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| '''[[Ravaged Beach]]''' | | '''[[Ravaged Beach]]''' |
| * Accept [[Astarion]]'s apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground. {{Approval|Lae'zel|+1}} | | * Accept [[Astarion|Astarion's]] apologies and say you would have done the same {{Approval|Lae'zel|+1}} |
| * Playing as [[The Dark Urge]], tear off [[Gale|Gale's]] hand {{Approval|Lae'zel|+1}} | | * Playing as [[The Dark Urge]], tear off [[Gale|Gale's]] hand {{Approval|Lae'zel|+1}} |
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| * <u>Talk to</u> [[Yurgir]] about his pact, pass a passive [[Insight]] check and three subsequent [[Persuasion]] checks to make him kill Merregons, his [[Displacer Beast]] [[Nessa]], and finally off himself. | | * <u>Talk to</u> [[Yurgir]] about his pact, pass a passive [[Insight]] check and three subsequent [[Persuasion]] checks to make him kill Merregons, his [[Displacer Beast]] [[Nessa]], and finally off himself. |
| ▶ '''''Note:''' The Insight check is not needed when playing as a [[Bard]] or a [[Warlock]]'' | | ▶ '''''Note:''' The Insight check is not needed when playing as a [[Bard]] or a [[Warlock]]'' |
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| | '''[[Mind Flayer Colony]]''' |
| | * In Morgue, ask [[Chop]] the bugbear whether he wants you to kill him {{Approval|Lae'zel|+1}} |
| }} | | }} |
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| '''[[Mind Flayer Colony]]''' | | '''[[Mind Flayer Colony]]''' |
| * At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods. | | * At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods.{{Approval|Lae'zel|-1}} |
| * When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] agree to purge the mind. | | * When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose either to consume OR to purge the mind.{{Approval|Lae'zel|-1}} |
| | ▶ '''''Note:''' Both options are available only after successful passive {{Ability check|Insight|18}}'' |
| }} | | }} |
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Revision as of 19:17, 26 June 2024
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Lae'zel favors direct approaches and is not interested in wasting any time in finding a solution to the Tadpole infection.
Lae'zel dislikes acts of mercy and compassion, showing submission, respect or diplomacy over force and domination.
The actions and choices listed on this page will raise or lower Lae'zel's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Lae'zel may greet the player with:
Negative (<0):
- "Speak, and be done with it."
Neutral (0 - 19):
Medium (20-39):
- "You must have questions."
- "Greetings."
High and up (40+):
- "Is something burdening you?"
If Tav/Durge is Githyanki:
When spoken to by someone other than the player character:
- "The pet speaks. Adorable. Now send over your owner, before you make a mess of things."
Romance
Flirting:
- "Speak your mind. I'm listening."
Partnered:
Partnered - following Act Three romance scene:
- "A welcome face. How can I help?"
Partnered - Low approval:
Approval
As a Companion character, the interactions listed below will cause Lae'zel to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
Roadside Cliffs
- Refuse to dismiss Lae'zel from your party when Shadowheart demands doing so as a condition for recruiting her. +5
- Fail to persuade or deceive Shadowheart when she refuses to be recruited because you have Lae'zel in your party. +5
- Speaking to Gimblebock near Chapel Entrance, choose the 'Attack' dialogue option +1
Emerald Grove/The Hollow
- Punch either Aradin or Zevlor after the goblins' attack +1
- Refuse to help Zevlor persuade Kagha to let the tieflings stay +1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves +1
- Tell the tielfling kids trained by Asharak that they are going to die +1
- Assist Guex in training (using Athletics, Insight or Detect Thoughts) +1
- Tell Guex not to shout out his moves after helping him train +1
- OR attack Lae'zel (no need to kill her) +1
- Talk to Zorru +5
- Let Lae'zel question Zorru, and say that she is good at interrogations afterwards +5
- OR Take over the interrogation, let Zorru calm down and get information yourself +5
- As a Barbarian, tell Pandirna to hush or you will snap her neck +1
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand +1
- Threaten Mol when first meeting her in the Tiefling Hideout +1
- Do nothing when Kagha is threatening Arabella +1
- After resolving Arabella's fate, speaking to Kagha and say you are protecting/protected your own +1
- In the confrontation with Barth about the locket, tell Meli to return it, because "There's already one thief to bury today." +1
▶ Note: This line is available only if Arabella has died.
- Swear to Nettie that you will take the wyvern poison if you start turning +1
- Talk to Zevlor after defeating the goblin leaders +10
- Playing as a Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" +1
- Take Alfira's lute out of her hands and smash it +1
While the Druid Grove is preparing for the goblin attack
- If you start attacking the tieflings before Minthara arrives, betray her while speaking to her +1
Forest
- Tell Brynna and Andrick to avenge Edowin +1
- OR Tell them you're a survivor of the crash +1 (starts combat with both)
* Crush the tadpole that leaves Edowin's head (this cutscene is available only if you haven't found an alive tadpole yet) - you haven't this option anymore, only stow or let it go [Needs Verification]
Owlbear Nest
- Choose to go closer to the Owlbear Cub or attack the mother Owlbear +1
- After killing the mother Owlbear, kill the cub as well +1
- Fail to persuade or intimidate Shadowheart into looting the Selunite chest +1
Sunlit Wetlands/Putrid Bog
- * When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you +1 (either option)
- OR While talking to Demir and Johl after Ethel disappears, tell them that they're on their own. +1
- Drink from the well outside the Riverside Teahouse +1
- Chasing after Ethel in her lair, speak to Lorin and roar at him. +1
- Ask the Gnarled Door whether there is another way in, then pass the Intimidation check +1
- After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair +5
- (If Astarion is not in your party) Tell Gandrel where he can find the spawn +1
Blighted Village
- Gain entrance to the village by intimidating the the goblin booyahg at the southern gate +1
- Attack Fezzerk and his gang +1
- Deliver the final blow to Fezzerk when confronting him near the windmill +1
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar +1
Goblin Camp
At the front gate and in the outer camp:
- Fling worg dung at Sentinel Olak
- Tell Tracker Grikka that you will get answers from prisoners. +1
- Yell "Boo, get off the stage!" at Volo as he performs +1
- Keep insulting Crusher until he attacks +1
- Demand that Crusher kiss your foot +1
- Make Crusher kiss your foot +1
- Continue to attack Crusher after he is defeated, if he attacks you. +1 This will make the whole camp hostile.
- Take Shadowheart to the chicken-chase and tell her not to be hasty
In the Shattered Sanctum:
- Pick a fight with Priestess Gut in the throne room or in her chambers. +1
- Tell Torturer Spike to let you show him how it's done +1
- OR, playing as a Drow, tell him that you don't try, you get results +1
- Then torture Liam yourself +1
- Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle.
- Tell Minthara that Sazza was too stupid to understand you prior +1
The Risen Road
- Suggest Anders to help him. +1
- Side with Karlach during Wyll's confrontation with her +2
- At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns.
Zhentarim Hideout
Underdark
- When Glut asks you to help him usurp Sovereign Spaw, refuse saying that you'll have no part of this or that you'll kill the treacherous myconid instead. +1 (immediately starts fight with Glut)
- In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power
- Push Corsair Greymon off of the boat on your first voyage to Grymforge. +5
Grymforge
- Tell Morghal and Orgarth that them keeping slaves is not a problem for you
- OR Decide to attack Morghal and Orgarth after finding out they use slaves
When dealing with Ward Magmar:
- Ask Magmar how to get a slave of your own. +1
- When attempting to take the elevator, tell Magmar that saving Nere is a distraction +1
- When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. +1
- Playing as a Drow or as a Githyanki, tell Magmar that he is squandering his slave on mundane tasks. +1
- After killing Magmar and Pistle, tell Skickpit to use the elevator to surface (further options to convince him won't bring more approval). +1
- Express contempt on the dead, skeletal Dark Justiciars
- Convince the Deep Rothé to give in to their rage and attack the duergar
- Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere
- After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly.
- Side with Elder Brithvar when confronting Nere
Mountain Pass
- Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down +1
- Encounter with Voss and the patrol:
- After the githyanki patrol departs, persuade her to calm down
Rosymorn Monastery Trail
Creche Y'llek
Upon entering the creche:
- Let Lae'zel speak for the group when you enter the Gith Creche and are questioned by Gish Far'aag +1
- Show Gish Far'aag the Mysterious Artefact to gain entry into the Creche
At the infirmary:
- Let her speak for the group when talking to Ghustil Stornugoss about trying to remove the tadpoles. +1
- Approach the zaith'isk +5
- Demand to use the zaith'isk first, reminding her that she would not be here without your guidance +8
- Endure three phases of zaith'isk purification by any means +1 (each phase, up to +3 total)
- Let Lae'zel use the zaith'isk +10, and then either:
- Save her from the device during the first phase +1 (to do this, succeed a passive DC 14 Perception check, then succeed a DC 30 Wisdom check or DC 30 Persuasion check).
- Let her proceed to the second phase +1, then stop the purification +1 (succeed a DC 21 Wisdom check, and then DC 21 Persuasion check or DC 30 Deception check) This choice will permanently lower Lae'zel's INT by 2.
- Let her proceed to the third phase +1 and endure it +1 (getting her out of the device during the third stage will not give the second approval point, but will permanently lower Lae'zel's INT and WIS by 2.
In the classroom:
- Playing as a Githyanki, tell Sa'varsh Kethk that he should kill Varrl himself if the youth won't fight +1
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger +1, and then indeed kill him +1
- Successfully deceive, intimidate, or persuade Varrl to obtain his book about Orpheus +5
- Ask Lae'zel about the disk +3
At the hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- That you'll take it to a better crèche +1
- OR That you'll raise it yourself +1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer +1
In captain's quarters and Inquisitor's chamber
Astral Plane
Camp/Conversation
- Say that illithid powers to manipulate others can't be trusted even if they're useful. +1
▶ Note: This dialogue is available only after using them for the first time in a conversation.
- Say that you will find the cure after she describes Ceremorphosis +3
- Ask her if she's sure the Creche is the only way for a cure, then tell her that their information is valuable +3
- When Wyll arrives at the camp searching for Karlach, tell him she's not a threat and he knows it. +1
- At night, when she intends to kill everyone before turning into mind flayers, talk her out of it +5
- After the 2nd Dream Visitor visit, say you distrust the visitor too
- After visiting the classroom in Creche Y'llek, praise Lae'zel for killing her own classmates +3
- After visiting the hatchery in Creche Y'llek, ask Le'zel for details about Githyanki reproduction +3
- After being marked as a traitor by Ch'r'ai W'wargaz, praise her for her show of faith to Vlaakith still
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
- Encourage Lae'zel to trust him +1
- OR Tell Lae'zel you'll support any choice of hers +1
- OR Tell Lae'zel to kill him +1 (starts the fight with the githyanki knight)
- Accept her offer to have sex in the future +5
- Have sex with her when she visits you at night +3
- Accept her challenge for a duel further along in her romance
- Playing as Astarion, confess that you are a vampire (by succeeding a DC 10 Charisma check). +1
- Then tell her "No githyanki meal, I promise". +3
Raphael's deal
- When Raphael briefly takes you to the House of Hope, choose the lines:
- "I need to think this over" +1
- OR "You're mad if you think I'll make a deal with a devil" +1
- OR "Then fix it. Or die by my hand!" +1
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
- When Lassandra asks who's there, say you're a nightmare in the dark. +1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Playing as a Ranger, pass Intimidation check and tell hyena you will fight the goblins for it. +1
Last Light Inn
- Refuse to drink the spiked wine when talking to Jaheira inside. +1
- Hiss back at His Majesty, tell him he's in your territory, and order to get out +2
- Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.
- Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you.
Reithwin Town
In the Reithwin Tollhouse:
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 (comes one point by another subsequently).
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total +1(each time)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in first round)
- Successfully entertain the brewer with your stories (through Performance roll), up to two times +1 (each time) .
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
Moonrise Towers
Gauntlet of Shar
▶ Note: The Insight check is not needed when playing as a Bard or a Warlock
Mind Flayer Colony
- In Morgue, ask Chop the bugbear whether he wants you to kill him +1
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
- Give Yenna coin. +1
- Playing as a Ranger, offer Yenna to track down her mother.
Circus of the Last Days
Watching Dribbles's show:
- Say 'What a corny joke' +1
- If going on stage yourself, say you're special because you treat the people around you with kindness.
- Say "All hail the High Harper!" when you chose Jaheira as Dribbles' assistant.
- Volunteer Halsin for Dribbles' circus act.
- Reassure Halsin after choosing him to go on stage with Dribbles the Clown ("Go on, Halsin!").
Volunteering others?[Needs Verification]
When passing Zethino's trial, choose answers:
- First question: 'To ascend' +2 (if she remained loyal to Vlaakith) OR 'To find the truth about Orpheus' +1(if she denied Vlaakith)
- Second question: 'Spilling cousins' blood' +1, OR 'Tearing the limbs' +2, OR 'Our night' +2 (the latter gives approval only if you're romancing her)
- Third question: 'Kith'rak on a dragon' +2 (if she remained loyal to Vlaakith), OR 'Liberator of her people' +1 (if she denied Vlaakith), OR 'Monster of legend' +1
Open Hand Temple
Wyrm's Crossing
Wyrm's Rock Fortress
Camp/Conversation
- Encourage her to renounce Vlaakith once and for all.
- Pass the Insight check to discover the true source of her resentment after rejecting Vlaakith and tell her, "You're grieving for the future you'll never have. Vlaakith took everything from you."
- Tell her, "You're quick to pledge yourself to Orpheus' cause. What about your needs and wants?"
Disapproval
As a Companion character, the interactions listed below will cause Lae'zel to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- Demand more than apologies from Astarion when meeting him -1
Emerald Grove
- Recruit Wyll -1
- Successfully persuade or deceive Shadowheart when she refuses to be recruited because you have Lae'zel in your party. -1
- Order her to stand down or be silent when interrogating Zorru -5
- After letting Lae'zel interrogate Zorru, admonish her for being rough. (Halfling only) -1
- After interrupting her interrogation of Zorru, call her cruel and cold after she threatens you for questioning her judgement as a Good Cleric. -1
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza -1
- Tell Sazza that you will free her from her cage -1
- Free Sazza from her cage and tell her to follow you -1
- Soothe Silfy after the steals from you -1
- Convince Kagha to free Arabella -1
After resolving Arabella's fate
- Tell Kagha that she killed a child in cold blood OR call her a monster -1
- Playing as a Drow, say you don't threaten/kill children -1
- After being confronted about stealing the Idol of Silvanus, return the idol and apologise -1
Forest
- While talking to Demir and Johl after Ethel disappears, offer to help them find their sister -1
Owlbear Nest
- Convince the Owlbear to let you go without fighting -1
- Agreeing with Shadowheart on not looting the Selunite chest -1
Sunlit Wetlands
Blighted Village
- Gain entrance to the village by persuading or performing for the guard at the South gate -1
- Pay Fezzerk a lot of gold to let you pass -1
Goblin Camp
- Kiss Crusher's foot -1
- OR After defeating Crusher, choose mercy and help him up. -1
- Tell Eight you are sorry for his loss -1
- Tell Minthara that Sazza didn't know who you were. -1
Zhentarim Basement
Grymforge
- Denounce Morghal and Orgarth for their use of slaves
- Say that you need to free Nere for the Moonlantern. -1
- Side with Nere against Elder Brithvar
Mountain Pass
- Speak with githyanki patrol instead of letting Lae'zel do it -1 (any line of two available)
Creche Y'llek
In the infirmary:
In the classroom:
At the hatchery:
- Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud -1
- Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings -1 and immediately starts the fight with Ko'kuu and hatchery guards) -1
- Crush the githyanki egg -3 (This option is not available if playing as a Githyanki; starts the fight with Ko'kuu and hatchery guards)
In the captain's quarters and Inquisitor's chambers:
- Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon -1
- Politely wave at Vlaakith or remain standing before her, instead of kneeling -1 (either)
- Refuse Vlaakith's demands to enter the Mysterious Artefact -10
Camp/Conversations
- Ask her if she's sure the Creche is the only way for a cure, then tell her that their library is utter nonsense -3
- Say "Yuck" in response to her showing interest in you -2
- Panic after she describes Ceremorphosis -3
- In camp on the first night, after speaking with her first, talk to Shadowheart and say you agree with her
- After the first Dream Visitor, disagree with her on utilizing the Illithid Powers -1
- Letting Volo follow through with his attempt to remove the parasite
- After attempting to persuade her to utilize the Illithid Powers, attempt to persuade her a second time.
- After being marked as a traitor by Ch'r'ai W'wargaz, tell her she's stupid to still have any faith in Vlaakith
- When talking about Raphael's deal, say he is impressive or show him respect -1
- Playing as Astarion, after confessing that you are a vampire ( +1), tell her that you'll do your "very best to fight the hunger". -10
Act Two
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Circus of the Last Days
When passing Zethino's trial, choose answers:
- First question: 'Attention', OR 'Independence', OR 'Annoying Shadowheart' -1 (either)
- Second question: 'Closeness of her kin' OR 'Our night together' -1 (either; the latter ones gives disapproval if you are not romancing her)
- Third question: 'None' -2, OR 'Liberator of her people' -1 (if she remained loyal to Vlaakith), OR ' Kith'rak on a dragon' -2 (if she denied Vlaakith), OR 'She'll be the queen' -2
Murder Tribunal
Bhaal Temple
- Tell Orin "Baldur's Gate deserves such a fate. Your vision is exquisite". -1
House of Hope