Gather Your Allies: Difference between revisions

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=== Volo ===
=== Volo ===
[[Volo]] can be recruited after he is saved twice. The first occurs in Act One, when Volo is imprisoned by Goblins. By completing [[Rescue Volo]], Volo travels with the party in camp for a time before leaving for Baldur's Gate. Volo is once again be encountered during Act Three near the [[Steel Watch Foundry]] in the [[Lower City]], tied to a chair by a number of Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he once again returns to camp. Rescuing Volo results in a passive buff during the final fight - Volo's Guide to Monsters (+2 to Attack Rolls, Saving Throws and Ability Checks).
To recruit [[Volo]] as an ally:
* During Act One, complete [[Resuce Volo]] to free him from the goblins at the [[Goblin Camp]].
* During Act Three, Volo is encountered again near the [[Steel Watch Foundry]] in the [[Lower City]], tied to a chair in front of several Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he will join your camp.
 
Volo provides a passive buff during the final fight:
* '''Volo's Guide to Monsters''': +2 to Attack Rolls, Saving Throws and Ability Checks.
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=== Auntie Ethel ===
=== Auntie Ethel ===
[[File:Action EndGame HagInvisibility.png|100px|right]][[Auntie Ethel]] can be recruited by completing [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact. If the party killed Ethel, they can still work with her by finding her disguised as [[Captain Grisly]] during [[Save Vanra]]. If the party kills [[Lora]], then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events.  
[[File:Action EndGame HagInvisibility.png|100px|right]]
To recruit [[Auntie Ethel]] as an ally:
* Complete [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact.
* If the party killed Ethel, they can still work with her by finding her disguised as [[Captain Grisly]] during [[Save Vanra]]. If the party kills [[Lora]], then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events.  
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=== Halsin ===
=== Halsin ===
In order to recruit [[Halsin]], [[Rescue the Druid Halsin]] must be completed with Halsin found alive. [[Save the Refugees]] must be completed with the Tieflings rescued and the Grove left intact. After this Halsin comes with the party to the Shadow-Cursed Lands. In Act Two, Isobel must remain alive and not kidnapped by Marcus in Resolve the Abduction. After speaking with Art Cullagh, visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, [[Wake up Art Cullagh]] must be completed, as well as [[Lift the Shadow Curse]]. Along with Halsin joining as a permanent companion, he also provides a passive buff in the final fight - Spirit of the Land (affected entities gain +1 to all [[Ability Scores]], +2m [[Movement Speed]]).
To recruit [[Halsin]] as an ally:
* In Act One, complete [[Rescue the Druid Halsin]] with Halsin alive.
* In Act One, [[Save the Refugees]] must be completed by rescuing the Tieflings and stopping the ritual in the Grove. After this Halsin comes with the party to the [[Shadow-Cursed Lands]].
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]].
* In Act Two, speak with [[Art Cullagh]] at [[Last Light Inn]] then visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, [[Wake up Art Cullagh]] and [[Lift the Shadow Curse]] must be completed. Halsin will then join your party as a permanent companion.
 
Halsin provides a passive buff in the final fight:
* '''Spirit of the Land''': affected entities gain +1 to all [[Ability Scores]], +2m [[Movement Speed]].
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=== Rolan ===
=== Rolan ===
[[File:Action EndGame RolanArtillery.png|100px|right]]To recruit [[Rolan]] as an ally, Save the Refugees must be completed and the Tieflings sided with. Additionally, Resolve the Abduction in Act Two must result in Isobel remaining alive and not kidnapped by Marcus. [[Find Rolan in the Shadows]] with Rolan saved from the Shades. In Act Three, Rolan is found in Sorcerous Sundries. If the party chooses to defeat Lorroakan in Find the Nightsong, then Rolan takes over the Ramazith's Tower and aids the party in the final fight. His special skill, Rolan's Firestorm, calls down a massive fire attack during the final fight.
[[File:Action EndGame RolanArtillery.png|100px|right]]
To recruit [[Rolan]] as an ally:
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]], then complete [[Find Rolan in the Shadows]] by saving Rolan.
* In Act Three, Rolan is found in [[Sorcerous Sundries]]. Complete [[Find the Nightsong]] by siding with [[Dame Ayling]] against [[Lorroakan]] to have Rolan take over [[Ramazith's Tower]].
 
Rolan aids the party in the final fight:
* '''Rolan's Firestorm''': Calls down a massive fire attack.
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=== Arabella ===
=== Arabella ===
To recruit [[Arabella]] as an ally, [[Save the Refugees]] must be completed by siding with the Tieflings in Act One. [[Find Arabella's Parents]] must be completed in Act Two, after which Arabella briefly joins the camp until Ketheric Thorm is defeated. In Act Three, Arabella can be found in the [[Lower City Sewers]], where she agrees to help the party. Arabella offers a passive buff in the final fight - Weavewalker.
To recruit [[Arabella]] as an ally:
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Two, complete [[Find Arabella's Parents]].
* In Act Three, find Arabella in the [[Lower City Sewers]], where she agrees to help the party.
 
Arabella offers a passive buff in the final fight:
* '''Weavewalker'''
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=== Dammon ===
=== Dammon ===
[[File:Action EndGameAlly OwlbearCubSummon.png|100px|right]]To recruit [[Dammon]] as an ally, Save the Refugees must be completed and the Tieflings sided with. The [[Owlbear]] in the [[Owlbear Nest]] in Act One must also have been slain, and the [[Owlbear Cub]] rescued from the Goblin Camp. Additionally, Resolve the Abduction in Act Two must result in Isobel remaining alive and not kidnapped by Marcus. After this, Dammon appears in [[High Hall]] with the Owlbear Cub juiced up on potions and fitted with a suit of armour.
[[File:Action EndGameAlly OwlbearCubSummon.png|100px|right]]
To recruit [[Dammon]] as an ally:
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act One, the [[Owlbear Cub]] from the [[Owlbear Nest]] must join your camp.
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]].
 
Dammon appears in [[High Hall]] with the Owlbear Cub juiced up on potions and fitted with a suit of armour.
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=== Mol ===
=== Mol ===
To recruit [[Mol]] as an ally, Save the Refugees must be completed and the Tieflings sided with. During Act Three, Mol can be found in the Guildhall. Mol can only become an ally in the final fight by learning about her contract with [[Raphael]]. If her contract is stolen from the House of Hope, she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death can not be mentioned, and a successfull Persuasion Check must be passed, Mol offers a passive buff Fetcher's Favour (affected entities can cast [[Rays of Fire]], reduce all Fire damage by 5 and gain additional 1d4 to Charisma checks and [[Saving Throw]]s).
To recruit [[Mol]] as an ally:
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Three, find Mol in the Guildhall and learn about her contract with [[Raphael]]. If her contract is stolen from the [[House of Hope]], she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death can not be mentioned, and a successfull Persuasion Check must be passed.
 
Mol offers a passive buff in the final fight:
* '''Fetcher's Favour''': Affected entities can cast [[Rays of Fire]], reduce all Fire damage by 5 and gain additional 1d4 to [[Charisma]] checks and [[Saving Throw]]s.
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=== Yurgir ===
=== Yurgir ===
[[File:Action_EndGameAlly_OrthonSummon.png|100px|right]][[Yurgir]] can be recruited in Act Three, if the party resolves [[Deal with the Devil]] by breaking into the [[House of Hope]]. His willingness to help the party depends on if [[Break Yurgir's Contract]] was completed by defeating the Dark Justiciar Lyrthindor. He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight. Yurgir never agrees to help the party if he is tricked into killing himself. If Yurgir is allied with, he can be summoned in the final fight.
[[File:Action_EndGameAlly_OrthonSummon.png|100px|right]]
To recruit [[Yurgir]] as an ally:
* In Act Three, complete [[Deal with the Devil]] by breaking into the [[House of Hope]]. Yurgir's willingness to help the party depends on whether [[Break Yurgir's Contract]] was completed by in Act Two by defeating the Dark Justiciar [[Lyrthindor]]. He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight. Yurgir never agrees to help the party if he is tricked into killing himself.
 
Yurgir can be summoned in the final fight.
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=== Mizora ===
=== Mizora ===
[[File:Action EndGameAlly_Mizora.png|100px|right]]To recruit [[Mizora]], she must be found in the Mind Flayer Colony during Act Two and she must be left alive. During Act Three, after arriving at Wyrm's Rock, Mizora appears in the city to speak to Wyll as part of The Grand Duke. After this, she appears in camp after the next long rest. Once this occurs, Mizora remains in camp. By speaking to her and choosing "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight. - Mizora, Agent of Avernus
[[File:Action EndGameAlly_Mizora.png|100px|right]]
To recruit [[Mizora]] as an ally:
* In Act Two, complete [[The Blade of Frontiers]] by saving Mizora in the [[Mind Flayer Colony]].
* In Act Three, speak with Mizora at [[Wyrm's Rock]] as part of [[The Grand Duke]]. She will then appear at your camp during the next long rest, and will remain there for the rest of the game. Speak to her and choose "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight.
 
* Mizora, Agent of Avernus
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=== Isobel ===
=== Isobel ===
[[File:Action EndGame IsobelHeal.png|100px|right]]To recruit [[Isobel]] as an ally, [[Resolve the Abduction]] must be completed without Isobel's death. During [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will joing your camp after [[Ketheric Thorm]] has been defeated. In Act Three, if Lorroakan is dealt with in a way that leaves Dame Aylin free, both Isobel and Aylin become allies. Isobel has the skill '''Balm of the Moonmaiden''', which heals multiple allies.
[[File:Action EndGame IsobelHeal.png|100px|right]]
To recruit [[Isobel]] as an ally:
* In Act Two, complete [[Resolve the Abduction]] without Isobel's death.
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated.
* In Act Three, complete Find the Nigtsong with Dame Aylin free.
 
Isobel has the skill '''Balm of the Moonmaiden''', which heals multiple allies.
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=== Dame Aylin ===
=== Dame Aylin ===
[[File:Action EndGameAlly_NightsongSummon.png|100px|right]]To recruit [[Dame Aylin|Aylin]] as an ally, during Find the Nightsong, Aylin must be spared by Shadowheart. Invite Aylin back to camp after Ketheric Thorm has been defeated. In Act Three, Lorroakan must be dealt with in a way that leaves Aylin free, making her become an ally to the party. As a result, Aylin can be summoned to fight alongside the party in the final battle.
[[File:Action EndGameAlly_NightsongSummon.png|100px|right]]
To recruit [[Dame Aylin]] as an ally:
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated. Aylin will join your camp after [[Ketheric Thorm]] has been defeated.
* In Act Three, complete Find the Nigtsong with Dame Aylin free.
 
Aylin can be summoned to fight alongside the party in the final battle.
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=== Jaheira ===
=== Jaheira ===
[[File:Action EndGameAlly_HarperSummon.png|100px|right]][[Jaheira]] can become an ally in the final fight by completing [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party and Jaheira counts herself as a loyal ally to the party. Her allyship comes with a special summon of elite Harpers.
[[File:Action EndGameAlly_HarperSummon.png|100px|right]]
To recruit [[Jaheira]] as an ally:
* In Act Three, complete [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a [[companion]] and Jaheira counts herself as a loyal ally to the party.
 
Jaheira summons elite Harpers during the final fight.
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=== Valeria ===
=== Valeria ===
[[File:Action EndGameAlly_WatchSummon.png|100px|right]][[Valeria]] can be recruited in Act Three if the player completes [[Solve the Open Hand Temple Murders]], [[Investigate the Murders]], and rejects the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued. After this, she becomes an ally of the party for the final fight. During the final fight, several members of Valeria's City Watch can be summoned.
[[File:Action EndGameAlly_WatchSummon.png|100px|right]]
To recruit [[Valeria]] as an ally:
* In Act Three complete [[Solve the Open Hand Temple Murders]] and [[Investigate the Murders]], and reject the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued.
 
If Valeria is recruited as an ally, several members of Valeria's City Watch can be summoned during the final fight.
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=== Lorroakan ===
=== Lorroakan ===
[[Lorroakan]] can be recruited in Act Three if Dame Aylin was spared during Find the Nightsong. After arriving in the Lower City, Lorroakan can be found at Ramazith's Tower above [[Sorcerous Sundries]]. In order for Lorroakan to aid the player, they must agree to help him capture Aylin by notifying her of Lorroakan's intentions at camp and then speaking with him at the tower.
To recruit [[Lorroakan]] as an ally:
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]].
* In Act Three, complete [[Find the Nightsong]] by helping Lorroakan capture [[Dame Aylin]].
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=== Duke Ravenguard ===
=== Duke Ravenguard ===
[[Ulder Ravengard|Duke Ravenguard]] agrees to aid the party if he is found alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison. This grants a passive buff, Rallied (30 temporary hit points).
To recruit [[Ulder Ravengard|Duke Ravenguard]] as an ally:
* In Act Three, find the Duke alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison.
 
Duke Ravengard provides a passive buff during the final fight:
* '''Rallied''': 30 temporary hit points.
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=== Counsellor Florrick ===
=== Counsellor Florrick ===
[[File:Action EndGameAlly_FlamingFistSummon.png|100px|right]]Florrick can be recruited after she is saved two times. The first occurs during Act One, when she must be rescued from a burning building in the initial stages of [[Rescue the Grand Duke]] at [[Waukeen's Rest]]. After this, she must be rescued in Act Three during [[Free Counsellor Florrick]]. If Florrick is freed from Wyrm's Rock Prison and saved from her execution in five days from the party's arrival at Baldur's Gate, she agrees to help gather allies. - Florrick's Cohort (3 guards)
[[File:Action EndGameAlly_FlamingFistSummon.png|100px|right]]
To recruit [[Counsellor Florrick]] as an ally:
* In Act One, rescued her from a burning building in the initial stages of [[Rescue the Grand Duke]] at [[Waukeen's Rest]].
* In Act Three, free her from [[Wrym's Rock Prison]] to complete [[Free Counsellor Florrick]].
 
* Florrick's Cohort (3 guards)
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=== The Guild ===
=== The Guild ===
[[File:Action EndGameAlly_KeeneSummon.png|100px|right]]As part of [[Aid the Underduke]], the Guild is invaded by the [[Zhentarim]], who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. If the party helps the Guild and [[Nine-Fingers Keene]] is left alive, she lends the player her two bodyguards - Guildmaster Keene's Fixers (summon two elite assassin mercenaries).
[[File:Action EndGameAlly_KeeneSummon.png|100px|right]]
To recruit the Guild as an ally:
* In Act Three, during [[Aid the Underduke]], the Guild is invaded by the [[Zhentarim]], who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. If the party helps the Guild and [[Nine-Fingers Keene]] is left alive, she lends the player her two bodyguards - Guildmaster Keene's Fixers (summon two elite assassin mercenaries).
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=== Zhentarim ===  
=== Zhentarim ===  
[[File:Action EndGameAlly_ZhentarimUnits.png|100px|right]]The Zhentarim can be recruited by overthrowing the Guild during Aid the Underduke in Act Three.
[[File:Action EndGameAlly_ZhentarimUnits.png|100px|right]]
To recruit the [[Zhentarim]] as an ally:
* In Act Three, overthrow the Guild during [[Aid the Underduke]].
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=== Wulbren ===
=== Wulbren ===
[[File:Action EndGameAlly GrenadiersSummon.png|100px|right]]In order to recruit [[Wulbren]] and the Ironhand Gnomes, [[Rescue Wulbren]] must be completed, with Wulbren saved. In Act Three, [[Deal with the Gnomes]] and [[Avenge the Ironhands]] must be completed, with the Steel Watch disabled. If [[Save the Gondians]] was also completed, Wulbren must be sided with and the Gondians defeated.
[[File:Action EndGameAlly GrenadiersSummon.png|100px|right]]
To recruit [[Wulbren]] and the Ironhand Gnomes as allies:
* In Act Two, complete [[Rescue Wulbren]] with Wulbren saved.
* In Act Three, complete [[Deal with the Gnomes]] and [[Avenge the Ironhands]] with the Steel Watch disabled. If [[Save the Gondians]] was also completed, Wulbren must be sided with and the Gondians defeated.
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=== Barcus ===
=== Barcus ===
[[File:Action EndGameAlly SteelWatcherSummon.png|100px|right]]In order to recruit [[Barcus Wroot|Barcus]], [[Rescue the Gnome]] must be completed with Barcus left alive. During Act Three, [[Save the Grymforge Gnomes]] and Rescue Wulbren must be completed, with Wulbren saved. During Act Three, Deal with the Gnomes, Avenge the Ironhands, and Save the Gondians must be completed with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader. - Ironhand Grenadier (summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s)
[[File:Action EndGameAlly SteelWatcherSummon.png|100px|right]]
To recruit [[Barcus Wroot]] as an ally:
* In Act One, complete [[Rescue the Gnome]] with Barcus left alive.
* In Act Two, complete [[Save the Grymforge Gnomes]] and [[Rescue Wulbren]] with Wulbren saved.
* In Act Three, complete [[Deal with the Gnomes]], [[Avenge the Ironhands]], and [[Save the Gondians]] with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader.
 
* '''Ironhand Grenadier''': summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s.
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=== Ulma ===
=== Ulma ===
[[File:Action EndGameAlly_GurReinforcement.png|100px|right]][[Ulma]] and the Gur can be recruited in Act Three during [[Investigate Cazador's Palace]]. If Cazador is defeated and the Black Mass ritual stopped, then the Gur are grateful and agree to help during the final fight. Several Gur hunters can be summoned in the final fight.
[[File:Action EndGameAlly_GurReinforcement.png|100px|right]]
To recruit [[Ulma]] and the Gur as allies:
* In Act Three, complete [[Investigate Cazador's Palace]] by defeating Cazador and stopping the Black Mass ritual stopped. The Gur are grateful and agree to help during the final fight.
 
Several Gur hunters can be summoned in the final fight.
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=== Astarion ===
=== Astarion ===
[[File:Action EndGameAlly_VampireCreatures.png|100px|right]]If [[Cazador]] is defeated and the Black Mass ritual is completed with Astarion becoming an ascended vampire in Act Three, his undead horde can be summoned to help during the final fight - Retinue of the Vampire Lord (summon 2 [[Shadow]]s, 2 Giant Skeletons, a Ghast, a Shadow Mastiff and a Werewolf).
[[File:Action EndGameAlly_VampireCreatures.png|100px|right]]
To recruit [[Astarion]] as an ally:
* In [[Act Three]], defeat [[Cazador]] and complete the Black Mass ritual to help Astarion become an ascended vampire.
 
Astarion's undead horde can be summoned to help during the final fight:
* '''Retinue of the Vampire Lord''': summon 2 [[Shadow]]s, 2 [[Giant Skeleton]]s, a [[Ghast]], a [[Shadow Mastiff]] and a [[Werewolf]].
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=== Kith'rak Voss ===
=== Kith'rak Voss ===
[[Kith'rak Voss]] can be recruited by completing [[Help Kith'rak Voss]] and retrieving the [[Orphic Hammer]] in the House of Hope. If the player choses to free Orpheus in [[Free Orpheus]], Voss aids the party in the final battle. - Kirh'raki Inferno (command the red dragon of Kith'rak Voss to breathe a wall of fire onto the battlefield.)
To recruit [[Kith'rak Voss]] as an ally:
* In Act Three, complete [[Help Kith'rak Voss]] and retrieve the [[Orphic Hammer]] from the [[House of Hope]], then choose to free [[Orpheus]] during [[Free Orpheus]].
 
Voss aids the party in the final battle:
* '''Kirh'raki Inferno''': command the red dragon of Kith'rak Voss to breathe a wall of fire onto the battlefield.
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=== Viconia ===
=== Viconia ===
[[File:Action EndGameAlly ShadowAdepts.png|100px|right]][[Viconia DeVir|Viconia]] is recruited in Act Three. During [[Investigate the House of Grief]], the party encounters her deep within the Sharran sanctuary. If Shadowheart chose to spare Aylin during Find the Nightsong, the party can betray Shadowheart and turn her over to Viconia in [[Surrender Shadowheart to Viconia]]. In return, Viconia and her Sharran forces agree to help in the final fight.
[[File:Action EndGameAlly ShadowAdepts.png|100px|right]]
To recruit [[Viconia DeVir]] as an ally:
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]].
* In Act Three, complete [[Investigate the House of Grief]] and [[Surrender Shadowheart to Viconia]] by betraying Shadowheart and turning her over to Viconia.
 
Viconia and her Sharran forces agree to help in the final fight.
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=== Shadowheart ===
=== Shadowheart ===
If [[Shadowheart]] stays Sharran and overthrows [[Viconia|Viconia DeVir]] in the [[House of Grief]] in Act Three and becomes the Sharran cloister leader, her Sharran forces help during the final fight. - Nightbringer's Shadow Adepts
To recruit [[Shadowheart]] as an ally:
* In Act Two, don't let [[Shadowheart]] spare [[Dame Aylin]] during [[Find the Nightsong]].
* In Act Three, complete [[Investigate the House of Grief]] by helping Shadowheart overthrow [[Viconia DeVir]] to become the leader of the Sharran cloister.
 
Viconia's Sharran forces help during the final fight:
* '''Nightbringer's Shadow Adepts'''
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=== Bhaal ===
=== Bhaal ===
Bhaal's support can be given if the Murder Tribunal is impressed and the player becomes a Bhaalist worshipper during [[Impress the Murder Tribunal]]. This grants a passive buff to the full party:<br />
To recruit [[Bhaal]] as an ally:
{{Condition|A Most Bloody Inheritance}}
* In Act Three, complete [[Impress the Murder Tribunal]] by impressing the Murder Tribunal to become a Bhaalist worshipper.
 
Bhaal provides a passive buff to the full party during the final fight:
* {{Condition|A Most Bloody Inheritance}}
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=== Zevlor ===
=== Zevlor ===
[[File:Action EndGameAlly VeteranSummon.png|100px|right]]If the [[Emerald Grove]] was saved in Act One and later [[Zevlor]] freed from the pod in the [[Mind Flayer Colony]] during Act Two's quest [[Find Zevlor]], the Hellrider Platoon can be summoned. This currently has no journal entry.
[[File:Action EndGameAlly VeteranSummon.png|100px|right]]
To recruit [[Zevlor]] as an ally:
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Two, complete [[Find Zevlor]] by freeing him from the pod in the [[Mind Flayer Colony]].
 
The Hellrider Platoon can be summoned during the final fight. This currently has no journal entry.
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=== Strange Ox ===
=== Strange Ox ===
In Act Three, the Strange Ox can be found in [[Rivington]], if it was not killed before. By completing [[Help the Devilish Ox]], the Strange Ox can be summoned in the final battle. - An Apple a Day
To recruit the [[Strange Ox]] as an ally:
* Don't attack it during Act One or Two.
* In Act Three, complete [[Help the Devilish Ox]] by smuggling the ox into the [[Lower City]].
 
The Strange Ox can be summoned in the final battle:
* '''An Apple a Day'''


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== Results ==
== Results ==
[[File:Action_EndGame_NethereseOrbBlast.png|100px|thumb|Gale can also blow himself up]]After resolving the quest Free Orpheus, the final battle begins to [[Confront the Elder Brain]]. The player receives the special skill Call Forth Allies which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the High Hall, where they give a short dialogue line of support.
[[File:Action_EndGame_NethereseOrbBlast.png|100px|thumb|Gale can also blow himself up]]After completing [[Free Orpheus]], the final battle begins to [[Confront the Elder Brain]]. The player receives the special skill '''Call Forth Allies''' which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the [[High Hall]], where they give a short dialogue line of support.


== Trivia ==
== Trivia ==
* Volo's Guide to Monsters is also a [[wikipedia:Volo's_Guide_to_Monsters|manual]] for the Dungeons and Dragons tabletop game.
* Volo's passive buff, '''Volo's Guide to Monsters''', is also a [[wikipedia:Volo's_Guide_to_Monsters|manual]] for the Dungeons and Dragons tabletop game.
{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Main Quest]]
[[Category:Main Quest]]

Revision as of 04:44, 25 September 2023

Action CallForthAllies.png
The party's allies have gathered to fight the Absolute.

Gather Your Allies is a main Quest spanning all three Acts of Baldur's Gate 3. It is obtained in Act One and completed in Act Three. Its objectives are completed as various quests are completed during the campaign.


Objectives

Objectives and journal entries may vary pending player decisions and outcomes.

Recruit allies in the fight against the cult
  • Freeing ourselves of the parasite is proving more difficult than we imagined. We should be on the lookout for powerful allies - we'll likely need them in the fight to come.
  • Volo has become a most loyal ally. His powerful words of encouragement are sure to be at our backs in the trials to come.
  • Auntie Ethel is grateful for us letting her keep the child. We can rely on her help in the trials ahead.
  • Halsin is grateful for our help protecting the sanctity of life. We can count on his formidable druidic powers, should the need arise.
  • Yurgir, pleased to be free of his contract, will lend us the hellish might of an orthon in the trials to come.
  • Mizora is sure to seek revenge for her abduction to Moonrise Towers. When the time comes to face the Absolute, we'll find her on our side.
  • Isobel is grateful that, thanks to us, her beloved is safe. We are sure to have the light of Selûne guiding us in the darkness to come.
  • Dame Aylin, the fearsome aasimar, is now our sworn ally. She'll have our backs in any fight - no matter the enemy.
  • Lorroakan is more powerful than ever with the Nightsong in his possession, thanks to us. The might of Ramazith's Tower will be at our backs, should we ever need it.
  • Rolan is grateful for our help securing his position in Ramazith's Tower. We can rely on the tower's full power, should we ever need it.
  • Arabella is back from learning how to control her powers. We can trust that her magic will be there to help us when we need it most.
  • The strange creature is thankful that we helped it enter the city. No doubt we'll have a powerful ally when we need it most.
  • Valeria feels indebted to us for having saved her from an untimely death. She and her City Watch are prepared to support us in the final battle.
  • Dammon the weaponsmith has become a staunch ally. We can rely on his ingenuity and the owlbear cub's might in our final battle.
  • Wulbren and the Ironhand Gnomes no longer have to contend with the Gondians. We can rely on their aid, should we ever need it.
  • The Gondians' lives were saved with our help. We've made loyal allies in them, should we ever need their aid.
  • Barcus won't forget that we helped him become the new leader of the Ironhand Gnomes. We can count on his support should we ever need it.
  • Grand Duke Ravengard is grateful for us saving him from the Absolute's clutches. He will stand by our side in the final battle.
  • Florrick is immensely grateful that we freed her and helped with the threat at Moonrise. We are sure to have her and the Flaming Fist by our side when we need it most.
  • The Zhentarim don't like to be in anyone's debt - it's bad for business. For helping them, we are sure to have their blades on our side, should it come to protecting the city. It's their new home, after all.
  • Nine-Fingers is grateful that we helped her retain control of the Guild - she's not one to give away what's hers. We can count on her and her Lady's Court in the final battle.
  • Mol isn't one to forget those who have helped her along the way. She'll have our back in the fight to come.
  • We've made an ally of Kith'rak Voss. He and his mighty steed will aid us when the time comes.
  • Astarion is grateful for us helping him become Vampire Ascendant. We can count on his dark magic in the final battle.
  • The Gur people are grateful for our role in taking down Cazador Szarr. We are sure to have them by our side, come what may.
  • Shadowheart is thankful that we helped her gain her rightful position in the Sharran Cloister. We can count on the dark power of the Sharrans in the battle to come.
  • Viconia is grateful that we helped her establish her rightful position. We can count on Viconia and Lady Shar's faithful in the fight to come.
  • Jaheira has joined our party. We'll have whatever aid the High Harper can muster in the fight to come.
  • Bhaal is most pleased we have embraced him. The Lord's slayer will make for a powerful ally in the battle ahead.
Updates for Deceased/Abandoned Characters

The following objectives are added for characters who leave or are killed:

  • Halsin has left, forging his own path. He won't help us in the fight to come.
  • We killed Dammon, so he and the owlbear cub can no longer aid us in the battle to come.
  • Shadowheart has left, so we will be without her aid in the battle to come.
  • We killed Viconia, so have lost the aid of her and Lady Shar's faithful.
  • Auntie Ethel would have lent us her aid, but we killed her before she could.
  • We killed Ulma, so we will no longer have the help of the Gur people in the final battle.
  • Astarion is gone, so we will be without his aid in the fight to come.
  • Counsellor Florrick was ready to support us in battle, but we killed her before she could.
  • The Guild are leaderless. They're in no condition to help us in our fight.
  • The Zhentarim are newly victorious, but leaderless. They will be busy with matters of their own, so will not be able to aid us.
  • Jaheira has left us - and with her, any chance of aid from the Harpers in the fight to come.
  • With Wyll dead, Mizora has little interest in helping us.
  • We sent Yurgir, who could have been a powerful ally in our final battle, back to the Hells.
  • We killed the owlbear cub, despite how far it had come. We will no longer have its support in the battle to come.
  • The phasm would have aided us in battle, no matter how formidable our foe, but we killed it.
  • We killed Grand Duke Ravengard, who can no longer help us in the fight to come.
  • We killed Isobel despite all we did for her and Dame Aylin. She can no longer help us in the final battle.
  • We killed Dame Aylin despite all we did for her and Isobel. She can no longer help us in the final battle.
  • We killed Lorroakan, so no longer have his support from the heights of Ramazith's Tower.
  • We killed Rolan, despite having helped him accomplish his goals. He can no longer aid us when the time comes.
  • We killed Wulbren. He can no longer aid us in our final battle.
  • We killed Barcus, an unfortunate gnome until the end. He can no longer aid us in our final battle.
  • We killed Valeria, despite having saved her so recently. She can no longer aid us in our final battle.
  • We killed Volo, just a humble bard and documentarian at the core. He can no longer help us in the fight to come.
Quest Compete
  • The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all.

Walkthrough

Note that objectives for this quest are often mutually exclusive (ie, those who choose to side with Minthara over Halsin would not receive these objectives in their quest log.)

Companions

For all companions, they must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.

Volo

To recruit Volo as an ally:

  • During Act One, complete Resuce Volo to free him from the goblins at the Goblin Camp.
  • During Act Three, Volo is encountered again near the Steel Watch Foundry in the Lower City, tied to a chair in front of several Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he will join your camp.

Volo provides a passive buff during the final fight:

  • Volo's Guide to Monsters: +2 to Attack Rolls, Saving Throws and Ability Checks.

Auntie Ethel

Action EndGame HagInvisibility.png

To recruit Auntie Ethel as an ally:

  • Complete Get Help from Auntie Ethel and following part of the Save Mayrina questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact.
  • If the party killed Ethel, they can still work with her by finding her disguised as Captain Grisly during Save Vanra. If the party kills Lora, then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events.

Halsin

To recruit Halsin as an ally:

Halsin provides a passive buff in the final fight:

Rolan

Action EndGame RolanArtillery.png

To recruit Rolan as an ally:

Rolan aids the party in the final fight:

  • Rolan's Firestorm: Calls down a massive fire attack.

Arabella

To recruit Arabella as an ally:

Arabella offers a passive buff in the final fight:

  • Weavewalker

Dammon

Action EndGameAlly OwlbearCubSummon.png

To recruit Dammon as an ally:

Dammon appears in High Hall with the Owlbear Cub juiced up on potions and fitted with a suit of armour.

Mol

To recruit Mol as an ally:

  • In Act One, complete Save the Refugees by siding with the Tieflings.
  • In Act Three, find Mol in the Guildhall and learn about her contract with Raphael. If her contract is stolen from the House of Hope, she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death can not be mentioned, and a successfull Persuasion Check must be passed.

Mol offers a passive buff in the final fight:

Yurgir

Action EndGameAlly OrthonSummon.png

To recruit Yurgir as an ally:

  • In Act Three, complete Deal with the Devil by breaking into the House of Hope. Yurgir's willingness to help the party depends on whether Break Yurgir's Contract was completed by in Act Two by defeating the Dark Justiciar Lyrthindor. He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during Kill Raphael's Old Enemy. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight. Yurgir never agrees to help the party if he is tricked into killing himself.

Yurgir can be summoned in the final fight.

Mizora

Action EndGameAlly Mizora.png

To recruit Mizora as an ally:

  • In Act Two, complete The Blade of Frontiers by saving Mizora in the Mind Flayer Colony.
  • In Act Three, speak with Mizora at Wyrm's Rock as part of The Grand Duke. She will then appear at your camp during the next long rest, and will remain there for the rest of the game. Speak to her and choose "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight.
  • Mizora, Agent of Avernus

Isobel

Action EndGame IsobelHeal.png

To recruit Isobel as an ally:

Isobel has the skill Balm of the Moonmaiden, which heals multiple allies.

Dame Aylin

Action EndGameAlly NightsongSummon.png

To recruit Dame Aylin as an ally:

Aylin can be summoned to fight alongside the party in the final battle.

Jaheira

Action EndGameAlly HarperSummon.png

To recruit Jaheira as an ally:

  • In Act Three, complete The High Harper with Minsc left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a companion and Jaheira counts herself as a loyal ally to the party.

Jaheira summons elite Harpers during the final fight.

Valeria

Action EndGameAlly WatchSummon.png

To recruit Valeria as an ally:

If Valeria is recruited as an ally, several members of Valeria's City Watch can be summoned during the final fight.

Lorroakan

To recruit Lorroakan as an ally:

Duke Ravenguard

To recruit Duke Ravenguard as an ally:

  • In Act Three, find the Duke alive at the end of Rescue the Grand Duke. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the Save the Gondians quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison.

Duke Ravengard provides a passive buff during the final fight:

  • Rallied: 30 temporary hit points.

Counsellor Florrick

Action EndGameAlly FlamingFistSummon.png

To recruit Counsellor Florrick as an ally:

  • Florrick's Cohort (3 guards)

The Guild

Action EndGameAlly KeeneSummon.png

To recruit the Guild as an ally:

  • In Act Three, during Aid the Underduke, the Guild is invaded by the Zhentarim, who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. If the party helps the Guild and Nine-Fingers Keene is left alive, she lends the player her two bodyguards - Guildmaster Keene's Fixers (summon two elite assassin mercenaries).

Zhentarim

Action EndGameAlly ZhentarimUnits.png

To recruit the Zhentarim as an ally:

Wulbren

Action EndGameAlly GrenadiersSummon.png

To recruit Wulbren and the Ironhand Gnomes as allies:

Barcus

Action EndGameAlly SteelWatcherSummon.png

To recruit Barcus Wroot as an ally:

  • Ironhand Grenadier: summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.

Ulma

Action EndGameAlly GurReinforcement.png

To recruit Ulma and the Gur as allies:

  • In Act Three, complete Investigate Cazador's Palace by defeating Cazador and stopping the Black Mass ritual stopped. The Gur are grateful and agree to help during the final fight.

Several Gur hunters can be summoned in the final fight.

Astarion

Action EndGameAlly VampireCreatures.png

To recruit Astarion as an ally:

  • In Act Three, defeat Cazador and complete the Black Mass ritual to help Astarion become an ascended vampire.

Astarion's undead horde can be summoned to help during the final fight:

Kith'rak Voss

To recruit Kith'rak Voss as an ally:

Voss aids the party in the final battle:

  • Kirh'raki Inferno: command the red dragon of Kith'rak Voss to breathe a wall of fire onto the battlefield.

Viconia

Action EndGameAlly ShadowAdepts.png

To recruit Viconia DeVir as an ally:

Viconia and her Sharran forces agree to help in the final fight.

Shadowheart

To recruit Shadowheart as an ally:

Viconia's Sharran forces help during the final fight:

  • Nightbringer's Shadow Adepts

Bhaal

To recruit Bhaal as an ally:

Bhaal provides a passive buff to the full party during the final fight:

Zevlor

Action EndGameAlly VeteranSummon.png

To recruit Zevlor as an ally:

The Hellrider Platoon can be summoned during the final fight. This currently has no journal entry.

Strange Ox

To recruit the Strange Ox as an ally:

The Strange Ox can be summoned in the final battle:

  • An Apple a Day

Results

Gale can also blow himself up
After completing Free Orpheus, the final battle begins to Confront the Elder Brain. The player receives the special skill Call Forth Allies which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the High Hall, where they give a short dialogue line of support.

Trivia

  • Volo's passive buff, Volo's Guide to Monsters, is also a manual for the Dungeons and Dragons tabletop game.