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Felogyr's Fireworks

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Lower City
Sorcerous Sundries
Flymm's Cobblers Felogyr's Fireworks Barren's Coop
Philgrave's Mansion
Felogyr's Fireworks is a Location within the Lower City in Act Three of Baldur's Gate 3.
Felogyr's Fireworks. Once it's lit, you commit.
— The motto on the blackboard at the Felogyr's Fireworks' front door

Overview[edit | edit source]

Felogyr's Fireworks shop is located in Heapside district of the Baldur's Gate. The main entrance is at X: 13 Y: -127.

The building has a basement, a ground floor and two other floors above. The second floor also has double doors, opening right to the street. The block-and-tackle mechanism suggessts this door is intended for loading the cargoes straight up.

Only the ground floor of the shop is publicly accessible. The way to the first floor and further is barred off with the locked Reinforced Metal Door. The ground floor and the first floor is guarded by the armed Feloguards (an unique name for the workshop guards). Parts of the first floor and the whole second floor and are considered restricted areas.

The establishment is owned and conducted by Avery SonshalAvery Sonshal, who stands at the counter in the middle of the ground floor. He provides minor trade, offering the customers various pyrotechnics and multiple sorts of cloth dyes. However, this is only the tip of the iceberg. The shop is a covering for a full scope of the Cult of BaneBane operations within the city, producing immense amounts of explosives for the Banites' needs. Avery, being a follower of Enver GortashEnver Gortash, is fully aware of this activity. Unearthing the truth allows to progress and complete the Investigate the Suspicious ToysInvestigate the Suspicious Toys quest.

At X: 22 Y: -135, on the wall beneath the main entrance of the shop, the Heapside Strand Waypoint is located.

Basement[edit | edit source]

The basement has its own double doors in the southern side of the shop, just across Philgrave's Mansion at X: 7 Y: -136. These double doors are locked and red-outlined, so using means of InvisibilityInvisibility or spells like Fog CloudFog Cloud is recommended. The lock needs a DC 20 Sleight of Hand check DC 20 Sleight of Hand check to be lockpicked. Otherwise, the Felogyr's Fireworks Cellar Key pickpocketed from Avery Sonshal opens the door as well.

Inside the basement the party can find several Boxes of Fireworks and Boxes of Oddfire Fireworks, and several Fireworks demonstration boxes. The latter can be looted for random pyrotechnics. At the left side is a ladder which leads into the workshop itself.

Main part of the basement is intersected by a tripwires (DC 10 Sleight of Hand check DC 10 Sleight of Hand check to disarm).

At the far side of the basement the party can find a locked Wooden Chest (which requires a DC 10 Sleight of Hand check DC 10 Sleight of Hand check to be lockpicked or the Avery's Storage Key to be unlocked, see below). To the right of the chest a lever is hidden behind several wooden crates. It opens a secret section of the basement, where several Smokepowder Barrels are stored behind yet another tripwire.

The ladder leads to the ground floor of the workshop through a hatch. The hatch is red-outlined and appears to be locked when seen from the ground floor. It requires a DC 20 Sleight of Hand check DC 20 Sleight of Hand check to be lockpicked or the Felogyr's Fireworks Cellar Key to be unlocked (see below) to open. Yet the party emerging from underneath does not make any of the characters inside hostile.

Ground floor[edit | edit source]

The front doors, the main entrance to the workshop, are open. The street is overlooked by a patrol of Flaming Fists and a Steel Watcher, and starting a fight or committing any crime inside immediately draws their attention. If a battle starts, the street guards and the automaton might come inside the building, and join the fight against the party.

On the ground floor the party can encounter several characters: the shopkeeper Avery Sonshal, Feloguard SigurdFeloguard Sigurd, Feloguard LiadanFeloguard Liadan, a young customer named WillowWillow who may leave the shop and come back later, and another customer named Robbin DatherswickRobbin Datherswick.

To access the second floor, the party should speak to the shopkeeper Avery SonshalAvery Sonshal and use the password wrested from Arfur GregorioArfur Gregorio in Wyrm's Crossing or Rivington. However, Feloguard SigurdFeloguard Sigurd also accepts the password and lets the party through the door.

Avery can be traded with, or pickpocketed (which also allows to obtain the Felogyr's Fireworks Cellar Key and the Fireworks Workshop Key).

The Reinforced Metal Door can also be opened with the Fireworks Workshop Key, but obtaining or using it without any covering means makes all workshop's employees hostile.

First floor[edit | edit source]

The first floor is actually a gallery hovering over the ground floor. Thus, any commotion and / or hostility towards the party from the characters standing here is almost immediately noticed by their allies on the ground floor.

At the counter stands Clerk TamaraClerk Tamara, while Feloguard MaeveFeloguard Maeve guards the stairs to the second floor. Tamara is a trader providing more deadly goods than those available to buy from Avery Sonshal. She warns the party about the restricted part of the workshop, "password or not". Trespassing a certain point (about at X: 2 Y: -129), results in Tamara or the Feloguard initiating dialogue and thus stopping them. However, none of them has the ability to see through means of invisibilityinvisibility, so using due spells or potions can solve the problem.

On Tamara's counter the party can find a book written by Avery Sonshal titled Boom, Bang, Blast: The joy of fireworks. On the shelf beneath the counter lays Avery's Storage Key which opens the Wooden Chest in the basement.

Second Floor[edit | edit source]

Reaching the second floor results in the Investigate the Suspicious ToysInvestigate the Suspicious Toys quest being updated.

The second floor is a full-scale chemical laboratory operated by Tomboldt the PallidTomboldt the Pallid and his aidees, Chymist NorffeChymist Norffe and Limeburn SphagwoodLimeburn Sphagwood. They are producing explosives for various uses towards Enver Gortash'sEnver Gortash's goals (as reads the Soot-Stained Letter which can be pickpocketed from Avery Sonshal or looted from him). The area is guarded by three Banite warriors: UvaUva, HyrrietHyrriet and Volgu DrakVolgu Drak.

Another way up is through the doorway overlooking the street and Philgrave's Mansion above the basement doors at X: 1 Y: -134. It is opened to winch up some crates. The doorway is guarded by Volgu Drak, but using a combination of InvisibilityInvisibility and FlightFlight conditions allows to pass him easily.

On one of the tables lays the book titled Whipping Up Booms which contains the recipe for Oil of Combustion. In the small separate section, where Tomboldt stands, the party can also find Ledger of Production: Explosives and Ledger of Production: Motivators. Also, in Tomboldt's pockets the party can find a note labelled Installation Report. These documents are the first references to the Motivators and the Iron Throne in the main plot of the game. Finally, the party can find several Smokepowder Bombs and two Blast Mines in this room. The mines, however, cannot be picked up, only disarmed.

As soon as any party member is noticed on the second floor, all characters there become hostile instantly, and combat is commenced. As the commotion is overheard at the first and the ground floor, the other Felogyr's employees also join the fight, siding with Banites.

There are Smokepowder Barrels standing all over the second floor. Igniting any of them, intentionally or not, causes major explosion that might kill most of the guards and lab workers and draw attention of the street patrol.

Outside the building[edit | edit source]

There are several NPC vignettes placed around Felogyr's Fireworks shop.

  • On a small ground near the main entrance two kids, Rascal BorysRascal Borys and DyrovellDyrovell are counting their pocket money, planning to buy a huge firework and throw it at some Flaming Fist guard or even at a Steel Watcher. The idea seems to be their common interest, and now each one is trying to persuade the other to do the actual mischief. However, their common funds is not enough to obtain something they want.
  • In the archway behind the shop a tiefling child FevrokisFevrokis is crying over fresh corpses of his parents, SkullaSkulla and VezrolVezrol. He followed a cat and became lost. When he returned to his parents, he found them both dead, murdered by an unknown assailant. Two citizens, Phelgro DorphPhelgro Dorph and Hari NodlesHari Nodles, are trying to console Fevrokis. Hari wants to assume responsibility and help Fevrokis while Phelgro is afraid of the repercussions.
  • Near the waypoint, a tiefling girl SilfySilfy is selling Baldur's Mouth Gazette. She is one of the tiefling refugees from the Emerald Grove and can only be met if they survived the events of Act One and Two.[verify] If the party buy a paper from her, she is eager to tell MolMol of her success, thus confirming that Mol survived the Mind Flayer Colony and is nested somewhere in the city.
  • Ciara BlankCiara Blank is constantly going around the shop, ranting aloud about the quality of Baldur's Mouth Gazette. She scolds both the parchment and the contents.

Waypoints[edit | edit source]

This location has the following WaypointWaypoint nearby:

  • caption = Heapside Strand Heapside Strand X: 22 Y: -135

Related Locations[edit | edit source]

Related quests[edit | edit source]

Characters[1][edit | edit source]

Staff and customers[edit | edit source]

Lab workers and Banites[edit | edit source]

Outside the building[edit | edit source]

Traders[edit | edit source]

Avery Sonshal[edit | edit source]

Dyes[edit | edit source]

Fireworks and grenades[edit | edit source]

Clerk Tamara[edit | edit source]

Loot[edit | edit source]

Related literature[edit | edit source]

Notes[edit | edit source]

  1. None of the characters, Feloguards, Banites or lab workers speak under the Speak with DeadSpeak with Dead spell.
  2. 2.0 2.1 2.2 Looted from Avery Sonshal and Clerk Tamara
  3. On the first floor and in the basement
  4. 3 pieces in the basement, 6 more on the second floor
  5. Looted from Uva; two other Banites are armed with Uncommon Infernal maces
  6. Carried by Hyrriet and Volgu Drak on the second floor
  7. Looted from Avery Sonshal
  8. 8.0 8.1 8.2 Can be taken from Fireworks Display boxes on the ground floor and in the basement
  9. Ten barrels total: 6 barrels in the basement and 4 more on the second floor (if not detonated)

External links[edit | edit source]