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Lae'zel/Approval
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Lae'zel favors direct approaches and is not interested in wasting any time in finding a solution to the Tadpole infection.
Lae'zel dislikes acts of mercy and compassion, showing submission, respect or diplomacy over force and domination.
The actions and choices listed on this page will raise or lower Lae'zel's Approval.
For more information about the approval system, see Approval.
Contents
Greetings[edit | edit source]
Depending on their approval rating, Lae'zel may greet the player with:
Negative (<0):
- "Speak, and be done with it."
Neutral (0 - 19):
- "Speak."
Medium (20-39):
- "You must have questions."
- "Greetings."
High and up (40+):
- "Is something burdening you?"
If the player character is a githyanki Tav/Dark Urge:
- "Yes kin, speak."
When spoken to by someone other than the player character:
- "The pet speaks. Adorable. Now send over your owner, before you make a mess of things."
Romance[edit | edit source]
Flirting - Act One and Act Two:
- "Speak your mind. I'm listening."
Partnered - Act Three before romance scene:
- "How can I assist?"
Partnered - Act Three after romance scene:
- "A welcome face. How can I help?"
Partnered - Low approval:
- "Go ahead."
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Lae'zel to gain approval.
Act One[edit | edit source]
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Accept Astarion's apologies and say you would have done the same +1
- Playing as The Dark Urge, tear off Gale's hand +1
- Refuse to dismiss Lae'zel from your party when Shadowheart demands doing so as a condition for recruiting her. +5
- Fail to persuade or deceive Shadowheart when she refuses to be recruited because you have Lae'zel in your party. +5
- Speaking to Gimblebock near Chapel Entrance, choose the 'Attack' dialogue option +1
In the Hollow:
- Punch either Aradin or Zevlor when they are arguing after the goblins' attack +1
- Refuse to help Zevlor persuade Kagha to let the tieflings stay +1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves +1
- Playing as a Githyanki, talk to Lakrissa and say that there's no honour in defeat. +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
- Tell the tielfling kids trained by Asharak that they are going to die +1
- Assist Guex in training (using Athletics, Insight, Detect Thoughts or unique Githyanki, Barbarian, Monk lines) +1
- Tell Guex not to shout out his moves after helping him train +1
- OR attack Lae'zel (no need to kill her) +1
- Talk to Zorru +5
- Let Lae'zel question Zorru, and say that she is good at interrogations afterwards +5
- Tell Pandirna to hush or you will snap her neck +1 (the line is available for all classes except Barbarian)
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand +1
- In the confrontation with Barth about the locket, tell Meli to return it, because "There's already one thief to bury today." +1
▶ Note: This line is available only if Arabella has died.
- Threaten Mol when first meeting her in the Tiefling Hideout +1
- Talk to Zevlor after defeating the goblin leaders +10
In the Sacred Pool and druid caves:
- Playing as The Dark Urge, do nothing when Kagha is threatening Arabella +1
- After Nettie poisons you, attack her (no need to kill her) +1
- Swear to Nettie that you will take the wyvern poison if you start turning +1
- Playing as a Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" +1
- Take Alfira's lute out of her hands and smash it +1
While the Druid Grove is preparing for the goblin attack
- If you start attacking the tieflings before Minthara arrives, betray her while speaking to her +1
- Playing as an Elf or as a Drow, instigate a fight with Minthara +1
▶ Note: This option is available only after you helped Minthara to slaughter the Grove
* Crush the tadpole that leaves Edowin's head (this cutscene is available only if you haven't found an alive tadpole yet) - you haven't this option anymore, only stow or let it go [Needs Verification]
- Choose to go closer to the Owlbear Cub or attack the mother Owlbear +1
- After killing the mother Owlbear, kill the cub as well +1
- Fail to persuade or intimidate Shadowheart into looting the Selunite chest +1
- * When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you +1 (either option)
- Drink from the well outside the Riverside Teahouse while the illusion is still intact +1
- Chasing after Ethel in her lair, speak to Lorin and roar at him. +1
- Intimidate the Gnarled Door to let you in +1
- After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair +5
- (If Astarion is not in your party) Tell Gandrel where he can find the spawn +1
- Gain entrance to the village by Intimidating the the goblin guard at the southern gate +1
- Attack Fezzerk and his gang +1
- Deliver the final blow to Fezzerk when confronting him near the windmill +1
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar +1
At the front gate and in the outer camp:
- Fling worg dung at Sentinel Olak +1 (requires DC 10 Athletics check and triggers a fight with gate guards)
- Tell Tracker Grikka that you will get answers from prisoners. +1
- Yell "Boo, get off the stage!" at Volo as he performs +1
Talking with Crusher:
- Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans +1
- Make Crusher kneel and kiss your foot instead, using Intimidation OR Illithid powers. +1 (either option)
- If initial Wisdom (Illithid) check failed, tell Crusher you'd sooner spit in his face +1
- If Crusher starts a fight, make him kiss your foot after defeating him. +1
- When playing chicken-chasing with Dishevelled Chicken:
- Using Speak with Animals, persuade her to attack goblins OR, Playing as a Druid, intimidate her to do it +1
- Tell her to run to the finish posts, OR order to shut up and play +1
- Without Speak with Animals, urge her to attack goblins OR shoo her towards the posts +1
In the Shattered Sanctum:
- If Warrior Trinzas questions you about the ruckus, tell her, it was the sound of her friends dying. +1
- Pick a fight with Priestess Gut in the throne room. +1
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. +1
- Attack Dror Ragzlin, straightaway or after interrogating the dead illithid +1
- Promise Minthara to get information from the captive (i.e. Liam) +1
- Tell Torturer Spike to let you put the prisoner through paces. +1
- OR, Playing as The Dark Urge, propose to show Spike how it's done +1
- OR, playing as a Drow, tell him that you don't try, you get results +1
- Then torture Liam yourself +1
- Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle. +1
- OR, Playing as a Githyanki, say that your people build cities on the corpses of gods +1
▶ Note: These options are available to all avatars except Cleric
- Tell Minthara that Sazza was too stupid to understand you prior +1
- OR, Playing as a Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once +1
▶ Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove
- Agree to hunt the monster (i.e. Karlach) for Anders +1
- Side with Karlach during Wyll's confrontation with her and recruit Karlach +2
- At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. +1
- Tell Rugan that you are here for the cargo, not to rescue him. +1
- Save Rugan, then tell him to give the cargo to you, using Intimidation or provoking a fight +1
- If you fail to intimidate Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have +1 (makes him hostile)
- Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout +1
- Purchasing Oskar Fevras, make Brem lower the price through Intimidation or Persuasion +1
- OR Make him let Oskar go for free, using any check-based option +1
- After purchasing the artist, speak to the him and call him a slave twice +1
- When Glut asks you to help him usurp Sovereign Spaw, refuse saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. +1 (immediately starts fight with Glut)
- In the Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power +1
- Push Corsair Greymon off of the boat on your first voyage to Grymforge. +5
- Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them +1 (may start a fight with the other duergar as well, both Clan Flameshade and Absolute followers)
When dealing with Ward Magmar:
- Ask Magmar how to get a slave of your own. +1
- When attempting to take the elevator, tell Magmar that saving Nere is a distraction +1
- When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. +1
- Playing as a Drow or as a Githyanki, tell Magmar that he is squandering his slave on mundane tasks. +1
- After killing Magmar and Pistle, tell Skickpit to use the elevator to surface (further options to convince him won't bring more approval). +1
- Looking at skeletal remains of Dark Justiciars, say "Better off dead" OR "Die in filth" +1 (either)
- Convince the Deep Rothé to give in to their rage and attack the duergar +1
- Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere +1
- After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. +1
- After rescuing Nere, tell him to finish the slaves, OR choose to say nothing +1
- Side with Elder Brithvar when confronting Nere +1
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves +1
- Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down +1
- OR, Being disguised as a gith, tell her you're actually not OR that she is safe. +1
- Encounter with Voss and the patrol:
- Let Lae'zel speak. +10
- Successfully pass the Deception check to resolve the encounter peacefully +1
- After the githyanki patrol departs, persuade her to calm down
- Tell Lady Esther her proposal to Steal a Githyanki Egg is revolting, and attack her +1
Upon entering the Crèche:
- Let Lae'zel speak for the group when you enter the Crèche and are questioned by Gish Far'aag +1
- Playing as a Githyanki, Persuade Far'aag to let you in, pretending to act on Voss's orders +1
- OR Show Gish Far'aag the Mysterious Artefact to gain entry into the Crèche +1
At the infirmary:
- Let her speak for the group when talking to Ghustil Stornugoss about trying to remove the tadpoles. +1
- Approach the zaith'isk +5
- Demand to use the zaith'isk first, reminding her that she would not be here without your guidance +8
- Let Lae'zel use the zaith'isk +10, and then either:
- Save her from the device during the first phase +1 (to do this, succeed a passive DC 14 Perception check, then succeed a DC 30 Wisdom check or DC 30 Persuasion check).
- Let her proceed to the second phase +1, then stop the purification +1 (succeed a DC 21 Wisdom check, and then DC 21 Persuasion check or DC 30 Deception check) This choice will permanently lower Lae'zel's INT by 2.
- Let her proceed to the third phase +1 and endure it +1 (getting her out of the device during the third stage will not give the second approval point, but will permanently lower Lae'zel's INT and WIS by 2.
In the classroom:
- Playing as a Githyanki, tell Sa'varsh Kethk that he should kill Varrl himself if the youth won't fight +1
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger +1, and then indeed kill him +1
- Successfully deceive, intimidate, or persuade Varrl to obtain his book about Orpheus +5
At the hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- That you'll take it to a better crèche +1
- OR That you'll raise it yourself +1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer +1
In captain's quarters and Inquisitor's chamber
- When speaking with Kith'rak Therezzyn, surrender the Mysterious Artefact to her +1
- Ask the Inquisitor W'wargaz a promotion from Vlaakith in return for surrendering the weapon +1
- Show W'wargaz the Mysterious Artefact +3
- OR Refuse to hand over the artefact to the Inquisitor W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check. +3
- OR remind Lae'zel of the zaith'isk (if you've learned the truth about it prior) +1
- Kneel before Vlaakith +5
- Talking to Vlaakith, say you're a friend who brought the artefact to her +1
- OR Rat Shadowheart out that it was she who stole it +1 (the line is available only if Shadowheart is in the party)
- Accept Vlaakith's demands to enter the Mysterious Artefact +10
- Talking to the Dream Guardian, say you're going to kill them on Vlaakith's command +5, and then indeed stab them +5
- Open you mind to Lae'zel after meeting with the Dream Guardian +3
Camp/Conversation
▶ Note: This dialogue is available only after using them for the first time in a conversation.
- Say that you will find the cure after she describes ceremorphosis +3
- Ask her if she's sure the Créche is the only way for a cure, then tell her that their information is valuable +3
- When Wyll comes to the camp searching for Karlach, tell him she's not a threat and he knows it. +1
- When Lae'zel intends to kill everyone to prevent them transforming, talk her out of it +5
- After the first visit of the Dream Guardian, tell her that it should be ignored at all costs. +1
- After the 2nd Dream Guardian visit, say you distrust the visitor too +1
- When Shadowheart threatens to kill Lae'zel during the long rest, Persuade her to spare the gith. +10
- When discussing Voss after he commanded the githyanki party to kill her, persuade Lae'zel to calm down. +3
- Ask her about the disc from the underdark concerning Orpheus. +3
- Tell her a créche library's wisdom is very valuable. +3
- Tell her that you will find a cure after she describes ceremophosis. +3
- After visiting the classroom in Crèche Y'llek, praise Lae'zel for killing her own classmates +3
- After visiting the hatchery in Crèche Y'llek, speak to Lae'zel about the single egg you saw (or took) there +1
- After being marked as a traitor by Ch'r'ai W'wargaz, praise her for her show of faith to Vlaakith still
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
- Accept her offer to have sex in the future +5
Raphael's deal
- When Raphael briefly takes you to the House of Hope, choose the lines:
- "I need to think this over" +1
- OR "You're mad if you think I'll make a deal with a devil" +1 (If playing as Wyll: "... another devil")
- OR "Then fix it. Or die by my hand!" +1
Act Two[edit | edit source]
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
- Playing as a Barbarian, a Vengeance Paladin or a Sorcerer, use a class-based answer when Harper Lassandra orders you to come closer. +1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. +1 (requires DC 10 Persuasion check and then DC 14 Persuasion check or DC 14 Intimidation check)
- When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) +1
When dealing with He Who Was:
- Agree to find Madeline's Ledger for He Who Was +1
- Order Madeline to hurt herself as Ben and Marc did +1 (Evil Cleric will have a unique line)
- Then tell her to stab herself and don't stop OR to prove she is sorry +1 (either option)
- Finally succeed a Persuasion roll to keep her going +1
Elsewhere:
- When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern. +1
- At the House in Deep Shadows, beat Oliver at hide-and-seek without being spotted. +1
- After saving Rolan from the Shadows, tell him to shut up and be grateful +1
Last Light Inn
Speaking to Jaheira:
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as The Dark Urge:
Talking to Councellor Florrick:
Talking to His Majesty via Speak with Animals:
- Hiss back at him, say that he is in your territory, and order to get out +2
- OR, Playing as a Barbarian, WOOF at him +2
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others +1 (use basic line or unique for Barbarian, Fighter, Monk or Paladin (except Oathbreaker))
- Ask her what they are doing here, if they headed for Baldur's Gate, and then:
- Tell her not to lose hope to see others alive +1 (starts the quest, if you don't have it already)
- OR Say she did the right mess of things. +1
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Tell her to stop whining +1
- OR, Playing as a Half-Orc, tell her to use her anger. +1
- Ask her about others, and then say that it was a cowardly move +1
- When Alfira asks you how do you keep going, answer:
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them +1 (starts the quest, if you don't have it already)
- If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero +1
- Talk to Alfira after rescuing the tieflings from Moonrise Towers and take the reward +1 (If Lakrissa survived, talking to her starts the same cutscene)
- Before trying to saving captured refugees:
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise +1
- If Danis survived and reunited with Bex:
- Smile and then say it's wonderful to see them together OR mention that it is all thanks to you +1
- When Bex asks why you helped, answer that you did it because they were in trouble +1 (a Cleric character will have a unique line)
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- Tell him that his siblings are better off dead than in cult's hands +1
- OR Tell him to stop whining and do something about it +1
- OR, Playing as a Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking +1
- If you have already saved him from the shadows, say you're absolutely going to gloat +1
- If either Cal or Lia (or both) died while rescue attempt:
- If both siblings survived:
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly +1
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, and then add that he is more immature than she is +1
- OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back +1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Intimidation or Persuasion +1 (either option, requiring a DC 14 roll)
Elsewhere in the inn:
- When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" +1
Reithwin Town
At the Reithwin Tollhouse:
- Talking to Gerringothe Thorm, attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins. +1 (starts a fight with the tollmaster and her minions)
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 (comes one point by another subsequently).
- OR Choose to attack him at any stage of the dialogue +1
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling Constitution, either general or class-based lines) +1(gains approval after first and second rounds)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in the first round)
- Successfully entertain the brewer with your stories (through Performance roll) +1 (gains approval each time).
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- While entering the Moonrise for the first time, tell Zealot Malik that you are here to take his head +1
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- When Z'rell orders you to decide the goblins' fate:
- Offer them a fair fight to death, using basic or unique Barbarian, Berserker, Paladin or Oathbreaker options +1
Talking to Disciple Z'rell:
- If you killed the goblins:
- Distract Z'rell with thoughts of your dalliance with Lae'zel +1
▶ Note: This option is available only if you're romancing the gith warrior
- If you spared the goblins, fail the Deception roll to explain it and then say you will free the rest of the prisoners +1
At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp +1
- Speaking to the Warden for the first time, tell her that her face is bland, too +1
- Use Deception to convince the Warden that you are Balthazar's closest confidante, and then:
- Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming +1
- OR, Playing as a Rogue, say it was so well-played that you are not even mad +1
- OR Refuse to bribe her +1
- Talking to Lia, promise to help the tieflings escape +1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then promise to help the tieflings +1
- Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options +1
- Provide Wulbren with any tool capable of destroying a wall +1
- When Wulbren, once freed, takes the boat and sails off without the party:
Elsewhere in Moonrise Towers:
- Sever the connection between Linsella and Barnabus +1
- Convince Astarion to bite Araj Oblodra OR order him directly to do it. +1 (either option)
Final fight at the Moonrise:
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that seeing your enemies cowed never gets old +1
▶ Note: This line require first DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
Dealing with Yurgir and his retinue:
- When speaking to the orthon initially, choose to attack him straightaway. +1
- OR Talk to Yurgir about his pact, pass a passive Insight check and three subsequent Persuasion checks to make him kill Merregons, shoot his Displacer Beast Nessa, and finally off himself. +1
▶ Note: The Insight check is not needed when playing as a Bard or a Warlock
Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials:
- Answer that this is a distraction OR that you are actually here to gain Ketheric's trust +1 (either option)
- OR, Playing as a Selûne worshipper, say you have no intention of letting her prove her fanaticism
- OR Agree to help her if you can +1
Dealing with Balthazar in his outpost:
- Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones +1
- Agree to clear the way for the necromancer, and then persuade him to assign Flesh to your help +1
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. +1
In the Shadowfell:
- If you have defeated Balthazar:
- Free the Aylin +1
- If Balthazar is present and not hostile to the party:
- Tell him to leave, or he is a dead man +1
- OR, PLaying as a Good or Neutral Cleric, choose to attack him +1
Mind Flayer Colony
In the Necrotic Laboratory:
- Playing as a Githyanki, talk to the Waking Mind and tell her that this form fits her much better +1
At the Morgue:
- Speak to Chop and ask why not to send him to all other butchered victims +1
- If you killed Us, when Chop speaks to you, answer that you will send him to join it +1
In the Tadpoling Centre:
After the final fight with Apostle of Myrkul
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser +1
- OR Declare you will be the saviours of Baldur's Gate, then say her vision of future is shaped by violence +1
- OR Say that her idea is madness, and you need to eradicate the cult and the brain +1
- When Minthara enquires about one more thing to explain...
- ... and asks why you slayed the tieflings in the Emerald Grove:
- Say you did it to earn her trust +1
- OR Say you wanted to watch them suffer +1
- OR, Playing as The Dark Urge, say you enjoy killing +1
- ... and asks why you have come to Moonrise:
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel survived, tell them you must apologize to Aylin +1
- If Isobel died, tell Aylin your betrayal was a strategic move +1
Speaking to Cerys:
- Tell her you're glad they are safe, and say they are better off without Zevlor +1
- Say you couldn't have done it without Jaheira's help +1
- Tell her the Nightsong is the real hero +1
- Say people get paid for doing jobs +1 (A Rogue character has a unique line here)
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
Speaking to others:
- Playing as a Bard, talk to Alfira and decline her proposal to play together for the tiefling kids +1
- Speak to Art Cullagh and ask whether the curse is everything he bothers about. +1
Camp/Conversation
- Accept her challenge for a duel further along in her romance
Act Three[edit | edit source]
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Talking to Yenna:
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except Druid)
- OR Suggest to find a guard for her +1 (available for all characters except Cleric)
- Playing as a Druid, conjure some berries and herbs for her +1
- Playing as a Cleric or a Monk, suggest to find the nearest temple +1
- Playing as a Ranger, suggest to track her mother down +1
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another +1 point
- Be rude to the girl:
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. +1
- OR, Playing as The Dark Urge, say that you have already done it +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR, Playing as The Dark Urge, propose to kill and kill again +1
At the Sword Coast Couriers:
- Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. +1 (formulation varies depending on whether you have met Tara on the roof or not)
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion or Intimidation. +1
- At the entrance, convince Klaus to let you in, using Persuasion, Intimidation, Deception or any class-based option except pretending to be a friend of Gortash's +1
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
When passing Zethino's trial, choose answers:
- First question: ★'To ascend' +2 (if she remained loyal to Vlaakith) OR ★'To find the truth about Orpheus' +1(if she denied Vlaakith)
- Second question: ★'Spilling cousins' blood' +1, OR ★'Tearing the limbs' +2, OR 'Our night' +2 (the latter gives approval only if you're romancing her)
- Third question: ★'Kith'rak on a dragon' +2 (if she remained loyal to Vlaakith), OR ★'Liberator of her people' +1 (if she denied Vlaakith), OR ★'Monster of legend' +1
▶ Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
- OR Say she's not your type +1
Dealing with Popper the kobold trader:
- Grab Dribbles's' hand from his counter, and then:
- Persuade him to give you the hand for free +1
- Intimidate him to let you go with the hand +1
- Use Deception to make him lower the price +1
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
Dealing with caged beasts:
- Talking to Shadow-Whiskers with Speak with Animals, tell her to murder whoever she wants +1
- Without Speak with Animals, choose the line "Kill them all, kitty". +1
- OR Break the lock on her cage +1 (works with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." +1
- Volunteer any companion to the stage as Dribbles's assistant, except Lae'zel herself and Shadowheart +1
▶ Note: If you volunteer Shadowheart to the stage, you'll get +2 instead of [+1] each time
- OR Choose to cross your arms and glare. +1
- OR Just answer "No." +1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
- Tell Yannis she should worry more about the temple's safety than about Brilgor +1
- Talking to Brother Bill and Brother Clements, say that if Father Lorgan had been pickier, he might still be alive. +1
- Refuse to bear the madness curse instilled by Monk Manifestation +1 (starts a fight with crypt corpses)
- OR Agree to bear the curse -1 and then withstand Monk Manifestation's madness. +3
Elsewhere in Rivington:
- Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you +1 (requires failing Persuasion roll against her first)
- In the Abandoned Windmill basement, attack the newborn mind flayer +1 (The option works regardless you wake it first or not)
- OR, Playing as a Barbarian, yell "WAKE UP, SQUIDFACE!" +1
In the smugglers' cave:
- After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice +1 (either option)
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. +1
- OR Threaten Gauntlet Edwynna +1
- OR Attack Edwynna +1
- Agree to deliver the gnome leader's head to Manip Falcäo +1
- At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore. +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
At Sharess' Caress:
- Sign the contract with Raphael +10
- Speak to Voss (if you signed Raphael's contract) and tell him you've taken the bargain OR show him Orphic Hammer +5
- Then accept the Silver Sword of the Astral Plane from him +10
- When trying to hire both Sorn Orlith and Nym Orlith, after Lae'zel refuses to share, say you could not have said it better. +1 (This option appears only if you're partnered with the gith)
- After defeating a mind flayer in Naoise Nallinto's private room, tell her that her arousal towards the creature is disgusting +1 (requires a successful passive DC 10 Insight check roll)
- Get access into Wyrm's Rock Fortress by either: showing the Admission Pass, showing Lower City Pass obtained from Valeria, using Nashkellan's report, bribing Blaze Elin, or passing any of class-based checks. +1
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
At the Flaming Fist barracks:
When you spot Fist Reynash trying to open a chest, find out that he needs gold, and then:
- Tell him to get a grip +1
- OR Intimidate OR blackmail him into giving you his stash +1 (either option)
- OR Fail the Intimidation check to make him surrender his stash +1 (makes him hostile)
- OR Attack Reynash straightaway +1
Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not):
- Successfully use Detect Thoughts on him and pretend to be a new recruit +1
- Tell him you've spotted another guard on stealing +1
- Attack Bakshi straightaway or after speaking with him +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation +1
▶ Note: This dialogue appears only if Karlach is not in the party
- Agree to become allies with Gortash and slay Orin +1
- Agree to witness the ceremony of Gortash's ordain, saying "All right" OR "Let's get over" +1 (either option)
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +1
- OR Ask Ravengard whether he knows that he is infected +1
In the Wyrm's Rock Prison:
- After escorting Counsellor Florrick out, tell her she's proven to be a vital ally +1
- In the Wyrmway, after defeating Ansur, tell the Emperor "You could do the honorable thing and let him kill you." +1
At the Basilisk Gate Barracks:
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect +1
- OR Pretend to push him off his balance +1
- OR, Playing as a Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness +1
- OR, Playing as a Drow, tell him you'd make you cut off his hand were you his master +1
- OR, Playing as a Monk, praise him for a good discipline for a guard +1
- Playing as a Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
- That you'd do exactly what she is doing +1
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime +1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" +1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is +1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens +1
- OR Tell Lora it wasn't very responsible to take a kid to a tavern +1
- OR Propose to help Lora find her daughter for a certain price +1
- If you already know that Vanra died, tell this to Lora, then say you did your best +1
- Talking to Bosun Gannet, when he instructs you about the tavern rules, ask what to do if you want to use the latrine +1
- Ask Gannet about Vanra, and then:
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her +1
- When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying +1
- When looking for a decision, suggest to pay Lora off +1
- OR Say you want to get to the bottom to the story of a missing child +1
- OR, Playing as a Half-Orc, say Lora acted out of fear and anger +1
- OR, Playing as a Vengeance Paladin, say the punishment is in order +1
- OR, Playing as a The Dark Urge, mention that killing Lora sounds like the best way +1
- When the hag offers you money for killing Lora, agree to do it +1
- OR Refuse to do the dirty work for her +1 (A Devotion Paladin character will have a unique line here)
- OR, Playing as a Rogue, agree to do it if she doubles the price +1
- Agree to kill Lora for disguised hag, but then return and tell the hag you've changed your mind and she should surrender Vanra +1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- If you have already killed Lora, tell Ethel to thank you +1
- When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal +1 (An Oathbreaker Paladin character will have a unique line here)
- OR Decline her deal, choosing either "Not a chance" or "Time to die" lines +1 (either option)
- OR, Playing as a Warlock, tell her to make a better offer or die +1
- OR, Playing as a Paladin, say you will find glory in spilling the guts of a monster +1 (This option is available for Oathbreakers, too)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment +1
- OR Say Siggy clearly loves him and worries about him +1
- OR Persuade Svend he would leave the city at the first chance +1
- OR, Playing as a Halfling, tell Svend to skip the date for a free drinks +1
- OR, Playing as a Rogue, convince Svend to stay, asking what's life without a little danger +1
- OR, Playing as a Monk, tell him to forego the date +1
- OR, PLaying as a Bard, tell Svend to save the angst for romance novels +1
- OR Choose to stay out of their debate and do not meddle in +1
Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else +1
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' +1
At the Old Garlow's Place:
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down +1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag +1
▶ Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via Speak with Animals:
- Talking to Mayrina without Speak with Animals, ask how did she get herself turned into a sheep +1
- Talking to Kled, say Mayrina is sour, not sweet +1
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" +1
‘’Speaking to Jatlo after you have removed his hex:’’
- Playing as a Rogue, say you know ten ways to kill him before he blinks +1
- OR, Playing as a Ranger, a Druid or an Ancients Paladin, say he is serving a perversion of nature +1
- OR, Playing as a Fighter, say he is outnumbered and outmatched +1
- OR, Playing as The Dark Urge, say that true cruelty rules with fear alone +1
- OR Ask him to tell the hag you're coming for her +1 (The option is not available for a Fighter characters)
After removing the hex and killing Jatlo:
- Speaking to Mayrina, ask her how is her husband's condition +1
- Say you're helping her for the last time +1
- Tell Mayrina they will have to deal with this themselves +1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards +1
- After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her +1 (either option)
If you have met Auntie Ethel, but haven’t dealt with her yet:
If you have killed Ethel:
- Talking with Mayrina, persuade her to let Connor go +1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge +1
- OR Say you prefer thank-yous of a coin variety +1
- OR Say it wasn't so amazing when the hag was vomiting a child +1
- OR, If Vanra died, say you don't feel amazing because of it +1
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it +1
- Playing as a Ranger or a Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural +1
At Crimson Draughts:
- When agree to follow her A M -1
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel +1
▶ Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.
At the Baldur's Mouth and dealing with its employees:
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you +1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible +1
- Tell Silfy that she's not a good salesperson +1
At the Flymm Cargo:
- After returning from the Iron Throne, surrender Redhammer to Allandra Grey +1
- OR Tell Allandra Grey you won't let her execute Redhammer +1
- At Flymm's Cobblers, talking to Sally Flymm, choose to put her out of her misery +1 (Sally and Dravo turn hostile to the party)
- At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back +1
▶ Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn +1
At the Devil's Fee:
- After returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home +1
At the Elfsong Tavern:
- Playing as a Barbarian, a Bard, a Sorcerer, a Rogue or a Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option ALL +1 (Requires various skill checks with DC from 18 to 20)
- Meeting Lakrissa in the tavern hall, spur her to work instead of talking +1
- Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it +1
- Talking to Doora Thumbfoot, ask her what's her 'good cause' +1 (A Bard and Rogue characters will have a unique lines here)
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
- Joke about Harvard smelling funny +1
- Playing as a Barbarian, say "Laugh. Now" to the listeners +1
- In the second round:
- Joke about 'Vampires' +1
- Joke about 'Sleeping with a dragonborn' +1
- Intimidate the public +1 (Requires successful DC 20 Intimidation check)
- In the third round:
- Joke about 'A cleric and ham' +1
- Intimidate the public +1 (Requires successful DC 25 Intimidation check)
- Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle +1
- When Dez tells you about the job offered to his son by Three-Piece:
- Playing as a Drow, say if the boy can't find his place, he doesn't deserve one +1
- Playing as a Half-Orc, say that the boy must find his own path, as you did +1
Talking to Enforcer Skoona:
- Playing as a Monk, say it is she who decides her fate, no one else +1
- Speaking to Ch'r'ai Har'rak in the Knights of the Shield Hideout:
- If Lae'zel chose to be loyal to Vlaakith, persuade Har'rak to not interfere +1
- If Lae'zel chose to spurn Vlaakith:
- Regardless of Lae'zel's loyalty, choose to attack Har'rak straightaway +1
At Lora's House:
- If you haven't resolved the quest yet:
- After you have saved Vanra:
Talking to Golbraith Stredivas:
- Ask him whether his son needs any help +1 (A Duergar character will have a unique line here)
- OR, Playing as a Drow, say you're almost impressed by a surface dweller who hunts illithids +1
- OR, Playing as a Ranger, tell Golbraith you see the mark of a true hunter about him +1
- OR, Playing as a Fighter or a Barbarian, tell Golbraith you see the mark of a true warrior about him +1
- OR, Playing as a Wizard, say you've read his book on psionics +1
- Say that mind flayers are dangerous, and then add that you'll take it from here +1
Talking to Big Huido at the docks:
- OR Intimidate him into surrendering the Guild shipment +1 ( Barbarian and Fighter characters will have unique lines here)
- Ask him what if you just kill him and take everything +1
At Highberry's Home:
- Donate some gold to Roger and Cora Highberry for their orphanage +1
- Tell Timmy the Orphan that there are bigger problems at the city now +1
- Ask Molly the Orphan whether she knows her father is dead +1
The Graveyard
- Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery +1
Dealing with Bugthimble at the "M.Kurwin" grave:
- Playing as a Dragonborn, say you and he are practically kin +1
- Say “Thank goodness, you can keep it”, and then:
- Use Deception to convince him the treasure is cursed +1
- Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout +1
- Intimidate him into surrendering the loot to you +1
- OR, Playing as a Dragonborn, ask her whether he would loot the corpse despite their shared blood +1
- OR, Playing as a Draconic Sorcerer, warn him not to test the dragon's blood in your veins +1
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game +1
- Ask who she wants to raise, then help her by any means or by using any available class-based options +1
- OR Say she must never do it again +1
- OR Tell Nina to let her brother rest in peace +1 (A Monk character will have a unique line here)
- Report Nina's attempts to Mortarch Gracie Scyre +1 and then:
- Tell Nina the Mortarch is right +1
- OR Advise the girl to practice for a decade, then try again +1
- OR, Playing as The Dark Urge, offer Nina to join her brother instead of raising him +1
Talking to Valmorba:
- Ask her to give you a shovel (if you don't have one) +1
- OR, Playing as The Dark Urge, tell her there's usually not much left once you're done with the body +1
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem +1
- Convince Ulkov Sully to make a coffin for Lily Fischer for free and out of turn, using Persuasion, Intimidation or class-based lines for a Barbarian, a Good Cleric, a Devotion Paladin or a Monk characters +1
- Speaking to Maude, ask what use do the dead have with flowers +1
At the Chromatic Scale:
- Playing as a Bard, discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair +1
In the Abandoned Cistern:
At the Murder Tribunal:
- After becoming an Unholy Assassin:
- Speaking to Echo of Amelyssan, say that killing is merely a tool +1
In the Lady Jannath's Estate:
If Oskar Fevras was not saved in Act One:
- Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting +1 (Requires DC 18 Intimidation check)
- OR, Playing as a Half-Orc, tell them to solve the matter with blades +1
- OR, Playing as a Fighter, propose to be a second for them both +1
- OR, Playing as a Vengeance Paladin, tell them that such actions demand retribution OR that the duel is the only answer +1 (either option)
If Oskar Fevras was saved in Act One and the estate is now haunted:
- After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around +1
In the Bloomridge Park:
- Speaking to Albert, call him a quitter and tell to get his dog +1
At the Heapside Prison:
- Talking to Skittle via Speak with Animals, say you don’t want more rat puns +1
At the Facemaker's Boutique:
- Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique Half-Orc line +1
- OR Interrupt Dolor, saying "Back off. That’s my kill." +1
▶ Note: This option is available if you have found and read at least one copy of Dolor’s list of victims’’
- OR Choose to stay in the shadows and watch Dolor killing Figaro +1 (Requires DC 15 Stealth check; a Rogue character will have a unique line here)
At the Sorcerous Sundries
Talking to Aradin near the entrance:
- Successfully deceive him, saying you haven’t found the Nightsong +1
- If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough +1
- OR Deceive Aradin, saying that you have let the Nightsong go +1
- OR Use Intimidation or Persuasion to make him stop pursuing the Nightsong +1
▶ Note: Good/Neutral/Evil Cleric characters will all have unique lines here. The Persuasion option is available for Monk characters only
Facing Lorroakan along with Dame Aylin:
- Tell the wizard you’ve come to stop him +1
- Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now +1
- OR Tell Lorroakan that one more word about catching Aylin will be his last +1
- OR, PLaying as Gale origin, ask him to reconsider his position +1
At the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
- Demand to release your 'master' or die +1
- Ask him politely to release your companion now +1 (The option is available to all characters except Wizard)
In the Lower City Sewers:
- Show Kith’rak Voss the Orphic Hammer +5
- Accept the Silver Sword of the Astral Plane from Voss in return +10
At the Society of Brilliance Lodge:
Talking to Havkelaag:
- Refuse to give the Githyanki Egg to the Society +1
Talking to Ptaris:
▶ Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One
- When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
- Tell him he would be destroyed if you haven’t saved him +1 (Requires DC 20 Persuasion check for a Githyanki characters, and a DC 25 Persuasion check for all others)
- OR Successfully use Detect Thoughts on him and then say that it’s his conscience that tells him to stop +1
- OR, Playing as a Barbarian, say that you are no more ‘bad’ than he is +1 (Requires DC 20 Persuasion check)
- OR, Playing as a Warlock, tell Ptaris you gave him same that your patron gave you +1 (Requires DC 20 Persuasion check)
Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you +1
- If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job +1 (Omeluum becomes hostile to the party)
At the Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
- Say you’ve come to bathe in Banites’ blood +1
- OR Use any of class-based options to inspire Gondians to rebel +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing +1
- If you have killed Banites in the workroom, tell Toobin about it +1
If you failed to switch off an activated Motivator while assaulting the Foundry:
- Convince Zanner Toobin to move on, using Intimidation or Persuasion +1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Persuade Barcus Wroot to take leadership over the Clan Ironhand +1 (A Deep Gnome, a Bard, a Good Cleric or a Rogue characters will have a unique line here)
- OR Intimidate Wulbren Bongle to walk away, using basic or any class-based option +1
▶ Note: According to game files, a Vengeance Paladin character will have a DC 18 Persuasion check instead of Intimidation for all others
- Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him +1 (either option)
- Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them +1 (Wulbren and other Ironhands become hostile)
- OR, Convince Wulbren to let the Gondians go away +1 (Requires DC 20 Persuasion check)
▶ Note:A Deep Gnome, a Good Cleric, a Devotion Paladin will have a unique line here and a DC 18 Persuasion check instead of basic one. Deep Gnome characters roll Performance instead of Persuasion
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle:
- If you killed both Gondians and Ironhands:
- If you have sided with Gondians:
- If you convinced both factions to make peace:
The Iron Throne
- Escape the Iron Throne with Ulder Ravengard alive +1
In the House of Hope
Talking to the Archivist:
- If you have signed the contract with Raphael, ask the Archivist whether he'd like you to break bits of him until he gives it to you +1 (Requires DC 25 Intimidation check)
- If you rejected Raphael’s deal, ask the Archivist whether he'd like you to break bits of him until he changes his mind about the Orphic Hammer +1 (Requires DC 25 Intimidation check)
In the Boudoir:
- Provoke the fight with Haarlep +1 by either way of listed below:
- When Haarlep asks you why you are here, answer you’ve come to kill them
- OR Refuse to undress for Haarlep
- OR Choose to attack the incubus (This option is available either before you shed your clothes or when they prompt you to lie on the bed)
- OR Agree to lie down, then fail a Wisdom or Performance check to resist the incubus and choose to fight your way out
- OR Plead to gods to get you out of here when the incubus approaches you
- OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
Speaking to Hope after defeating Raphael:
- If Korilla was knocked out, tell Hope you should have killed her +1
The Bhaal Temple:
Talking to Orin:
- Tell her that you’re not interested in abducted companion’s fate +1
- OR Tell her you won’t stop her to kill the abductee +1
Speaking to Avatar of Bhaal after defeating Orin:
▶ Note: These options are available to The Dark Urge characters only.
At the High Hall
- When Voss approaches you after returning from the Astral Plane, attack him OR fail the check to sway him to your side +3 (If she remained loyal to Vlaakith)
Camp/Conversation
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Lae'zel to lose approval. This list is most likely incomplete.
Act One[edit | edit source]
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Demand more than apologies from Astarion when meeting him -1
- Successfully persuade or deceive Shadowheart when she refuses to be recruited because you have Lae'zel in your party. -1
Emerald Grove/The Hollow In the Hollow:
- Promise Zevlor you will talk to Kagha about stopping the ritual -1
- Order Lae'zel to stand down when talking to Zorru -5
- Recruit Wyll -1
- Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts) -1
- Promise Sazza that you will free her -1
- Free Sazza and tell her to follow you -1
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check). -1
- After being confronted about stealing the Idol of Silvanus, return the idol and apologise -1
In the Sacred Pool and druid caves:
- Convince Kagha to free Arabella -1
- After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood -1 (either option)
- OR, Playing as a Drow, say you don't threaten/kill children -1
- Convince the Owlbear to let you go without fighting -1
- Agree with Shadowheart when she asks not to loot the Selûnite chest -1
- (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection -1.
- (if Astarion is in the party) Let Astarion kill the hunter -1
- At the Riverside Teahouse, tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) -1
- Allow Auntie Ethel to take your eye as a payment for ridding you of the tadpole -5
- Gain entrance to the village through the southern gate - by Persuading the goblin guard, OR, Playing as a Bard, performing for him -1
- Pay Fezzerk a lot of gold to let you pass -1
- Smear the dung over your face on Sentinel Olak's demand -1
- When Crusher orders you to kiss his foot, obey -1, then start licking it -5
- Tell Eight you are sorry for his loss -1
- Convince Minthara to spare Sazza, saying the latter didn't know who you were -1
▶ Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove
- Purchase Oskar Fevras from Brem for the price he asks initially -1
- When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern -1
- Side with Nere against Elder Brithvar -1
- After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset. -1
- Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a DC 30 Performance check. -1
- OR, Playing as a Ranger, Intimidate Gish Far'aag to let you pass, saying you're hunting either mind flayers or the gith -1
- Vandalise the portrait of Vlaakith -1
In the infirmary:
- Ask whether the zaith'isk process hurts you -1
- If freed from the zaith'isk, successfully use Deception on Ghustil Stornugoss to claim you or Lae'zel were cured. -1
In the classroom:
- Save Youth Varrl by whatever means, and then:
- Show him the first chapter of the Orpheus's story (if you found it in the Arcane Tower) and suggest to exchange it for his slate -1
- Playing as a Fighter, tell him that capacity for mercy is what separates us from feral beasts -1
- After resolving Varrl's fate, talk to Kethk again and call his 'lessons'/his 'demonstration' reprehensible -1
At the hatchery:
- Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud -1
- Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings -1 and immediately starts the fight with Ko'kuu and hatchery guards) -1
- Crush the githyanki egg -3 (This option is not available if playing as a Githyanki; starts the fight with Ko'kuu and hatchery guards)
In the captain's quarters and Inquisitor's chambers:
- Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon -1
- Politely wave at Vlaakith or remain standing before her, instead of kneeling -3 (either)
- Refuse Vlaakith's demands to enter the Mysterious Artefact or say you're going to free the person inside -10
- Talking to the Dream Guardian, if you refused Vlaakith's demand, tell them you're not going to kill them -5
- After returning from inside the Astral Prism, if you spared the Dream Guardian, tell Lae'zel that she is stupid to still stand to Vlaakith -1
- Steal the Blood of Lathander from the Secret Chamber -1
Camp/Conversation
- Ask her if she's sure the Crèche is the only way for a cure, then tell her that their library is utter nonsense -3
- Say "Yuck" when she shows sexual interest in you -2
- Panic after she describes ceremorphosis -3
- In camp on the first night, after speaking with her first, talk to Shadowheart and say you agree with her
- After the first visit of the Dream Guardian, disagree with her on utilizing the Illithid Powers -1
- Let Volo follow through with his attempt to remove the parasite
- After attempting to persuade her to utilize the Illithid Powers, attempt to persuade her a second time.
- After being marked as a traitor by Ch'r'ai W'wargaz, tell her she's stupid to still have any faith in Vlaakith
- When talking about Raphael's deal, say that he is impressive or show your respect towards the devil -1
- Playing as Astarion, after confessing that you are a vampire, tell her that you'll do your very best to fight the hunger. -10
Act Two[edit | edit source]
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Free Dolly Thrice from the Moonlantern carried by Kar'niss -1
- At the House in Deep Shadows, lose the second round of hide-and-seek to Oliver -1
When dealing with He Who Was:
- Order Madeline to hurt herself as Ben and Marc did, then stop her, saying she had done enough -1
Last Light Inn
Speaking to Jaheira:
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as The Dark Urge:
- Obey your Urge and tell Isobel you crave to kill her -5 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
Talking to His Majesty via Speak with Animals:
- Say you only wanted to admire him close -1, and then indeed choose to quietly admire him -1
- OR, Playing as a Ranger, say you do not seek his territory -1
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing -1 (use basic line or unique for Cleric or Oathbreaker Paladin)
Talking to Alfira at the inn:
- Ask her about others, and then say that running was right call -1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now -1
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees, promise to rescue his siblings if they are alive OR say that it is your responsibility to bring them back -1 (starts the quest, if you don't have it already)
Talking to Ide after drunken Rolan has snapped on her:
- Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. -1
Elsewhere in the inn:
- Pay Mattis extra gold for the Tower-Shaped Key -1
Reithwin Town
- At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm. -1
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- When Z'rell orders you to decide the goblins' fate, set them free (basic or The Dark Urge option) -1
At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- Playing as The Dark Urge, if you failed a Wisdom check to reach out to Minthara's mind, tell the questioners to carve her mind apart -1
- Speaking to the Warden for the first time, use Deception to convince the Warden that you are Balthazar's closest confidante -1
- Speaking to Wulbren, say that they can die in prison for all you care -1
- When Wulbren, once freed, takes the boat and sails off without the party, let him go -1
- If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners -1
Elsewhere in Moonrise Towers:
- Back Astarion in his decision on biting Araj Oblodra, telling her "He said no, what's to discuss". -1
- At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off. -1
Dealing with Yurgir and his retinue:
- Lick the dead spider meat -2 (Comes point by point for each lick)
- If you agreed to help Yurgir:
- Talk to Nessa without Speak with Animals, pass the DC 16 Animal Handling check and give her a scratch behind the ears -1
Dealing with Lyrthindor:
- After killing any three rats in the temple, speak with any other rat:
- Using Speak with Animals, bargain their lives for a treasure -1
- Without Speak with Animals, choose to hold your hands up in peace -1
- When Lyrthindor appears after you continue killing rats, tell him you were trying to humour Yurgir (if you persuaded the orthon to help him) -1
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Waking Mind:
- When she mentiones that she were a githzerai, ask whether it is some form of a githyanki -1
- Succeed the passive Insight check and choose to purge her mind -1
- Talking to Balthazar, successfully pretend to be a thrall -1 (This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric)
At the Morgue:
- If Us survived the Nautiloid and is kept in the cage, convince Chop to let it go with you through Persuasion, Deception or Intimidation -1
- If you already freed Us, when Chop speaks to you:
In the Tadpoling Centre:
After the final fight with Apostle of Myrkul
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards -1
Talking to Alfira:
- Playing as a Bard, agree to play together a show for the tiefling kids -1
Speaking to Cerys:
- Say that you're glad they are safe, and mention that Zevlor did his best -1
- Tell Cerys that other will look up to her -1
- Say you couldn't have done it without Jaheira's help, then ask her not to speak ill of the dead (i.e. Zevlor) -1
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
Act Three[edit | edit source]
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
In the kennels of the Sword Coast Couriers:
- Make Angry Mar'hyah to let you keep Scratch, using Persuasion, Intimidation or class-based Druid, Fighter or Paladin. -1
- Then force Mar'hyah to leave the kennels via Deception or Intimidation. -1
Elsewhere:
- Near Requisitioned Barn, donate some gold to Manip Nestor. -1
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing -1
- OR, Playing as a Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from -1
- In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals -1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. -1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade -1
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) -1
- Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Spin the wheel again and try to distract the djinni, letting out a loud fart -1
- OR, Playing as a Bard, ask him about his adventures -1
- Talking to Popper the kobold trader after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. -1
Dealing with caged beasts:
- Talking to Shadow-Whiskers with Speak with Animals, note that her cage looks comfy. -1
- Talking to Crimson, refuse to feed him via Speak with Animals or mock him for being hungry (without the spell) -1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- OR, Playing as a Bard, interrupt him with your own pun -1
- Volunteer Lae'zel to the stage as an assistant to Dribbles -1, and then cheer her, telling "Go on!" -1.
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh -1
- When you deliver her Dribbles's remains, ask whether she is hiring personnel -1
When passing Zethino's trial, choose answers:
- First question: 'Attention', OR 'Independence', OR 'Annoying Shadowheart' -1 (either)
- Second question: 'Closeness of her kin' OR 'Our night together' -1 (either; the latter ones gives disapproval if you are not romancing her)
- Third question: 'None' -2, OR ★'Liberator of her people' -1 (if she remained loyal to Vlaakith), OR ★' Kith'rak on a dragon' -2 (if she denied Vlaakith), OR 'She'll be the queen' -2
▶ Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval.
- At the entrance gate, consent to be arrested by the Steel Watcher -1
- At Sharess' Caress, when trying to hire both Sorn Orlith and Nym Orlith, choose to proceed with any of the twins when Lae'zel declines their offer -5
- Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! -1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)
At the Flaming Fist barracks:
- When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry -1
- Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you -1
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
At the Basilisk Gate Barracks:
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Playing as a Barbarian, tell him to prove Liara Portyr he is not a weakling -1
- Playing as a Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and then:
- Talking to Fist 'Edge' Arensen at the gallows, tell him you'll stay out of trouble -1
- Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die -1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone -1
- Promise to help Lora find her daughter -1 (A Paladin character will have a unique line here)
- Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them -1
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her -1
- When Talking to the hag masking as Captain Grisly:
- When looking for a decision, propose to talk to Lora and calm her down -1
- When the hag offers you money for killing Lora, agree, then return and say you can't do it -1
Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then use Persuasion to insist on it -1
At the Old Garlow's Place:
First time visiting the place:
- If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" -1
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via Speak with Animals, tell her you are here to help her -1
- Talking to Adrielle, say that she protected Mayrina until now, and that's worth something -1
- Speaking to Jatlo after you have removed his hex, tell him he has been charmed by hag -1
After removing the hex and killing Jatlo:
- Speaking to Mayrina, say she was an adorable sheep -1
- Offer Mayrina help with the hag -1 (A Devotion Paladin character will have a unique line here)
- Tell Hydrangea Wubb she coudn't have known the spy in disguise -1
▶ Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
- Talking to Kled, tell him that they are safe now -1
- Talking to Adrielle, tell her that hags and their agents are liars and cheats -1
If you have killed Auntie Ethel:
- At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through -1
▶ Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- Talk to Sebastian and promise to set him and other spawn free -1
- Let Astarion complete the Rite of Profane Ascension -1
At the Elfsong Tavern:
- Meeting Lakrissa in the tavern hall, say you never pictured her as a barmaid, then say she should never call herself cheap -1
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
- In the second round:
- In the third round:
- Talking to Dez Kanshaw:
- Playing as a Halfling, say the answer is always yes. -1
- OR, Playing as a Half-Orc, tell him that deep courage comes from a full belly -1
- Speaking to Ch'r'ai Har'rak in the Knights of the Shield Hideout:
- If Lae'zel chose to be loyal to Vlaakith, say that Orpheus is the githyanki's true prince -5
- OR, Playing as a Githyanki, say that Orpheus lives -5
Talking to Golbraith Stredivas:
At the House of Grief:
- Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister -1
The Graveyard:
Dealing with Bugthimble at the "M.Kurwin" grave:
- Talking to Ulkov Sully, pay him for making a coffin for Lily Fischer -1
At the Murder Tribunal:
- After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria -1
- Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold -1
At the Heapside Prison:
- Talking to Skittle via Speak with Animals
- Ask him whether his business is rat-ified by the local merchant's league -1
At the Sorcerous Sundries
Talking to Aradin near the entrance:
Facing Lorroakan along with Dame Aylin:
At the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
- Outside The Singing Lute, give Manip Leythim a healing potion -1
In the Stormshore Tabernacle:
- Make an offering to Shar, the Lady of Loss -1
At the Society of Brilliance Lodge:
Talking to Havkelaag:
- Sell him the Githyanki Egg that you have obtained in the Creche Y'llek -1
At the Steel Watch Foundry
Talking to Barcus Wroot after resolving the conflict between Gondians and Ironhands:
- If you have sided with Wulbren Bongle (and hence killed Gondians), ask whether Barcus wants to die, too -1
The Iron Throne
- After docking at the prison, when Omeluum approaches your mind:
- Convince him that other prisoners must be saved, too -1 (Requires DC 20 Persuasion check)
In the House of Hope
Talking to the Archivist:
- Fail the Intimidation check on the Archivist -1 (Works either with the contract or with the Orphic Hammer)
In the Boudoir:
- Tell Haarlep they can have your body, but not your mind -1
Speaking to Hope after defeating Raphael:
- If Korilla was knocked out, tell Hope she didn’t deserve to die -1
The Bhaal Temple
Talking to Orin:
Speaking to Avatar of Bhaal after defeating Orin:
▶ Note: These options are available to The Dark Urge characters only.
▶ Note: Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
At the High Hall
- When Voss approaches you after returning from the Astral Plane, attack him OR fail the check to sway him to your side -1 (If she spurned Vlaakith and chose Orpheus's side; either option)