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'Deadeye' Mibbs

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Fist 'Deadeye' Mibbs is a Flaming Fist archer stationed on the bridge to Baldur's Gate in Act Three. Unbeknownst to everyone but Darbonna Darbonna, he is infected with a Mind Flayer Tadpole.

Portrait Mibbs.png
The Upper City's closed. Leave. Now.
Mibbs

Involvement[edit | edit source]

Act Three[edit | edit source]

Mibbs can be found at the very end of the bridge leading through Baldur's Gate,[1] watching over the queue of residents trying to make their way into the Upper City. As Darbonna Fist Healer Darbonna received orders to not let anyone into the Upper City, she and Mibbs are seen holding the line up, preventing any further entries.

Should the party somehow make it to the end of the bridge and enact dialogue with Mibbs,[2] he personally tells the party that they were expected, and to head on through.[3][4] Similarly, if approached with Darbonna nearby,[5] the two of them engage the party in dialogue, welcoming them into the Upper City.[6] The The Emperor Emperor interjects, warning that the party are being fooled and urging them to turn back at once. Passing a DC 15 Insight check reveals Mibbs' behaviour is not his own, and is in fact being controlled.[7]

If returning to Baldur's Gate after acquiring all Netherstones, three infected refugees by the queue transform into Mind Flayer Mind Flayers and attack the party. Mibbs is Surprised Surprised, but nevertheless fights alongside the party. Once the Mind Flayers are dead, he and all nearby Fists flee to warn their superiors, before completely vanishing from the game once far enough.[8]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (+ + )   –  Heavy Crossbow
Damage: 7~21
D10 Piercing.pngD6 Piercing.png
1d10 + 5Damage TypesPiercing
+ 1d6Damage TypesPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Heavy Crossbow
Damage: 6~15
D10 Piercing.png
1d10 + 5Damage TypesPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Damage: 6~15
D10 Piercing.png
1d10 + 5Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Volley.webp
Volley Volley ()   –  Heavy Crossbow
Damage: 6~15
D10 Piercing.png
1d10 + 5Damage TypesPiercing

Fire a cascade of arrows upon nearby enemies.

 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

[9]

Allies[edit | edit source]

Loot[edit | edit source]

References[edit | edit source]

  1. The gate proper, not the city.
  2. It is practically impossible to do so, as going on the bridge will have the Netherbrain attempt to take over the party's mind, and potentially cause a game over screen.
  3. "We've been told to expect you - head on through." - Mibbs
  4. "What are you waiting for? That lot would do anything to jump this queue." - Mibbs
  5. This is likewise practically impossible to do so.
  6. Dialogue with Darbonna Darbonna and the The Emperor Emperor, to the party:
    "You! Get back in line!" - Darbonna
    "Hold up - this one has special dispensation. Welcome to the Upper City, citizen." - Mibbs
    "Do not be fooled. We are not welcome here." - The Emperor
  7. *There's something strange about this Flaming Fist's demeanour - almost as if his will is not his own.* - Narrator
  8. The implications behind Mibbs' and Darbonna's actions is that they are being possibly mind-controlled by the Netherbrain, the latter of whom is trying to lure the party into the Upper City, so it can overwhelm The Emperor the Emperor's defences and force the party's transformation.
  9. 'Deadeye' Mibbs has four level 1 spell slots, and three level 2 spell slots, despite having no spell to cast.

External links[edit | edit source]