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Druid: Difference between revisions
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====Cantrips==== | ====Cantrips==== | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Guidance|w=40}} | ||
* | * {{SAI|Poison Spray|w=40}} | ||
* | * {{SAI|Produce Flame|w=40}} | ||
* | * {{SAI|Resistance|w=40}} | ||
* | * {{SAI|Shillelagh|w=40}} | ||
* | * {{SAI|Thorn Whip|w=40}} | ||
{{div col end}} | {{div col end}} | ||
====Level 1 Spells==== | ====Level 1 Spells==== | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Animal Friendship|w=40}} | ||
* | * {{SAI|Charm Person|w=40}} | ||
* | * {{SAI|Create or Destroy Water|w=40}} | ||
* | * {{SAI|Cure Wounds|w=40}} | ||
* | * {{SAI|Enhance Leap|w=40}} | ||
* | * {{SAI|Entangle|w=40}} | ||
* | * {{SAI|Faerie Fire|w=40}} | ||
* | * {{SAI|Fog Cloud|w=40}} | ||
* | * {{SAI|Goodberry|w=40}} | ||
* | * {{SAI|Healing Word|w=40}} | ||
* | * {{SAI|[Ice Knife|w=40}} | ||
* | * {{SAI|Longstrider|w=40}} | ||
* | * {{SAI|Speak with Animals|w=40}} | ||
* | * {{SAI|Thunderwave|w=40}} | ||
{{div col end}} | {{div col end}} | ||
====Level 2 Spells==== | ====Level 2 Spells==== | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Barkskin|w=40}} | ||
* | * {{SAI|Darkvision|w=40}} | ||
* | * {{SAI|Enhance Ability|w=40}} | ||
* | * {{SAI|Flame Blade|w=40}} | ||
* | * {{SAI|Flaming Sphere|w=40}} | ||
* | * {{SAI|Gust of Wind|w=40}} | ||
* | * {{SAI|Heat Metal|w=40}} | ||
* | * {{SAI|Hold Person|w=40}} | ||
* | * {{SAI|Lesser Restoration|w=40}} | ||
* | * {{SAI|Moonbeam|w=40}} | ||
* | * {{SAI|Pass Without Trace|w=40}} | ||
* | * {{SAI|Protection from Poison|w=40}} | ||
* | * {{SAI|Spike Growth|w=40}} | ||
{{div col end}} | {{div col end}} | ||
==== Level 3 Spells==== | ==== Level 3 Spells==== | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Call Lightning|w=40}} | ||
* | * {{SAI|Daylight|w=40}} | ||
* | * {{SAI|Feign Death|w=40}} | ||
* | * {{SAI|Plant Growth|w=40}} | ||
* | * {{SAI|Protection from Energy|w=40}} | ||
* | * {{SAI|Sleet Storm|w=40}} | ||
{{div col end}} | {{div col end}} | ||
====Level 4 Spells==== | ====Level 4 Spells==== | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Blight|w=40}} | ||
* | * {{SAI|Confusion|w=40}} | ||
* | * {{SAI|Conjure Minor Elemental|w=40}} | ||
* | * {{SAI|Conjure Woodland Being|w=40}} | ||
* | * {{SAI|Dominate Beast|w=40}} | ||
* | * {{SAI|Freedom of Movement|w=40}} | ||
* | * {{SAI|Grasping Vine|w=40}} | ||
* | * {{SAI|Ice Storm|w=40}} | ||
* | * {{SAI|Polymorph|w=40}} | ||
* | * {{SAI|Stoneskin|w=40}} | ||
* | * {{SAI|Wall of Fire|w=40}} | ||
{{div col end}} | {{div col end}} | ||
====Level 5 Spells==== | ====Level 5 Spells==== | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Conjure Elemental|w=40}} | ||
* | * {{SAI|Contagion|w=40}} | ||
* | * {{SAI|Greater Restoration|w=40}} | ||
* | * {{SAI|Insect Plague|w=40}} | ||
* | * {{SAI|Mass Cure Wounds|w=40}} | ||
* | * {{SAI|Planar Binding|w=40}} | ||
* | * {{SAI|Wall of Stone|w=40}} | ||
{{div col end}} | {{div col end}} | ||
====Level 6 Spells==== | ====Level 6 Spells==== | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Heal|w=40}} | ||
* | * {{SAI|Heroes' Feast|w=40}} | ||
* | * {{SAI|Sunbeam|w=40}} | ||
* | * {{SAI|Wall of Thorns|w=40}} | ||
* | * {{SAI|Wind Walk|w=40}} | ||
{{div col end}} | {{div col end}} | ||
Revision as of 17:34, 22 September 2023
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druid is a character Class in Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They utilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
The Druid Subclasses are: Circle of the Land, Circle of the Moon, Circle of the Spores
The Druid Class Progression | Spell Slots per Spell Level | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting | 2 | 2 | - | - | - | - | - |
2nd | +2 | Wild Shape, Choose a subclass | 2 | 3 | - | - | - | - | - |
3rd | +2 | - | 2 | 4 | 2 | - | - | - | - |
4th | +2 | Feat, Wild Shape improvement | 3 | 4 | 3 | - | - | - | - |
5th | +3 | - | 3 | 4 | 3 | 2 | - | - | - |
6th | +3 | Subclass Feature | 3 | 4 | 3 | 3 | - | - | - |
7th | +3 | - | 3 | 4 | 3 | 3 | 1 | - | - |
8th | +3 | Feat, Wild Shape improvement | 3 | 4 | 3 | 3 | 2 | - | - |
9th | +4 | - | 3 | 4 | 3 | 3 | 3 | 1 | - |
10th | +4 | Subclass Feature | 4 | 4 | 3 | 3 | 3 | 2 | - |
11th | +4 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 |
12th | +4 | Feat | 4 | 4 | 3 | 3 | 3 | 2 | 1 |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Important Ability Scores: for Spells, for Hit Points and Concentration Checks, and for Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- , , ,
- , , ,
- Light armour, Medium armour
- Shields
- Skills with Proficiency (Choose 2):
- Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival
Spellcasting
- Spellcasting Ability:
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells = Druid Level + Modifier (Minimum of 1 spell.)
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Choose a number of Prepared Spells = 1 (Druid Level) + Modifier (Minimum of 1 spell)
- New 1st Level Spells:
Level 2
- Wild Shape
- New Wild Shape forms:
- Wild Shape: Badger: Take the shape of a giant Badger that can burrow into the ground.
- Wild Shape: Cat: Take the shape of a ragdoll Cat that can avoid attention and meow to distract your enemies.
- Wild Shape: Spider: Take the shape of a giant Spider that can shoot webs to entangle enemies.
- Wild Shape: Wolf: Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed.
- Wild Shape Charges: 2 (The number of times you can use your Wild Shape. Replenished by Short or Long Rest.)
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells = 2 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells this level, except those granted by your subclass
Select a Subclass
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
Level 3
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Choose a number of Prepared Spells = 3 (Druid Level) + Modifier (Minimum of 1 spell)
- New 2nd Level Spells:
- Subclass Features:
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 4
- Choose a Feat.
- New Wild Shape:
- Wild Shape: Deep Rothé: Take the shape of a Deep Rothé that can charge and impale enemies.
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Choose a number of Prepared Spells = 4 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells this level
- Subclass Features:
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
(none) |
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Wild Strike: You can make an additional attack after making an unarmed strike while in wildshape.
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Scaling Cantrips: Your damaging cantrips gain an additional damage die. For example, Poison Spray now deals 2d12Poison.
- Choose a number of Prepared Spells = 5 (Druid Level) + Modifier (Minimum of 1 spell)
- New 3rd Level Spells:
- Subclass Features:
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 6
- New Wild Shape forms:
- Wild Shape: Panther: Take the shape of a Panther that can prowl around invisibly.
- Wild Shape: Owlbear: Take the shape of an Owlbear that can rupture the ground and become enraged.
- Level 3 Spell Slots Unlocked: 1 (You gain an additional Level 3 Spell Slots.)
- Choose a number of Prepared Spells = 6 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
- Subclass Features:
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
Level 7
- Level 4 Spell Slots Unlocked: 1 (You gain one Level 4 Spell Slot.)
- Choose a number of Prepared Spells = 7 (Druid Level) + Modifier (Minimum of 1 spell)
- New 4th Level Spells:
- Subclass Features:
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 8
- Choose a Feat.
- Level 4 Spell Slots Unlocked: 2 (You gain an additional Level 4 Spell Slot.)
- Choose a number of Prepared Spells = 8 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
- Subclass Features:
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
(none) |
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
- Level 4 Spell Slots Unlocked: 3 (You gain an additional Level 4 Spell Slot.)
- Level 5 Spell Slots Unlocked: 1 (You gain one Level 5 Spell Slot.)
- Choose a number of Prepared Spells = 9 (Druid Level) + Modifier (Minimum of 1 spell)
- New 5th Level Spells:
- Subclass Features:
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 10
- New Wild Shape:
- Wild Shape: Dilophosaurus: Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armor class.
- Improved Wild Strike: You can make two additional attacks after making an unarmed strike while in Wild Shape.
- Level 5 Spell Slots Unlocked: 2 (You gain an additional Level 5 Spell Slot.)
- Scaling Cantrips: Your damaging cantrips gain an additional damage die. For example, Poison Spray now deals 3d12Poison.
- Choose a number of Prepared Spells = 10 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
Subclass Features:
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
Level 11
- Level 6 Spell Slots Unlocked: 1 (You gain one Level 6 Spell Slot.)
- Choose a number of Prepared Spells = 11 (Druid Level) + Modifier (Minimum of 1 spell)
- New 6th Level Spells available:
Level 12
- Choose a Feat.
- Choose a number of Prepared Spells = 12 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
Druid Spell List
Cantrips
Level 1 Spells
Level 2 Spells
Level 3 Spells
Level 4 Spells
Level 5 Spells
Level 6 Spells
External Links
- Druid on the Forgotten Realms Wiki