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| description = Mol is a Tiefling found at the Druid Grove in the Tiefling Hideout. She is the leader of the gang of refugee children hiding there.
| description = Mol is a Tiefling found at the Druid Grove in the Tiefling Hideout. She is the leader of the gang of refugee children hiding there.
| image = Mol.png
| image = Mol.png
}}{{Infobox creature|movement m=9|weight kg=25|level=1|str=10|dex=14|con=10|int=10|wis=10|cha=10|hp=5|e hp=4|ac=12|passives=Darkvision, Hellish Resistance|t hp=6|name=Mol|image=Mol.png|va=Harriet Kershaw|size=Small|type=Humanoid|race=Tiefling}}
}}
{{Infobox creature
| name = Mol
| image = <gallery>
Mol.png|In-game
Portrait Mol.png|Portrait
</gallery>
| identity = Female
| faction =  [[Tiefling Refugees]]
| va = Harriet Kershaw
| size = [[Small]]
| type = [[Humanoid]]
| race = [[Tiefling]]
| level = 1
| e hp = 4
| hp = 5
| t hp = 6
| ac = 12
| movement m = 9
| weight kg = 25
| str = 10
| dex = 14
| con = 10
| int = 10
| wis = 10
| cha = 10
| resistances = Fire resistance full
| passives = Darkvision, Hellish Resistance
 
| uid = S_DEN_ThiefHideoutLeader
| uuid = c8ab1ca6-96bb-467e-91c9-af87bc4d3925
| stats = DEN_Thiefling
}}


'''Mol''' is a [[tiefling]] refugee in ''[[Baldur's Gate 3]]''. She can be found at the [[Emerald Grove]] in the [[Tiefling Hideout]], and is the leader of the gang of refugee children hiding at the Grove.
'''Mol''' is a [[tiefling]] refugee in ''[[Baldur's Gate 3]]''. She can be found at the [[Emerald Grove]] in the [[Tiefling Hideout]], and is the leader of the gang of refugee children hiding at the Grove.
{{DiQ|I wouldn't miss it for the world. Baldur's Gate is home now, and the Brats are my family. Nobody messes with my family.|Mol| when asked to help defend Baldur's Gate}}


== Overview ==
== Overview ==
=== Background ===
Mol is the leader of group of young [[tiefling refugees]], who, along with their elders, are trying to reach Baldur's Gate after being expelled from [[Elturel]]. Comprised mostly of civilians and children, and with goblins currently blocking the road, the tieflings have taken refuge at the Emerald Grove.
Mol is part of a group of [[tiefling refugees]], who are trying to reach Baldur's Gate after being expelled from [[Elturel]]. Comprised mostly of civilians and children, and with goblins currently blocking the road, the tieflings have taken refuge at the Emerald Grove.
 
Mol herself leads the other tiefling children as a crime boss, directing and coordinating their exploits from a small hideout beneath the grove.


== Related Quests ==
Mol leads the other tiefling children as a crime boss, directing and coordinating their exploits from a small hideout beneath the grove.
* [[Save the Refugees]]
* [[Find Your Belongings]]
* [[Steal the Sacred Idol]]
* [[Find Mol]]
* [[Gather Your Allies]]


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Once you complete [[Investigate the Beach]] by saving [[Mirkon]] from the Harpies, return to [[Doni]], who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also [[Save Arabella|helped]] [[Arabella]], she will give you the quest [[Steal the Sacred Idol]].
Mol is found in the [[Tiefling Hideout]] in act one. See linked page for ways to enter.


You can also enter the hideout if you pass a DC 5 [[Skill Check|perception check]] near the back entrance, where [[Silfy]] runs to after stealing from you (or trying to do so unsuccessfully).  To be able to fit through the crack revealed by the perception check, you must be of small size  (E.g., a halfling or gnome, or under the effect of [[Reduce]].). If you enter the hideout before saving Mirkon, Arabella or helping Meli with the locket he stole (either protecting or having him tell the truth), Mol will tell you to leave the hideout.
If entering the hideout without befriending her first, Mol warns the party to leave. If remaining anyway after a countdown, she immediately runs to inform the guards, potentially leading to trouble with them after finally leaving the hideout. There are a number of ways to befriend Mol:


Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her ''enterprise'' and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]].
* Completing {{Quest|Save Arabella}} by saving {{CharLink|Arabella}}
* Completing {{Quest|Investigate the Beach}} by saving {{CharLink|Mirkon}}
* Going easy on {{CharLink|Silfy}} after catching her trying to {{Quest|Find Your Belongings|steal your belongings}}
* Pocketing {{CharLink|Mattis|Mattis'}} ring when he tries to trick the party, but giving it back to him later
* Helping or going easy on {{CharLink|Meli}} when he is being confronted about stealing {{CharLink|Barth|Barth's}} locket


She can also give the player their [[Find Your Belongings|belongings back]] if successfully scammed by [[Mattis]] and [[Silfy]].
Mol takes pride in her schemes, and mocks those who think she is misbehaving. The party can instead show interest on her ''enterprise'' and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]].


If at any point the player harasses any of the children, Mol will tell the adults who will question the party and potentially start a fight.
If befriended, Mol may task the party with stealing the {{Quest|Steal the Sacred Idol|Sacred Idol}}.


If the player is on good terms with Mol, she will be available to trade with after the player speaks to [[Zevlor]] upon returning from the [[Defeat the Goblins]] quest as long as the player chooses not to go directly to the camp party. (X:187, Y:475)
She can also give the party their {{Quest|Find Your Belongings|belongings back}} if successfully scammed by Mattis and Silfy, though she charges an "inspection fee" unless the party passes an ability check or has befriended the tiefling children:
* {{Dialogue option|''Pay the fee.''}} {{Approval|Astarion|-1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|Give me what's mine, or I'll rip your bloody tail off.|roll=Intimidation|dc=15}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|'''MINE. GIVE. ''NOW.'''''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|Mine. '''Now.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|I'm sure this ''was'' a misunderstanding. My things cost me a lot... I really need them back.|roll=Persuasion|dc=15}}


Should the player side with the refugees, she will be found during the party, away from camp, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.
If at any point the party harasses the tiefling children, Mol tells the adult tieflings, who will question the party and potentially start a fight.
 
If on good terms with Mol, it is possible to trade with her at {{coords|187|475}}. Also, after speaking to {{CharLink|Zevlor}} upon returning from the {{Quest|Defeat the Goblins}} quest as long as not going directly to the camp celebration.
 
Should the party side with the refugees, she is found during the celebration at the campsite, after stealing some wine. Mol reveals she is planning on selling it for an expensive price once the attendees run out of drinks.


=== Act Two ===
=== Act Two ===
If Mol survived Act One, she will vouch for the player when first entering the [[Last Light Inn]]. Afterwards, she can be found near the bar in the Last Light Inn thinking about how she can scam money out of [[Isobel]].
If Mol survives Act One, she vouches for the party when first entering the [[Last Light Inn]]. Afterwards, she can be found near the bar thinking about how she can scam money out of {{CharLink|Isobel}}, or playing lanceboard with {{CharLink|Raphael}}, where the party can try to help her win the match.


She can also be found playing lanceboard with [[Raphael]] and the player can try to help her win the match.
When the Last Light Inn is ambushed by {{CharLink|Marcus Falgor|Marcus}}, Mol is kidnapped. This starts the quest{{Quest|Find Mol}}.
 
When the Last Light Inn is ambushed by [[Flaming Fist Marcus]], Mol is kidnapped. This starts the quest [[Find Mol]].


=== Act Three ===
=== Act Three ===
Mol can be found in the [[Guildhall]] in Chapter Three, working for [[Sticky Dondo]]. She no longer wears an eyepatch and has two healthy eyes.  
Mol can be found in the [[Guildhall]] in Act Three, working for {{CharLink|Sticky Dondo}}. She no longer wears an eyepatch and has two healthy eyes. Her {{SmRarityItem|Mol's Eyepatch|eyepatch}} can be found in the [[Mind Flayer Colony]] in {{CharLink|Balthazar|Balthazar's}} laboratory at {{Coords|693|-111}}. The eyepatch can be given back to Mol.


In the [[House of Hope]] you can find [[Contract: Mol|Mol's Contract]]. When you talk to Mol about it, she says she made a deal with [[Raphael]] to escape [[Shadow-Cursed Lands]], but does not elaborate. If you tell her you killed Raphael, she becomes angry and says that Raphael was her patron, and that you've ruined her future career. Otherwise, if you do not tell her about Raphael, she will help in the final fight with a passive buff (see [[Gather Your Allies]]).
In the [[House of Hope]], the party can find {{SmRarityItem|Contract: Mol|Mol's Contract}}. When talking to Mol about it, she says she made a deal with Raphael to escape [[Shadow-Cursed Lands]], but does not elaborate.{{ref|It is possible to learn the full details of Mol's deal with {{CharLink|Raphael}} during Act Two. If approaching Mol during her lanceboard game with him, the party may assist her in winning the game. Afterwards, the player character can ask about Raphel's offer. If asking with certain conversation choices offered (e.g., as a fighter), Mol states he offered to keep her and the other tiefling children safe. If then passing an [[Insight]] check and a class-related skill check, Mol reveals Raphael offered to get her and the other kids safely to Baldur's gate and, upon arrival, she would be head of the Thieves' Guild. This is likely why, if Mol learns the party killed Raphael, she becomes angry, as she apparently believes she cannot achieve her dreams without his deal.}} If telling her the the party killed Raphael, she becomes angry, reveals that Raphael was her patron, and the party has ruined her future career. Otherwise, if not telling her about Raphael, she helps in the final fight with a passive buff (see {{Quest|Gather Your Allies}}).
 
== Related Quests ==
* {{Quest|Find Mol}}
* {{Quest|Find Your Belongings}}
* {{Quest|Gather Your Allies}}
* {{Quest|Save the Refugees}}
* {{Quest|Steal the Sacred Idol}}
== Related Literature ==
* {{MdRarityItem|Letter from Mol}}
* {{MdRarityItem|Note from Mol}}


==Gallery==
==Gallery==
<gallery heights="250">
<gallery heights="300">
Mol Render.webp|Render by Wiktoria Kubien
Mol Render.webp|Render by Wiktoria Kubien
Mol Render2.webp|Render by Wiktoria Kubien
Mol Render2.webp|Render by Wiktoria Kubien
Line 56: Line 102:
== Notes ==
== Notes ==
{{notebegin}}
{{notebegin}}
* Mol received a significant appearance change during [[Early Access]]. She used to have longer hair, different horns, and an eyepatch over her left eye.
* Mol received a significant appearance change during [[Early Access]]. She used to have longer hair and different horns, and now has an eyepatch over her left eye.
{{noteend}}
{{noteend}}


== References ==
== References ==
{{notebegin}}
{{reflist}}
{{reflist}}
{{noteend}}


== External links ==
== External links ==
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{{Undercity}}
{{Undercity}}
[[Category:Tieflings]]
[[Category:Tieflings]]
[[Category:Tiefling Children]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 04:12, 28 January 2025

Mol is a tiefling refugee in Baldur's Gate 3. She can be found at the Emerald Grove in the Tiefling Hideout, and is the leader of the gang of refugee children hiding at the Grove.

Portrait Mol.png
I wouldn't miss it for the world. Baldur's Gate is home now, and the Brats are my family. Nobody messes with my family.
Mol when asked to help defend Baldur's Gate

Overview[edit | edit source]

Mol is the leader of group of young tiefling refugees, who, along with their elders, are trying to reach Baldur's Gate after being expelled from Elturel. Comprised mostly of civilians and children, and with goblins currently blocking the road, the tieflings have taken refuge at the Emerald Grove.

Mol leads the other tiefling children as a crime boss, directing and coordinating their exploits from a small hideout beneath the grove.

Involvement[edit | edit source]

Act One[edit | edit source]

Mol is found in the Tiefling Hideout in act one. See linked page for ways to enter.

If entering the hideout without befriending her first, Mol warns the party to leave. If remaining anyway after a countdown, she immediately runs to inform the guards, potentially leading to trouble with them after finally leaving the hideout. There are a number of ways to befriend Mol:

Mol takes pride in her schemes, and mocks those who think she is misbehaving. The party can instead show interest on her enterprise and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach Baldur's Gate.

If befriended, Mol may task the party with stealing the Sacred Idol Sacred Idol.

She can also give the party their belongings back belongings back if successfully scammed by Mattis and Silfy, though she charges an "inspection fee" unless the party passes an ability check or has befriended the tiefling children:

  • Pay the fee. Astarion disapproves -1 Wyll approves +1 Karlach approves +1
  • [INTIMIDATION] Give me what's mine, or I'll rip your bloody tail off. (DC 15) Astarion approves +1 Lae'zel approves +1 Wyll disapproves -1 Karlach disapproves -1
  • [BERSERKER] [INTIMIDATION] MINE. GIVE. NOW. (DC 15 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] Mine. Now. (DC 15 Advantage Icon.png)
  • [PERSUASION] I'm sure this was a misunderstanding. My things cost me a lot... I really need them back. (DC 15)

If at any point the party harasses the tiefling children, Mol tells the adult tieflings, who will question the party and potentially start a fight.

If on good terms with Mol, it is possible to trade with her at X: 187 Y: 475. Also, after speaking to Zevlor Zevlor upon returning from the Defeat the Goblins Defeat the Goblins quest as long as not going directly to the camp celebration.

Should the party side with the refugees, she is found during the celebration at the campsite, after stealing some wine. Mol reveals she is planning on selling it for an expensive price once the attendees run out of drinks.

Act Two[edit | edit source]

If Mol survives Act One, she vouches for the party when first entering the Last Light Inn. Afterwards, she can be found near the bar thinking about how she can scam money out of Isobel Isobel, or playing lanceboard with Raphael Raphael, where the party can try to help her win the match.

When the Last Light Inn is ambushed by Marcus Falgor Marcus, Mol is kidnapped. This starts the questFind Mol Find Mol.

Act Three[edit | edit source]

Mol can be found in the Guildhall in Act Three, working for Sticky Dondo Sticky Dondo. She no longer wears an eyepatch and has two healthy eyes. Her eyepatch can be found in the Mind Flayer Colony in Balthazar Balthazar's laboratory at X: 693 Y: -111. The eyepatch can be given back to Mol.

In the House of Hope, the party can find Mol's Contract. When talking to Mol about it, she says she made a deal with Raphael to escape Shadow-Cursed Lands, but does not elaborate.[1] If telling her the the party killed Raphael, she becomes angry, reveals that Raphael was her patron, and the party has ruined her future career. Otherwise, if not telling her about Raphael, she helps in the final fight with a passive buff (see Gather Your Allies Gather Your Allies).

Related Quests[edit | edit source]

Related Literature[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Mol received a significant appearance change during Early Access. She used to have longer hair and different horns, and now has an eyepatch over her left eye.

References[edit | edit source]

  1. It is possible to learn the full details of Mol's deal with Raphael Raphael during Act Two. If approaching Mol during her lanceboard game with him, the party may assist her in winning the game. Afterwards, the player character can ask about Raphel's offer. If asking with certain conversation choices offered (e.g., as a fighter), Mol states he offered to keep her and the other tiefling children safe. If then passing an Insight check and a class-related skill check, Mol reveals Raphael offered to get her and the other kids safely to Baldur's gate and, upon arrival, she would be head of the Thieves' Guild. This is likely why, if Mol learns the party killed Raphael, she becomes angry, as she apparently believes she cannot achieve her dreams without his deal.

External links[edit | edit source]