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{{PageSeo
{{Location page
| title = The Counting House
| name = The Counting House
| alt name =
| image = Tim-coddens-tim-coddens-thecountinghouse-01.webp
| image = Tim-coddens-tim-coddens-thecountinghouse-01.webp
| description = The Counting House is a a heavily guarded banking and storage facility located in the Lower City of Baldur's Gate in Act Three.
| image description = Entrance of The Counting House.
| act = three
| summary = It is a heavily guarded banking and storage facility.
| region prefix = the
| region = Lower City
| north = The Bibliophile
| west = Flymm Cargo
| east = Old Garlow's Place
| south =
}}
}}
<div style="float: right; text-align: center; margin: 4px;" class="noexcerpt">{{#widget:Lower City Map|transform=translate(-1771.8164494815805,-2688.775399644337) scale(3.482202253184501)|w=300px|unique_name=map-counting|caption=The Counting House and its docks on the map.}}</div>
[[File:Tim-coddens-tim-coddens-thecountinghouse-01.webp|thumb|right|Entrance of The Counting House.]]
'''The Counting House''' is a heavily guarded banking and storage facility located in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]].
== Overview ==
== Overview ==
The Counting House is found along the southern coast of the Lower City, between [[Flymm Cargo]] and [[Old Garlow's Place]], and encompasses the counting house, it's underground storage facilities, and the docks to the south-west.
The Counting House is found along the southern coast of the Lower City, between [[Flymm Cargo]] and [[Old Garlow's Place]], and encompasses the counting house, it's underground storage facilities, and the docks to the south-west.


=== Obtaining a Bank Pass ===
=== Obtaining a Bank Pass ===
To enter further into the bank, the party must show a [[Bank Pass]] to [[Cashguard Captain Faril]] or use diplomacy. The Bank Pass will allow access to the lower levels of the bank, including the safes and vaults.  
To enter further into the bank, the party must show a {{SmRarityItem|Bank Pass}} to {{CharLink|Faril|Cashguard Captain Faril}} or use diplomacy. The Bank Pass will allow access to the lower levels of the bank, including the safes and vaults.  


The pass can be purchased from [[Head Clerk Meadhoney]] for a large sum of gold. Alternatively, if a {{SAI|Detect Thoughts}} or [[Insight]] check during the dialogue is succeeded, the party can persuade him into giving a "temporary" pass which is, in fact, just a normal pass. Alternatively  the pass can be stolen from the Head Clerk's office upstairs, on a cabinet at {{Coords|-102|-180}}. If progressing through the [[Aid the Underduke]] quest, it's also possible succeed a [[Persuasion]], [[Intimidation]], or [[Deception]] check to convince Meadhoney to give the pass to the party.
The pass can be purchased from {{CharLink|Bloris Meadhoney|Head Clerk Meadhoney}} for a large sum of gold. Alternatively, if a {{SAI|Detect Thoughts}} or [[Insight]] check during the dialogue is succeeded, the party can persuade him into giving a "temporary" pass which is, in fact, just a normal pass. Alternatively  the pass can be stolen from the Head Clerk's office upstairs, on a cabinet at {{Coords|-102|-180}}. If progressing through the [[Aid the Underduke]] quest, it's also possible to succeed a [[Persuasion]], [[Intimidation]], or [[Deception]] check to convince Meadhoney to give the pass to the party.


=== The Counting House - Safes ===
=== The Counting House - Safes ===
[[File:Konstantin-melnik-vaults1.png|thumb|right]]
[[File:Konstantin-melnik-vaults1.png|thumb|right|Safes in the Counting House]]
The Counting House Safes are found immediately after proceeding down the stairs and through the Vault Door at {{Coords|-91|-158}}. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation like {{Sai|Misty Step}}, [[Arrow of Transposition]], or intangibility effects like {{Sai|Gaseous Form}}. The locks cannot be picked while in Gaseous Form. Level 10 transmutation wizards can pass through the vaults with [[shapechanger]] for no recourse cost by flying around the gates. These safes each have a {{Ability check|Sleight of Hand|20}} lock. The contents of the safes and where to find the keys is listed in the [[The_Counting_House#Notable loot|Loot-Section]] The keys follow the naming convention "Counting House Safe n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.
The Counting House Safes are found immediately after proceeding down the stairs and through the Vault Door at {{Coords|-91|-158}}. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation like {{SAI|Misty Step}}, {{SmRarityItem|Arrow of Transposition}}, or intangibility effects like {{Sai|Gaseous Form}}. The locks cannot be picked while in Gaseous Form. Level 10 transmutation wizards can pass through the vaults with {{SAI|Shapechanger}} for no resource cost by flying around the gates. These safes each have a {{Ability check|Sleight of Hand|20}} lock. The contents of each safe and where to find its key is listed in [[The_Counting_House#Notable loot|the Loot section]] of this article. The keys follow the naming convention "Counting House Safe n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.


=== The Counting House - Vaults ===
=== The Counting House - Vaults ===
Through the door directly opposite the safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting trespassers back to the entryway should they walk, fly, or jump over them. These circles can be bypassed with effects like '''Misty Step''', careful jumping around their edges, or by disabling them by pressing the two buttons located at {{Coords|-971|797}} and {{Coords|-975|797}}. These buttons can be activated with a ranged attack. These vaults each have a {{Ability check|Sleight of Hand|25}} lock. The contents of the safes and where to find the keys is listed in the [[The_Counting_House#Notable loot|Loot-Section]] The keys follow the naming convention "Counting House Vault n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.
Through the door directly opposite the safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting trespassers back to the entryway should they walk, fly, or jump over them. These circles can be bypassed with effects like '''Misty Step''', careful jumping around their edges, or by disabling them by pressing the two buttons located at {{Coords|-971|797}} and {{Coords|-975|797}}. These buttons can be activated with a ranged attack. The sigils will {{em|still}} be present on the floor even after being deactivated, but they won't work anymore. These vaults each have a {{Ability check|Sleight of Hand|25}} lock. The contents of each vault and where to find its key is listed in [[The_Counting_House#Notable loot|the Loot section]] of this article. The keys follow the naming convention "Counting House Vault n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.


=== The Counting House - High Security Vaults ===
=== The Counting House - High Security Vaults ===
[[File:Konstantin-melnik-vaultpuzzle1.png|thumb|right]]
[[File:Konstantin-melnik-vaultpuzzle1.png|thumb|right|Door to the High Security Vaults in the Counting House]]
At the deepest part of the Counting House, beyond a vault door requiring a {{Ability check|Sleight of Hand|99}}, are the High Security Vaults. This "impossible" lock can be bypassed in numerous ways:
At the deepest part of the Counting House, beyond a vault door requiring a {{Ability check|Sleight of Hand|99}}, are the High Security Vaults. This "impossible" lock can be bypassed in numerous ways:


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Venturing into the High Security Vaults for the first time will trigger a battle between [[Cult of Bhaal|Bhaal Cultists]] and Counting House workers, with the cultists always hostile. The [[Reaper of Bhaal]] enemies start the fight invisible and hidden in the hall alcoves and will attempt to flank the opponents. Winning the fight and speaking to head banker {{CharLink|Rakath Glitterbeard}} will initiate the quest [[Return Rakath's Gold]].
Venturing into the High Security Vaults for the first time will trigger a battle between [[Cult of Bhaal|Bhaal Cultists]] and Counting House workers, with the cultists always hostile. The [[Reaper of Bhaal]] enemies start the fight invisible and hidden in the hall alcoves and will attempt to flank the opponents. Winning the fight and speaking to head banker {{CharLink|Rakath Glitterbeard}} will initiate the quest [[Return Rakath's Gold]].


These high security vaults each have a {{Ability check|Sleight of Hand|30}} lock that has {{Cond|Enchanted Security}} which prevents {{SAI|Knock}} spells from opening it. The contents of the safes and where to find the keys is listed in the [[The_Counting_House#Notable loot|Loot-Section]] The keys follow the naming convention "High Security Vault n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.
These high security vaults each have a {{Ability check|Sleight of Hand|30}} lock that has {{Cond|Enchanted Security}} which prevents {{SAI|Knock}} spells from opening it. The contents of each vault and where to find its key is listed in [[The_Counting_House#Notable loot|the Loot section]] of this article. The keys follow the naming convention "High Security Vault n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.


=== Counting House docks ===
=== Counting House docks ===
[[File:Counting House Docks.png|thumb|right]]
[[File:Counting House Docks.png|thumb|right|Docks of the Counting House]]
Docks line the southwestern perimeter of the Counting House. They can be reached through the door at {{Coords|-114|-193}} connecting to the antechamber descending into the vaults, or from the southern end of [[Flymm Cargo]] and the eastern end of [[Water Queen's House]]. Being spotted by any of the dock patrols, which include two [[Steel Watcher (creature)|Steel Watchers]], will at best result in ejection, and at worst a fight.
Docks line the southwestern perimeter of the Counting House. They can be reached through the door at {{Coords|-114|-193}} connecting to the antechamber descending into the vaults, or from the southern end of [[Flymm Cargo]] and the eastern end of [[Water Queen's House]]. Being spotted by any of the dock patrols, which include two [[Steel Watcher (creature)|Steel Watchers]], will at best result in ejection, and at worst a fight.


Cargo boats and locked treasure chests are strewn about the docks. Each chest requires either a {{Ability check|Sleight of Hand|10 or 15}} to unlock. Though none of chests contain unique loot, claiming them all will garner a windfall of [[valuables]], [[scrolls]], [[potions]], and raw [[gold]]. Two {{RarityItem|Smokepowder Barrel|alias=Smokepowder Barrels}} and an excellent vista of the city's port can be reached by climbing to the top of the locked tower at {{Coords|-161|-219}}. Travelling west from there leads to the [[Lustrous Lass]], a ship steeped in disease and carrying a deadly [[Cursed Imp]] stowaway.
Cargo boats and locked treasure chests are strewn about the docks. Each chest requires either a {{Ability check|Sleight of Hand|10 or 15}} to unlock. Though none of chests contain unique loot, claiming them all will garner a windfall of [[Valuables]], [[Scrolls]], [[Potions]], and raw [[Gold]]. Two {{RarityItem|Smokepowder Barrel|alias=Smokepowder Barrels}} and an excellent vista of the city's port can be reached by climbing to the top of the locked tower at {{Coords|-161|-219}}. Travelling west from there leads to the [[Lustrous Lass]], a ship steeped in disease and carrying a deadly [[Cursed Imp]] stowaway.


== Related quests ==
== Related quests ==
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== Notable characters ==
== Notable characters ==
* {{CharLink|Jaheira (doppelganger)|'Jaheira'}}
=== Counting House staff ===
* {{CharLink|Rakath Glitterbeard}}
* {{MdCharLink|Nickelow|Cashguard Basher Nickelow}}
* {{CharLink|Minsc|The Stone Lord|icon=Portrait Minsc.png}}
* {{MdCharLink|Faril|Cashguard Captain Faril}}
==== Counting House staff ====
* {{MdCharLink|Rakath Glitterbeard|Head Banker Rakath Glitterbeard}}
* {{CharLink|Faril|Cashguard Captain Faril}}
* {{MdCharLink|Bloris Meadhoney|Head Clerk Meadhoney}}
* {{CharLink|Meadhoney|Head Clerk Meadhoney}}
* Twelve [[Cashguard Artillerist]]s
* Nine [[Cashguard Basher]]s


==== Cultists of Bhaal ====
=== Cultists of Bhaal / Stone Lord Thugs ===
* Two [[Death's Head of Bhaal]]
* {{MdCharLink|Jaheira (doppelganger)|'Jaheira'}}
* One [[Invoker of Bhaal]]
* {{MdCharLink|Minsc|The Stone Lord|icon=Portrait Minsc.png}}
* Four [[Reaper of Bhaal|Reapers of Bhaal]]
 
== Other characters ==
 
=== Counting House staff ===
==== Artillerists ====
{{div col}}
* {{MdCharLink|Dadger|Cashguard Artillerist Dadger}}
* {{MdCharLink|Erus|Cashguard Artillerist Erus}}
* {{MdCharLink|Faona|Cashguard Artillerist Faona}}
* {{MdCharLink|Heen|Cashguard Artillerist Heen}}
* {{MdCharLink|Jacko|Cashguard Artillerist Jacko}}
* {{MdCharLink|Loretta|Cashguard Artillerist Loretta}}
* {{MdCharLink|Morra|Cashguard Artillerist Morra}}
* {{MdCharLink|Smathers|Cashguard Artillerist Smathers}}
* {{MdCharLink|Thamberg|Cashguard Artillerist Thamberg}}
* {{MdCharLink|Theoda|Cashguard Artillerist Theoda}}
* {{MdCharLink|Triava|Cashguard Artillerist Triava}}
* {{MdCharLink|Galleass|Cashguard Galleass}}
* {{MdCharLink|Helenia|Cashguard Helenia}}
* {{MdCharLink|Yonni|Cashguard Yonni}}
{{div col end}}
==== Enforcers ====
{{div col}}
* {{MdCharLink|Brammels|Cashguard Basher Brammels}}
* {{MdCharLink|Edvidge|Cashguard Basher Edvidge}}
* {{MdCharLink|Forstum|Cashguard Basher Forstum}}
* {{MdCharLink|Humgoole|Cashguard Basher Humgoole}}
* {{MdCharLink|Karol|Cashguard Basher Karol}}
* {{MdCharLink|Mofty|Cashguard Basher Mofty}}
* {{MdCharLink|Vikki|Cashguard Basher Vikki}}
* {{MdCharLink|Dugg|Cashguard Dugg}}
{{div col end}}
==== Clerks ====
* {{MdCharLink|Stivvo|Cashier Stivvo}}
* {{MdCharLink|Chervis|Clerk Chervis}}
* {{MdCharLink|Zollerix|Clerk Zollerix}}
 
=== Cultists of Bhaal / Stone Lord Thugs ===
{{div col}}
==== Death's Head of Bhaal ====
* {{MdCharLink|Feona|Death's Head of Bhaal Feona}}
* {{MdCharLink|M'alice|Death's Head of Bhaal M'alice}}
 
==== Invoker of Bhaal ====
* {{MdCharLink|Grice|Invoker of Bhaal Grice}}
 
==== Reaper of Bhaal ====
* {{MdCharLink|Deera|Reaper of Bhaal Deera}}
* {{MdCharLink|Onilla|Reaper of Bhaal Onilla}}
* {{MdCharLink|Skoan|Reaper of Bhaal Skoan}}
* {{MdCharLink|Shrev|Reaper of Bhaal Shrev}}
* {{MdCharLink|Vagga|Reaper of Bhaal Vagga}}
{{div col end}}


== Notable loot ==
== Notable loot ==
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! scope="row" style="text-align: center;"| 4
! scope="row" style="text-align: center;"| 4
|
|
[[Counting House Safe n°4 Key]] - Can be looted or pickpocketed from [[Head Clerk Meadhoney]] in The Counting House main lobby
[[Counting House Safe n°4 Key]] - Can be looted or pickpocketed from [[Bloris Meadhoney|Head Clerk Meadhoney]] in The Counting House main lobby
|{{unbulleted list|
|{{unbulleted list|
* None
* None
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[[Counting House Safe n°5 Key]] - Can be looted or pickpocketed from [[Harvard Willoughby]] at the [[Elfsong Tavern]] in the [[Lower City]]
[[Counting House Safe n°5 Key]] - Can be looted or pickpocketed from [[Harvard Willoughby]] at the [[Elfsong Tavern]] in the [[Lower City]]
|{{unbulleted list|
|{{unbulleted list|
*{{Gold|467-509}}
*{{Gold|467-528}}
}}
}}
|-
|-
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! scope="row" style="text-align: center;"| 2
! scope="row" style="text-align: center;"| 2
|
|
[[Counting House Vault n°2 Key]] - Can be looted or pickpocketed from [[Oloric Witmirth]] in [[Elfsong Tavern]] in the [[Lower City]]. {{Verify}}
[[Counting House Vault n°2 Key]] - Can be looted or pickpocketed from [[Oloric Witmirth]] in [[Elfsong Tavern]] in the [[Lower City]].
|{{unbulleted list|
|{{unbulleted list|
* Traveler's chest containing:
* Traveler's chest containing:
Line 200: Line 255:
|{{unbulleted list|
|{{unbulleted list|
* Wine rack containing:
* Wine rack containing:
: {{MdRarityItem|Balor Ale}}
: {{MdRarityItem|Baalor Ale}}
: 2x {{MdRarityItem|Gulthmeran Reserve}}
: 2x {{MdRarityItem|Gulthmeran Reserve}}
: {{MdRarityItem|Arabellan Dry}}
: {{MdRarityItem|Arabellan Dry}}
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! scope="row" style="text-align: center;"| 2
! scope="row" style="text-align: center;"| 2
|
|
[[High Security Vault n°2 Key]] - Can be looted or pickpocketed from [[Lady Jannath]] in [[Lady Jannath's Estate]] in the [[Lower City]]
[[High Security Vault n°2 Key]] - Can be looted or pickpocketed from [[Firellia Jannath|Lady Jannath]] in [[Lady Jannath's Estate]] in the [[Lower City]]
|{{unbulleted list|
|{{unbulleted list|
* {{MdRarityItem|Jannath's Hat}}
* {{MdRarityItem|Jannath's Hat}}
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* [[Skoan]]
* [[Skoan]]
-->
-->
=== Literature ===
* {{MdRarityItem|Detailed Ledger}}


== Gallery ==
== Gallery ==

Latest revision as of 03:25, 3 December 2024

Lower City
The Bibliophile
Flymm Cargo The Counting House Old Garlow's Place
The Counting House is a Location within the Lower City in Act Three of Baldur's Gate 3. It is a heavily guarded banking and storage facility.

Overview[edit | edit source]

The Counting House is found along the southern coast of the Lower City, between Flymm Cargo and Old Garlow's Place, and encompasses the counting house, it's underground storage facilities, and the docks to the south-west.

Obtaining a Bank Pass[edit | edit source]

To enter further into the bank, the party must show a Bank Pass to Faril Cashguard Captain Faril or use diplomacy. The Bank Pass will allow access to the lower levels of the bank, including the safes and vaults.

The pass can be purchased from Bloris Meadhoney Head Clerk Meadhoney for a large sum of gold. Alternatively, if a Detect Thoughts Detect Thoughts or Insight check during the dialogue is succeeded, the party can persuade him into giving a "temporary" pass which is, in fact, just a normal pass. Alternatively the pass can be stolen from the Head Clerk's office upstairs, on a cabinet at X: -102 Y: -180. If progressing through the Aid the Underduke quest, it's also possible to succeed a Persuasion, Intimidation, or Deception check to convince Meadhoney to give the pass to the party.

The Counting House - Safes[edit | edit source]

Safes in the Counting House

The Counting House Safes are found immediately after proceeding down the stairs and through the Vault Door at X: -91 Y: -158. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation like Misty Step Misty Step, Arrow of Transposition, or intangibility effects like Gaseous Form Gaseous Form. The locks cannot be picked while in Gaseous Form. Level 10 transmutation wizards can pass through the vaults with Shapechanger Shapechanger for no resource cost by flying around the gates. These safes each have a DC 20 Sleight of Hand check lock. The contents of each safe and where to find its key is listed in the Loot section of this article. The keys follow the naming convention "Counting House Safe n°X Key". Lockpicking and looting these vaults will not trigger any security response.

The Counting House - Vaults[edit | edit source]

Through the door directly opposite the safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting trespassers back to the entryway should they walk, fly, or jump over them. These circles can be bypassed with effects like Misty Step, careful jumping around their edges, or by disabling them by pressing the two buttons located at X: -971 Y: 797 and X: -975 Y: 797. These buttons can be activated with a ranged attack. The sigils will still be present on the floor even after being deactivated, but they won't work anymore. These vaults each have a DC 25 Sleight of Hand check lock. The contents of each vault and where to find its key is listed in the Loot section of this article. The keys follow the naming convention "Counting House Vault n°X Key". Lockpicking and looting these vaults will not trigger any security response.

The Counting House - High Security Vaults[edit | edit source]

Door to the High Security Vaults in the Counting House

At the deepest part of the Counting House, beyond a vault door requiring a DC 99 Sleight of Hand check, are the High Security Vaults. This "impossible" lock can be bypassed in numerous ways:

  • Entering the passcode to open the door by walking over four of the nine pressure plates in a correct order. Reading Flintdigger's Abridged Dwarven History (in the Head Banker's office on the top floor, at X: -93 Y: -181) hints at the password being 1-3-5-6.
    • Unlimited attempts are allowed, so it's possible to brute force the passcode until all four symbols are entered in the correct order.
  • As hinted in Cleaning Staff Note at X: -947 Y: 789 and Counting House Vault Rules in the stack of scrolls at X: -958 Y: 772, by creating an electrified surface and short-circuiting the lock.
  • Brute forcing Thieves' Tools on the door until a critical success is rolled.

Venturing into the High Security Vaults for the first time will trigger a battle between Bhaal Cultists and Counting House workers, with the cultists always hostile. The Reaper of Bhaal enemies start the fight invisible and hidden in the hall alcoves and will attempt to flank the opponents. Winning the fight and speaking to head banker Rakath Glitterbeard Rakath Glitterbeard will initiate the quest Return Rakath's Gold.

These high security vaults each have a DC 30 Sleight of Hand check lock that has Enchanted Security Enchanted Security which prevents Knock Knock spells from opening it. The contents of each vault and where to find its key is listed in the Loot section of this article. The keys follow the naming convention "High Security Vault n°X Key". Lockpicking and looting these vaults will not trigger any security response.

Counting House docks[edit | edit source]

Docks of the Counting House

Docks line the southwestern perimeter of the Counting House. They can be reached through the door at X: -114 Y: -193 connecting to the antechamber descending into the vaults, or from the southern end of Flymm Cargo and the eastern end of Water Queen's House. Being spotted by any of the dock patrols, which include two Steel Watchers, will at best result in ejection, and at worst a fight.

Cargo boats and locked treasure chests are strewn about the docks. Each chest requires either a DC 10 or 15 Sleight of Hand check to unlock. Though none of chests contain unique loot, claiming them all will garner a windfall of Valuables, Scrolls, Potions, and raw Gold. Two Smokepowder Barrels and an excellent vista of the city's port can be reached by climbing to the top of the locked tower at X: -161 Y: -219. Travelling west from there leads to the Lustrous Lass, a ship steeped in disease and carrying a deadly Cursed Imp stowaway.

Related quests[edit | edit source]

Notable characters[edit | edit source]

Counting House staff[edit | edit source]

Cultists of Bhaal / Stone Lord Thugs[edit | edit source]

Other characters[edit | edit source]

Counting House staff[edit | edit source]

Artillerists[edit | edit source]

Enforcers[edit | edit source]

Clerks[edit | edit source]

Cultists of Bhaal / Stone Lord Thugs[edit | edit source]

Notable loot[edit | edit source]

Loot not found in a vault:

  • Amulet of Restoration - In a chest titled 'Private Stash' X: -85 Y: -185 in the eastern room down the very first flight of stairs.
  • 2x Smokepowder Barrel - At the top of the locked tower at the Counting House docks X: -161 Y: -219.

Safes[edit | edit source]

Safe No. Key and its location Loot
1

Counting House Safe n°1 Key - Found in an Opulent Chest X: -1308 Y: 1020 in the Szarr Palace, in the room left of the main ballroom. A button in the room to the right needs to be pressed, which will open the left door and close the right door

2

Counting House Safe n°2 Key - Sold by Skittle at Heapside Prison in the Basilisk Gate Barracks in the Lower City. Since the key costs nothing, it must be gained through Trade instead of Barter[Needs Verification]

3

Counting House Safe n°3 Key - Found in a DC10 locked Heavy Chest X: 1459 Y: 841 in Bonecloak's Basement underneath Bonecloak's Apothecary in the Lower City

4

Counting House Safe n°4 Key - Can be looted or pickpocketed from Head Clerk Meadhoney in The Counting House main lobby

  • None
5

Counting House Safe n°5 Key - Can be looted or pickpocketed from Harvard Willoughby at the Elfsong Tavern in the Lower City

  • Gold Pile Single Item Image.png 467-528 gp
6

Counting House Safe n°6 Key - Found in a Backpack X: 978 Y: 1203 in a hidden base through a DC15 locked Hatch X: 61 Y: -123 by the eastern docks in the Lower City

  • Backpack containing:
Rope
Mug
1-2 Potion of Healing
2x Elixirs
Around Gold Pile Single Item Image.png 13 gp
  • Another backpack containing:
1 Potion
1-2 Coatings
Disguise Kit
Thieves' Tools
Around Gold Pile Single Item Image.png 22 gp
7

Counting House Safe n°7 Key - Can be looted or pickpocketed from Oliver Tefoco at Beehive General Goods in the Lower City

8

Counting House Safe n°8 Key - Found in a mailbox X: 65 Y: -95 above the entrance to the Guildhall in the Lower City

Vaults[edit | edit source]

Vault No. Key and its location Loot
1

Counting House Vault n°1 Key - Can be looted or pickpocketed from Captain Grisly in The Blushing Mermaid in the Lower City

  • Opulent chest containing:
Diamond
Onyx
  • Gold Pile Single Item Image.png 107 gp
  • Gold Pile Single Item Image.png 250 gp
  • Gold Pile Single Item Image.png 580 gp
2

Counting House Vault n°2 Key - Can be looted or pickpocketed from Oloric Witmirth in Elfsong Tavern in the Lower City.

3

Counting House Vault n°3 Key - Can be looted or pickpocketed from Alan Alyth, the barkeeper of Elfsong Tavern in the Lower City

4

Counting House Vault n°4 Key - Can be looted or pickpocketed from Roger Highberry in Highberry's Home in the Lower City.

5

Counting House Vault n°5 Key - Can be looted or pickpocketed from Avery Sonshal in Felogyr's Fireworks in the Lower City

  • Pouch containing:
Jacinth
Silver Band
Agate
Gold Pile Single Item Image.png 55 - 99 gp
6

Counting House Vault n°6 Key - Can be looted or pickpocketed from Omotola at The Glitter Gala in the Lower City

High security vaults[edit | edit source]

Vault No. Key and its location Loot
1

High Security Vault n°1 Key - Found in a Display Case X: 4972 Y: 704 in Ramazith's Tower (accessed via a portal in Sorcerous Sundries in the Lower City), underneath the invisible barrier.

2

High Security Vault n°2 Key - Can be looted or pickpocketed from Lady Jannath in Lady Jannath's Estate in the Lower City

3

High Security Vault n°3 Key - Found in Cazador's Sarcophagus X: -1926 Y: 947 in Cazador's Dungeon underneath the Szarr Palace in the Lower City

4

High Security Vault n°4 Key - Found in an Opulent Chest X: -246 Y: -249 on the second floor of the Water Queen's House in the Lower City

5

High Security Vault n°5 Key - Found in a Safe X: -34 Y: 203 hidden behind a painting on the top floor of Wyrm's Rock Fortress in Wyrm's Crossing

6

High Security Vault n°6 Key - Found in an Opulent Chest X: -48 Y: 102 in the northwestern section of the Iron Throne

7

High Security Vault n°7 Key - Can be looted or pickpocketed from Nine-Fingers Keene in the Guildhall in the Lower City Sewers

8

High Security Vault n°8 Key - Found in a Jewellery Box X: -398 Y: -1591 in the Cloister of Sombre Embrace underneath the House of Grief in the Lower City

9

High Security Vault n°9 Key - Reward for completing Return Rakath's Gold or can be looted or pickpocketed from Rakath Glitterbeard in The Counting House

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