Abducted Nobleman: Difference between revisions

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|image=
|image=
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{{CharacterInfo
{{Infobox character
|name = Abducted Nobleman
| name = Abducted Nobleman
|image=
| full_name = Francis
|STR=10
| race = [[Human]]
|DEX=10
|CON=10
|INT=10
|WIS=10
|CHA=10
|level=1
|race=[[Human]]
|type=Humanoid
|HP=0/7
|AC=10
|speed=0m / 0ft
|size=Medium
|weight=75kg / 150lbs
|proficiency=
|initiative=
|class =
|location = [[Ravaged Beach]]
|allies =
|exp=
}}


| modules =
{{Infobox statistics
| child = yes
| condition1_name = Dead
| condition1_description = This creature is dead.
}} }}
'''Abducted Nobleman''' is a body found when going through the crashed nautiloid after waking up in the [[Ravaged Beach]].
'''Abducted Nobleman''' is a body found when going through the crashed nautiloid after waking up in the [[Ravaged Beach]].


Using {{SAI|Speak with Dead}} can reveal that he was a pottery merchant from Baldur's Gate named Francis, and that he was abducted like the player.  
Using {{SAI|Speak with Dead}} can reveal that he was a pottery merchant from Baldur's Gate named Francis, and that he was abducted like the player.  


== Speak With Dead ==
== Speak with Dead ==


'''Player:''' Who are you?
'''Player:''' Who are you?

Revision as of 02:43, 21 January 2024

Template:Up to date

Abducted Nobleman is a body found when going through the crashed nautiloid after waking up in the Ravaged Beach.

Using Speak with Dead Speak with Dead can reveal that he was a pottery merchant from Baldur's Gate named Francis, and that he was abducted like the player.

Speak with Dead

Player: Who are you?

  • Abducted Nobleman: Francis... merchant... selling pottery...

Player: How did you die?

  • Abducted Nobleman: Fire... screaming... then crunch. Nothing...

Player: What happened to you?

  • Abducted Nobleman: Guiding my cart... shadow fell... tentacle grabbed me...
Abducted Nobleman: Took me here... put something in my eye...

Player: Do you have anything valuable?

  • Abducted Nobleman: They took me... took everything...

Player: They put something in my eye too. Can we get rid of it? (Only after asking "What happened to you?")

  • Abducted Nobleman: Find healer...
...or die... it'll leave...

Player: Do you know why any of us were taken? (Only after asking "What happened to you?")

  • Abducted Nobleman: No... took everyone... peasants... lords... took them all...

Player: (Cleric or Paladin) Are there any rites you'd like performed over your body? (Only after asking at least one other question.) Karlach approves +1 Wyll approves +1

  • Abducted Nobleman: Too late now... / Not from your cursed god... (if Cleric of Evil-aligned deity)

Player: (Bard) Would you like me to craft you a stunning tale? Lock your memory in legend forever? (Only after asking at least one other question.) Karlach approves +1 Wyll approves +1

  • Abducted Nobleman: Doesn't matter... nothing matters...

Player: (Ranger or Druid) Your body will attract scavengers. Should I bury you? (Only after asking at least one other question.) Karlach approves +1 Wyll approves +1

  • Abducted Nobleman: Let them come...

Loot