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Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Cleric is a character Class in Baldur's Gate 3 . Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells . Clerics use Wisdom as their primary ability score.
The Cleric Subclasses are: Life Domain , Light Domain , Trickery Domain , Knowledge Domain , Nature Domain , Tempest Domain , War Domain
Class Information
Spellcasting Ability: Wisdom
Prepared Spells : You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
Number of Prepared Spells = Cleric level + Wisdom Modifier (Minimum of 1 spell).
Level 1 Subclass
Clerics choose subclass (Domain) at level 1 and get domain-specific features:
Domain
Features
Spells and cantrips
Proficiencies
Life
Disciple Of Life
Cure Wounds , Bless
Heavy armour
Light
Warding Flare
Light , Burning Hands , Faerie Fire
-
Trickery
Blessing Of The Trickster
Charm Person , Disguise Self
-
Knowledge
-
Command , Sleep
(Choose 2) Arcana x2, History x2, Nature x2, Religion x2
Nature
Acolyte Of Nature
Heavy armour
Tempest
Wrath Of The Storm
Thunderwave , Fog Cloud
Heavy armour , Martial weapons
War
War Priest
Divine Favour , Shield of Faith
Heavy armour , Martial weapons
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
Selune
Gruumsh
Tempus
Tyr
Helm
Ilmater
Mystra
Oghma
Kelemvor
Moradin
Corellon Larethian
Garl Glittergold
Yondalla
Lolth
Laduguer
Tiamat
Eilistraee
Lathander
Talos
Tymora
Mielikki
Bahamut
Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
Cantrips (Choose 3)
Choose a number of Prepared Spells = 1 (Cleric Level) + Wisdom Modifier (Minimum of 1 spell.)
New 1st Level Spells:
Select a Subclass
Life Domain
Light Domain
Trickery Domain
Knowledge Domain
The Life domain is an aspect of many good deities, offering spells that protect and restore the mind, body, and soul.
The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.
A domain shared by wicked, chaotic, and mischievous deities alike, those who channel Trickery specialise in deception and illusion magic.
Adaptable and adroit in all manner of languages and skills, your mind is an intellectual cup brimming with exquisite knowing.
Nature Domain
Tempest Domain
War Domain
Offered by deities of the natural world.
Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm.
Offered by deities of war and martial skills.
Level 2
Channel Divinity Charges: 1 (You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest .)
Channel Divinity Action: Turn Undead
Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
Choose a number of Prepared Spells = 2 (Cleric Level) + Wisdom Modifier (Minimum of 1 spell.)
Spells: No new spells at this level
Level 3
Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
Choose a number of Prepared Spells = 3 (Cleric Level) + Wisdom Modifier (Minimum of 1 spell.)
New 2nd Level Spells:
Level 4
Ability Score Improvement or Feat (Choose 1)
Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
Choose a Feat .
Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
Cantrips (Choose 1)
Choose a number of Prepared Spells = 4 (Cleric Level) + Wisdom Modifier (Minimum of 1 spell)
Spells: No new spells at this level
Subclass Features: None at this level
Level 5
Choose a number of Prepared Spells = 5 (Cleric Level) + Wisdom Modifier (Minimum of 1 spell)
New 3rd Level Spells:
Cantrip Damage Boost: Damage rolls for cantrips roll an additional die.
Level 6
Channel Divinity Charges: 2 (Replenished by Short or Long Rest )
Level 3 Spell Slot Unlocked: 3 (You gain one Level 3 Spell Slot)
Nature Domain
Tempest Domain
War Domain
No feature.
Thunderbolt Strike
When you deal Thunder or Lightning damage to a size Large or smaller creature, you may push it up to 10ft.
War God's Blessing
Give a nearby ally +10 to their attack roll.
Level 7
Level 4 Spell Slot Unlocked: 1 (You gain one Level 4 Spell Slot)
Level 8
Ability Score Improvement or Feat (Choose 1)
Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
Choose a Feat .
Level 4 Spell Slot Unlocked: 2 (You gain an additional Level 4 Spell Slot)
Level 9
Level 4 Spell Slot Unlocked: 3 (You gain an additional Level 4 Spell Slot)
Level 5 Spell Slot Unlocked: 1 (You gain a Level 5 Spell Slot)
Level 10
Divine Intervention : Once per Character. Invoke your God's aid.
Level 5 Spell Slot Unlocked: 2 (You gain an additional Level 5 Spell Slot)
Cantrips (Choose 1)
Level 11
Level 6 Spell Slot Unlocked: 1 (You gain one Level 6 Spell Slot)
Level 12
Ability Score Improvement or Feat (Choose 1)
Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
Choose a Feat .
Cleric Spell List
* Spells marked with a domain indicates that the spell is considered a domain spell for that domain. These spells are always prepared for Clerics belonging to that domain.
Cantrips
Level 1 Spells
Light Domain only:
Trickery Domain only:
Level 2 Spells
Light Domain only:
Trickery Domain only:
Level 3 Spells
Light Domain only:
Trickery Domain only:
Level 4 Spells
Level 5 Spells
Level 6 Spells
External Links