Ravaged Beach
- Free her from her pod aboard the Nautiloid, wake her up on the Ravaged Beach and have her join your active group. (If there are too many characters and she cant join, these points will not be acquired.) +10
- Accept Astarion's apologies and say you would have done the same +1
- Use Animal Handling to calm the Scared Boar found near Astarion's pod OR tell it that you won't hurt it via Speak with Animals (any option) +1
Roadside cliffs
Emerald Grove/The Hollow
- Convince Aradin and Zevlor to stop arguing without punching either of them (using Persuasion or Intimidation) +1
- OR Stand back and watch their argument heat up +1
- Refuse to help Zevlor with persuading druids to let the tieflings stay. +1
- Convince Nadira to give you her Soul Coin after saving her from the bugbear +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
- Tell Rolan, Lia and Cal to leave the grove while they still can +1
- Order Lae'zel to stand down when talking to Zorru +1
- After Lae'zel interrogates Zorru, tell the gith not to be so rough with everyone +1
- OR Playing as a Good Cleric, interrupt Lae'zel and call her cruel and cold after she threatens you. +1
- Offer to heal Pandirna for a price +1
- Assist Guex in training (using Athletics, Insight or Detect Thoughts) +1
- Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts) +1
- If you get his locket back from Meli, have Barth pay you for handing over the locket +1
- Refuse Zevlor to kill the goblin horde's leaders +1
- While dealing with Topaz the bird via Speak with Animals:
- Tell him that the key in its nest is dull, OR, playing as a Dwarf, that the metal is of bad quality +1 (either)
- OR Playing as a Bard, choose the class-specific option about a song +1
- As a Rogue, pick Mirkon's pockets while he is distracted by the harpies +1
- After agreeing to steal the Idol of Silvanus for Mol and obtaining it, tell her you will be keeping it +1
Resolving Arabella's fate
While the Druid Grove is preparing for the goblin attack
- Tell Lakrissa to buy you a drink +1
- Convince Memnos to join the fight against the goblins +1
Forest
Owlbear Nest
- Convince the mother Owlbear to let you go without fighting +1
- Spare the Owlbear Cub after killing the mother Owlbear +1
- Agree with her when she asks not to loot the Selunite chest +5
Sunlit Wetlands/Putrid Bog
- When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you +1 (either option)
- OR While talking to Demir and Johl after Ethel disappears, tell Demir and Johl that they're on their own. +5
- OR Playing as a Ranger or Sorcerer, tell Demir and Johl to 'trust a more experienced soul' after Auntie Ethel disappeares. +5
- After entering the Sunlit Wetlands, pass the check to break the illusion, then say 'BAA' at the Redcaps when you speak to them +1 (up to 3 times[Needs Verification])
* Chasing after Auntie Ethel in her lair, speak to Lorin and roar at him.
* (If Astarion is in your party) When talking to Gandrel, insist to part ways peacefully (without exposing Astarion).
Blighted Village
- Enter the village without violence +1
- Persuade Fezzerk at the windmill to leave peacefully +5
- Untie Barcus Wroot off the windmill wing and demand a compensation from him +1
- Convince Lump the Enlightened to fight alongside you, outbidding goblins +1
- Having summoned Lump the Enlightened to aid and ending your deal afterwards, let him have one lick +1
Goblin Camp
In the outer camp:
* Tell Tracker Grikka that you will get answers from prisoners.
* When Krolla tries to scam you after you won in chicken-chasing, demand your gold back and also all of hers, using illithid powers.
- Pet the Owlbear Cub or send him to your camp.
- Successfully Intimidate Crusher +1
- OR Freak him out by licking his foot too enthusiastically. +1
- OR Make Crusher kiss your foot after defeating him in a fight. +1
- Tell Eight that you're sorry for his loss. +1
- Convince Booyahg Piddle to give you the book he's reading without using illithid powers +1
- Persuade Klagga to give you the Dwarf's Poem +1
Inside the Shattered Sanctum:
- Agree to endure Abdirak's teachings on Loviatar's doctrine. +1
- Tell Torturer Spike to let you show him how it's done. +1
** Torture Liam? Drow option? [Needs Verification]
* Convince the spiders in the pit that goblins taste better than you
- Pick a fight with Priestess Gut in the throne room or in her chambers. +1
* Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location
In Worg Pens:
* After freeing Halsin, agree to Defeat the Goblins and tell Halsin to get to safety
- OR Ask Halsin to help you kill the goblin leaders. +1
The Risen Road
- Save Rugan, then use Persuasion to convince him to sell his employer's wares +1
- Side with Karlach during Wyll's confrontation with her +2
Zhentarim Hideout
- Intimidate the bandits into turning off the traps +1
- Intimidate Brem into selling Oskar Fevras to you at a discount rate +1
Underdark
- When entering the Myconid Colony for the first time, be honest with the guard and tell them about your tadpole
** OR Convince the myconid guards you are a traveler seeking adventure (using Persuasion or Intimidation).
* Successfully Intimidate Derryth Bonecloak into giving you reward for finding the Noblestalk, then take the reward and keep the mushroom.
- In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power +1
- OR Tell BOOOAL you won't let him enslave the Kuo-toa any longer +1
Grymforge
* Convince the Deep Rothé to breathe, focus and excavate for Skarjall
- OR Convince the Deep Rothé to give in to their rage and attack the duergar +1
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere +1
- Give Shadowheart the Idol of Shar and tell her that you'll try to find anything else +5
** OR, If playing as a Cleric of Selune, "Just accept the gift and kiss me like you hate me."
Mountain Pass
* Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down.
Creche Y'llek
In the infirmary:
Endure all?[Needs Verification]
In the hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- that you'll take it to a better crèche +1
- OR that you'll raise it yourself +1.
In captain's quarters and Inquisitor's chamber:
* Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it.
* Approach the wolves, and if Shadowheart fails her Wisdom Saving Throw and become Frightened, assure her you will try to avoid wolves in the future if possible (This option appears only if the player didn't find out about her fear of wolves before [Needs Verification]) +5
* Successfully persuade Lae'zel to stand by your side when deciding to give the Mysterious Artefact to Ch'r'ai W'Wargaz
* Refuse Vlaakith's demands to enter the Mysterious Artefact
Camp/Conversation
- Say "I won't pry" when she rebuffs your attempts to know each other better +1
- In camp on the first night tell her you agree with her about finding a healer as soon as possible +8
- Agree with Shadowheart that illithid powers cannot be trusted despite the power they grant. +1 (This dialogue is available only after using them for the first time in a conversation).
- Talk about her missing memories, make her promise to point out Night Orchids +1
- After asking 'Why were you in pain before?', choose 'Is there anything I can do to help with it?' +1
- When she has odd magical flare-up, choose to change the subject and ignore it
- Pet Scratch
- Tell Mizora not to lay a finger on Karlach during her first appearance +1
- Feed the Owlbear Cub when it arrives at the Camp
- Pet the Owlbear Cub when it stays at the Camp
- At the next long rest after the events at the Crèche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact
- During her romance scene, succeed the insight check and then select "kiss her' or "You know, if you want something....I think you should take it"
- Use Persuasion to successfully convince her to explore the illithid powers
- Tell Shadowheart, "Perhaps you're right" when she suggests to resist the temptation of tadpole powers
- Do nothing when Shadowheart tries to kill Lae'zel +5 (Lae'zel permanently dies)
- After Shadowheart Kills Lae'zel, talk to her and tell her "It was always an uneasy pairing. I'm going to trust you had your reasons." +5
Raphael's Deal
- Meeting Raphael
- "I need to think this over." +1
- "You're mad if you think I'll make a deal with a devil." +5
- Tell her you would never trust Raphael. +5
Sharran Worship
- Tell her that you don't care who she worships, without pushing her into telling about Shar +1
- Ask her about he Shar worship:
- Persuade her that you have no problems with it (CHR 5) +5
- Persuade her that she should trust you since you are in the same boat. (CHR 10) +5
- When Shadowheart asks if you've heard of Shar, reply with "Remind me" or "She doesn't sound very appealing" to avoid ending the conversation. Select any options until you can reply "You should tell me more sometime." +5
Any Area
- Playing as Astarion, confess to her that you are a vampire +10
- Succeed the check to explain why you didn't reveal your vampirism to Shadowheart +1