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Lae'zel/Approval: Difference between revisions
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'''[[Rivington]]''' | '''[[Rivington]]''' | ||
* Give [[Yenna]] coin. {{Approval|Lae'zel|+1}} | ''Talking to [[Yenna]]:'' | ||
** <u>Playing</u> as a [[Ranger]], offer Yenna to track down her mother. | ** Tell Yenna to get lost. {{Approval|Lae'zel|+1}} | ||
** OR Give [[Yenna]] coin. {{Approval|Lae'zel|+1}} | |||
** OR <u>Playing</u> as a [[Ranger]], offer Yenna to track down her mother. | |||
** OR Playing as a [[Cleric]], tell her to try and find help in the nearest temple.{{Approval|Lae'zel|+1}} | |||
* <u>At the</u> [[Sword Coast Couriers]] | * <u>At the</u> [[Sword Coast Couriers]], get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using any check-based option. | ||
'''[[Circus of the Last Days]]''' | '''[[Circus of the Last Days]]''' |
Revision as of 20:19, 7 July 2024
![]() | Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Lae'zel favors direct approaches and is not interested in wasting any time in finding a solution to the Tadpole infection.
Lae'zel dislikes acts of mercy and compassion, showing submission, respect or diplomacy over force and domination.
The actions and choices listed on this page will raise or lower Lae'zel's Approval.
For more information about the approval system, see Approval.
Contents
Greetings
Depending on their approval rating, Lae'zel may greet the player with:
Negative (<0):
- "Speak, and be done with it."
Neutral (0 - 19):
- "Speak."
Medium (20-39):
- "You must have questions."
- "Greetings."
High and up (40+):
- "Is something burdening you?"
If Tav/Durge is Githyanki:
- "Yes kin, speak."
When spoken to by someone other than the player character:
- "The pet speaks. Adorable. Now send over your owner, before you make a mess of things."
Romance
Flirting:
- "Speak your mind. I'm listening."
Partnered:
- "How can I assist?"
Partnered - following Act Three romance scene:
- "A welcome face. How can I help?"
Partnered - Low approval:
- "Go ahead."
Approval
As a Companion character, the interactions listed below will cause Lae'zel to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Accept Astarion's apologies and say you would have done the same
+1
- Playing as The Dark Urge, tear off Gale's hand
+1
- Refuse to dismiss Lae'zel from your party when Shadowheart demands doing so as a condition for recruiting her.
+5
- Fail to persuade or deceive Shadowheart when she refuses to be recruited because you have Lae'zel in your party.
+5
- Speaking to Gimblebock near Chapel Entrance, choose the 'Attack' dialogue option
+1
In the Hollow:
- Punch either Aradin or Zevlor after the goblins' attack
+1
- Refuse to help Zevlor persuade Kagha to let the tieflings stay
+1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves
+1
- Tell the tielfling kids trained by Asharak that they are going to die
+1
- Assist Guex in training (using Athletics, Insight or Detect Thoughts)
+1
- Tell Guex not to shout out his moves after helping him train
+1
- OR attack Lae'zel (no need to kill her)
+1
- OR attack Lae'zel (no need to kill her)
- Talk to Zorru
+5
- Let Lae'zel question Zorru, and say that she is good at interrogations afterwards
+5
- As a Barbarian, tell Pandirna to hush or you will snap her neck
+1
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand
+1
- In the confrontation with Barth about the locket, tell Meli to return it, because "There's already one thief to bury today."
+1
▶ Note: This line is available only if Arabella has died.
- Threaten Mol when first meeting her in the Tiefling Hideout
+1
- Talk to Zevlor after defeating the goblin leaders
+10
In the Sacred Pool and druid caves:
- Do nothing when Kagha is threatening Arabella
+1
- After resolving Arabella's fate, speak to Kagha and say you are protecting/protected your own
+1
- Swear to Nettie that you will take the wyvern poison if you start turning
+1
- Playing as a Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…"
+1
- Take Alfira's lute out of her hands and smash it
+1
While the Druid Grove is preparing for the goblin attack
- If you start attacking the tieflings before Minthara arrives, betray her while speaking to her
+1
* Crush the tadpole that leaves Edowin's head (this cutscene is available only if you haven't found an alive tadpole yet) - you haven't this option anymore, only stow or let it go [Needs Verification]
- Choose to go closer to the Owlbear Cub or attack the mother Owlbear
+1
- After killing the mother Owlbear, kill the cub as well
+1
- Fail to persuade or intimidate Shadowheart into looting the Selunite chest
+1
- * When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you
+1 (either option)
- Drink from the well outside the Riverside Teahouse
+1
- Chasing after Ethel in her lair, speak to Lorin and roar at him.
+1
- Ask the Gnarled Door whether there is another way in, then pass the Intimidation check
+1
- After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair
+5
- (If Astarion is not in your party) Tell Gandrel where he can find the spawn
+1
- Gain entrance to the village by intimidating the the goblin booyahg at the southern gate
+1
- Attack Fezzerk and his gang
+1
- Deliver the final blow to Fezzerk when confronting him near the windmill
+1
- Deliver the final blow to Fezzerk when confronting him near the windmill
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar
+1
Goblin Camp At the front gate and in the outer camp:
- Fling worg dung at Sentinel Olak
+1 (the option is available after using Nature check or failing any other check-based option)
- Tell Tracker Grikka that you will get answers from prisoners.
+1
- Yell "Boo, get off the stage!" at Volo as he performs
+1
- Keep insulting Crusher until he attacks
+1
- Take Shadowheart to the chicken-chase and tell her not to be hasty
In the Shattered Sanctum:
- Pick a fight with Priestess Gut in the throne room or in her chambers.
+1
- Tell Torturer Spike to let you show him how it's done
+1
- Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle.
- Tell Minthara that Sazza was too stupid to understand you prior
+1
- Suggest Anders to help him.
+1
- Side with Karlach during Wyll's confrontation with her and recruit Karlach
+2
- At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns.
+1
- Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout
+1
- Intimidate or persuade Brem to give you Oskar Fevras for free or to lower his price
+1
- After purchasing the artist, speak to the him and call him a slave twice
+1
- After purchasing the artist, speak to the him and call him a slave twice
- When Glut asks you to help him usurp Sovereign Spaw, refuse saying that you'll have no part of this OR that you'll kill the treacherous myconid instead.
+1 (immediately starts fight with Glut)
- In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power
- Push Corsair Greymon off of the boat on your first voyage to Grymforge.
+5
When dealing with Ward Magmar:
- Ask Magmar how to get a slave of your own.
+1
- When attempting to take the elevator, tell Magmar that saving Nere is a distraction
+1
- When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need.
+1
- Playing as a Drow or as a Githyanki, tell Magmar that he is squandering his slave on mundane tasks.
+1
- After killing Magmar and Pistle, tell Skickpit to use the elevator to surface (further options to convince him won't bring more approval).
+1
- Ask Magmar how to get a slave of your own.
- Express contempt on the dead, skeletal Dark Justiciars
- Convince the Deep Rothé to give in to their rage and attack the duergar
- Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere
- After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly.
- Side with Elder Brithvar when confronting Nere
- Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down
+1
- Encounter with Voss and the patrol:
- Let Lae'zel speak.
+10
- Pass the Deception check to keep back the truth about the Mysterious Artefact.
+5
- Let Lae'zel speak.
- After the githyanki patrol departs, persuade her to calm down
- Agree with Lae'zel and attack Lady Esther for trying to Steal a Githyanki Egg
+1
Upon entering the Crèche:
- Let Lae'zel speak for the group when you enter the Crèche and are questioned by Gish Far'aag
+1
- Show Gish Far'aag the Mysterious Artefact to gain entry into the Crèche
At the infirmary:
- Let her speak for the group when talking to Ghustil Stornugoss about trying to remove the tadpoles.
+1
- Approach the zaith'isk
+5
- Demand to use the zaith'isk first, reminding her that she would not be here without your guidance
+8
- Endure three phases of zaith'isk purification by any means
+1 (each phase, up to +3 total)
- Let Lae'zel use the zaith'isk
+10, and then either:
- Save her from the device during the first phase
+1 (to do this, succeed a passive
DC 14 Perception check, then succeed a
DC 30 Wisdom check or
DC 30 Persuasion check).
- Let her proceed to the second phase
+1, then stop the purification
+1 (succeed a
DC 21 Wisdom check, and then
DC 21 Persuasion check or
DC 30 Deception check) This choice will permanently lower Lae'zel's INT by 2.
- Let her proceed to the third phase
+1 and endure it
+1 (getting her out of the device during the third stage will not give the second approval point, but will permanently lower Lae'zel's INT and WIS by 2.
- Save her from the device during the first phase
In the classroom:
- Playing as a Githyanki, tell Sa'varsh Kethk that he should kill Varrl himself if the youth won't fight
+1
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger
+1, and then indeed kill him
+1
- Successfully deceive, intimidate, or persuade Varrl to obtain his book about Orpheus
+5
At the hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- That you'll take it to a better crèche
+1
- OR That you'll raise it yourself
+1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer
+1
- That you'll take it to a better crèche
In captain's quarters and Inquisitor's chamber
- When speaking with Kith'rak Therezzyn, surrender the Mysterious Artefact to her
+1
- Ask the Inquisitor W'wargaz a promotion from Vlaakith in return for surrendering the weapon
+1
- Show W'wargaz the Mysterious Artefact
+1
- Refuse to hand over the artefact to the Inquisitor W'wargaz, and convince Lae'zel to trust you by succeeding
DC 21 Persuasion check.
+3
- OR remind Lae'zel of the zaith'isk (if you've learned the truth about it prior)
+1
- Kneel before Vlaakith
+5
- Accept Vlaakith's demands to enter the Mysterious Artefact
+10
- Open you mind to Lae'zel after meeting with the Dream Guardian
+3
Camp/Conversation
▶ Note: This dialogue is available only after using them for the first time in a conversation.
- Say that you will find the cure after she describes ceremorphosis
+3
- Ask her if she's sure the Créche is the only way for a cure, then tell her that their information is valuable
+3
- When Wyll comes to the camp searching for Karlach, tell him she's not a threat and he knows it.
+1
- At night, when she intends to kill everyone before turning into mind flayers, talk her out of it
+5
- After the 2nd Dream Guardian visit, say you distrust the visitor too
- After visiting the classroom in Crèche Y'llek, praise Lae'zel for killing her own classmates
+3
- After visiting the hatchery in Crèche Y'llek, ask Lae'zel for details about githyanki reproduction
+3
- After being marked as a traitor by Ch'r'ai W'wargaz, praise her for her show of faith to Vlaakith still
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
- Accept her offer to have sex in the future
+5
Raphael's deal
- When Raphael briefly takes you to the House of Hope, choose the lines:
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield If entering the Shadow-Cursed Lands from the Grymforge:
- When Lassandra asks who's there, say you're a nightmare in the dark.
+1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Playing as a Ranger, pass Intimidation check and tell hyena you will fight the goblins for it.
+1
- Refuse to drink the spiked wine when talking to Jaheira inside.
+1
- Hiss back at His Majesty, tell him he's in your territory, and order to get out
+2
- Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.
- Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you.
Reithwin Town In the Reithwin Tollhouse:
- Select "I bring death" when talking to Gerringothe Thorm.
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other.
+1
- Then persuade Malus Thorm to operate on himself.
+1
- Then persuade Malus Thorm to operate on himself.
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing.
+1 (comes one point by another subsequently).
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total
+1(each time)
- OR successfully imitate drinking (rolling Sleight of Hand)
+1 (gains approval only in first round)
- OR successfully imitate drinking (rolling Sleight of Hand)
- Successfully entertain the brewer with your stories (through Performance roll), up to two times
+1 (each time) .
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst
+1
- Offer Fezzerk a fair fight
- Sever the connection between Linsella and Barnabus
- After defeating Ketheric Thorm, reject Minthara's proposal to seize control of The Netherbrain
+1
- Persuade Balthazar to give you the bell to summon Flesh
+1
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.
+1
- Talk to Yurgir about his pact, pass a passive Insight check and three subsequent Persuasion checks to make him kill Merregons, his Displacer Beast Nessa, and finally off himself.
▶ Note: The Insight check is not needed when playing as a Bard or a Warlock
- In Morgue, ask Chop the bugbear whether he wants you to kill him
+1
Camp/Conversation
- Accept her challenge for a duel further along in her romance
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- At the Sword Coast Couriers, get more money out of Danzo Arkwright in return for the Zhentarim letters, using any check-based option.
Watching Dribbles's show:
- Say 'What a corny joke'
+1
- If going on stage yourself, say you're special because you treat the people around you with kindness.
- Say "All hail the High Harper!" when you chose Jaheira as Dribbles' assistant.
- Volunteer Halsin for Dribbles' circus act.
- Reassure Halsin after choosing him to go on stage with Dribbles the Clown ("Go on, Halsin!").
Volunteering others?[Needs Verification]
When passing Zethino's trial, choose answers:
- First question: ★'To ascend'
+2 (if she remained loyal to Vlaakith) OR ★'To find the truth about Orpheus'
+1(if she denied Vlaakith)
- Second question: ★'Spilling cousins' blood'
+1, OR ★'Tearing the limbs'
+2, OR 'Our night'
+2 (the latter gives approval only if you're romancing her)
- Third question: ★'Kith'rak on a dragon'
+2 (if she remained loyal to Vlaakith), OR ★'Liberator of her people'
+1 (if she denied Vlaakith), OR ★'Monster of legend'
+1
▶ Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.
- Refuse to hand over the Githyanki egg to Havkelaag while at the Society of Brilliance's lodge.
+1
- Refuse to bear the madness curse instilled by Monk Manifestation
+1 (starts a fight with crypt corpses)
- OR Agree to bear the curse and withstand Monk Manifestation's madness.
+1
- OR Agree to bear the curse and withstand Monk Manifestation's madness.
- Agree to deliver the gnome leader's head to Manip Falcäo
+1
- Gain entrance into Wyrm's Rock Fortress via the gate showing the Admission Pass.
+1
- Asking Counsellor Florrick what she will do now after she's been freed from Wyrm's Rock Prison
+1
- Agree to slay Orin and become allies with Gortash
- Agree to stay for Gortash's inauguration with a simple, "All right."
Camp/Conversation
- Encourage her to renounce Vlaakith once and for all.
- Pass the Insight check to discover the true source of her resentment after rejecting Vlaakith and tell her, "You're grieving for the future you'll never have. Vlaakith took everything from you."
- Tell her, "You're quick to pledge yourself to Orpheus' cause. What about your needs and wants?"
Disapproval
As a Companion character, the interactions listed below will cause Lae'zel to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Demand more than apologies from Astarion when meeting him
-1
Emerald Grove/The Hollow In the Hollow:
- Successfully persuade or deceive Shadowheart when she refuses to be recruited because you have Lae'zel in your party.
-1
- Order Lae'zel to stand down when talking to Zorru
-5
- Recruit Wyll
-1
- Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts)
-1
- Promise Sazza that you will free her
-1
- Free Sazza and tell her to follow you
-1
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check).
-1
- After being confronted about stealing the Idol of Silvanus, return the idol and apologise
-1
In the Sacred Pool and druid caves:
- Convince Kagha to free Arabella
-1
- Tell Kagha that she killed a child in cold blood OR call her a monster
-1
- Playing as a Drow, say you don't threaten/kill children
-1
- Convince the Owlbear to let you go without fighting
-1
- Agree with Shadowheart when she asks not to loot the Selûnite chest
-1
- (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection
-1.
- (if Astarion is in the party) Let Astarion kill the hunter
-1
- At the Riverside Teahouse, tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel)
-1
- Gain entrance to the village by persuading or performing for the guard at the South gate
-1
- Pay Fezzerk a lot of gold to let you pass
-1
- Kiss Crusher's foot
-1
- Tell Eight you are sorry for his loss
-1
- Tell Minthara that Sazza didn't know who you were.
-1
- Buy Oskar Fevras from Brem
-1
- Denounce Morghal and Orgarth for their use of slaves
- When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern
-1
- Side with Nere against Elder Brithvar
- Speak with githyanki patrol instead of letting Lae'zel do it
-1 (any line of two available)
- Vandalise the portrait of Vlaakith
-1
In the infirmary:
- Ask whether the zaith'isk process hurts you
-1
- If freed from the zaith'isk, successfully use Deception on Ghustil Stornugoss to claim you or Lae'zel were cured.
-1
In the classroom:
- Talk to Youth Varrl about the story of Orpheus he posesses, if you found the first chapter in the Arcane Tower
-1
At the hatchery:
- Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud
-1
- Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings
-1 and immediately starts the fight with Ko'kuu and hatchery guards)
-1
- Crush the githyanki egg
-3 (This option is not available if playing as a Githyanki; starts the fight with Ko'kuu and hatchery guards)
In the captain's quarters and Inquisitor's chambers:
- Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon
-1
- Politely wave at Vlaakith or remain standing before her, instead of kneeling
-1 (either)
- Refuse Vlaakith's demands to enter the Mysterious Artefact
-10
Camp/Conversation
- Ask her if she's sure the Crèche is the only way for a cure, then tell her that their library is utter nonsense
-3
- Say "Yuck" when she shows sexual interest in you
-2
- Panic after she describes ceremorphosis
-3
- In camp on the first night, after speaking with her first, talk to Shadowheart and say you agree with her
- After the first visit of the Dream Guardian, disagree with her on utilizing the Illithid Powers
-1
- Let Volo follow through with his attempt to remove the parasite
- After attempting to persuade her to utilize the Illithid Powers, attempt to persuade her a second time.
- After being marked as a traitor by Ch'r'ai W'wargaz, tell her she's stupid to still have any faith in Vlaakith
- When talking about Raphael's deal, say that he is impressive or show your respect towards the devil
-1
- Playing as Astarion, after confessing that you are a vampire, tell her that you'll do your very best to fight the hunger.
-10
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Free Dolly Thrice from the Moonlantern carried by Kar'niss
- When judging with He Who Was, ask Madeline what did the Dark Justiciar do, and then:
- Find Oliver 2nd time playing hide and seek
-1
("Cheating" using Volo's Ersatz Eye [Needs Verification]).
- Drink the spiked wine when talking to Jaheira inside.
- Pay Mattis extra for the Tower-Shaped Key
-1
- While talking to His Majesty via Speak with Animals:
- Agree to peace with the rats after interacting with the broken effigy.
-1
- Tell Lyrthindor there's no need for more violence or apologize.
- At the Tadpoling Centre, use the Neural Apparatus to release the inhabitants of the pods.
-1
- When talking to the Waking Mind via the Slack-Skinned Head in the Necrotic Laboratory choose either to consume OR to purge the mind.
-1
▶ Note: Both options are available only after successful passive DC 18 Insight check
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington In the kennels of the Sword Coast Couriers:
- Make Angry Mar'hyah to let you keep Scratch, using Intimidation.
-1
- Then force Mar'hyah to leave the kennels via Intimidation.
-1
- Convince Angry Mar'hyah that Scratch has a terrible influence on the other dogs.
-1
Elsewhere:
- Donate gold to Manip Nestor.
-1
- If Orin is impersonating Gyldro Angleiron, tell him you would never kill someone you care about.
-1
Circus of the Last Days Watching Dribbles's show:
- Volunteer Lae'zel or any other companion to the stage.
-1
- Playing as a Bard, interrupt Dribbles with your own pun.
When passing Zethino's trial, choose answers:
- First question: 'Attention', OR 'Independence', OR 'Annoying Shadowheart'
-1 (either)
- Second question: 'Closeness of her kin' OR 'Our night together'
-1 (either; the latter ones gives disapproval if you are not romancing her)
- Third question: 'None'
-2, OR ★'Liberator of her people'
-1 (if she remained loyal to Vlaakith), OR ★' Kith'rak on a dragon'
-2 (if she denied Vlaakith), OR 'She'll be the queen'
-2
▶ Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval.
- At the Sorcerous Sundries, betray Dame Aylin and hand her over to Lorroakan.
-1
- In the Cazador's Dungeon, let Astarion complete the Rite of Profane Ascension
-1
- Tell the Echo of Amelyssan that every kill is euphoria.
-1
- Tell Orin that Baldur's Gate deserves a fate she describes.
-1
- Vow your body to Haarlep.
-1