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| feature15_name = Slow Fall | | feature15_name = Slow Fall | ||
| feature15_description = When falling, you can use your reaction to gain Resistance to Falling damage. | | feature15_description = When falling, you can use your reaction to gain Resistance to Falling damage. | ||
| feature16_name = Stillness of Mind | | feature16_name = Stillness of Mind (passive feature) | ||
| feature16_description = Automatically removes Charmed or Frightened. | | feature16_description = Automatically removes Charmed or Frightened. | ||
| feature17_name = Unarmoured Defence (Monk) | | feature17_name = Unarmoured Defence (Monk) |
Revision as of 08:22, 5 June 2024
Phase | |||||||||||||
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Level 12 | |||||||||||||
Information | |||||||||||||
Title | Zhentarim | ||||||||||||
Race | Rock gnome | ||||||||||||
Class | Monk | ||||||||||||
Faction | Zhentarim | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 16 | ||||||||||||
Hit points | 126 | ||||||||||||
Initiative | +4 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Poison | ||||||||||||
Features | |||||||||||||
| Not effected by Difficult Terrain. +6m (20ft) to Jump when unarmoured. | ||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Use your reaction to reduce the damage from a ranged weapon attack. | ||||||||||||
| You receive less damage from spells or effects that require a Dexterity Saving Throw. | ||||||||||||
| Make an additional free attack after making an unarmed or weapon attack. | ||||||||||||
| You have an extra bonus action. | ||||||||||||
| Advantage on Intelligence, Wisdom, and Charisma saving throws. | ||||||||||||
| Your unarmed attacks count as magical towards resistance. | ||||||||||||
| After a Monk Weapon or unarmed attack, make another unarmed attack as a bonus action. | ||||||||||||
| Monk weapon attacks have a floor of 1d4 Bludgeoning. | ||||||||||||
| Monk weapon and unarmed attacks scale with your DEX, if it is higher than STR. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| You are Immune to Poison damage and can't be Poisoned or diseased. | ||||||||||||
| Your movement speed is 7.5m (25ft). | ||||||||||||
| When falling, you can use your reaction to gain Resistance to Falling damage. | ||||||||||||
| Automatically removes Charmed or Frightened. | ||||||||||||
| Add your WIS modifier to your AC. | ||||||||||||
| Your movement speed increases by 6m (20ft). |
Phase is a Rock Gnome Monk Zhent that is working as a mercenary for The Guild and Nine-Fingers Keene. He knows that Keene looks down on the Zhentarim but thinks that if the Stone Lord attacks the guild, she will be glad to have them.
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