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Hartlebury: Difference between revisions

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m (voice actress)
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| ac = 14
| ac = 14
| movement m = 7.5
| movement m = 7.5
| xp = 250
| weight kg = 75
| weight kg = 75
| str = 8
| str = 8
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| int save prof = yes
| int save prof = yes
| wis save prof = yes
| wis save prof = yes
| athletics = -1
| acrobatics = 1
| perception = 0
| resistances = poison resistant full
| resistances = poison resistant full
| conditions = Mage Armour
| conditions = Mage Armour

Latest revision as of 00:27, 23 November 2024

Fist Wizard Hartlebury is a gold dwarf Flaming Fist wizard stationed on the bridge to Baldur's Gate, managing the queue leading into the Upper City.

Involvement[edit | edit source]

Baldur's Gate[edit | edit source]

During Act Three, Hartlebury can be found on the bridge leading through Baldur's Gate[note 1], watching over the queue of residents trying to make their way into the Upper City. With her fellow Fists having received orders to not let anyone into the Upper City, she is among those trying to keep the queue orderly and prevent anyone from entering.

Once all Netherstones are acquired by the party, and should they return to Baldur's Gate, three infected refugees by the queue will proceed to transform into Mind Flayers and attack the nearby party. Hartlebury will be Surprised Surprised, but will fight alongside the party. Once the Mind Flayers are dead, she and all the Fists around will run away to warn their superiors, before completely vanishing from the game once far enough.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Melf's Acid Arrow.webp
Melf's Acid Arrow Melf's Acid Arrow ()
D4 Acid.png 4d4 (4~16) Damage TypesAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

 Range: 18 m / 60 ft
See Invisibility.webp
See Invisibility See Invisibility ()
Become able to see Invisible Invisible creatures, and possibly reveal them to others.
DEX Save
 Range: Self
Blight.webp
Blight Blight ()
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Conjure Elemental Fire Elemental.webp
Conjure Elemental: Fire Elemental Conjure Elemental: Fire Elemental ()
The fire elemental can use Smouldering Touch Smouldering Touch, Erupting Cinder Erupting Cinder, and can make your foes Burn Burn.
 Range: 18 m / 60 ft
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

Slow.webp
Slow Slow ()
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft

Allies[edit | edit source]

Loot[edit | edit source]

Notes[edit | edit source]

  1. The gate proper, not the city.
  • Hartlebury's portrait does not match her in-game appearance, as both her hair and tattoos are different.