after freeing him {{Approval|Karlach|+1}} | |||
'''[[Waukeen's Rest]]''' | '''[[Waukeen's Rest]]''' | ||
* Agree to rescue Duke Ravengard when prompted by [[Counsellor Florrick]] {{Approval|Karlach|+1}} | * Agree to rescue Duke Ravengard when prompted by [[Counsellor Florrick]] {{Approval|Karlach|+1}} | ||
* | * Save [[Benryn]] in the burning building {{Approval|Karlach|+1}} | ||
'''[[Underdark]]''' | '''[[Underdark]]''' | ||
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}} | * When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}} | ||
* Give an antidote to [[Thulla]] in the | * Give an antidote to [[Thulla]] in the Myconid Colony {{Approval|Karlach|+1}} | ||
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}} | * Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}} | ||
* Agree to help [[Baelen Bonecloak]] {{Approval|Karlach|+1}} | * Agree to help [[Baelen Bonecloak]] {{Approval|Karlach|+1}} | ||
* Give the [[ | * Give the [[Noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|+1}} | ||
* Tell [[Gekh Coal]] | * Tell [[Gekh Coal]] that you're not going to help a slave-catcher.{{Approval|Karlach|+1}} | ||
* [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}} | * [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}} | ||
* Tell Sovereign [[Spaw]] you killed Sovereign [[Glut]] | * Tell Sovereign [[Spaw]] that you've killed Sovereign [[Glut]] because the latter conspired to [[Avenge Glut's Circle|usurp]] Spaw's circle {{Approval|Karlach|+1}} | ||
* | * In the [[Dread Hollow]], place autumncrocus on Myrna’s grave ''<small>(Note: this option appears after uncovering Myrna's fate in the [[Arcane Tower]])''</small>{{verify}} {{Approval|Karlach|+1}} | ||
* | * In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}} | ||
'''[[Grymforge]]''' | '''[[Grymforge]]''' | ||
* Tell Ward Magmar | * Tell [[Ward Magmar]] that he disgusts you {{Approval|Karlach|+1}} | ||
* [[ | * Convince [[Skickpit]] you're going to help him, then ask if he really wants you to kill his slavers (using [[Persuasion|Persuasion]] line) {{Approval|Karlach|+1}} | ||
* Pay respect to the heap of | * Pay respect to the heap of deep gnomes' corpses after killing or deceiving [[Brathwen]] and [[Viss]] {{Approval|Karlach|+1}} | ||
* [[Persuasion|Convince]] the | * [[Persuasion|Convince]] the Deep Rothé to give in to their rage and attack the duergar {{Approval|Karlach|+1}} | ||
* After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on | * Promise the deep gnome slaves that you'll do what you can to help them {{Approval|Karlach|+1}} | ||
* Stand up for the deep gnome slaves when | * After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on {{Approval|Karlach|+1}} | ||
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] | * Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Karlach|+5}} | ||
* If failed to convince [[Elder Brithvar | * Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] {{Approval|Karlach|+5}} | ||
* After freeing Barcus, bid him farewell and good luck {{Approval|Karlach|+5}} | ** If failed to convince [[Elder Brithvar|Brithwar]], choose the line "I am freeing these gnomes. Just try and stop me." ''(immediately starts the fight with the rest of duergar)'' {{Approval|Karlach|+5}} | ||
* After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Karlach|+5}} | |||
'''[[Mountain Pass]]''' | '''[[Mountain Pass]]''' | ||
* | * Playing as a [[Githyanki]], tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down.{{Approval|Karlach|+1}} | ||
* Allow [[Lae'zel]] to speak with the | * Allow [[Lae'zel]] to speak with the githyanki patrol and [[Kith'rak Voss]] {{Approval|Karlach|+1}} | ||
'''[[ | '''[[Crèche Y'llek]]''' | ||
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training. | * Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.{{Approval|Karlach|+1}} | ||
* Vandalise the portrait of [[Vlaakith]] | * Vandalise the portrait of [[Vlaakith]] {{Approval|Karlach|+1}} | ||
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]] | * Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]], telling him: | ||
** that you'll take it to a better crèche {{Approval|Karlach|+1}} | |||
** OR that you'll raise it yourself {{Approval|Karlach|+1}}. | |||
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it {{Approval|Karlach|+1}}. | |||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* If Karlach is recruited before [[Wyll]], he will show up in camp | * If Karlach is recruited before [[Wyll]], he will show up when ending this day in the camp. Talk him out of fighting Karlach. {{Approval|Karlach|+5}} | ||
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Karlach|+5}} | * Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Karlach|+5}} | ||
* Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}} | ** OR Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}} | ||
* Agree to | * After staking [[Astarion]] when he tried to bite you, say that bringing him to the camp was a mistake {{Approval|Karlach|+1}} | ||
* Feed the [[Owlbear Cub]] when it | * After [[Dammon]] upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" {{Approval|Karlach|+10}} | ||
* Successfully | * After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} (''<small>Note: the line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval''</small>) | ||
* Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}} | |||
* Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}} | |||
* Feed the [[Owlbear Cub]] when it first comes to the [[Campsite|Camp]] {{Approval|Karlach|+1}} ''(requires food in the inventory)'' | |||
* Successfully heal the [[Owlbear Cub]]'s paw when it appears again at the camp {{Approval|Karlach|+1}} | |||
* Pet the [[Owlbear Cub]] after adopting it {{Approval|Karlach|+1}} | * Pet the [[Owlbear Cub]] after adopting it {{Approval|Karlach|+1}} | ||
* | * Having invited [[Barcus Wroot]] to your camp, promise him you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Karlach|+1}} | ||
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (''after the events at the Crèche''): | |||
* | ** Encourage [[Lae'zel]] to trust him {{Approval|Karlach|+1}} | ||
* | ** OR tell Lae'zel you'll support any choice of hers {{Approval|Karlach|+1}} | ||
* | ** OR tell Lae'zel you believe Kith'rak and she should too {{Approval|Karlach|+1}} | ||
* | |||
'''Raphael's Deal''' | '''Raphael's Deal''' | ||
* | * When [[Raphael]] briefly takes you to the [[House of Hope]], choose lines: | ||
* After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option | ** "You're mad if you think I'll make a deal with a devil." {{Approval|Karlach|+5}} | ||
** OR "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}} | |||
* After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option about distrusting [[Raphael]] twice {{Approval|Karlach|+5}} | |||
'''Any Area''' | '''Any Area''' | ||
* Playing as [[Astarion]], confess to her that you are a vampire. {{Approval|Karlach|+10}} | |||
* Playing as [[Astarion]], confess to her that you | |||
}} | }} | ||
=== Act Two === | === Act Two === | ||
{{SpoilerBox|act=2|nograd=1|unhide=1|'''[[Ruined Battlefield]]''' | {{SpoilerBox|act=2|nograd=1|unhide=1|'''[[Ruined Battlefield]]''' | ||
* Convince the hyena in the convoy that | ''If entering the Shadow-Cursed Lands from the Rosymorn Trail:'' | ||
* Convince the drider to | * Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} | ||
* | * Convince [[Kar'niss]] the drider not to attack you after you killed the convoy before summoning him. {{Approval|Karlach|+1}} | ||
* | * Traversing [[Shadow-Cursed Lands]] with the convoy, betray them and side with the ambushing Harpers {{Approval|Karlach|+1}} | ||
* | |||
* Free [[Dolly | ''If entering the Shadow-Cursed Lands from the Grymforge:'' | ||
* When judging with [[He Who Was]], | * As a Wizard, tell [[Harper Lassandra]] that you can aid in traversing the darkness.{{Approval|Karlach|+1}} | ||
* | * As a Bard, tell [[Harper Lassandra]] that the best introductions are made while sitting around a fire.{{Approval|Karlach|+1}} | ||
* As [[The Dark Urge]], decide to stay and help Harpers against shadows (instead of abandoning them) {{Approval|Karlach|+1}} | |||
* When the shadows warp [[Harper Yonas|Yonas]], tell [[Harper Meygan]], "Move. I'll take care of this."{{Approval|Karlach|+1}} | |||
* Free [[Dolly Thrice]] from the [[Moonlantern]] (no matter how you obtain it){{Approval|Karlach|+1}} | |||
* When judging with [[He Who Was]], ask [[Madeline]] what did the Dark Justiciar do, and then: | |||
** call her a coward {{Approval|Karlach|+1}} | |||
** OR tell her it wasn't her fault {{Approval|Karlach|+1}} | |||
** OR tell her you forgive her (class-based lines) {{Approval|Karlach|+1}} | |||
** '''after ordering''' her to stab herself, let her make a couple of strikes and then say it was enough {{Approval|Karlach|+1}}, OR tell her that her readyness to hurt herself is enough to be forgiven {{Approval|Karlach|+1}} | |||
'''[[Last Light Inn]]''' | '''[[Last Light Inn]]''' | ||
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her. | * Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her.{{Approval|Karlach|+1}} | ||
* Drink the spiked wine when talking to [[Jaheira]] inside. {{Approval|Karlach|+1}} | |||
* Drink the wine when talking to [[Jaheira]] inside. | * Pay [[Mattis]] extra for the [[Tower-Shaped Key]] {{Approval|Karlach|+1}} | ||
* Pay [[Mattis]] extra for the [[Tower-Shaped Key]] | * Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options, or following Gale's advice (if he is in party) {{Approval|Karlach|+1}} | ||
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options | * Tell [[Raphael]] to stay away from [[Mol]] (''this line appears only if '''Astarion is not in the party''' or if you're '''playing as The Dark Urge''', otherwise Raphael will turn the talk to the spawn's scars'').{{Approval|Karlach|+3}} | ||
* Tell [[Raphael]] to stay away from [[Mol]]. | * After [[Dammon]] upgrades Karlach's engine second time at the [[Last Light Inn]], prove it worked, giving her a hug (or kissing, if romanced). {{Approval|Karlach|+5}} | ||
* | * Tell [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].{{Approval|Karlach|+10}} | ||
* | * Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}} | ||
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. | * Playing as [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you. {{Approval|Karlach|+5}} | ||
* | * Ask [[Counsellor Florrick]] if the Flaming Fist are just going to stand around. {{Approval|Karlach|+1}} | ||
* Play the Lute to wake up [[Art Cullagh]]. | * Play the Lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}} | ||
* Tell [[Halsin]] "You can count on me" before he opens the portal. | * Tell [[Halsin]] "You can count on me" before he opens the portal.{{Approval|Karlach|+1}} | ||
* Successfully protect the portal [[Halsin]] | * Successfully protect the portal while [[Halsin]] is looking for [[Thaniel]].{{Approval|Karlach|+1}} | ||
'''[[House in Deep Shadows]]''' | '''[[House in Deep Shadows]]''' | ||
* Agree to play hide-and-seek with [[Oliver]]. | * Agree to play hide-and-seek with [[Oliver]].{{Approval|Karlach|+1}} | ||
* Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Karlach|+5}} | |||
'''[[Reithwin Town]]''' | '''[[Reithwin Town]]''' | ||
* Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}} | |||
* Agree to help [[Arabella]] find her parents. | * Agree to take [[Arabella]] in at your camp. {{Approval|Karlach|+1}} | ||
* Agree to take [[Arabella]] in at your camp. | * At the [[Reithwin Tollhouse]], successfully convince [[Gerringothe Thorm]] to end herself. {{Approval|Karlach|+1}} | ||
'''[[House of Healing]]''' | '''[[House of Healing]]''' | ||
* | * Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Karlach|+1}} | ||
* Persuade [[Malus Thorm]] to operate on himself. | * Persuade [[Malus Thorm]] to operate on himself. {{Approval|Karlach|+1}} | ||
* Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} (comes one point by another subsequently). | |||
'''[[The Waning Moon]]''' | '''[[The Waning Moon]]''' | ||
* | * Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) OR successfully imitate drinking (rolling [[Sleight of Hand]]), up to three times total ({{Approval|Karlach|+1}} each time). | ||
* | * Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times ({{Approval|Karlach|+1}} each time). ''If Performance roll failed, successful subsequent [[Deception]] roll earns a point of Approval, nonetheless.'' | ||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
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** That it isn't too late and his story doesn't end here. | ** That it isn't too late and his story doesn't end here. | ||
** To come quietly and he'll be spared. | ** To come quietly and he'll be spared. | ||
* Tell | * Tell [[Dame Aylin|Aylin]] to stand down, because [[Ketheric]] has surrendered. | ||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' | ||
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'''[[Shadowfell]]''' | '''[[Shadowfell]]''' | ||
* Tell [[Balthazar]] to leave or he's a dead man. {{Approval|Karlach|+1}} | * Tell [[Balthazar]] to leave or he's a dead man. {{Approval|Karlach|+1}} | ||
* Tell Shadowheart that she should spare the Nightsong because the | * Tell Shadowheart that she should spare the Nightsong because the aasimar may know something about her. {{Approval|Karlach|+1}} | ||
'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' | ||
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=== Act One === | === Act One === | ||
{{SpoilerBox|act=1|nograd=1|unhide=1| | {{SpoilerBox|act=1|nograd=1|unhide=1| | ||
'''Roadside Cliffs''' | '''[[Roadside Cliffs]]''' | ||
* Attack the tieflings holding [[Lae'zel]] in a cage {{Approval|Karlach|-1}} | * Attack the tieflings holding [[Lae'zel]] in a cage {{Approval|Karlach|-1}} | ||
* | * Playing as [[The Dark Urge]], tear off [[Gale]]'s hand {{Approval|Karlach|-1}} | ||
* Convince [[Gimblebock]] and his crew to flee (using any Ability or Class-unique option) {{Approval|Karlach|-1}} | |||
'''[[ | '''[[Emerald Grove]]/[[The Hollow]]''' | ||
* Refuse to help [[Zevlor]] | * Refuse to help [[Zevlor]] | ||
* Take a swing at [[Zevlor]] during his argument with [[Aradin]] {{Approval|Karlach|-1}} | * Take a swing at [[Zevlor]] during his argument with [[Aradin]] {{Approval|Karlach|-1}} | ||
* Tell the | * Tell the tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Karlach|-1}} | ||
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Karlach|-1}} | * Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Karlach|-1}} | ||
* Tell [[Arron]] that tieflings will be fine because of their devilish powers. {{Approval|Karlach|-1}} | |||
* Kick [[Timber]] the squirrel {{Approval|Karlach|-1}}. | * Kick [[Timber]] the squirrel {{Approval|Karlach|-1}}. | ||
** If you miss, try to kick her again {{Approval|Karlach|-1}} | ** If you miss, try to kick her again {{Approval|Karlach|-1}} | ||
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* Let [[Arka]] shoot [[Sazza]] {{Approval|Karlach|-1}} | * Let [[Arka]] shoot [[Sazza]] {{Approval|Karlach|-1}} | ||
* Free [[Sazza]] from her cage and tell her to follow you {{Approval|Karlach|-1}} | * Free [[Sazza]] from her cage and tell her to follow you {{Approval|Karlach|-1}} | ||
* Prod [[Nettie]]'s bird twice {{Approval|Karlach|-1}} | * Prod [[Nettie]]'s bird twice {{Approval|Karlach|-1}} | ||
* Swear to [[Nettie]] that you will take the wyvern poison if you start turning {{Approval|Karlach|-1}} | * Swear to [[Nettie]] that you will take the wyvern poison if you start turning {{Approval|Karlach|-1}} | ||
* | * Let [[Barth]] hit [[Meli]] for stealing his locket | ||
* As a [[Rogue]], pick [[Mirkon]]'s pockets while he is distracted by the harpies {{Approval|Karlach|-1}} | * As a [[Rogue]], pick [[Mirkon]]'s pockets while he is distracted by the harpies {{Approval|Karlach|-1}} | ||
* After saving [[Mirkon]] from the harpies, tell him to stop snivelling or the harpies will return {{Approval|Karlach|-1}} | * After saving [[Mirkon]] from the harpies, tell him to stop snivelling or the harpies will return {{Approval|Karlach|-1}} | ||
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'''[[Forest]]''' | '''[[Forest]]''' | ||
* | * In the [[Underground Passage]], heal [[Findal]], then attack him {{Approval|Karlach|-1}} | ||
* Talking with [[Scratch]] via [[Speak with Animals]], shout at the [[Gomwick|Gomwick's]] corpse to prove he indeed is dead. {{Approval|Karlach|-1}} | |||
* While talking to [[Aradin]] on the bridge, say you don't waste your time with devil spawn {{Approval|Karlach|-5}} | * While talking to [[Aradin]] on the bridge, say you don't waste your time with devil spawn {{Approval|Karlach|-5}} | ||
'''[[Owlbear Nest]]''' | '''[[Owlbear Nest]]''' | ||
* Choose to go closer to the Owlbear | * Choose to go closer to the [[Owlbear Cub]] or attack the mother [[Owlbear]] {{Approval|Karlach|-1}} | ||
* After killing the Owlbear, kill | * After killing the mother [[Owlbear]], kill the cub as well {{Approval|Karlach|-1}} | ||
'''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | |||
* When speaking to [[Gandrel]]: | |||
** ''(if [[Astarion]] '''is not''' in the party)'' Tell the hunter where he can find him {{Approval|Karlach|-1}} | |||
** ''(if [[Astarion]] '''is''' in the party)'' Reveal [[Astarion]]'s identity to [[Gandrel]] {{Approval|Karlach|-1}} | |||
***OR Don't turn [[Astarion]] in but further in the dialogue allow him kill the hunter {{Approval|Karlach|-1}} | |||
'''[[Blighted Village]]''' | '''[[Blighted Village]]''' | ||
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* Interrupt [[Buthir]] and [[Grukkoh]]'s private moment by opening the doors to the barn north of the [[Blighted Village]] {{Approval|Karlach|-1}} | * Interrupt [[Buthir]] and [[Grukkoh]]'s private moment by opening the doors to the barn north of the [[Blighted Village]] {{Approval|Karlach|-1}} | ||
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Karlach|-1}} | * Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Karlach|-1}} | ||
'''[[Goblin Camp]]''' | '''[[Goblin Camp]]''' | ||
''In the outer camp:'' | |||
* Yell "Boo, get off the stage!" at [[Volo]] in the goblin camp | * Yell "Boo, get off the stage!" at [[Volo]] in the goblin camp | ||
* When talking to Tracker Grikka, suggest getting answers out of the prisoner yourself {{Approval|Karlach|-1}} | * When talking to [[Tracker Grikka]], suggest getting answers out of the prisoner yourself {{Approval|Karlach|-1}} | ||
* | * Playing a tour of chicken-chasing, tell the [[Owlbear Cub]] to ran to the posts, using [[Speak with Animals]] | ||
* After defeating [[Crusher]], choose the option to finish him. ''(triggers a fight with the entire camp)). | |||
* After defeating [[Crusher]], choose the option to finish him. | ''In the [[Shattered Sanctum]]'': | ||
* When talking to [[Minthara]], suggest visiting the prisoner yourself {{Approval|Karlach|-1}} | |||
* Tell [[Minthara]] that [[Sazza]] is just an idiot {{Approval|Karlach|-1}} | * Tell [[Minthara]] that [[Sazza]] is just an idiot {{Approval|Karlach|-1}} | ||
'''[[The Risen Road]]''' | '''[[The Risen Road]]''' | ||
* Convince [[Flind]] to attack the other | * Convince [[Flind]] to attack the other gnolls instead of you {{Approval|Karlach|-1}} | ||
'''[[Underdark]]''' | '''[[Underdark]]''' | ||
* Refuse to give the [[ | * Refuse to give the [[Noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|-1}} | ||
* Agree to be [[BOOOAL]]'s chosen {{Approval|Karlach|-1}} | * Agree to be [[BOOOAL]]'s chosen {{Approval|Karlach|-1}} | ||
* Offer to help hunt down the escaped gnome and the pair of boots | * Offer to help [[Gekh Coal]] hunt down the escaped gnome and the pair of boots {{Approval|Karlach|-1}} | ||
'''[[Grymforge]]''' | '''[[Grymforge]]''' | ||
* Ask Ward Magmar how to get a slave of your own | * Ask [[Ward Magmar]] how to get a slave of your own {{Approval|Karlach|-1}} | ||
* Convince the Deep Rothé to excavate for Skarjall via the [[Persuasion]] | * Convince the Deep Rothé to excavate for [[Skarjall]] via the [[Persuasion]] line "Breathe. Focus." {{Approval|Karlach|-1}} | ||
* Side with [[Elder Brithvar]] when confronting [[Nere]] {{Approval|Karlach|-1}} | * Side with [[Elder Brithvar]] when confronting [[Nere]] {{Approval|Karlach|-1}} | ||
* Side with [[Nere]] against [[Elder Brithvar]] {{Approval|Karlach|-5}} | * Side with [[Nere]] against [[Elder Brithvar]] {{Approval|Karlach|-5}} | ||
* Let Elder Brithvar take the deep gnomes | * Let [[Elder Brithvar]] take the enslaved deep gnomes after the fight with [[Nere]] {{Approval|Karlach|-5}} | ||
'''[[Mountain Pass]]''' | |||
* Speak with githyanki patrol instead of letting [[Lae'zel]] do it {{Approval|Karlach|-1}} ''(any line of two available)'' | |||
'''[[ | '''[[Crèche Y'llek]]''' | ||
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Karlach|-1}}, and then indeed kill him {{Approval|Karlach|-1}}. | |||
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Karlach|-1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'') | |||
* Surrender the [[Mysterious Artefact]] to [[Kith'rak Therezzyn]] {{Approval|Karlach|-1}} | |||
* Agree to [[Vlaakith|Vlaakith's]] request to kill the person inside the [[Mysterious Artefact]]. {{Approval|Karlach|-1}} | |||
'''Raphael's Deal''' | |||
* When [[Raphael]] briefly takes you to the [[House of Hope]], say that you'll do anything to get rid of the tadpole {{Approval|Karlach|-1}} | |||
'''Camp/Conversation''' | |||
* If Karlach is recruited before [[Wyll]], he will show up in camp after a long rest. Escalate the conversation into a fight with Wyll. {{Approval|Karlach|-1}} | |||
* Flirt with [[Mizora]] when she shows up {{Approval|Karlach|-1}} | * Flirt with [[Mizora]] when she shows up {{Approval|Karlach|-1}} | ||
* Ask [[Mizora]] | * Ask [[Mizora]] whether she leaves if you turn on [[Karlach]] {{Approval|Karlach|-5}} | ||
* | * Let [[Volo]] follow through with his attempt to remove the parasite | ||
{{SpoilerDurge|nograd=1| | |||
* | * Playing as The Dark Urge: Confess to murdering the bard {{Approval|Karlach|-1}} | ||
}} | |||
}} | }} | ||
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{{SpoilerBox|act=2|nograd=1|unhide=1| | {{SpoilerBox|act=2|nograd=1|unhide=1| | ||
'''[[Ruined Battlefield]]''' | '''[[Ruined Battlefield]]''' | ||
* Side with the convoy against the Harpers. | * Side with the convoy against the Harpers.{{Approval|Karlach|-1}} | ||
* | * Traversing [[Shadow-Cursed Lands]] with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.{{Approval|Karlach|-1}} (''Taking this course starts the fight with ambushing Harpers immediately''). | ||
* When judging with [[He Who Was]], | * When judging with [[He Who Was]], order [[Madeline]] to stab herself {{Approval|Karlach|-1}}, then to continue {{Approval|Karlach|-1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Karlach|-1}}. | ||
*Give up all your gold to [[Gerringothe Thorm]]. | *Give up all your gold to [[Gerringothe Thorm]]. {{Approval|Karlach|-1}} | ||
'''[[Last Light Inn]]''' | '''[[Last Light Inn]]''' | ||
* | * When [[Marcus]] assaults the inn, concert with him telepathically, then tell [[Isobel]] that she's going to meet [[Ketheric]]. {{Approval|Karlach|-10}} | ||
* After [[Mol]] is taken, tell [[Mattis]] she's probably dead already. | * After [[Mol]] is taken, tell [[Mattis]] she's probably dead already.{{Approval|Karlach|-1}} | ||
* As The Dark Urge, give in to your urge to kill the Strange Ox. {{Approval|Karlach|-1}} | * Question Karlach's encouragement of [[Mattis]]' 'scamming with the greats'. {{Approval|Karlach|-5}} | ||
* As [[The Dark Urge]], give in to your urge to kill the Strange Ox. {{Approval|Karlach|-1}} | |||
* As [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, and then give in to your urge {{Approval|Karlach|-10}} (''Choosing this course immediately starts a fight with Isobel, and any Harper or Fist who notice this will side with Isobel'') | |||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
* | * Refuse to take 3 [[Soul Coin]]s from [[Lann Tarv]] in exchange for hearing about the souls inside them (''This line appears only if '''Karlach is in the party'''''). {{Approval|Karlach|-5}} | ||
* Kill the Goblins without combat {{Approval|Karlach|-1}} | * Kill the Goblins without combat {{Approval|Karlach|-1}} | ||
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'''[[House of Hope]]''' | '''[[House of Hope]]''' | ||
* | * Take off your clothes when [[Haarlep]] asks. {{Approval|Karlach|-1}} | ||
* | * Vow your body to [[Haarlep]] when they ask. {{Approval|Karlach|-1}} | ||
''Note: It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.'' | |||
'''[[Devil's Fee]]''' | '''[[Devil's Fee]]''' | ||
* Intimidate [[Helsik]] to keep the gauntlets {{Approval|Karlach|-1}} | * Intimidate [[Helsik]] to keep the gauntlets {{Approval|Karlach|-1}} | ||
[[Category:Approval]] | [[Category:Approval]] |
Latest revision as of 07:42, 10 June 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Party interactions |
---|
Astarion |
Gale |
Karlach |
Lae'zel |
Shadowheart |
Wyll |
Halsin |
Jaheira |
Minsc |
Minthara |
Overview | Approval | Banter | Romance |
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on her approval rating, Karlach may greet the player with:
Negative (<0):
- "Yeah?"
- "What?"
- "Out with it."
- "Hey."
Neutral (0 - 29):
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium and up (30+):
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
If spoken to by someone other than the player character:
- "Sorry - haven't fraternised with you much and not sure if I want to start."
- "Go get boss if you want to talk."
- "Tell it to the chief."
Romance[edit | edit source]
Flirting - Low approval:
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
Flirting - 20+ approval:
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
Partnered:
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
Partnered, low approval:
- "Yeah, honey?"
- "Hmm?"
- "What's on your mind?"
Broken Up - 40+ approval:
- "Hey, soldier."
- "Yeah?"
- "What's on your mind?"
Broken Up - Low approval:
- "What?"
- "Yeah?"
- "Something on your mind?"
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
- Tell News Hawker Luan that his salesmanship is terrible. -1
- Sell the Githyanki egg to the Society of Brilliance.
- Give Redhammer to Allandra Grey at the end of Avenge the Drowned -1
Note: It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.
- Intimidate Helsik to keep the gauntlets -1