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'''[[Goblin Camp]]'''
'''[[Goblin Camp]]'''
''At the front gate:''
''At the front gate:''
* Fling dung at [[Sentinel Olak]] ''(hidden behind other dialogue options; triggers a fight with gate guards)'' {{Approval|Karlach|+5}}
* Fling dung at [[Sentinel Olak]] ''(hidden behind other dialogue options; triggers a fight with gate guards)'' {{Approval|Karlach|+5}}
* Tap once on the War Drum {{Approval|Karlach|+1}}
* Tap once on the War Drum {{Approval|Karlach|+1}}
* Use [[Performance]] to play a rhythm on the War Drum{{Approval|Karlach|+1}}
* Use [[Performance]] to play a rhythm on the War Drum{{Approval|Karlach|+1}}
"" In the outer camp:''
''In the outer camp:''
* In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the camp gate {{Approval|Karlach|+1}}
* In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the camp gate {{Approval|Karlach|+1}}
* Successfully [[Intimidation|Intimidate]] [[Crusher]] {{Approval|Karlach|+1}}
* Successfully [[Intimidation|Intimidate]] [[Crusher]] {{Approval|Karlach|+1}}

Revision as of 17:38, 2 June 2024

Template:CompanionTab Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on her approval rating, Karlach may greet the player with:

Low (-1 or less)

  • "Yeah?"
  • "What?"
  • "Out with it."

Neutral

  • "Soldier?"
  • "Why're we slowing down?"
  • "Hm?"
  • "What can I do you for?"
  • "Yeah?"
  • "What's the story?"
  • "Heya."
  • "Hey, soldier."

Medium approval (20+)

  • "Hey, soldier."
  • "Soldier?"
  • "What's on your mind?"
  • "Copper for your thoughts?"

Romanced with less than 20 approval[Needs Verification]

  • "Hey, soldier."
  • "Uh huh?"
  • "What is it?"

Romanced with 20+ approval

  • "Hey, you."
  • "Oh, hi!"
  • "What're you thinking about?"

Romanced with 40+ approval

  • "Darling."
  • "Hey!"
  • "Soldier?"
  • "What's on your mind?"

Approval

As a Companion character, the interactions listed below will cause Karlach to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

Emerald Grove/The Hollow

  • Convince Aradin and Zevlor to stop arguing (using Persuasion or Intimidation) Karlach approves +1
  • Take a swing at Aradin during his argument with Zevlor Karlach approves +1
  • Playing as a Cleric of Tempus and after talking to Aradin, tell Remira that Liam earned a warriors' rest Karlach approves +1
  • Convince Nadira to give you her Soul Coin after saving her from the bugbear Karlach approves +1
  • Convince Rolan, Lia and Cal to stay and help. Karlach approves +1
  • Playing as a Paladin, Druid, Cleric or Bard, offer Pandirna to heal her (for free) Karlach approves +1
  • Assist Guex in training (using Athletics, Insight or Detect Thoughts) Karlach approves +5
  • Convince Arka not to shoot Sazza (using Persuasion, Intimidation or Detect Thoughts) Karlach approves +1
  • Tell Sazza that you will free her from her cage Karlach approves +1
  • When you first meet Dammon while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. Karlach approves +10
  • Agree to help Zevlor (in his cave) to try to convince Kagha to stop the ritual. (Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by Aradin) Karlach approves +5
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check). Karlach approves +1
  • Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them Karlach approves +1
  • After being confronted about stealing the Idol of Silvanus, return the idol and apologise Karlach approves +1
  • Persuade Kagha to free Arabella Karlach approves +5
  • Talk to Kagha after her judging Arabella and call her a monster Karlach approves +5
  • Persuade Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Karlach approves +5
  • Agree with Zevlor to kill the goblin horde's leaders Karlach approves +5
  • Attack Nettie (no need to kill her) Karlach approves +1
  • Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) Karlach approves +1
  • Help Alfira finish her song Karlach approves +1
  • While speaking with Topaz the bird via Speak with Animals:
    • Convince him that the key in its nest is dull Karlach approves +1
    • OR kick the bird Karlach approves +1
    • OR, playing as a Bard, choose unique line about his song Karlach approves +1

Forest

Owlbear Nest

Sunlit Wetlands/Putrid Bog

  • When find Demir and Johl arguing with Auntie Ethel, tell them all to "Calm down", and then choose to either defend or question Auntie EthelKarlach approves +1
  • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Karlach approves +1
  • After entering the Sunlit Wetlands, pass the check to break the illusion, then say 'BAA' at the Redcaps when you speak to them Karlach approves +1 (up to 3 times)
  • When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
    • Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" Karlach approves +1
    • OR tell Mayrina straightaway that Ethel killed Demir and Johl Karlach approves +1
  • After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair Karlach approves +5
  • Give Ethel's Bitter Divorce wand to Mayrina Karlach approves +1
  • Resurrect Mayrina's husband, and then hand her the wand Karlach approves +1
  • (if Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection Karlach approves +1. Further in dialogue, refuse to help the hunter find your camp Karlach approves +1

Blighted Village

Goblin Camp

At the front gate:

  • Fling dung at Sentinel Olak (hidden behind other dialogue options; triggers a fight with gate guards) Karlach approves +5
  • Tap once on the War Drum Karlach approves +1
  • Use Performance to play a rhythm on the War DrumKarlach approves +1

In the outer camp:

  • In the chicken-chasing game, convince the Owlbear Cub to run to the camp gate Karlach approves +1
  • Successfully Intimidate Crusher Karlach approves +1
  • After defeating Crusher, choose mercy and help him up. Karlach approves +1
  • Tell Eight "sorry for your loss" Karlach approves +1

Inside the Shattered Sanctum:

  • After moving with Priestess Gut to her "private chapel", allow Gut to feel around your head Karlach approves +1
  • Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location Karlach approves +5
  • Move in for the kill when speaking to Dror Ragzlin Karlach approves +1 (after freeing Halsin, without having him with you)

In Worg Pens:

  • Free the bear and side with him against the goblins Karlach approves +1
  • After freeing Halsin, agree to Defeat the Goblins and tell Halsin to get to safety Karlach approves +5

The Risen Road

  • After defeating Anders and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. Karlach approves +3
  • When dealing with the dying hyena:
    • Playing as a Good Cleric or a non-Oathbreaker Paladin, successfully bless the dying hyena Karlach approves +1
    • Playing as a Ranger, mercy-kill the dying hyena Karlach approves +1
    • Playing as a Druid, choose to "destroy the abomination" Karlach approves +1

Zhentarim Hideout When trying to enter the hideout:

  • Successfully use Detect Thoughts to tell Zarys you're here to help find the missing shipment. (Note: if you've already found it, the "I know what became of Rugan" dialogue will not give approval.) Karlach approves +1
  • Use Persuasion to tell Zarys you're just here to trade Karlach approves +1
  • Use Intimidation to tell Zarys you "go where you please" Karlach approves +1
  • Refuse to kill Rugan when Zarys tells you to Karlach approves +1

When dealing with Brem and the artist Oskar Fevras:

  • Intimidate Brem into lowering the price Karlach approves +1
  • Buy Oskar. Karlach approves +1
  • Give Oskar an additional 200 gold after freeing him Karlach approves +1

Waukeen's Rest

Underdark

Grymforge

  • Tell Ward Magmar "you disgust me, slaver" Karlach approves +1
  • Tell Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion line) Karlach approves +1
  • Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss Karlach approves +1
  • Convince the deep rothé to give in to their rage and attack the duergar Karlach approves +1
  • Promise the deep gnome slaves that you'll do what you can (to help them) Karlach approves +1
  • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on Karlach approves +1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Karlach approves +5
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Karlach approves +5
    • If failed to convince Brithwar, choose the line "I am freeing these gnomes. Just try and stop me." (immediately starts the fight with the rest of duergar) Karlach approves +5
  • After freeing Barcus Wroot, bid him farewell and good luck Karlach approves +5

Mountain Pass

  • Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down.Karlach approves +1
  • Allow Lae'zel to speak with the githyanki patrol and Kith'rak Voss Karlach approves +1

Crèche Y'llek

Camp/Conversation

  • If Karlach is recruited before Wyll, he will show up when ending this day in the camp. Talk him out of fighting Karlach. Karlach approves +5
  • Tell Mizora not to lay a finger on Karlach during her first appearance Karlach approves +5
  • Threaten to kill Mizora during her first appearance Karlach approves +1
  • After staking Astarion when he tried to bite you, say bringing him to the camp was a mistake Karlach approves +1
  • After Dammon upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" Karlach approves +10
  • After having a romantic night, tell her you'd love to be able to touch her properly Karlach approves +5 (Note: the line can be repeated but only the first time gives Approval)
  • Agree to give Karlach a Soul Coin to power her up in combat Karlach approves +5
  • Pet Scratch when he first comes to the camp Karlach approves +1
  • Feed the Owlbear Cub when it first comes to the Camp (requires food in the inventory) Karlach approves +1
  • Successfully heal the Owlbear Cub's paw when it appears again at the camp Karlach approves +1
  • Pet the Owlbear Cub after adopting it Karlach approves +1
  • Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers Karlach approves +1
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
    • Encourage Lae'zel to trust him Karlach approves +1
    • OR tell her you'll support any choice of hers Karlach approves +1
    • OR tell her you believe Kith'rak and she should too Karlach approves +1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, choose lines:
    • "You're mad if you think I'll make a deal with a devil." Karlach approves +5
    • OR "Then fix it. Or die by my hand!" Karlach approves +5
  • After first encounter with Raphael speak with Shadowheart and choose dialogue option about distrusting Raphael twice Karlach approves +5

Any Area

  • Playing as Astarion, confess to her that you're a vampire. Karlach approves +10

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

If entering the Shadow-Cursed Lands from the Rosymorn Trail:

  • Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. Karlach approves +1
  • Convince Kar'niss the drider not to attack you after you killed the convoy before summoning him. Karlach approves +1
  • Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers Karlach approves +1

If entering the Shadow-Cursed Lands from the Grymforge:

  • As a Wizard, tell Harper Lassandra that you can aid in traversing the darkness.Karlach approves +1
  • As a Bard, tell Harper Lassandra that the best introductions are made while sitting around a fire.Karlach approves +1
  • As The Dark Urge, decide to stay and help Harpers against shadows (instead of abandoning them) Karlach approves +1
  • When the shadows warp Yonas, tell Harper Meygan, "Move. I'll take care of this."Karlach approves +1
  • Free Dolly Thrice from the Moonlantern (no matter how you obtain it)Karlach approves +1
  • When judging with He Who Was, ask Madeline what did the Dark Justiciar do, and then:
    • call her a coward Karlach approves +1
    • OR tell her it wasn't her fault Karlach approves +1
    • OR tell her you forgive her (class-based lines) Karlach approves +1
    • after ordering her to stab herself, let her make a couple of strikes and then say it was enough Karlach approves +1, OR tell her that her readyness to hurt herself is enough to be forgiven Karlach approves +1

Last Light Inn

  • Show Jaheira the Mysterious Artefact when you first meet her.Karlach approves +1
  • Drink the spiked wine when talking to Jaheira inside. Karlach approves +1
  • Pay Mattis extra for the Tower-Shaped Key Karlach approves +1
  • Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options, or following Gale's advice (if he is in party) Karlach approves +1
  • Tell Raphael to stay away from Mol (this line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars).Karlach approves +3
  • After Dammon upgrades Karlach's engine second time at the Last Light Inn, prove it worked, giving her a hug (or kissing, if romanced). Karlach approves +5
  • Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.Karlach approves +10
  • Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. Karlach approves +1
  • As The Dark Urge, tell Isobel that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you. Karlach approves +5
  • Ask Counsellor Florrick if the Flaming Fist are just going to stand around. Karlach approves +1
  • Play the Lute to wake up Art Cullagh.Karlach approves +1
  • Tell Halsin "You can count on me" before he opens the portal.Karlach approves +1
  • Successfully protect the portal while Halsin is looking for Thaniel.Karlach approves +1

House in Deep Shadows

Reithwin Town

House of Healing

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Karlach approves +1
  • Persuade Malus Thorm to operate on himself. Karlach approves +1
  • Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Karlach approves +2 (comes one point by another subsequently).

The Waning Moon

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) OR successfully imitate drinking (rolling Sleight of Hand), up to three times total (Karlach approves +1 each time).
  • Successfully entertain the brewer with your stories (through Performance roll), up to two times (Karlach approves +1 each time). If Performance roll failed, successful subsequent Deception roll earns a point of Approval, nonetheless.

Moonrise Towers

  • Offer Fezzerk a fair fight. Karlach approves +1
  • Sever the connection between Linsella and Barnabus Karlach approves +1
  • Tell Araj Oblodra that Astarion is his own person. Karlach approves +1
  • Invite Minthara to your camp after saving her.
  • Invite Jaheira to fight with you in front of Moonrise Towers.
  • After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against Ketheric.

Moonrise Towers Rooftop

  • After passing the persuasion check, and a second set of dialogue, tell Ketheric either:
    • That you can help him if he lets you.
    • That it isn't too late and his story doesn't end here.
    • To come quietly and he'll be spared.
  • Tell Aylin to stand down, because Ketheric has surrendered.

Gauntlet of Shar

  • As a Rogue, tell the Reconstituted Duellist that you do not blunder.
  • Lick the Spider meat twice. Karlach approves +2

Shadowfell

  • Tell Balthazar to leave or he's a dead man. Karlach approves +1
  • Tell Shadowheart that she should spare the Nightsong because the aasimar may know something about her. Karlach approves +1

Mind Flayer Colony

Camp/Conversation

  • Invite Halsin to your party after the fight with Myrkul.
  • Invite Jaheira to join your party or your camp after the fight with Myrkul.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Give Yenna some Food. Karlach approves +1
  • Tell Brother Clements his god would be proud of Father Lorgan.
  • Tell Yannis you'll look into the murder for her Karlach approves +1
  • While at the Circus of the Last Days, tell Dribbles "What a corny joke". Karlach approves +1
  • If the player approaches the stage, say "I treat everyone around me with kindness", if Karlach was volunteered say "Go on, Karlach", or volunteer some other companion. Karlach approves +1
  • If Orin is impersonating Gyldro Angleiron, tell him you would never kill someone you cared about. Karlach approves +1
  • As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate Karlach approves +1
  • Woof at Angry Mar'hyah a second time. Karlach approves +1
    • Don't let her take Scratch. Karlach approves +1
      • Make her leave. Karlach approves +1
  • Tell Wulbren Gortash is the enemy -not the Gondians -or- You'll contact the Gondians and maybe they'll see reason. (Karlach approves +1)
    • If contacting the Gondians, insist on refusing the bomb. (Karlach approves +1)
  • If you opened the bundle, get more money out of Danzo Arkwright by using any check when returning the Zhentarim letters Karlach approves +1
  • Bear the madness from Shirra Clarwen's Curse. (Karlach approves +1)
    • Successfully resist the Curse after taking it from Shirra Clarwen. (Karlach approves +3)
  • Try and help the Dying Stone Lord Thug. Karlach approves +1
  • Donate 500 gold for refugees to Manip Nestor. (Karlach approves +1)

Wyrm's Crossing

  • Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
  • Get into Wyrm's Rock by showing the Admission Pass at the gate. Karlach approves +1
  • Refuse to deliver the gnome leader's head to the Flaming Fist
  • When Naaber pretend to be a dog, tell him "But nobody likes Naaber" Karlach approves +1

Sharess' Caress

Lower City

  • Succeed Perception Check DC 7 to spot Cinnamon's "Spy Candy". Karlach approves +1
  • Allow Punkins to scan you. Karlach approves +1

Wyrm's Rock Fortress

  • Refuse Gortash’s offer to become allies.
  • Say “I have no interest in this sham of a coronation” when Gortash’s coronation is about to start.
  • Call Gortash a fraud in a nice coat or say you can’t wait to flatten him when talking to Karlach after the coronation.

Disapproval

As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Roadside Cliffs

  • Attack the tieflings holding Lae'zel in a cage Karlach disapproves -1
  • Playing as The Dark Urge, tear off Gale's hand Karlach disapproves -1
  • Convince Gimblebock and his crew to flee (using any Ability or Class-unique option) Karlach disapproves -1

Emerald Grove/The Hollow

  • Refuse to help Zevlor
  • Take a swing at Zevlor during his argument with Aradin Karlach disapproves -1
  • Tell the Tiefling kids trained by Asharak that they are going to die Karlach disapproves -1
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves Karlach disapproves -1
  • Kick Timber the squirrel Karlach disapproves -1.
    • If you miss, try to kick her again Karlach disapproves -1
    • As Dark Urge, when you are confronted by a companion about kicking Timber, say she came right at you OR that your instincts are sharp and to stay out of the way Karlach disapproves -1
  • Make Zorru kneel before Lae'zel Karlach disapproves -1
  • After the conversation with Zorru tell Lae'zel that she is good at interrogations Karlach disapproves -1
  • Offer to heal Pandirna for a price but pocket the money and leave Karlach disapproves -1
  • As a Barbarian, tell Pandirna to hush or you will snap her neck Karlach disapproves -1
  • Let Arka shoot Sazza Karlach disapproves -1
  • Free Sazza from her cage and tell her to follow you Karlach disapproves -1
  • Attack Findal after healing him Karlach disapproves -1
  • Tell Arron "Seems like most are tieflings. They'll be fine. They have devilish powers" Karlach disapproves -1
  • Prod Nettie's bird twice Karlach disapproves -1
  • Swear to Nettie that you will take the wyvern poison if you start turning Karlach disapproves -1
  • Let Barth hit Meli for stealing his locket
  • As a Rogue, pick Mirkon's pockets while he is distracted by the harpies Karlach disapproves -1
  • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return Karlach disapproves -1
  • While Mirkon is trying to give you a story for saving him, say you've heard enough of his chatter Karlach disapproves -1
  • After agreeing to steal the Idol of Silvanus for Mol and obtaining it, tell her you will be keeping it Karlach disapproves -1
  • Tell Locke and Komira (Arabella's parents) that it's their fault and they should have tried parenting her Karlach disapproves -1
  • If Arabella has died, lie and tell Locke and Komira that Kagha will release her soon Karlach disapproves -1

Forest

  • While using Speak with Animals to talk with Scratch, start shouting at the corpse to prove Gomwick is dead. Karlach disapproves -1
  • While talking to Aradin on the bridge, say you don't waste your time with devil spawn Karlach disapproves -5

Owlbear Nest

  • Choose to go closer to the Owlbear cub or attack the Owlbear Karlach disapproves -1
  • After killing the Owlbear, kill it's cub as well Karlach disapproves -1

Blighted Village

Sunlit Wetlands

  • When speaking to Gandrel:
    • (if Astarion is not in the party) Tell the hunter where he can find him Karlach disapproves -1
    • (if Astarion is in the party) Reveal Astarion's identity to Gandrel Karlach disapproves -1 OR don't turn Astarion in but further in the dialogue allow him kill the hunter Karlach disapproves -1

Goblin Camp

  • Yell "Boo, get off the stage!" at Volo in the goblin camp
  • When talking to Tracker Grikka, suggest getting answers out of the prisoner yourself Karlach disapproves -1
  • When talking to Minthara, suggest visiting the prisoner yourself Karlach disapproves -1
  • Using speak with animals, instruct the chicken to ran to the posts during chicken chasing.
  • After defeating Crusher, choose the option to finish him. Triggers a fight with the entire camp.
  • Tell Minthara that Sazza is just an idiot Karlach disapproves -1

The Risen Road

  • Convince Flind to attack the other Gnolls Karlach disapproves -1

Mountain Pass

  • Speak with Gith patrol instead of letting Lae'zel speak (any line of two available) Karlach disapproves -1

Underdark

Grymforge

Camp

  • Flirt with Mizora when she shows up Karlach disapproves -1
  • Ask Mizora if she will leave if you turn on Karlach Karlach disapproves -5
  • Letting Volo follow through with his attempt to remove the parasite
  • When meeting Raphael say "I'll do anything to get rid of the tadpole" Karlach disapproves -1
  • If Karlach is recruited before Wyll, he will show up in camp after a long rest. Escalate the conversation into a fight with Wyll. Karlach disapproves -1
  • Dark Urge Confess to murdering the bard Karlach disapproves -1

Creche Y'llek

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • Side with the convoy against the Harpers.Karlach disapproves -1
  • Traversing Shadow-Cursed Lands with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.Karlach disapproves -1 (Taking this course starts the fight with ambushing Harpers immediately).
  • When judging with He Who Was, order Madeline to stab herself Karlach disapproves -1, then to continue Karlach disapproves -1, and finally succeed a Persuasion roll to keep her going Karlach disapproves -1.
  • Give up all your gold to Gerringothe Thorm. Karlach disapproves -1

Last Light Inn

  • When Marcus assaults the inn, concert with him telepathically, then tell Isobel that she's going to meet Ketheric. Karlach disapproves -10
  • After Mol is taken, tell Mattis she's probably dead already.Karlach disapproves -1
  • Question Karlach's encouragement of Mattis' 'scamming with the greats'. Karlach disapproves -5
  • As The Dark Urge, give in to your urge to kill the Strange Ox. Karlach disapproves -1
  • As The Dark Urge, tell Isobel that your blood orders you to kill her, and then give in to your urge Karlach disapproves -10 (Choosing this course immediately starts a fight with Isobel, and any Harper or Fist who notice this will side with Isobel)

Moonrise Towers

  • Refuse to take 3 Soul Coins from Lann Tarv in exchange for hearing about the souls inside them (This line appears only if Karlach is in the party). Karlach disapproves -5
  • Kill the Goblins without combat Karlach disapproves -1

Gauntlet of Shar

  • Tell Shadowheart you will support her becoming a Dark Justiciar when in the Gauntlet of Shar.
  • Agree to help Balthazar in the Gauntlet of Shar.
  • Offer to search the Gauntlet of Shar to help Yurgir.

Mind Flayer Colony

Camp/Conversation

  • Sleep with Karlach, tell her that it was a mistake, then confirm it Karlach disapproves -100

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Accept the Runepowder bomb from Wulbren Bongle -or- This is too messy for you.
    • If contacting the Gondians, accept the bomb anyway.


Wyrm's Crossing

  • Tell Farlin that you're happy to help them against Cairos and his men.
  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.

Sharess' Caress

  • Pick "Delicious" after pointing out the two drow look alike.

Wyrm's Rock Fortress

  • Tell Lord Amber's Bodyguard about the Steel watch that you couldn't feel safer Karlach disapproves -1 or (Drow or Half-Orc) Safer than with some Karlach disapproves -1
  • Agree to slay Orin and become allies with Gortash Karlach disapproves -1

Lower City

  • Tell News Hawker Luan that his salesmanship is terrible. Karlach disapproves -1
    • After he says he is only six say you don't care. Karlach disapproves -1
  • Sell the Githyanki egg to the Society of Brilliance.
  • Give Redhammer to Allandra Grey at the end of Avenge the Drowned Karlach disapproves -1

House of Hope

  • Take off your clothes when Haarlep asks. Karlach disapproves -1
  • Vow your body to Haarlep when they ask. Karlach disapproves -1

Note: It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.

Devil's Fee

  • Intimidate Helsik to keep the gauntlets Karlach disapproves -1