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Unilda Tiro

“I told you already, no access to the printer room. If you keep forgetting, I'll print it out and nail it to yer head. Sod off.„
Combat
Attacks and abilities
-
Main Hand Attack (
) –
Mace
- Damage: 5~101d6 + 4
Bludgeoning
Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Aura of Terror (
)
-
Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.
Creatures that can't be Frightened are immune to this aura.
Range: 3 m / 10 ft
Recharge: Per Battle
-
Spirit Guardians: Necrotic (
+
)
- Damage: 3~243d8
Necrotic
Call forth spirits to protect the area around you.
Nearby enemies take 3d8
Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
-
Blight (
+
)
- Damage: 8~648d8
Necrotic
Deals 8d8
Necrotic to a target. Plants take maximum damage from this spell, and have
Disadvantage on the
Saving throw against it.
-
Dominate Person (
+
)
-
Dominate a nearby humanoid. Allies are unaffected.
Every time the creature takes damage, it may repeat the
Saving throw against your domination.
-
Inflict Wounds (
+
)
- Damage: 3~303d10
Necrotic
Putrefy a creature with
Necrotic energy filling your hands.
Melee: 1.5 m / 5 ft
-
Phantasmal Killer (
+
)
- Damage: 4~404d10
Psychic
Haunt a creature with illusions of its greatest fears. It takes 4d10
Psychic Damage per turn, cannot move, has
Disadvantage on Ability Checks and Attack Rolls