Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Cleric is a character Class in Baldur's Gate 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.
Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
Number of Prepared Spells = Cleric level + Wisdom Modifier (Minimum of 1 spell).
Level 1 Subclass
Clerics choose subclass (Domain) at level 1 and get domain-specific features:
Through experience, you acquire new power. You gain the following traits.
Level 1
Select Deity:
Selune
Helm
Kelemvor
Yondalla
Eilistraee
Mielikki
Ilmater
Moradin
Tiamat
Lathander
Tempus
Mystra
Corellon Larethian
Bahamut
Talos
Tyr
Oghma
Garl Glittergold
Gruumsh
Tymora
Lolth
Vlaakith
Note that choice of deity is restricted by the race and subrace of the cleric. Only Githyanki have the option to choose Vlaakith as a deity, only Duergar Dwarves have the option to choose Laduguer as a deity, Lolth-Sworn Drow may only choose Lolth as a deity, and Seldarine Drow cannot choose Lolth as a deity.
Level 1 Spell Slots Unlocked: 2(You gain two Level 1 Spell Slots.)
Channel Divinity Charges: 1(You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest.)
* Spells marked with a domain indicates that the spell is considered a domain spell for that domain. These spells are always prepared for Clerics belonging to that domain.