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{{PageSeo
{{PageSeo
| description = Rolan is a Tiefling NPC in Baldur's Gate 3. He can be found at the Druid Grove arguing with Cal and Lia over whether they should help the refugees or leave.
|title = Rolan
| image = [[File:Rolan.jpg]]
|description = Rolan is a Tiefling NPC in Baldur's Gate 3. He is one of the Tieflings within the Emerald Grove arguing on whether he and his siblings should help the refugees.
}}
|image = Rolan.png
}}{{Infobox creature|movement m=9|weight kg=75|level=3|str=12|dex=10|con=12|int=16|wis=12|cha=12|str save prof=+1|con save prof=+1|int save prof=+3|wis save prof=+1|cha save prof=+1|hp=26|ac=10|passives=Darkvision, Hellish Resistance, Opportunity Attack, Sculpt Spells|name=Rolan|image=<gallery>
Rolan.png|Portrait
Rolan_Model.png|Model
</gallery>|va=[https://www.imdb.com/name/nm4122118/ George Taylor]|faction=[[Tiefling refugees|Tiefling Refugees]]|family=[[Cal]] (adoptive brother)
[[Lia]] (adoptive sister)|hometown=[[Elturel]]|size=Medium|race=[[Asmodeus tiefling]]|class=[[Wizard]]|initiative=0|type=Humanoid}}


{{CharacterInfo
'''Rolan''' is a [[tiefling]] and aspiring wizard. He can be found within [[The Hollow]] of [[Emerald Grove]] arguing with his siblings [[Cal]] and [[Lia]] over whether they should help the refugees or leave.
|title =
|name = Rolan
|image=[[File:Rolan.jpg|350px]]
|STR=12
|DEX=10
|CON=12
|INT=16
|WIS=12
|CHA=12
|level=3
|race=[[Tiefling#Asmodeus Tiefling|Asmodeus Tiefling]]
|type=Humanoid
|HP=20
|AC=10
|speed=9m / 30ft
|size=Medium
|weight=60kg / 120lbs
|proficiency=2
|initiative=0
|class =
|subclass =
|background=
|location =
|family =
|allies =
|enemies =
|fire = Resistant
|alt-name =
|alt-image =
}}


'''Rolan''' is a [[Tiefling]] NPC in Baldur's Gate 3. He can be found at the [[Druid Grove]] arguing with [[Cal]] and [[Lia]] over whether they should help the refugees or leave.
== Involvement ==
=== Act One ===


== Act 1 ==
Rolan can first be encountered just before the training area inside The Hollow of the Emerald Grove, arguing with his sister Lia on whether or not to stay and help the [[tiefling refugees]] against the [[goblin]]s while their brother Cal is trying to de-escalate their argument to no avail.  
When the player enters [[Druid Grove#The Hollow|The Hollow]] they'll notice Rolan loudly arguing with his companions, wanting to leave the refugees behind and make their way to [[Baldur's Gate]] before the goblins attack again. He believes that they shouldn't throw lives away helping strangers while Lia argues that the trio should use their skills to do something to help, accusing him of only caring about his apprenticeship in the Gate.


The player can step into the discussion and advise the group to either save themselves or, with a successful [[Persuasion]] check, convince them to stay and defend the Grove. If Rolan decides to stay, he can be asked about his apprenticeship to Lorroakan and expresses his excitement over having the wizard he looks up to agree to teach him.
He is of the opinion that he and his siblings have no allegiance nor responsibility towards the [[Tiefling Refugees]] and thus should leave for [[Baldur's Gate]] for the sake of their own safety. His sister Lia on the other hand believes that they should help the refugees just because it is the right thing to do and accuses him of being selfish and only caring about his apprenticeship under the Wizard [[Lorroakan]] at [[Baldur's Gate]].


Should Rolan survive to join the celebration after the player [[Defeat the Goblins|Defeats the Goblins]], he'll be entertaining Cal and Lia with a magic show.
==== Stay or Go ====


The party can choose to not interfere/support Rolan which results in him and his siblings leaving or persuade him to stay by passing the following skill check:


*{{SkillCheck|Persuasion|10}}


If the [[Persuasion]] roll fails, Rolan and his siblings will leave, unless the option to offer money is chosen.


If successful, Rolan and his siblings will stay inside the [[Emerald Grove]].
There are several special options for bypassing the skill check entirely:
* A fellow Tiefling can call upon Rolan to stand up for his people, because no one else will.
* [[Paladin|Paladins]] can argue that it is the duty of the strong to protect the weak.
* [[Ranger|Rangers]] can say that they would choose the wilderness over the city any day.
* [[Monk|Monks]] can say that to leave is a heavy choice and will weigh on whatever path they walk next.
* [[Dragonborn]] can stress the importance of clan and being with his people.
If Rolan decides to stay, he still expresses apprehension and unhappiness about staying. If asking why he is in a rush to leave, he reveals that he has recently become an apprentice to the Wizard [[Lorroakan]] and expresses his excitement over both his apprenticeship and potential future exploits while extolling his own magical talents and long-standing admiration of [[Lorroakan]] having the wizard he looks up to agree to teach him.
If [[Gale]] is present during this conversation he will recognize the name of Lorroakan and will comment that the wizard is seen as dishonorable and does not have good reputation in [[Waterdeep]]. Gale requests Rolan to introduce him to Lorroakan and the player character can interject by either supporting or rejecting the idea.
Should Rolan survive to join the celebration after the party [[Defeat the Goblins|Defeats the Goblins]], he'll be entertaining Cal and Lia with a magic show.
If Rolan decides to go, and the grove is raided, he will die along with his siblings and many other tieflings, and their bodies can be found in front of the [[Blighted Village]].
=== Act Two ===
Rolan can be found drowning his sorrows in alcohol in [[Last Light Inn]] due to his siblings Lia and Cal being taken to the [[Moonrise Towers]] as prisoners while he was busy defending the children of the tiefling refugees during an attack of The Cult of the [[Absolute]]. He will be angry with the party because of his perception that they are the reason his siblings were in danger and insist on going to find them himself; he must be saved during his attempt or he will fall to the shadow curse. One long rest after he leaves the safety of the inn is enough to condemn his fate. He can be found in the [[Ruined Battlefield]], on the eastern shore of the river, south of the bridge that leads to the {{Coords|-54|-111|Reithwin Tollhouse}}.
Saving Lia and Cal before finding Rolan at Last Light Inn will result in him already being gone by the time the Party arrives at the Inn. If searched for at the Ruined Battlefield, he will be about to be attacked by [[Shadow]]s. Speaking to Rolan at the Inn, then saving Lia and Cal before running into him at the Battlefield, might cause Rolan to die and to be afflicted by the [[Shadow curse]].
=== Act Three ===
If he survived Act Two, Rolan can be found manning the front desk at [[Sorcerous Sundries]] in place of [[Lorroakan's Projection]], although his behavior is stiff and the narration will note that something seems wrong. During the conclusion of [[Find the Nightsong]], Rolan will side against his master upon hearing his plans for [[Dame Aylin]] if both his siblings were saved. If they were not saved, he will side with Lorroakan. After the battle, if Rolan sided against [[Lorroakan]] he resolves to master the tower's secrets on his own and pledge its resources to aid in the final battle, cursing [[Lorroakan]] as a bastard and confessing to suffering daily abuse from the man. Rolan then becomes an ally for [[Gather Your Allies]].
== Combat ==
=== Spells and abilities ===
''Most of Rolan's spells are slight variants of common Wizard spells.''
{{Feature box|Rolan's Magic Missile}}
{{Feature box|Rolan's Mage Armour}}
{{Feature box|Rolan's Colour Spray}}
{{Feature box|Rolan's Thunderwave}}
{{Feature box|Fire Bolt}}
=== Loot ===
*{{RarityItem|Simple Robe}}
*{{RarityItem|Quarterstaff}}
*{{RarityItem|Letter from Lorroakan}}
* [[Books]] loot table
* [[Scrolls]] loot Table
== Companion approval==
* If the party tell him and his siblings to leave:
:: {{Approval|Shadowheart|+1}}
* If the party persuades him to stay:
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
* If the party agrees with Gale wanting an introduction to [[Lorroakan]]
:: {{Approval|Gale|+1}} {{Approval|Wyll|+1}}
== Gallery ==
<gallery heights="250px">
Rolan 3Dmodel.png|Rolan's model.
</gallery>
== External links ==
* {{FRWiki|Rolan|long}}
{{NavEmeraldGrove}}
{{NavShadowCursedLands}}
{{NavBaldursGate}}
[[Category: Tieflings]]
[[Category: Tieflings]]
[[Category: Characters in Act 1]]
[[Category: Tiefling Refugees]]
{{Character}}
[[Category: Available to Speak with Dead]]
[[Category:Traders]]

Latest revision as of 17:40, 24 May 2024

Rolan is a tiefling and aspiring wizard. He can be found within The Hollow of Emerald Grove arguing with his siblings Cal and Lia over whether they should help the refugees or leave.

Involvement[edit | edit source]

Act One[edit | edit source]

Rolan can first be encountered just before the training area inside The Hollow of the Emerald Grove, arguing with his sister Lia on whether or not to stay and help the tiefling refugees against the goblins while their brother Cal is trying to de-escalate their argument to no avail.

He is of the opinion that he and his siblings have no allegiance nor responsibility towards the Tiefling Refugees and thus should leave for Baldur's Gate for the sake of their own safety. His sister Lia on the other hand believes that they should help the refugees just because it is the right thing to do and accuses him of being selfish and only caring about his apprenticeship under the Wizard Lorroakan at Baldur's Gate.

Stay or Go[edit | edit source]

The party can choose to not interfere/support Rolan which results in him and his siblings leaving or persuade him to stay by passing the following skill check:

If the Persuasion roll fails, Rolan and his siblings will leave, unless the option to offer money is chosen.

If successful, Rolan and his siblings will stay inside the Emerald Grove.

There are several special options for bypassing the skill check entirely:

  • A fellow Tiefling can call upon Rolan to stand up for his people, because no one else will.
  • Paladins can argue that it is the duty of the strong to protect the weak.
  • Rangers can say that they would choose the wilderness over the city any day.
  • Monks can say that to leave is a heavy choice and will weigh on whatever path they walk next.
  • Dragonborn can stress the importance of clan and being with his people.

If Rolan decides to stay, he still expresses apprehension and unhappiness about staying. If asking why he is in a rush to leave, he reveals that he has recently become an apprentice to the Wizard Lorroakan and expresses his excitement over both his apprenticeship and potential future exploits while extolling his own magical talents and long-standing admiration of Lorroakan having the wizard he looks up to agree to teach him.

If Gale is present during this conversation he will recognize the name of Lorroakan and will comment that the wizard is seen as dishonorable and does not have good reputation in Waterdeep. Gale requests Rolan to introduce him to Lorroakan and the player character can interject by either supporting or rejecting the idea.

Should Rolan survive to join the celebration after the party Defeats the Goblins, he'll be entertaining Cal and Lia with a magic show.

If Rolan decides to go, and the grove is raided, he will die along with his siblings and many other tieflings, and their bodies can be found in front of the Blighted Village.

Act Two[edit | edit source]

Rolan can be found drowning his sorrows in alcohol in Last Light Inn due to his siblings Lia and Cal being taken to the Moonrise Towers as prisoners while he was busy defending the children of the tiefling refugees during an attack of The Cult of the Absolute. He will be angry with the party because of his perception that they are the reason his siblings were in danger and insist on going to find them himself; he must be saved during his attempt or he will fall to the shadow curse. One long rest after he leaves the safety of the inn is enough to condemn his fate. He can be found in the Ruined Battlefield, on the eastern shore of the river, south of the bridge that leads to the Reithwin TollhouseX: -54 Y: -111.

Saving Lia and Cal before finding Rolan at Last Light Inn will result in him already being gone by the time the Party arrives at the Inn. If searched for at the Ruined Battlefield, he will be about to be attacked by Shadows. Speaking to Rolan at the Inn, then saving Lia and Cal before running into him at the Battlefield, might cause Rolan to die and to be afflicted by the Shadow curse.

Act Three[edit | edit source]

If he survived Act Two, Rolan can be found manning the front desk at Sorcerous Sundries in place of Lorroakan's Projection, although his behavior is stiff and the narration will note that something seems wrong. During the conclusion of Find the Nightsong, Rolan will side against his master upon hearing his plans for Dame Aylin if both his siblings were saved. If they were not saved, he will side with Lorroakan. After the battle, if Rolan sided against Lorroakan he resolves to master the tower's secrets on his own and pledge its resources to aid in the final battle, cursing Lorroakan as a bastard and confessing to suffering daily abuse from the man. Rolan then becomes an ally for Gather Your Allies.

Combat[edit | edit source]

Spells and abilities[edit | edit source]

Most of Rolan's spells are slight variants of common Wizard spells.

Magic Missile.webp
D4 Force.png 5d4 + 5 (10~25) Damage TypesForce damage

Hurl a concentrated dart of magical force that can Daze Daze the target.
 Range: 18 m /  ft
Mage Armour.webp

Grant a creature a rudimentary defensive boost, increasing its Armour Class Armour Class by 2
 Range: 8 m /  ft
Colour Spray.webp

Create an illustrious display of flashing lights to dazzle and Confuse Confuse creatures up to a combined 44 Hit Points
 Range: 1.5 m / 5 ft
AoE: 5 m / 15 ft (Cone)
Thunderwave.webp
D6 Thunder.png 2d6 (2~12) Damage TypesThunder damage

Release a focused blast of thunderous force that pushes targets back 12m and knocks them Prone Prone
CON Save
 Range: 1.5 m / 5 ft
AoE: 5 m / 17 ft (Cube)
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire damage

Hurl a mote of fire.
 Range: 18 m / 60 ft

Loot[edit | edit source]

Companion approval[edit | edit source]

  • If the party tell him and his siblings to leave:
Shadowheart approves +1
  • If the party persuades him to stay:
Gale approves +1 Karlach approves +1
  • If the party agrees with Gale wanting an introduction to Lorroakan
Gale approves +1 Wyll approves +1

Gallery[edit | edit source]

External links[edit | edit source]