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| description = Mol is a Tiefling found at the Druid Grove in the Tiefling Hideout. She is the leader of the gang of refugee children hiding there.
| description = Mol is a Tiefling found at the Druid Grove in the Tiefling Hideout. She is the leader of the gang of refugee children hiding there.
| image = Mol.png
| image = Mol.png
}}{{Infobox creature|movement m=9|weight kg=25|level=1|str=10|dex=14|con=10|int=10|wis=10|cha=10|hp=5|e hp=4|ac=12|passives=Darkvision, Hellish Resistance|t hp=6|name=Mol|image=Mol.png|va=Harriet Kershaw|size=Small|type=Humanoid|race=Tiefling}}
}}
{{Infobox creature
| name = Mol
| image = <gallery>
Mol.png|In-game
Portrait Mol.png|Portrait
</gallery>
| va = Harriet Kershaw
| size = Small
| type = [[Humanoid]]
| race = [[Tiefling]]
| level = 1
| e hp = 4
| hp = 5
| t hp = 6
| ac = 12
| movement m = 9
| weight kg = 25
| str = 10
| dex = 14
| con = 10
| int = 10
| wis = 10
| cha = 10
| resistances = Fire resistance full
| passives = Darkvision, Hellish Resistance
}}


'''Mol''' is a [[tiefling]] refugee in ''[[Baldur's Gate 3]]''. She can be found at the [[Emerald Grove]] in the [[Tiefling Hideout]], and is the leader of the gang of refugee children hiding at the Grove.
'''Mol''' is a [[tiefling]] refugee in ''[[Baldur's Gate 3]]''. She can be found at the [[Emerald Grove]] in the [[Tiefling Hideout]], and is the leader of the gang of refugee children hiding at the Grove.
{{DiQ|I wouldn't miss it for the world. Baldur's Gate is home now, and the Brats are my family. Nobody messes with my family.|Mol| when asked to help defend Baldur's Gate}}


== Overview ==
== Overview ==
Line 14: Line 41:
== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Once you complete [[Investigate the Beach]] by saving [[Mirkon]] from the Harpies, return to [[Doni]], who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also [[Save Arabella|helped]] [[Arabella]], she will give you the quest [[Steal the Sacred Idol]].


You can also enter the hideout if you pass a DC 5 [[Skill Check|perception check]] near the back entrance, where [[Silfy]] runs to after stealing from you (or trying to do so unsuccessfully). To be able to fit through the crack revealed by the perception check, you must be of small size  (E.g., a halfling or gnome, or under the effect of [[Reduce]].). If you enter the hideout before saving Mirkon, Arabella or helping Meli with the locket he stole (either protecting or having him tell the truth), Mol will tell you to leave the hideout.
Mol is found in the [[Tiefling Hideout]] in act one. See linked page for ways to enter.


Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her ''enterprise'' and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]].
Entering the hideout without doing something to befriend her will lead to Mol telling the party to leave again. If the party sticks around regardless, it will lead to trouble with guards after leaving the hideout. There are a number of ways to befriend Mol:


She can also give the player their [[Find Your Belongings|belongings back]] if successfully scammed by [[Mattis]] and [[Silfy]].
* Completing {{Quest|Save Arabella}} by saving {{CharLink|Arabella}}.
* Completing {{Quest|Investigate the Beach}} by saving {{CharLink|Mirkon}}.
* Going easy on {{CharLink|Silfy}} after catching her trying to {{Quest|Find Your Belongings|steal your belongings}}.
* Pocketing {{CharLink|Mattis|Mattis'}} ring when he tries to trick you, but giving it back to him later.
* Helping or going easy on {{CharLink|Meli}} when he's being confronted about stealing {{CharLink|Barth|Barth's}} locket.


If at any point the player harasses any of the children, Mol will tell the adults who will question the party and potentially start a fight.
Mol takes pride in her schemes, and will mock those who think she is misbehaving. The party can instead show interest on her ''enterprise'' and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]].


If the player is on good terms with Mol, she will be available to trade with after the player speaks to [[Zevlor]] upon returning from the [[Defeat the Goblins]] quest as long as the player chooses not to go directly to the camp party. (X:187, Y:475)
If she's befriended, Mol can task the party with the quest {{Quest|Steal the Sacred Idol}}.


Should the player side with the refugees, she will be found during the party, away from camp, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.
She can also give the party their {{Quest|Find Your Belongings|belongings back}} if successfully scammed by Mattis and Silfy, though she charges an "inspection fee" unless the party passes an ability check or has befriended the tiefling children:
* {{Dialogue option|''Pay the fee.''}} {{Approval|Astarion|-1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|Give me what's mine, or I'll rip your bloody tail off.|roll=Intimidation|dc=15}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|'''MINE. GIVE. ''NOW.'''''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|Mine. '''Now.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|I'm sure this ''was'' a misunderstanding. My things cost me a lot... I really need them back.|roll=Persuasion|dc=15}}
 
If at any point the party harasses any of the children, Mol will tell the adult Tieflings who will question the party and potentially start a fight.
 
If the party is on good terms with Mol, it will be possible to trade with her at {{coords|187|475}}, after speaking to {{CharLink|Zevlor}} upon returning from the {{Quest|Defeat the Goblins}} quest as long as the party do not go directly to the camp party.
 
Should the party side with the refugees, she will be found during the celebration at the campsite, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.


=== Act Two ===
=== Act Two ===
If Mol survived Act One, she will vouch for the player when first entering the [[Last Light Inn]]. Afterwards, she can be found near the bar in the Last Light Inn thinking about how she can scam money out of [[Isobel]].
If Mol survived Act One, she will vouch for the party when first entering the [[Last Light Inn]]. Afterwards, she can be found near the bar in the Last Light Inn thinking about how she can scam money out of {{CharLink|Isobel}}.


She can also be found playing lanceboard with [[Raphael]] and the player can try to help her win the match.
She can also be found playing lanceboard with {{CharLink|Raphael}} and the party can try to help her win the match.


When the Last Light Inn is ambushed by [[Flaming Fist Marcus]], Mol is kidnapped. This starts the quest [[Find Mol]].
When the Last Light Inn is ambushed by {{CharLink|Marcus Falgor|Marcus}}, Mol is kidnapped. This starts the quest{{Quest|Find Mol}}.


=== Act Three ===
=== Act Three ===
Mol can be found in the [[Guildhall]] in Chapter Three, working for [[Sticky Dondo]]. She no longer wears an eyepatch and has two healthy eyes.  
Mol can be found in the [[Guildhall]] in Chapter Three, working for {{CharLink|Sticky Dondo}}. She no longer wears an eyepatch and has two healthy eyes. Her {{SmRarityItem|Mol's Eyepatch|eyepatch}} can be found in the [[Mind Flayer Colony]] in {{CharLink|Balthazar|Balthazar's}} laboratory at {{Coords|693|-111}}. The eyepatch can be given back to Mol.


In the [[House of Hope]] you can find [[Contract: Mol|Mol's Contract]]. When you talk to Mol about it, she says she made a deal with [[Raphael]] to escape [[Shadow-Cursed Lands]], but does not elaborate. If you tell her you killed Raphael, she becomes angry and says that Raphael was her patron, and that you've ruined her future career. Otherwise, if you do not tell her about Raphael, she will help in the final fight with a passive buff (see [[Gather Your Allies]]).
In the [[House of Hope]] the party can find {{SmRarityItem|Contract: Mol|Mol's Contract}}. When talking to Mol about it, she says she made a deal with Raphael to escape [[Shadow-Cursed Lands]], but does not elaborate. If telling her the the party killed Raphael, she becomes angry and reveals that Raphael was her patron, and that the party have ruined her future career. Otherwise, if not telling her about Raphael, she will help in the final fight with a passive buff (see {{Quest|Gather Your Allies}}).


== Related Quests ==
== Related Quests ==
* [[Save the Refugees]]
* {{Quest|Find Mol}}
* [[Find Your Belongings]]
* {{Quest|Find Your Belongings}}
* [[Steal the Sacred Idol]]
* {{Quest|Gather Your Allies}}
* [[Find Mol]]
* {{Quest|Save the Refugees}}
* [[Gather Your Allies]]
* {{Quest|Steal the Sacred Idol}}
== Related Literature ==
* {{MdRarityItem|Letter from Mol}}
* {{MdRarityItem|Note from Mol}}


==Gallery==
==Gallery==
<gallery heights="250">
<gallery heights="300">
Mol Render.webp|Render by Wiktoria Kubien
Mol Render.webp|Render by Wiktoria Kubien
Mol Render2.webp|Render by Wiktoria Kubien
Mol Render2.webp|Render by Wiktoria Kubien

Revision as of 17:30, 19 November 2024

Mol is a tiefling refugee in Baldur's Gate 3. She can be found at the Emerald Grove in the Tiefling Hideout, and is the leader of the gang of refugee children hiding at the Grove.

Portrait Mol.png
I wouldn't miss it for the world. Baldur's Gate is home now, and the Brats are my family. Nobody messes with my family.
Mol when asked to help defend Baldur's Gate

Overview

Mol is part of a group of tiefling refugees, who are trying to reach Baldur's Gate after being expelled from Elturel. Comprised mostly of civilians and children, and with goblins currently blocking the road, the tieflings have taken refuge at the Emerald Grove.

Mol herself leads the other tiefling children as a crime boss, directing and coordinating their exploits from a small hideout beneath the grove.

Involvement

Act One

Mol is found in the Tiefling Hideout in act one. See linked page for ways to enter.

Entering the hideout without doing something to befriend her will lead to Mol telling the party to leave again. If the party sticks around regardless, it will lead to trouble with guards after leaving the hideout. There are a number of ways to befriend Mol:

Mol takes pride in her schemes, and will mock those who think she is misbehaving. The party can instead show interest on her enterprise and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach Baldur's Gate.

If she's befriended, Mol can task the party with the quest Steal the Sacred Idol Steal the Sacred Idol.

She can also give the party their belongings back belongings back if successfully scammed by Mattis and Silfy, though she charges an "inspection fee" unless the party passes an ability check or has befriended the tiefling children:

  • Pay the fee. Astarion disapproves -1 Wyll approves +1 Karlach approves +1
  • [INTIMIDATION] Give me what's mine, or I'll rip your bloody tail off. (DC 15) Astarion approves +1 Lae'zel approves +1 Wyll disapproves -1 Karlach disapproves -1
  • [BERSERKER] [INTIMIDATION] MINE. GIVE. NOW. (DC 15 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] Mine. Now. (DC 15 Advantage Icon.png)
  • [PERSUASION] I'm sure this was a misunderstanding. My things cost me a lot... I really need them back. (DC 15)

If at any point the party harasses any of the children, Mol will tell the adult Tieflings who will question the party and potentially start a fight.

If the party is on good terms with Mol, it will be possible to trade with her at X: 187 Y: 475, after speaking to Zevlor Zevlor upon returning from the Defeat the Goblins Defeat the Goblins quest as long as the party do not go directly to the camp party.

Should the party side with the refugees, she will be found during the celebration at the campsite, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.

Act Two

If Mol survived Act One, she will vouch for the party when first entering the Last Light Inn. Afterwards, she can be found near the bar in the Last Light Inn thinking about how she can scam money out of Isobel Isobel.

She can also be found playing lanceboard with Raphael Raphael and the party can try to help her win the match.

When the Last Light Inn is ambushed by Marcus Falgor Marcus, Mol is kidnapped. This starts the questFind Mol Find Mol.

Act Three

Mol can be found in the Guildhall in Chapter Three, working for Sticky Dondo Sticky Dondo. She no longer wears an eyepatch and has two healthy eyes. Her eyepatch can be found in the Mind Flayer Colony in Balthazar Balthazar's laboratory at X: 693 Y: -111. The eyepatch can be given back to Mol.

In the House of Hope the party can find Mol's Contract. When talking to Mol about it, she says she made a deal with Raphael to escape Shadow-Cursed Lands, but does not elaborate. If telling her the the party killed Raphael, she becomes angry and reveals that Raphael was her patron, and that the party have ruined her future career. Otherwise, if not telling her about Raphael, she will help in the final fight with a passive buff (see Gather Your Allies Gather Your Allies).

Related Quests

Related Literature

Gallery

Notes

  • Mol received a significant appearance change during Early Access. She used to have longer hair, different horns, and an eyepatch over her left eye.

References

External links