Ad placeholder
Druid: Difference between revisions
HiddenDragon (talk | contribs) (Icon standardization) |
HiddenDragon (talk | contribs) No edit summary |
||
Line 300: | Line 300: | ||
* Gain 2nd level [[Circle of the Land|Circle Spells]] | * Gain 2nd level [[Circle of the Land|Circle Spells]] | ||
*Choose a land type, these spells are always prepared. | *Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Hold Person | **Arctic: {{SAI|Hold Person|c=12}},{{SAI|Spike Growth|c=12}} | ||
** Coast: {{SAI|Mirror Image}}*, {{SAI|Misty Step}}* | ** Coast: {{SAI|Mirror Image}}*, {{SAI|Misty Step}}* | ||
** Desert: {{SAI|Blur | ** Desert: {{SAI|Blur|c=12}}*, {{SAI|Silence|c=12}} {{Icon|Ritual Spell Icon.png|12px}}* | ||
** Forest: {{SAI|Barkskin | ** Forest: {{SAI|Barkskin|c=12}}, {{SAI|Hold Person|c=12}} | ||
**Grassland: {{SAI|Invisibility | **Grassland: {{SAI|Invisibility|c=12}}*, {{SAI|Pass Without Trace|c=12}} | ||
**Mountain: {{SAI|Mirror Image}}*, {{SAI|Spike Growth | **Mountain: {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=12}} | ||
**Swamp: {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness | **Swamp: {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=12}}* | ||
**Underdark: {{SAI|Web | **Underdark: {{SAI|Web|c=12}}*, {{SAI|Misty Step}}* | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; width: 250px;"| | ||
(none) | (none) | ||
Line 388: | Line 388: | ||
* Choose a land type, these spells are always prepared. | * Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Sleet Storm | **Arctic: {{SAI|Sleet Storm|c=12}}, {{SAI|Haste|c=12}}* | ||
**Coast: {{SAI|Sleet Storm | **Coast: {{SAI|Sleet Storm|c=12}}, {{SAI|Call Lightning|c=12}} | ||
** Desert: {{SAI|Protection from Energy | ** Desert: {{SAI|Protection from Energy|c=12}}, {{SAI|Hypnotic Pattern|c=12}}* | ||
**Forest: {{SAI|Call Lightning | **Forest: {{SAI|Call Lightning|c=12}}, {{SAI|Plant Growth}} | ||
**Grassland: {{SAI|Daylight}}, {{SAI|Haste | **Grassland: {{SAI|Daylight}}, {{SAI|Haste|c=12}}* | ||
**Mountain: {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight | **Mountain: {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=12}}* | ||
**Swamp: {{SAI|Stinking Cloud | **Swamp: {{SAI|Stinking Cloud|c=12}}*, {{SAI|Vampiric Touch|c=12}}* | ||
**Underdark: {{SAI|Gaseous Form | **Underdark: {{SAI|Gaseous Form|c=12}}*,{{SAI|Stinking Cloud|c=12}}* | ||
| style="vertical-align:top; width: 250px;"| | | style="vertical-align:top; width: 250px;"| | ||
* (none) | * (none) | ||
Line 468: | Line 468: | ||
*Choose a land type, these spells are always prepared. | *Choose a land type, these spells are always prepared. | ||
**Arctic: {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}} | **Arctic: {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}} | ||
**Coast: {{SAI|Freedom of Movement}}, {{SAI|Confusion | **Coast: {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=12}} | ||
** Desert: {{SAI|Blight}}, {{SAI|Wall of Fire | ** Desert: {{SAI|Blight}}, {{SAI|Wall of Fire|c=12}} | ||
**Forest: {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine | **Forest: {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=12}} | ||
**Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph | **Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=12}} | ||
**Mountain: {{SAI|Stoneskin | **Mountain: {{SAI|Stoneskin|c=12}}, {{SAI|Dominate Beast|c=12}} | ||
**Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine | **Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine|c=12}} | ||
**Underdark: {{SAI|Greater Invisibility | **Underdark: {{SAI|Greater Invisibility|c=12}}*, {{SAI|Dominate Beast|c=12}} | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; width: 250px;"| | ||
(none) | (none) | ||
Line 543: | Line 543: | ||
**Arctic: {{SAI|Cone of Cold}}*, {{SAI|Contagion}} | **Arctic: {{SAI|Cone of Cold}}*, {{SAI|Contagion}} | ||
**Coast: {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}} | **Coast: {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}} | ||
** Desert: {{SAI|Wall of Stone | ** Desert: {{SAI|Wall of Stone|c=12}}, {{SAI|Insect Plague|c=12}} | ||
**Forest: {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}} | **Forest: {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}} | ||
**Grassland: {{SAI|Greater Restoration}}, {{SAI|Insect Plague | **Grassland: {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=12}} | ||
**Mountain: {{SAI|Wall of Stone | **Mountain: {{SAI|Wall of Stone|c=12}}, {{SAI|Conjure Elemental}} | ||
**Swamp: {{SAI|Insect Plague | **Swamp: {{SAI|Insect Plague|c=12}}, {{SAI|Cloudkill|c=12}}* | ||
**Underdark: {{SAI|Contagion}}, {{SAI|Cloudkill | **Underdark: {{SAI|Contagion}}, {{SAI|Cloudkill|c=12}}* | ||
| style="text-align:center; width: 250px;"| | | style="text-align:center; width: 250px;"| | ||
(none) | (none) |
Revision as of 20:58, 14 December 2023
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druid is a character Class in Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They utilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
The Druid Subclasses are:
, ,The Druid Class Progression | Spell Slots per Spell Level | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting | 2 | 2 | - | - | - | - | - |
2nd | +2 | Choose a subclass | ,2 | 3 | - | - | - | - | - |
3rd | +2 | - | 2 | 4 | 2 | - | - | - | - |
4th | +2 | , | 3 | 4 | 3 | - | - | - | - |
5th | +3 | 3 | 4 | 3 | 2 | - | - | - | |
6th | +3 | Subclass Feature | 3 | 4 | 3 | 3 | - | - | - |
7th | +3 | - | 3 | 4 | 3 | 3 | 1 | - | - |
8th | +3 | , | 3 | 4 | 3 | 3 | 2 | - | - |
9th | +4 | - | 3 | 4 | 3 | 3 | 3 | 1 | - |
10th | +4 | Subclass Feature | 4 | 4 | 3 | 3 | 3 | 2 | - |
11th | +4 | - | 4 | 4 | 3 | 3 | 3 | 2 | 1 |
12th | +4 | 4 | 4 | 3 | 3 | 3 | 2 | 1 |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Important Ability Scores: for Spells, for Hit Points and Concentration Checks, and for Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- , , ,
- , , ,
- Light armour, Medium armour
- Shields
- Skills with Proficiency (Choose 2):
- Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival
Spellcasting
For a list of spells available to the Druid, see: Druid/Spells
- Spellcasting Ability:
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells = Druid Level + Modifier (Minimum of 1 spell.)
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Cantrips (Choose 2)
- Choose a number of Prepared Spells = 1 (Druid Level) + Modifier (Minimum of 1 spell)
- New 1st Level Spells:
Level 2
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- New Wild Shape forms:
- : Take the shape of a giant Badger that can burrow into the ground.
- Cat that can avoid attention and meow to distract your enemies. : Take the shape of a ragdoll
- : Take the shape of a giant Spider that can shoot webs to entangle enemies.
- : Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed.
- Wild Shape Charges: 2 (The number of times you can use your Wild Shape. Replenished by Short or Long Rest.)
- Choose a number of Prepared Spells = 2 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells this level, except those granted by your subclass
Select a Subclass
|
|
|
Level 3
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Choose a number of Prepared Spells = 3 (Druid Level) + Modifier (Minimum of 1 spell)
- New 2nd Level Spells:
- Subclass Features:
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 4
- Choose a Feat.
- New Wild Shape:
- : Take the shape of a Deep Rothé that can charge and impale enemies.
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Cantrips (Choose 1):
- Choose a number of Prepared Spells = 4 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells this level
- Subclass Features:
(none) |
|
(none) |
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- You can make an additional attack after making an unarmed strike while in wildshape.
Spellcasting
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Scaling Cantrips: Your damaging cantrips gain an additional damage die. For example, 2d12Poison. now deals
- Choose a number of Prepared Spells = 5 (Druid Level) + Modifier (Minimum of 1 spell)
- New 3rd Level Spells:
- Subclass Features:
|
|
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 6
- New Wild Shape forms:
- : Take the shape of a Panther that can prowl around invisibly.
- : Take the shape of an Owlbear that can rupture the ground and become enraged.
- Level 3 Spell Slots Unlocked: 3 (You gain an additional Level 3 Spell Slots.)
- Choose a number of Prepared Spells = 6 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
- Subclass Features:
|
|
Level 7
- Level 4 Spell Slots Unlocked: 1 (You gain one Level 4 Spell Slot.)
- Choose a number of Prepared Spells = 7 (Druid Level) + Modifier (Minimum of 1 spell)
- New 4th Level Spells:
- Subclass Features:
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 8
- Choose a Feat.
- Level 4 Spell Slots Unlocked: 2 (You gain an additional Level 4 Spell Slot.)
- Choose a number of Prepared Spells = 8 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
- Subclass Features:
(none) |
|
(none) |
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
- Level 4 Spell Slots Unlocked: 3 (You gain an additional Level 4 Spell Slot.)
- Level 5 Spell Slots Unlocked: 1 (You gain one Level 5 Spell Slot.)
- Choose a number of Prepared Spells = 9 (Druid Level) + Modifier (Minimum of 1 spell)
- New 5th Level Spells:
- Subclass Features:
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 10
- New Wild Shape:
- : Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class.
- You can make two additional attacks after making an unarmed strike while in Wild Shape.
Spellcasting
- Level 5 Spell Slots Unlocked: 2 (You gain an additional Level 5 Spell Slot.)
- Cantrips (Choose 1):
- Scaling Cantrips: Your damaging cantrips gain an additional damage die. For example, 3d12Poison. now deals
- Choose a number of Prepared Spells = 10 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
Subclass Features:
|
|
|
Level 11
- Level 6 Spell Slots Unlocked: 1 (You gain one Level 6 Spell Slot.)
- Choose a number of Prepared Spells = 11 (Druid Level) + Modifier (Minimum of 1 spell)
- New 6th Level Spells available:
Level 12
- Choose a Feat.
- Choose a number of Prepared Spells = 12 (Druid Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
External Links
- Druid on the Forgotten Realms Wiki