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Mol: Difference between revisions
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Mol takes pride on her schemes, and will mock those who think she is misbehaving. The party can instead show interest on her ''enterprise'' and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]]. | Mol takes pride on her schemes, and will mock those who think she is misbehaving. The party can instead show interest on her ''enterprise'' and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]]. | ||
If she's befriended, Mol can task the party with the quest {{Quest|Steal the Sacred Idol}}. | |||
She can also give the party their {{Quest|Find Your Belongings|belongings back}} if successfully scammed by Mattis and Silfy, though she charges an "inspection fee" unless the party passes an ability check or has befriended the tiefling children: | She can also give the party their {{Quest|Find Your Belongings|belongings back}} if successfully scammed by Mattis and Silfy, though she charges an "inspection fee" unless the party passes an ability check or has befriended the tiefling children: |
Revision as of 08:50, 21 October 2024
Mol is a tiefling refugee in Baldur's Gate 3. She can be found at the Emerald Grove in the Tiefling Hideout, and is the leader of the gang of refugee children hiding at the Grove.
“I wouldn't miss it for the world. Baldur's Gate is home now, and the Brats are my family. Nobody messes with my family.„
Overview
Mol is part of a group of tiefling refugees, who are trying to reach Baldur's Gate after being expelled from Elturel. Comprised mostly of civilians and children, and with goblins currently blocking the road, the tieflings have taken refuge at the Emerald Grove.
Mol herself leads the other tiefling children as a crime boss, directing and coordinating their exploits from a small hideout beneath the grove.
Involvement
Act One
Mol is found in the Tiefling Hideout in act one. See linked page for ways to enter.
Entering the hideout without doing something to befriend her will lead to Mol telling the party to leave again. If the party sticks around regardless, it will lead to trouble with guards after leaving the hideout. There are a number of ways to befriend Mol:
- Completing Arabella. by saving
- Completing Mirkon. by saving
- Going easy on Silfy after catching her trying to .
- Pocketing Mattis' ring when he tries to trick you, but giving it back to him later.
- Helping or going easy on Meli when he's being confronted about stealing Barth's locket.
Mol takes pride on her schemes, and will mock those who think she is misbehaving. The party can instead show interest on her enterprise and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach Baldur's Gate.
If she's befriended, Mol can task the party with the quest
.She can also give the party their
if successfully scammed by Mattis and Silfy, though she charges an "inspection fee" unless the party passes an ability check or has befriended the tiefling children:- Pay the fee. -1 +1 +1
- [INTIMIDATION] Give me what's mine, or I'll rip your bloody tail off. (DC 15) +1 +1 -1 -1
- [BERSERKER] [INTIMIDATION] MINE. GIVE. NOW. (DC 15 )
- [BARBARIAN] [INTIMIDATION] Mine. Now. (DC 15 )
- [PERSUASION] I'm sure this was a misunderstanding. My things cost me a lot... I really need them back. (DC 15)
If at any point the party harasses any of the children, Mol will tell the adult Tieflings who will question the party and potentially start a fight.
If the party is on good terms with Mol, it will be possible to trade with after speaking to Zevlor upon returning from the quest as long as the party don't choose to go directly to the camp party. X: 187 Y: 475
Should the party side with the refugees, she will be found during the celebration at the campsite, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.
Act Two
If Mol survived Act One, she will vouch for the party when first entering the Last Light Inn. Afterwards, she can be found near the bar in the Last Light Inn thinking about how she can scam money out of Isobel.
She can also be found playing lanceboard with Raphael and the party can try to help her win the match.
When the Last Light Inn is ambushed by Marcus, Mol is kidnapped. This starts the quest .
Act Three
Mol can be found in the Guildhall in Chapter Three, working for Sticky Dondo. She no longer wears an eyepatch and has two healthy eyes. Her eyepatch can be found in the Mind Flayer Colony in Balthazar's laboratory at X: 693 Y: -111. The eyepatch can be given back to Mol.
In the House of Hope the party can find Mol's Contract. When talking to Mol about it, she says she made a deal with Raphael to escape Shadow-Cursed Lands, but does not elaborate. If telling her the the party killed Raphael, she becomes angry and reveals that Raphael was her patron, and that the party have ruined her future career. Otherwise, if not telling her about Raphael, she will help in the final fight with a passive buff (see ).
Related Quests
Related Literature
Gallery
Notes
- Mol received a significant appearance change during Early Access. She used to have longer hair, different horns, and an eyepatch over her left eye.
References
External links
- Mol on the Forgotten Realms Wiki