Ad placeholder

Sparks Musgravel: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Added VA)
No edit summary
(One intermediate revision by one other user not shown)
Line 11: Line 11:
| va = Andrew Wincott
| va = Andrew Wincott
| faction = [[The Guild]]
| faction = [[The Guild]]
| size = [[Medium]]
| race = [[Human]]
| race = [[Human]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| class = [[Wizard]]
| class = [[Wizard]]
| va =
| archetype =
| archetype =
| level = 10
| level = 10
| e hp = 42
| hp = 60
| hp = 60
| t hp = 78
| ac = 12
| ac = 12
| movement m = 9
| movement m = 9
| xp = 250
| weight kg = 70
| weight kg = 70
| size = Medium
| str = 12
| str = 12
| dex = 10
| dex = 10
Line 32: Line 34:
| int save prof = yes
| int save prof = yes
| wis save prof = yes
| wis save prof = yes
| e hp = 42
| t hp = 78
}}
}}


'''Sparks Musgravel''' is a human member of [[The Guild]], found guarding the [[Guildhall]] entrance in the [[Lower City]] of [[Baldur's Gate]].
'''Sparks Musgravel''' is a human member of [[The Guild]] who guards the [[Guildhall]] entrance in the [[Lower City]] of [[Baldur's Gate]] during [[Act Three]].


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Faerie Fire}}
{{Feature box|Invisibility (spell)}}
{{Feature box|Magic Missile}}
{{Feature box|Magic Missile}}
{{Feature box|Faerie Fire}}
{{Feature box|Invisibility}}


=== Loot ===
=== Notable loot ===
* {{MdRarityItem|Quarterstaff}}
* {{MdRarityItem|Quarterstaff}}



Revision as of 08:09, 13 December 2024

Sparks Musgravel is a human member of The Guild who guards the Guildhall entrance in the Lower City of Baldur's Gate during Act Three.

Combat

Attacks and abilities

Faerie Fire.webp
Faerie Fire Faerie Fire (+ )
All targets within the light turn visible, and Attack rolls against them have Advantage Icon.png Advantage.
DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Invisibility spell.webp
Invisibility Invisibility (+ )

Touch a creature to turn it Invisible Invisible. Attacks against it have Disadvantage Icon.png Disadvantage. It attacks with Advantage Icon.png Advantage.

Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action[See Notes], or is damaged.

 Melee: 1.5 m / 5  ft
Magic Missile.webp
Magic Missile Magic Missile (+ )
Damage: 6~15
D4 Force.pngD4 Force.pngD4 Force.png
1d4 + 1Damage TypesForce
+ 1d4 + 1Damage TypesForce
+ 1d4 + 1Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft

Notable loot

Allies