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{{PageSeo | |||
| description = Druid is a character class in Baldur's Gate 3. | |||
| image = Class Druid Badge Icon.png | |||
}} | |||
{{ClassQuote|quote=Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.|image=Class Druid Badge Icon.png}} | |||
[[Category:Classes]] | |||
'''Druid''' is a character [[Class]] in ''[[Baldur's Gate 3]]''. Druids are closely attuned with nature and the animals that live in it. They utilise the power of nature to cast [[Spells]] and have the ability to transform into various creatures. Druids use [[Wisdom]] as their primary ability score. | |||
The druid subclasses are: | |||
{{hlist| | |||
* {{IconLink|Class Druid Land Badge Icon.png|Circle of the Land}} | |||
* {{IconLink|Class Druid Moon Badge Icon.png|Circle of the Moon}} | |||
* {{IconLink|Class Druid Spores Badge Icon.png|Circle of the Spores}} | |||
}} | |||
= | {{TOC|limit=2}} | ||
=== | {| class="wikitable nomobile" style="text-align: center; max-width: 50em;" | ||
|- | |||
! colspan="4" | Druid Class Progression | |||
! colspan="6" | [[Spells#Spell_slots|Spell Slots]] per [[Spells#Spell_levels|Spell Level]] | |||
|- | |||
! style="width: 6%;" | Level | |||
! style="width: 6%;" | Proficiency Bonus | |||
! Features | |||
! style="width: 6%;" | Cantrips known | |||
! style="width: 3%;" | 1st | |||
! style="width: 3%;" | 2nd | |||
! style="width: 3%;" | 3rd | |||
! style="width: 3%;" | 4th | |||
! style="width: 3%;" | 5th | |||
! style="width: 3%;" | 6th | |||
|- | |||
! [[#Level 1|1st]] | |||
| rowspan="4" | +2 | |||
| style="text-align: left;" | {{Icon|Druid_Icon_Small.webp|24|link=#Level 1}} [[#Spellcasting|Spellcasting]] | |||
| rowspan="3" | 2 | |||
| 2 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
! [[#Level 2|2nd]] | |||
| style="text-align: left;" | {{SAI|Wild Shape}}, {{Icon|Druid_Icon_Small.webp|24|link=#Level 2}} [[#Level 2|Choose a subclass]] | |||
| 3 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
! [[#Level 3|3rd]] | |||
| style="text-align: left;" | - | |||
| 4 | |||
| 2 | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
! [[#Level 4|4th]] | |||
| style="text-align: left;" | {{SAI|Feats|Feat}}, {{SAI|Wild Shape Improvement}} | |||
| rowspan="6" | 3 | |||
| 4 | |||
| 3 | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
! [[#Level 5|5th]] | |||
| rowspan="4" | +3 | |||
| style="text-align: left;" | {{Pass|Wild Strike}} | |||
| 4 | |||
| 3 | |||
| 2 | |||
| - | |||
| - | |||
| - | |||
|- | |||
! [[#Level 6|6th]] | |||
| style="text-align: left;" | {{Icon|Druid_Icon_Small.webp|24|link=#Level 6}} [[#Level 6|Subclass feature]] | |||
| 4 | |||
| 3 | |||
| 3 | |||
| - | |||
| - | |||
| - | |||
|- | |||
! [[#Level 7|7th]] | |||
| style="text-align: left;" | - | |||
| 4 | |||
| 3 | |||
| 3 | |||
| 1 | |||
| - | |||
| - | |||
|- | |||
! [[#Level 8|8th]] | |||
| style="text-align: left;" | {{SAI|Feats|Feat}}, {{SAI|Wild Shape Improvement}} | |||
| 4 | |||
| 3 | |||
| 3 | |||
| 2 | |||
| - | |||
| - | |||
|- | |||
! [[#Level 9|9th]] | |||
| rowspan="4" | +4 | |||
| style="text-align: left;" | - | |||
| 4 | |||
| 3 | |||
| 3 | |||
| 3 | |||
| 1 | |||
| - | |||
|- | |||
! [[#Level 10|10th]] | |||
| style="text-align: left;" | {{Icon|Druid_Icon_Small.webp|24|link=#Level 10}} [[#Level 10|Subclass feature]], {{Pass|Improved Wild Strike}} | |||
| rowspan="3" | 4 | |||
| 4 | |||
| 3 | |||
| 3 | |||
| 3 | |||
| 2 | |||
| - | |||
|- | |||
! [[#Level 11|11th]] | |||
| style="text-align: left;" | - | |||
| 4 | |||
| 3 | |||
| 3 | |||
| 3 | |||
| 2 | |||
| 1 | |||
|- | |||
! [[#Level 12|12th]] | |||
| style="text-align: left;" | {{SAI|Feats|Feat}} | |||
| 4 | |||
| 3 | |||
| 3 | |||
| 3 | |||
| 2 | |||
| 1 | |||
|} | |||
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.</p> | |||
== Class information == | |||
[[File:Default Druid Armor.png|250px|right|Druid's default armour]] | |||
; Hit points | |||
: At level 1: {{InfoBlob|8 + [[Constitution]] modifier}} | |||
: On level up: {{InfoBlob|5 + [[Constitution]] modifier}} | |||
; Key ability scores | |||
: {{Ability|Wisdom}} for spells | |||
: {{Ability|Constitution}} for hit points and {{Concentration}} checks | |||
: {{Ability|Dexterity}} for [[Armour Class]] | |||
; Saving throw proficiencies | |||
: {{Ability|Wisdom}}, {{Ability|Intelligence}} | |||
; Equipment proficiencies | |||
: {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}} | |||
: {{WeaponType|Quarterstaves}}, {{WeaponType|Scimitars}}, {{WeaponType|Sickles}}, {{WeaponType|Spears}} | |||
: {{LightArmour}}, {{MediumArmour}} | |||
: {{Shields}} | |||
; Skills with proficiency (choose 2) | |||
: {{Skill|Arcana}}, {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Religion}}, {{Skill|Survival}} | |||
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2. | |||
; Starting Equipment : {{RarityItem|Druid Quarterstaff}}, {{RarityItem|Druid Leather Armour}}, {{RarityItem|Grovetender Boots}} | |||
=== Spellcasting === | |||
{{Hatnote|For a list of spells available to druids, see: [[List of Druid spells]].}} | |||
; Spellcasting ability | |||
: {{Ability|Wisdom}} | |||
; [[File:Prepared Spells Icon.webp|24px]] Prepared spells | |||
: You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots. | |||
: Number of Prepared Spells = {{InfoBlob|Druid Level + [[Wisdom]] Modifier}} ''(minimum of 1 spell.)'' | |||
== Level progression == | |||
Through experience, you acquire new power. You gain the following traits. | |||
{{Level header|1}} | |||
; Spellcasting | |||
:; {{SpellSlot|1|2}} Level 1 spell slots unlocked: 2 | |||
:: You gain two Level 1 spell slots. | |||
:; {{SpellSlot|cantrip}} Cantrips Known: 2 | |||
:: Choose 2 cantrips from the [[List of Druid spells|druid spell list]]. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared spells | |||
:: Choose a number of Spells = {{InfoBlob|1 (Druid Level) + [[Wisdom]] Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | |||
; New cantrips available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | |||
* {{SAI|Guidance|c=16}} | |||
* {{SAI|Poison Spray}} | |||
* {{SAI|Produce Flame}} | |||
* {{SAI|Resistance (Cantrip)|Resistance|c=16}} | |||
* {{SAI|Shillelagh}} | |||
* {{SAI|Thorn Whip}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
{{ | |||
; New 1st level spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | |||
* {{SAI|Animal Friendship}} | |||
* {{SAI|Charm Person|c=16}} | |||
* {{SAI|Create or Destroy Water}} | |||
* {{SAI|Cure Wounds}} | |||
* {{SAI|Enhance Leap|r=16}} | |||
* {{SAI|Entangle|c=16}} | |||
* {{SAI|Faerie Fire|c=16}} | |||
* {{SAI|Fog Cloud|c=16}} | |||
* {{SAI|Goodberry}} | |||
* {{SAI|Healing Word}} | |||
* {{SAI|Ice Knife}} | |||
* {{SAI|Longstrider|r=16}} | |||
* {{SAI|Speak with Animals|r=16}} | |||
* {{SAI|Thunderwave}} | |||
{{div col end}} | |||
{{Level header|2}} | |||
; Spellcasting | |||
:; {{SpellSlot|1|3}} Level 1 spell slots unlocked: 3 | |||
:: You gain an additional level 1 spell slot. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared spells | |||
:: Choose a number of Spells = {{InfoBlob|2 (Druid Level) + [[Wisdom]] Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | |||
; {{SAI|Wild Shape|w=40}} | |||
: New Wild Shape forms: | |||
:{{table list| | |||
:; {{SAI|Wild Shape: Badger|w=40}} | |||
:: Take the shape of a giant '''Badger''' that can burrow into the ground. | |||
:; {{SAI|Wild Shape: Cat|w=40}} | |||
:: Take the shape of a ragdoll [[Cat]] that can avoid attention and meow to distract your enemies. | |||
:; {{SAI|Wild Shape: Spider|w=40}} | |||
:: Take the shape of a giant '''Spider''' that can shoot webs to entangle enemies. | |||
:; {{SAI|Wild Shape: Wolf|w=40}} | |||
:: Take the shape of a '''Wolf''' that can leave enemies open to Critical Hits and increase allies' Movement Speed. | |||
}} | |||
; {{R|wldshp|icononly=yes}} Wild Shape charges: 2 | |||
: The number of times you can use your Wild Shape. Replenished with a [[Short Rest|Short]] or [[Long Rest]]. | |||
{{HorizontalRuleImage}} | |||
==== Select a subclass ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | |||
{{ | |- | ||
! style="width: 250px;" | {{ImageLink|Class Druid Land Badge Icon.png|Circle of the Land|w=150|h=150}} | |||
! style="width: 250px;" | {{ImageLink|Class Druid Moon Badge Icon.png|Circle of the Moon|w=150|h=150}} | |||
! style="width: 250px;" | {{ImageLink|Class Druid Spores Badge Icon.png|Circle of the Spores|w=150|h=150}} | |||
|- | |||
| style="vertical-align:top; width: 250px;"| | |||
* Choose an additional cantrip: | |||
** {{SAI|Guidance|c=16}} | |||
** {{SAI|Poison Spray}} | |||
** {{SAI|Produce Flame}} | |||
** {{SAI|Resistance (Cantrip)|Resistance|c=16}} | |||
** {{SAI|Shillelagh}} | |||
** {{SAI|Thorn Whip}} | |||
* {{SAI|Natural Recovery|w=40}} | |||
** {{Resource|nr}} (1) | |||
| style="vertical-align:top; width: 250px;"| | |||
* {{SAI|Combat Wild Shape|w=40}} | |||
** Wild shaping now uses a {{r|bonus}} instead of an {{r|action}}. | |||
* {{SAI|Lunar Mend|w=40}} | |||
* Gain a Wild Shape: | |||
** {{SAI|Wild Shape: Bear}} | |||
| style="vertical-align:top; width: 250px;"| | |||
* {{SAI|Halo of Spores|w=40}} | |||
* {{SAI|Symbiotic Entity|w=40}} | |||
* Gain an additional cantrip: | |||
** {{SAI|Bone Chill}} | |||
|} | |||
{{Level header|3}} | |||
= | ; Spellcasting | ||
:; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked: 4 | |||
:: You gain an additional Level 1 Spell Slot. | |||
:; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked: 2 | |||
:: You gain two Level 2 Spell Slots. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|3 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | |||
=== | ; New 2nd Level Spells | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | |||
* {{SAI|Barkskin|c=16}} | |||
* {{SAI|Darkvision (spell)|Darkvision}} | |||
* {{SAI|Enhance Ability|c=16}} | |||
* {{SAI|Flame Blade}} | |||
* {{SAI|Flaming Sphere|c=16}} | |||
* {{SAI|Gust of Wind}} | |||
* {{SAI|Heat Metal|c=16}} | |||
* {{SAI|Hold Person|c=16}} | |||
* {{SAI|Lesser Restoration}} | |||
* {{SAI|Moonbeam|c=16}} | |||
* {{SAI|Pass Without Trace|c=16}} | |||
* {{SAI|Protection from Poison}} | |||
* {{SAI|Spike Growth|c=16}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
==== Subclass features ==== | |||
{| class="wikitable" style="text-align: | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |||
! style="width: 250px;" | [[Circle of the Land]] | |||
! style="width: 250px;" | [[Circle of the Moon]] | |||
![[Circle of the Spores]] | |||
|- | |- | ||
| [[ | | style="vertical-align:top; width: 250px;"| | ||
| | * Gain 2nd level [[Circle of the Land|Circle Spells]] | ||
* Choose a land type, these spells are always prepared. | |||
** Arctic: {{SAI|Hold Person|c=12}},{{SAI|Spike Growth|c=12}} | |||
** Coast: {{SAI|Mirror Image}}*, {{SAI|Misty Step}}* | |||
** Desert: {{SAI|Blur|c=12}}*, {{SAI|Silence|c=12}} {{Icon|Ritual Spell Icon.png|12px}}* | |||
** Forest: {{SAI|Barkskin|c=12}}, {{SAI|Hold Person|c=12}} | |||
** Grassland: {{SAI|Invisibility|c=12}}*, {{SAI|Pass Without Trace|c=12}} | |||
** Mountain: {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=12}} | |||
** Swamp: {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=12}}* | |||
** Underdark: {{SAI|Web|c=12}}*, {{SAI|Misty Step}}* | |||
| style="text-align:center; vertical-align:top; width: 250px;"| | |||
(none) | |||
| style="vertical-align:top; width: 250px;"| | |||
* Gain 2nd level [[Circle of the Spores|Circle Spells]] | |||
** {{SAI|Blindness|w=40}}* | |||
** {{SAI|Detect Thoughts|w=40|c=16|r=16}}* | |||
|} | |} | ||
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | |||
{{Level header|4}} | |||
* Choose a [[Feat]]. | |||
{{HorizontalRuleImage}} | |||
; New Wild Shape | |||
:; {{SAI|Wild Shape: Deep Rothé|w=40}} | |||
:: Take the shape of a Deep Rothé that can charge and impale enemies. | |||
{{HorizontalRuleImage}} | |||
; Spellcasting | |||
:; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 2 Spell Slot. | |||
:; {{SpellSlot|cantrip}} Cantrips Known 3 | |||
:: Choose 1 additional Cantrip from the [[List of Druid spells|Druid Spell List]]. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|4 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | |||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | |||
|- | |||
! style="width: 250px;" | [[Circle of the Land]] | |||
! style="width: 250px;" | [[Circle of the Moon]] | |||
![[Circle of the Spores]] | |||
|- | |||
| style="text-align:center; vertical-align:top; width: 250px;"| | |||
(none) | |||
| style="vertical-align:top;" | | |||
* Gain a Wild Shape: | |||
** {{SAI|Wild Shape: Dire Raven|w=40}} | |||
| style="text-align:center; vertical-align:top; width: 250px;"| | |||
(none) | |||
|} | |||
{{Level header|5}} | |||
; {{Pass|Wild Strike|w=40}} | |||
: You can make an additional attack after making an unarmed strike while in wildshape. | |||
{{HorizontalRuleImage}} | |||
; Spellcasting | |||
:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked: 2 | |||
:: You gain two Level 3 Spell Slots. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|5 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | |||
; New 3rd Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | |||
* {{SAI|Call Lightning|c=16}} | |||
* {{SAI|Daylight}} | |||
* {{SAI|Feign Death}} | |||
* {{SAI|Plant Growth}} | |||
* {{SAI|Protection from Energy|c=16}} | |||
* {{SAI|Sleet Storm|c=16}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | |||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | |||
|- | |- | ||
! [[ | ! style="width: 250px;" | [[Circle of the Land]] | ||
! [[ | ! style="width: 250px;" | [[Circle of the Moon]] | ||
![[Circle of the Spores]] | |||
|- | |- | ||
| style="vertical-align:top;"| | | style="vertical-align:top;" | | ||
* | *Gain 3rd level [[Circle of the Land|Circle Spells]] | ||
* | |||
* | * Choose a land type, these spells are always prepared. | ||
| style="vertical-align:top;"| | ** Arctic: {{SAI|Sleet Storm|c=12}}, {{SAI|Haste|c=12}}* | ||
* [[ | ** Coast: {{SAI|Sleet Storm|c=12}}, {{SAI|Call Lightning|c=12}} | ||
* | ** Desert: {{SAI|Protection from Energy|c=12}}, {{SAI|Hypnotic Pattern|c=12}}* | ||
** Forest: {{SAI|Call Lightning|c=12}}, {{SAI|Plant Growth}} | |||
** Grassland: {{SAI|Daylight}}, {{SAI|Haste|c=12}}* | |||
** Mountain: {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=12}}* | |||
** Swamp: {{SAI|Stinking Cloud|c=12}}*, {{SAI|Vampiric Touch|c=12}}* | |||
** Underdark: {{SAI|Gaseous Form|c=12}}*,{{SAI|Stinking Cloud|c=12}}* | |||
| style="text-align:center; vertical-align:top; width: 250px;"| | |||
(none) | |||
| style="vertical-align:top; width: 250px;"| | |||
* Gain 3rd level [[Circle of the Spores|Circle Spells]] | |||
** {{SAI|Animate Dead|w=40}}* | |||
** {{SAI|Gaseous Form|w=40|c=16}}* | |||
|} | |} | ||
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | |||
{{Level header|6}} | |||
; New Wild Shape forms: | |||
:; {{SAI|Wild Shape: Panther|w=40}} | |||
:: Take the shape of a Panther that can prowl around invisibly. | |||
:; {{SAI|Wild Shape: Owlbear|w=40}} | |||
:: Take the shape of an Owlbear that can rupture the ground and become enraged. | |||
{{HorizontalRuleImage}} | |||
; Spellcasting | |||
:; {{SpellSlot|3|3}} Level 3 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 3 Spell Slots. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|6 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{| class="wikitable" style="text-align: top;" | ==== Subclass Features ==== | ||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | |||
|- | |- | ||
! style="width: | ! style="width: 250px;" | [[Circle of the Land]] | ||
! style="width: | ! style="width: 250px;" | [[Circle of the Moon]] | ||
![[Circle of the Spores]] | |||
|- | |- | ||
| style="vertical-align:top;"| | | style="vertical-align:top;" | | ||
* | * {{Pass|Land's Stride: Difficult Terrain|w=40}} | ||
| style="vertical-align:top;" | | |||
* {{Pass|Primal Strike|w=40}} | |||
| style="vertical-align:top; width: 250px;"| | |||
* {{SAI|Fungal Infestation|w=40}} | |||
** {{R|fnginf|icononly=yes}} Fungal Infestation Charges: 4 | |||
| style="vertical-align:top;"| | |||
* | |||
* | |||
* | |||
* | |||
|} | |} | ||
{{Level header|7}} | |||
; Spellcasting | |||
:; {{SpellSlot|4|1}} Level 4 Spell Slots Unlocked: 1 | |||
:: You gain one Level 4 Spell Slot. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|7 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | |||
; New 4th Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | |||
* {{SAI|Blight}} | |||
* {{SAI|Confusion|c=16}} | |||
* {{SAI|Conjure Minor Elemental}} | |||
* {{SAI|Conjure Woodland Being}} | |||
* {{SAI|Dominate Beast|c=16}} | |||
* {{SAI|Freedom of Movement}} | |||
* {{SAI|Grasping Vine}} | |||
* {{SAI|Ice Storm}} | |||
* {{SAI|Polymorph|c=16}} | |||
* {{SAI|Stoneskin|c=16}} | |||
* {{SAI|Wall of Fire|c=16}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! [[ | ! style="width: 250px;" | [[Circle of the Land]] | ||
! [[ | ! style="width: 250px;" | [[Circle of the Moon]] | ||
![[Circle of the Spores]] | |||
|- | |- | ||
| style="vertical-align:top;"| | | style="vertical-align:top;" | | ||
* Gain [[Circle | * Gain 4th level [[Circle of the Land|Circle Spells]] | ||
| style="text-align:center;"| (none) | |||
* Choose a land type, these spells are always prepared. | |||
** Arctic: {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}} | |||
** Coast: {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=12}} | |||
** Desert: {{SAI|Blight}}, {{SAI|Wall of Fire|c=12}} | |||
** Forest: {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=12}} | |||
** Grassland: {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=12}} | |||
** Mountain: {{SAI|Stoneskin|c=12}}, {{SAI|Dominate Beast|c=12}} | |||
** Swamp: {{SAI|Blight}}, {{SAI|Grasping Vine}} | |||
** Underdark: {{SAI|Greater Invisibility|c=12}}*, {{SAI|Dominate Beast|c=12}} | |||
| style="text-align:center; vertical-align:top; width: 250px;"| | |||
(none) | |||
| style="vertical-align:top; width: 250px;"| | |||
* Gain 4th level [[Circle of the Spores|Circle Spells]] | |||
** {{SAI|Blight|w=40}} | |||
** {{SAI|Confusion|w=40|c=16}} | |||
|} | |} | ||
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | |||
{{Level header|8}} | |||
* Choose a [[Feat]]. | |||
* | |||
{| class="wikitable" style=" | ; Spellcasting | ||
:; {{SpellSlot|4|2}} Level 4 Spell Slots Unlocked: 2 | |||
:: You gain an additional Level 4 Spell Slot. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|8 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | |||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | |||
|- | |- | ||
! | ! style="width: 250px;" | [[Circle of the Land]] | ||
! | ! style="width: 250px;" | [[Circle of the Moon]] | ||
![[Circle of the Spores]] | |||
|- | |- | ||
| style="vertical-align:top;"| | | style="text-align:center; vertical-align:top; width: 250px;"| | ||
(none) | |||
| style="vertical-align:top;" | | |||
* Gain a Wild Shape: | |||
** {{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}} | |||
| style="text-align:center; vertical-align:top; width: 250px;"| | |||
(none) | |||
| style="vertical-align:top;"| | |||
* | |||
* | |||
* | |||
|} | |} | ||
{{Level header|9}} | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none; | |||
; Spellcasting | |||
:; {{SpellSlot|4|3}} Level 4 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 4 Spell Slot. | |||
:; {{SpellSlot|5|1}} Level 5 Spell Slots Unlocked: 1 | |||
:: You gain one Level 5 Spell Slot. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|9 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | |||
; New 5th Level Spells | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | |||
* {{SAI|Conjure Elemental}} | |||
* {{SAI|Contagion}} | |||
* {{SAI|Greater Restoration}} | |||
* {{SAI|Insect Plague|c=16}} | |||
* {{SAI|Mass Cure Wounds}} | |||
* {{SAI|Planar Binding|c=16}} | |||
* {{SAI|Wall of Stone|c=16}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | |||
|- | |- | ||
! [[ | ! style="width: 250px;" | [[Circle of the Land]] | ||
! [[ | ! style="width: 250px;" | [[Circle of the Moon]] | ||
![[Circle of the Spores]] | |||
|- | |- | ||
| style="vertical-align:top;"| | | style="vertical-align:top;" | | ||
* | * Gain 5th level [[Circle of the Land|Circle Spells]] | ||
** | |||
| style="vertical-align:top;"| | * Choose a land type, these spells are always prepared. | ||
* | ** Arctic: {{SAI|Cone of Cold}}*, {{SAI|Contagion}} | ||
** | ** Coast: {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}} | ||
** | ** Desert: {{SAI|Wall of Stone|c=12}}, {{SAI|Insect Plague|c=12}} | ||
** Forest: {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}} | |||
** Grassland: {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=12}} | |||
** Mountain: {{SAI|Wall of Stone|c=12}}, {{SAI|Conjure Elemental}} | |||
** Swamp: {{SAI|Insect Plague|c=12}}, {{SAI|Cloudkill|c=12}}* | |||
** Underdark: {{SAI|Contagion}}, {{SAI|Cloudkill|c=12}}* | |||
| style="text-align:center; vertical-align:top; width: 250px;"| | |||
(none) | |||
| style="vertical-align:top; width: 250px;"| | |||
* Gain 5th level [[Circle of the Spores|Circle Spells]] | |||
** {{SAI|Contagion|w=40}} | |||
** {{SAI|Cloudkill|w=40|c=16}}* | |||
|} | |} | ||
<nowiki>*</nowiki>Denotes a spell not otherwise part of the Druid spell list. | |||
{{Level header|10}} | |||
; New Wild Shape | |||
:; {{SAI|Wild Shape: Dilophosaurus|w=40}} | |||
:: Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class. | |||
{{HorizontalRuleImage}} | |||
; {{Pass|Improved Wild Strike|w=40}} | |||
: You can make two additional [[Attack Roll|attacks]] after making an unarmed strike while in [[Wild Shape]]. | |||
{{HorizontalRuleImage}} | |||
; Spellcasting | |||
:; {{SpellSlot|5|2}} Level 5 Spell Slots Unlocked: 2 | |||
:: You gain an additional Level 5 Spell Slot. | |||
:; {{SpellSlot|cantrip}} Cantrips Known 4 | |||
:: Choose 1 additional Cantrip from the [[List of Druid spells|Druid Spell List]]. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|10 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | |||
{| class="wikitable" | ==== Subclass Features ==== | ||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | |||
|- | |- | ||
! style="width: | ! style="width: 250px;" | [[Circle of the Land]] | ||
! style="width: | ! style="width: 250px;" | [[Circle of the Moon]] | ||
! | ![[Circle of the Spores]] | ||
|- | |- | ||
| style="vertical-align:top;"| | | style="vertical-align:top; width: 250px;" | | ||
* | * {{Pass|Nature's Ward|w=40}} | ||
| style="vertical-align:top; width: 250px;" | | |||
* Gain a Wild Shape: | |||
** {{SAI|Wild Shape: Air Myrmidon|w=40}} | |||
** {{SAI|Wild Shape: Earth Myrmidon|w=40}} | |||
** {{SAI|Wild Shape: Fire Myrmidon|w=40}} | |||
| style="vertical-align:top;"| | ** {{SAI|Wild Shape: Water Myrmidon|w=40}} | ||
* | | style="vertical-align:top; width: 250px;"| | ||
* | * {{SAI|Spreading Spores|w=40}} | ||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
| style="vertical-align:top;"| | |||
* | |||
|} | |} | ||
{{Level header|11}} | |||
; Spellcasting | |||
:; {{SpellSlot|6|1}} Level 6 Spell Slots Unlocked: 1 | |||
:: You gain one Level 6 Spell Slot. | |||
:; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
:: Choose a number of Spells = {{InfoBlob|11 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | |||
; New 6th Level Spells available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | |||
* {{SAI|Heal}} | |||
* {{SAI|Heroes' Feast}} | |||
* {{SAI|Sunbeam|c=16}} | |||
* {{SAI|Wall of Thorns|c=16}} | |||
* {{SAI|Wind Walk}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
{{Level header|12}} | |||
* Choose a [[Feat]]. | |||
{{HorizontalRuleImage}} | |||
; [[File:Prepared Spells Icon.webp|24px]] Prepared Spells | |||
: Choose a number of Spells = {{InfoBlob|12 (Druid Level) + {{Ability|Wisdom}} Modifier}} ''(Minimum of 1 spell)'' | |||
{{HorizontalRuleImage}} | |||
== External Links == | |||
* {{FRWiki|Druid|long}} | |||
{{DruidNavbox}} | |||
{{NavGameplay}} |
Revision as of 08:36, 23 June 2024
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Druid is a character Class in Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They utilise the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
The druid subclasses are:
Druid Class Progression | Spell Slots per Spell Level | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Cantrips known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting | 2 | 2 | - | - | - | - | - |
2nd | Choose a subclass | ,3 | - | - | - | - | - | ||
3rd | - | 4 | 2 | - | - | - | - | ||
4th | , | 3 | 4 | 3 | - | - | - | - | |
5th | +3 | 4 | 3 | 2 | - | - | - | ||
6th | Subclass feature | 4 | 3 | 3 | - | - | - | ||
7th | - | 4 | 3 | 3 | 1 | - | - | ||
8th | , | 4 | 3 | 3 | 2 | - | - | ||
9th | +4 | - | 4 | 3 | 3 | 3 | 1 | - | |
10th | Subclass feature, | 4 | 4 | 3 | 3 | 3 | 2 | - | |
11th | - | 4 | 3 | 3 | 3 | 2 | 1 | ||
12th | 4 | 3 | 3 | 3 | 2 | 1 |
Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.
Class information
- Hit points
- At level 1: 8 + Constitution modifier
- On level up: 5 + Constitution modifier
- Key ability scores
- for spells
- for hit points and Concentration checks
- for Armour Class
- Saving throw proficiencies
- ,
- Equipment proficiencies
- , , ,
- , , ,
- Light armour, Medium armour
- Shields
- Skills with proficiency (choose 2)
- , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Druid Quarterstaff, Druid Leather Armour, Grovetender Boots
Spellcasting
- Spellcasting ability
- Prepared spells
- You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
- Number of Prepared Spells = Druid Level + Wisdom Modifier (minimum of 1 spell.)
Level progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Spellcasting
-
- Level 1 spell slots unlocked: 2
- You gain two Level 1 spell slots.
- Cantrips Known: 2
- Choose 2 cantrips from the druid spell list.
- Prepared spells
- Choose a number of Spells = 1 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New cantrips available
- New 1st level spells
Level 2
- Spellcasting
-
- Level 1 spell slots unlocked: 3
- You gain an additional level 1 spell slot.
- Prepared spells
- Choose a number of Spells = 2 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
- New Wild Shape forms:
- Take the shape of a giant Badger that can burrow into the ground.
- Take the shape of a ragdoll Cat that can avoid attention and meow to distract your enemies.
- Take the shape of a giant Spider that can shoot webs to entangle enemies.
- Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed.
- Wild Shape charges: 2
- The number of times you can use your Wild Shape. Replenished with a Short or Long Rest.
Select a subclass
|
|
Level 3
- Spellcasting
- New 2nd Level Spells
Subclass features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 4
- Choose a Feat.
- New Wild Shape
-
- Take the shape of a Deep Rothé that can charge and impale enemies.
- Spellcasting
-
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Cantrips Known 3
- Choose 1 additional Cantrip from the Druid Spell List.
- Prepared Spells
- Choose a number of Spells = 4 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
|
(none) |
Level 5
- You can make an additional attack after making an unarmed strike while in wildshape.
- Spellcasting
- New 3rd Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 6
- New Wild Shape forms
-
- Take the shape of a Panther that can prowl around invisibly.
- Take the shape of an Owlbear that can rupture the ground and become enraged.
- Spellcasting
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
Level 7
- Spellcasting
- New 4th Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 8
- Choose a Feat.
- Spellcasting
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
(none) |
|
(none) |
Level 9
- Spellcasting
- New 5th Level Spells
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
(none) |
|
*Denotes a spell not otherwise part of the Druid spell list.
Level 10
- New Wild Shape
-
- Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armour class.
- You can make two additional attacks after making an unarmed strike while in Wild Shape.
- Spellcasting
-
- Level 5 Spell Slots Unlocked: 2
- You gain an additional Level 5 Spell Slot.
- Cantrips Known 4
- Choose 1 additional Cantrip from the Druid Spell List.
- Prepared Spells
- Choose a number of Spells = 10 (Druid Level) + Modifier (Minimum of 1 spell)
Subclass Features
Circle of the Land | Circle of the Moon | Circle of the Spores |
---|---|---|
|
|
|
Level 11
- Spellcasting
- New 6th Level Spells available
Level 12
- Choose a Feat.
External Links
- Druid on the Forgotten Realms Wiki