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Vilmina: Difference between revisions

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| size = Medium
| size = Medium
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Dark Breaker]]
| ac = 14
| ac = 14
| e hp = 47
| e hp = 47
Line 16: Line 17:
| t hp = 88
| t hp = 88
| movement m = 9
| movement m = 9
| xp = 250
| weight kg = 75
| weight kg = 75
| str = 16
| str = 16
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| resistances = Lightning resistance full
| resistances = Lightning resistance full
| passives = Opportunity Attack
| passives = Opportunity Attack
| uuid = da84f4e2-8b4f-478e-b101-fa2865f6aa53
| uid = S_LOW_GuardWaveservant01
| stats = Human_Cultist_Umberlee_DarkBreaker
}}
}}
'''Dark Breaker Vilmina''' is a [[Dark Breaker]] of [[Umberlee]], in [[Act Three]].  
'''Dark Breaker Vilmina''' is a [[Dark Breaker]] of [[Umberlee]], in [[Act Three]].  
{{DiQ|There's nothing for you up here, flotsam. Back downstairs you go.|Vilmina}}


== Involvement==
== Involvement==
Line 45: Line 51:
== External links ==
== External links ==
{{FRWiki|Vilmina|long}}
{{FRWiki|Vilmina|long}}


{{Lower City}}
{{Lower City}}

Latest revision as of 03:29, 23 January 2025

Dark Breaker Vilmina is a Dark Breaker of Umberlee, in Act Three.

Portrait Vilmina.png
There's nothing for you up here, flotsam. Back downstairs you go.

Involvement[edit | edit source]

Vilmina guards the upper level of the Water Queen's House.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Chromatic Orb Cold.webp
Chromatic Orb: Cold Chromatic Orb: Cold (+ )
Damage: 2~16
D8 Cold.png
2d8Damage TypesCold

Hurl a sphere of energy that deals 2d8Damage TypesCold damage and creates an Ice Ice surface.

 Range: 18 m / 60 ft
Ice Knife.webp
Ice Knife Ice Knife (+ )
Damage: 3~22
D10 Piercing.pngD6 Cold.png
+ 2d6Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Conjure Elemental Water Elemental.webp
Conjure Elemental: Water Elemental Conjure Elemental: Water Elemental (+ )
The water elemental can use Winter's Breath Winter's Breath, Slam Slam, and can mete out cold punishment upon foes with its fists.
 Range: 18 m / 60 ft
Thunderwave.webp
Thunderwave Thunderwave (+ )
Damage: 2~16

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

Notable loot[edit | edit source]

External links[edit | edit source]

Vilmina on the Forgotten Realms Wiki